Update nut files to work with refactor
This commit is contained in:
@@ -13,17 +13,23 @@ void function pulsePrintt(string content) //Prints whatever we want printed with
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printt(format("%s " + content, pulsePrefix))
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printt(format("%s " + content, pulsePrefix))
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}
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}
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bool function pulseRequestData(string givenURL, table parameterTable) //Gets data from API (see ToneURL within mod.json) and puts it into one table for processing.
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bool function pulseRequestData(string givenURL, table parameterTable, string tablepath) //Gets data from API (see ToneURL within mod.json) and puts it into one table for processing.
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{
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{
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table<string, array<string> > params
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table<string, array<string> > params
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foreach (parameter in paramTable)
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foreach (parameter in paramTable)
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{
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{
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params[parameter] <- [paramTable(parameter)]
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params[parameter] <- [paramTable(parameter)]
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}
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}
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void functionref (HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
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void functionref (HttpRequestResponse) onSuccess = void function(HttpRequestResponse response) : (params, tablepath)
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{
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{
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table DecodedJSON = DecodeJSON(response.body)
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table DecodedJSON = DecodeJSON(response.body)
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pulseData += DecodedJSON
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if (params["map"])
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{
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table map[params["map"]] <- DecodedJSON
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pulseData[tablepath] <- map
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} else {
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pulseData[tablepath] <- DecodedJSON
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}
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}
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}
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void functionref (HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
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void functionref (HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
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{
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{
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@@ -32,16 +38,25 @@ bool function pulseRequestData(string givenURL, table parameterTable) //Gets dat
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return NSHttpGet(givenURL, params, onSuccess, onFailure)
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return NSHttpGet(givenURL, params, onSuccess, onFailure)
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}
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}
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int function pulseParse(string parameter, string key, string value)
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int function pulseParse(string parameter, string key, string value, string opt = "none")
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{
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{
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if (key == "maps") {
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if (key == "maps")
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{
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parameter = parameter.slice(3)
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parameter = parameter.slice(3)
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}
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}
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if (key in pulseData) {
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if (key in pulseData)
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{
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table keyandvalTable = expect table(pulseData[key])
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table keyandvalTable = expect table(pulseData[key])
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if (parameter in keyandvalTable) {
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if (parameter in keyandvalTable)
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table valTable = expect table(keyandvalTable[parameter])
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{
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return expect int(valTable[value])
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table valTable = expect table(keyandvalTable[parameter])
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if (opt == "none")
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{
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return expect int(valTable[value])
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} else {
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actualValTable = expect table(valTable[value])
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return expect int(actualValTable[opt])
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}
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}
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}
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}
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}
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return 0
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return 0
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@@ -16,12 +16,13 @@ void function pulseGetData()
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{
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{
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string URL = GetConVarString("ToneURL")
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string URL = GetConVarString("ToneURL")
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array URLpath = ["/weapons", "/weapons", "/gamemodes", "/gamemodes", "/maps"]
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array URLpath = ["/weapons", "/weapons", "/gamemodes", "/gamemodes", "/maps"]
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pulseRequestData(URL + URLpath[1], ["uid" = NSGetLocalPlayerUID()])
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array tablepath = ["weaponsLocal", "weaponsGlobal", "gamemodesAll", "gamemodesSeparated", "maps"]
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pulseRequestData(URL + URLpath[2], ["uid" = "!" + NSGetLocalPlayerUID()])
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pulseRequestData(URL + URLpath[1], ["uid" = NSGetLocalPlayerUID()], tablepath[1])
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pulseRequestData(URL + URLpath[3], ["uid" = NSGetLocalPlayerUID()])
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pulseRequestData(URL + URLpath[2], ["uid" = "!" + NSGetLocalPlayerUID()], tablepath[2])
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pulseRequestData(URL + URLpath[3], ["uid" = NSGetLocalPlayerUID()], tablepath[3])
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foreach (map in file.allMaps)
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foreach (map in file.allMaps)
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{
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{
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pulseRequestData(URL + URLpath[4], ["uid" = NSGetLocalPlayerUID(), "map" = map.slice(3)])
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pulseRequestData(URL + URLpath[4], ["uid" = NSGetLocalPlayerUID(), "map" = map.slice(3)], tablepath[4])
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}
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}
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pulseRequestData(URL + URLpath[5], ["uid" = NSGetLocalPlayerUID()])
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pulseRequestData(URL + URLpath[5], ["uid" = NSGetLocalPlayerUID()], tablepath[5])
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}
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}
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@@ -140,8 +140,6 @@ void function UpdateStatsForMap( string mapName )
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Hud_SetText( Hud_GetChild( file.menu, "WeaponName" ), GetMapDisplayName( mapName ) )
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Hud_SetText( Hud_GetChild( file.menu, "WeaponName" ), GetMapDisplayName( mapName ) )
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fetchGamemodeStatsFromToneAPI(mapName)
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// Image
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// Image
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var imageElem = Hud_GetRui( Hud_GetChild( file.menu, "WeaponImageLarge" ) )
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var imageElem = Hud_GetRui( Hud_GetChild( file.menu, "WeaponImageLarge" ) )
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RuiSetImage( imageElem, "basicImage", GetMapImageForMapName( mapName ) )
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RuiSetImage( imageElem, "basicImage", GetMapImageForMapName( mapName ) )
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@@ -155,16 +153,16 @@ void function UpdateStatsForMap( string mapName )
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//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
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//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
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SetStatsLabelValue( file.menu, "KillsLabel0", "KILLS ON MAP" )
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SetStatsLabelValue( file.menu, "KillsLabel0", "KILLS ON MAP" )
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SetStatsLabelValue( file.menu, "KillsValue0", getFromToneAPI(mapName, "maps", "kills") )
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SetStatsLabelValue( file.menu, "KillsValue0", pulseParse(mapName, "maps", "kills") )
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SetStatsLabelValue( file.menu, "KillsLabel1", "DEATHS ON MAP" )
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SetStatsLabelValue( file.menu, "KillsLabel1", "DEATHS ON MAP" )
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SetStatsLabelValue( file.menu, "KillsValue1", getFromToneAPI(mapName, "maps", "deaths") )
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SetStatsLabelValue( file.menu, "KillsValue1", pulseParse(mapName, "maps", "deaths") )
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SetStatsLabelValue( file.menu, "KillsLabel2", "TOTAL SHOT DISTANCE" )
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SetStatsLabelValue( file.menu, "KillsLabel2", "TOTAL SHOT DISTANCE" )
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SetStatsLabelValue( file.menu, "KillsValue2", string(int((1.905 * float(getFromToneAPI(mapName, "maps", "total_distance") ) ) )/100) + "m" )
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SetStatsLabelValue( file.menu, "KillsValue2", string(int((1.905 * float(pulseParse(mapName, "maps", "total_distance") ) ) )/100) + "m" )
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SetStatsLabelValue( file.menu, "KillsLabel3", "MAXIMUM SHOT DISTANCE" )
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SetStatsLabelValue( file.menu, "KillsLabel3", "MAXIMUM SHOT DISTANCE" )
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SetStatsLabelValue( file.menu, "KillsValue3", string(int((1.905 * float(getFromToneAPI(mapName, "maps", "max_distance") ) ) )/100) + "m" )
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SetStatsLabelValue( file.menu, "KillsValue3", string(int((1.905 * float(pulseParse(mapName, "maps", "max_distance") ) ) )/100) + "m" )
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SetStatsLabelValue( file.menu, "KillsLabel4", "--" )
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SetStatsLabelValue( file.menu, "KillsLabel4", "--" )
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SetStatsLabelValue( file.menu, "KillsValue4", "--" )
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SetStatsLabelValue( file.menu, "KillsValue4", "--" )
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@@ -193,10 +191,10 @@ void function UpdateStatsForMap( string mapName )
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for ( int modeId = 0; modeId < enumCount; modeId++ )
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for ( int modeId = 0; modeId < enumCount; modeId++ )
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{
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{
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string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
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string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
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if ( mapName in globalToneAPIGamemodeMapData && modeName in globalToneAPIGamemodeMapData[mapName] )
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if ( mapName in pulseData && modeName in pulseData[mapName] )
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{
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{
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float modePlayedTime = 0
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float modePlayedTime = 0
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modePlayedTime = float(globalToneAPIGamemodeMapData[mapName][modeName])
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modePlayedTime = float(pulseParse(mapName, "gamemodesSeparated", modeName, "kills"))
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if ( modePlayedTime > 0 ) {
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if ( modePlayedTime > 0 ) {
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AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
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AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
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}
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}
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@@ -204,10 +202,10 @@ void function UpdateStatsForMap( string mapName )
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}
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}
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foreach (string key, array<int> value in customGamemodeList)
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foreach (string key, array<int> value in customGamemodeList)
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{
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{
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if ( mapName in globalToneAPIGamemodeMapData && key in globalToneAPIGamemodeMapData[mapName])
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if ( mapName in pulseData && key in pulseData[mapName])
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{
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{
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float modePlayedTime = 0
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float modePlayedTime = 0
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modePlayedTime = float(globalToneAPIGamemodeMapData[mapName][key])
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modePlayedTime = float(pulseParse(mapName, "gamemodesSeparated", modeName, "kills"))
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if ( modePlayedTime > 0 ) {
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if ( modePlayedTime > 0 ) {
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AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
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AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
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}
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}
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@@ -52,7 +52,7 @@ void function GetTitanKills( string titanName )
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foreach ( weaponRef in file.titanStatLoadout[ titanName ])
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foreach ( weaponRef in file.titanStatLoadout[ titanName ])
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{
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{
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titanKillData[weaponRef] <- getFromToneAPI(weaponRef, "weaponsLocal", "kills")
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titanKillData[weaponRef] <- pulseParse(weaponRef, "weaponsLocal", "kills")
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}
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}
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}
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}
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@@ -332,7 +332,7 @@ function UpdateViewStatsOverviewMenu()
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if (key in titanKillData) {
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if (key in titanKillData) {
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continue
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continue
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} else {
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} else {
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killsAsPilot += getFromToneAPI(string(key), "weaponsLocal", "kills")
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killsAsPilot += pulseParse(string(key), "weaponsLocal", "kills")
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}
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}
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}
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}
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@@ -407,27 +407,27 @@ function UpdateViewStatsOverviewMenu()
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( killsAsPilot ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( killsAsPilot ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsPilot" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsPilot" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue2" ), string( GetPlayerStatInt( player, "kills_stats", "totalNPC" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue2" ), string( GetPlayerStatInt( player, "kills_stats", "totalNPC" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( getFromToneAPI("pilot_emptyhanded", "weaponsLocal", "kills") ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( pulseParse("pilot_emptyhanded", "weaponsLocal", "kills") ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( getFromToneAPI("human_execution", "weaponsLocal", "kills") ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( pulseParse("human_execution", "weaponsLocal", "kills") ) )
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// Hud_SetText( GetElem( file.menu, "KillsAsPilotValue5" ), string( GetPlayerStatInt( player, "kills_stats", "titanFallKill" ) ) )
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// Hud_SetText( GetElem( file.menu, "KillsAsPilotValue5" ), string( GetPlayerStatInt( player, "kills_stats", "titanFallKill" ) ) )
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var titanMeleeKills = 0
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var titanMeleeKills = 0
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titanMeleeKills += getFromToneAPI("titan_punch_ion", "weaponsLocal", "kills")
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titanMeleeKills += pulseParse("titan_punch_ion", "weaponsLocal", "kills")
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titanMeleeKills += getFromToneAPI("titan_punch_scorch", "weaponsLocal", "kills")
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titanMeleeKills += pulseParse("titan_punch_scorch", "weaponsLocal", "kills")
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titanMeleeKills += getFromToneAPI("titan_punch_northstar", "weaponsLocal", "kills")
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titanMeleeKills += pulseParse("titan_punch_northstar", "weaponsLocal", "kills")
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titanMeleeKills += getFromToneAPI("titan_sword", "weaponsLocal", "kills")
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titanMeleeKills += pulseParse("titan_sword", "weaponsLocal", "kills")
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titanMeleeKills += getFromToneAPI("titan_punch_tone", "weaponsLocal", "kills")
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titanMeleeKills += pulseParse("titan_punch_tone", "weaponsLocal", "kills")
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titanMeleeKills += getFromToneAPI("titan_punch_legion", "weaponsLocal", "kills")
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titanMeleeKills += pulseParse("titan_punch_legion", "weaponsLocal", "kills")
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titanMeleeKills += getFromToneAPI("titan_punch_vanguard", "weaponsLocal", "kills")
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titanMeleeKills += pulseParse("titan_punch_vanguard", "weaponsLocal", "kills")
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titanMeleeKills += getFromToneAPI("auto_titan_melee", "weaponsLocal", "kills")
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titanMeleeKills += pulseParse("auto_titan_melee", "weaponsLocal", "kills")
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var titanExecutions = getFromToneAPI("titan_execution", "weaponsLocal", "kills")
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var titanExecutions = pulseParse("titan_execution", "weaponsLocal", "kills")
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( killsAsTitan ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( killsAsTitan ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsTitan" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsTitan" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( titanExecutions ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( titanExecutions ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( titanMeleeKills ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( titanMeleeKills ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( getFromToneAPI("damagedef_titan_step", "weaponsLocal", "kills") ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( pulseParse("damagedef_titan_step", "weaponsLocal", "kills") ) )
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}
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}
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function PlotKDPointsOnGraph( menu, graphIndex, values, dottedAverage )
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function PlotKDPointsOnGraph( menu, graphIndex, values, dottedAverage )
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@@ -49,7 +49,7 @@ float function GetTitanKills( string titanName)
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float weaponKills = 0
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float weaponKills = 0
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foreach ( weaponRef in file.titanStatLoadout[ titanName ])
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foreach ( weaponRef in file.titanStatLoadout[ titanName ])
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{
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{
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weaponKills += float(getFromToneAPI(weaponRef, "weaponsLocal", "kills"))
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weaponKills += float(pulseParse(weaponRef, "weaponsLocal", "kills"))
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}
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}
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return weaponKills
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return weaponKills
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}
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}
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@@ -160,10 +160,10 @@ void function UpdateViewStatsTimeMenu()
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for ( int modeId = 0; modeId < enumCount; modeId++ )
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for ( int modeId = 0; modeId < enumCount; modeId++ )
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{
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{
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string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
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string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
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if ( getFromToneAPI(modeName, "gamemodes", "kills") != 0 )
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if ( pulseParse(modeName, "gamemodes", "kills") != 0 )
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{
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{
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float modePlayedTime = 0
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float modePlayedTime = 0
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modePlayedTime = float(getFromToneAPI(modeName, "gamemodes", "kills"))
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modePlayedTime = float(pulseParse(modeName, "gamemodes", "kills"))
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if ( modePlayedTime > 0 ) {
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if ( modePlayedTime > 0 ) {
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AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
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AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
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}
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}
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@@ -171,10 +171,10 @@ void function UpdateViewStatsTimeMenu()
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}
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}
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foreach (string key, array<int> value in customGamemodeList)
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foreach (string key, array<int> value in customGamemodeList)
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{
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{
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if ( getFromToneAPI(key, "gamemodes", "kills") != 0 )
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if ( pulseParse(key, "gamemodes", "kills") != 0 )
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{
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{
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float modePlayedTime = 0
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float modePlayedTime = 0
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modePlayedTime = float(getFromToneAPI(key, "gamemodes", "kills"))
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modePlayedTime = float(pulseParse(key, "gamemodes", "kills"))
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if ( modePlayedTime > 0 ) {
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if ( modePlayedTime > 0 ) {
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AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
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AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
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}
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}
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@@ -175,7 +175,7 @@ void function UpdateStatsForTitan( string titanRef, int loadoutIndex )
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int aiKills
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int aiKills
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foreach ( weaponRef in file.titanStatLoadout[ titanRef ] )
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foreach ( weaponRef in file.titanStatLoadout[ titanRef ] )
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{
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{
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totalKills += getFromToneAPI(weaponRef, "weaponsLocal", "kills")
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totalKills += pulseParse(weaponRef, "weaponsLocal", "kills")
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pilotKills += GetPlayerStatInt( player, "weapon_kill_stats", "pilots", weaponRef )
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pilotKills += GetPlayerStatInt( player, "weapon_kill_stats", "pilots", weaponRef )
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titanKills += GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef )
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titanKills += GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef )
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aiKills += GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef )
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aiKills += GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef )
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@@ -338,7 +338,7 @@ table<string, table> function GetOverviewWeaponData()
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if ( !PersistenceEnumValueIsValid( "loadoutWeaponsAndAbilities", weaponName ) )
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if ( !PersistenceEnumValueIsValid( "loadoutWeaponsAndAbilities", weaponName ) )
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continue
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continue
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int val = getFromToneAPI(weaponName, "weaponsLocal", "kills")
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int val = pulseParse(weaponName, "weaponsLocal", "kills")
|
||||||
if ( val > Table[ "most_kills" ].val )
|
if ( val > Table[ "most_kills" ].val )
|
||||||
{
|
{
|
||||||
Table[ "most_kills" ].ref = weaponName
|
Table[ "most_kills" ].ref = weaponName
|
||||||
@@ -346,7 +346,7 @@ table<string, table> function GetOverviewWeaponData()
|
|||||||
Table[ "most_kills" ].val = val
|
Table[ "most_kills" ].val = val
|
||||||
}
|
}
|
||||||
|
|
||||||
int nval = getFromToneAPI(weaponName, "weaponsLocal", "deaths")
|
int nval = pulseParse(weaponName, "weaponsLocal", "deaths")
|
||||||
if ( nval > Table[ "nemesis_weapon" ].val )
|
if ( nval > Table[ "nemesis_weapon" ].val )
|
||||||
{
|
{
|
||||||
Table[ "nemesis_weapon" ].ref = weaponName
|
Table[ "nemesis_weapon" ].ref = weaponName
|
||||||
@@ -357,9 +357,9 @@ table<string, table> function GetOverviewWeaponData()
|
|||||||
float kdval = 0
|
float kdval = 0
|
||||||
float kval = 0
|
float kval = 0
|
||||||
float dval = 0
|
float dval = 0
|
||||||
if( getFromToneAPI(weaponName, "weaponsLocal", "kills") != 0 && getFromToneAPI(weaponName, "weaponsLocal", "deaths_while_equipped") != 0){
|
if( pulseParse(weaponName, "weaponsLocal", "kills") != 0 && pulseParse(weaponName, "weaponsLocal", "deaths_while_equipped") != 0){
|
||||||
kval = float(getFromToneAPI(weaponName, "weaponsLocal", "kills"))
|
kval = float(pulseParse(weaponName, "weaponsLocal", "kills"))
|
||||||
dval = float(getFromToneAPI(weaponName, "weaponsLocal", "deaths_while_equipped"))
|
dval = float(pulseParse(weaponName, "weaponsLocal", "deaths_while_equipped"))
|
||||||
if (kval / dval > kdval){
|
if (kval / dval > kdval){
|
||||||
kdval = kval / dval
|
kdval = kval / dval
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -180,8 +180,8 @@ void function UpdateStatsForWeapon( string weaponRef )
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Total Kills Stats
|
// Total Kills Stats
|
||||||
SetStatsLabelValue( file.menu, "KillsValue0", getFromToneAPI(weaponRef, "weaponsLocal", "kills") ) //Total kills
|
SetStatsLabelValue( file.menu, "KillsValue0", pulseParse(weaponRef, "weaponsLocal", "kills") ) //Total kills
|
||||||
SetStatsLabelValue( file.menu, "KillsValue1", getFromToneAPI(weaponRef, "weaponsLocal", "kills") ) //Pilots
|
SetStatsLabelValue( file.menu, "KillsValue1", pulseParse(weaponRef, "weaponsLocal", "kills") ) //Pilots
|
||||||
SetStatsLabelValue( file.menu, "KillsValue2", GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef ) ) //Titans
|
SetStatsLabelValue( file.menu, "KillsValue2", GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef ) ) //Titans
|
||||||
SetStatsLabelValue( file.menu, "KillsValue3", getFromToneAPI(weaponRef, "weaponsLocal", "deaths_while_equipped")) // Deaths with weapon
|
SetStatsLabelValue( file.menu, "KillsValue3", pulseParse(weaponRef, "weaponsLocal", "deaths_while_equipped")) // Deaths with weapon
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user