1.0 KiB
1.0 KiB
WeaponFireCallbacks
Provides WeaponFireCallbacks_AddCallbackOnWeaponFired, WeaponFireCallbacks_AddCallbackOnWeaponClassFired, and WeaponFireCallbacks_AddCallbackOnOwnerClassFired
Use
WeaponFireCallbacks_AddCallbackOnWeaponFired( entity weapon, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_AddCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_RemoveCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_AddCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
WeaponFireCallbacks_RemoveCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )