Fix inaccurate K/D calculation

This commit is contained in:
okvdai
2023-05-01 17:51:45 +02:00
parent 47d91497dd
commit 5c11623ecb
2 changed files with 7 additions and 11 deletions
@@ -262,19 +262,15 @@ function UpdateViewStatsOverviewMenu()
var totalPilotDeaths = 0
foreach (var key, var value in globalToneAPIDWEData) {
foreach (var key, var value in globalToneAPIDeathData) {
totalPilotDeaths += value
}
float kdval = float(totalPilotKills) / float(totalPilotDeaths)
float kval = float(totalPilotKills)
float dval = float(totalPilotDeaths)
float kdval = float(int((kval / dval)*100))/100
local lifetimeAverage = kdval
local formattedLifetimeAverage
if ( lifetimeAverage % 1 == 0 )
formattedLifetimeAverage = format( "%.0f", lifetimeAverage )
else
formattedLifetimeAverage = format( "%.1f", lifetimeAverage )
SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", formattedLifetimeAverage ] )
SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", kdval ] )
// Lifetime (PVP)
local lifetimeAveragePVP = player.GetPersistentVar( "kdratio_lifetime_pvp" ).tofloat()
@@ -313,7 +309,7 @@ function UpdateViewStatsOverviewMenu()
else
kdratio_match_average = format( "%.1f", kdratio_match_average )
SetStatsLabelValue( file.menu, "Last10GamesValue", [ "#STATS_KD_VALUE", kdratio_match_average ] )
PlotKDPointsOnGraph( file.menu, 0, kdratio_match, lifetimeAverage )
PlotKDPointsOnGraph( file.menu, 0, kdratio_match, kdval )
// Last 10 (PVP)
local kdratiopvp_match_sum = 0
@@ -183,5 +183,5 @@ void function UpdateStatsForWeapon( string weaponRef )
SetStatsLabelValue( file.menu, "KillsValue0", getWeaponKillsFromToneAPI(weaponRef) )
SetStatsLabelValue( file.menu, "KillsValue1", getWeaponKillsFromToneAPI(weaponRef) )
SetStatsLabelValue( file.menu, "KillsValue2", GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef ) )
SetStatsLabelValue( file.menu, "KillsValue3", GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef ) )
SetStatsLabelValue( file.menu, "KillsValue3", getDWEFromToneAPI(weaponRef))
}