Fix inaccurate K/D calculation
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@@ -262,19 +262,15 @@ function UpdateViewStatsOverviewMenu()
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var totalPilotDeaths = 0
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foreach (var key, var value in globalToneAPIDWEData) {
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foreach (var key, var value in globalToneAPIDeathData) {
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totalPilotDeaths += value
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}
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float kdval = float(totalPilotKills) / float(totalPilotDeaths)
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float kval = float(totalPilotKills)
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float dval = float(totalPilotDeaths)
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float kdval = float(int((kval / dval)*100))/100
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local lifetimeAverage = kdval
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local formattedLifetimeAverage
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if ( lifetimeAverage % 1 == 0 )
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formattedLifetimeAverage = format( "%.0f", lifetimeAverage )
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else
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formattedLifetimeAverage = format( "%.1f", lifetimeAverage )
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SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", formattedLifetimeAverage ] )
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SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", kdval ] )
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// Lifetime (PVP)
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local lifetimeAveragePVP = player.GetPersistentVar( "kdratio_lifetime_pvp" ).tofloat()
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@@ -313,7 +309,7 @@ function UpdateViewStatsOverviewMenu()
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else
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kdratio_match_average = format( "%.1f", kdratio_match_average )
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SetStatsLabelValue( file.menu, "Last10GamesValue", [ "#STATS_KD_VALUE", kdratio_match_average ] )
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PlotKDPointsOnGraph( file.menu, 0, kdratio_match, lifetimeAverage )
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PlotKDPointsOnGraph( file.menu, 0, kdratio_match, kdval )
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// Last 10 (PVP)
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local kdratiopvp_match_sum = 0
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@@ -183,5 +183,5 @@ void function UpdateStatsForWeapon( string weaponRef )
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SetStatsLabelValue( file.menu, "KillsValue0", getWeaponKillsFromToneAPI(weaponRef) )
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SetStatsLabelValue( file.menu, "KillsValue1", getWeaponKillsFromToneAPI(weaponRef) )
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SetStatsLabelValue( file.menu, "KillsValue2", GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef ) )
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SetStatsLabelValue( file.menu, "KillsValue3", GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef ) )
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SetStatsLabelValue( file.menu, "KillsValue3", getDWEFromToneAPI(weaponRef))
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}
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