fix map data gamemode
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@@ -17,7 +17,7 @@ global table globalToneAPIMapDeathData = {}
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global table globalToneAPIMapDistData = {}
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global table globalToneAPIMapKillData = {}
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global table globalToneAPIMapMDistData = {}
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global table globalToneAPIGamemodeData = {}
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global table< table > globalToneAPIGamemodeMapData = {}
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string prefix = "default"
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string HTTPrequestURL = "default"
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@@ -103,14 +103,18 @@ void function getGamemodeStatsFromToneAPI(string mapName)
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getMapGamemodeStats.url = HTTPrequestURL + "/gamemodes"
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getMapGamemodeStats.queryParameters["map"] <- [mapNameSliced]
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getMapGamemodeStats.queryParameters["player"] <- [NSGetLocalPlayerUID()]
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void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
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void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response):(mapName)
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{
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table JSONForConversion = DecodeJSON(response.body)
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foreach (var key, var value in JSONForConversion) {
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table mapData = {}
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foreach (var gamemode, var value in JSONForConversion) {
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table test = expect table(value)
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globalToneAPIGamemodeData[string(key)] <- test.kills
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mapData[string(gamemode)] <- test.kills
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mapGamemodeEntries += 1
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}
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globalToneAPIGamemodeMapData[mapName] <- mapData
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print(prefix + "Map gamemode data has been processed with a total of " + string(mapGamemodeEntries) + " entries.")
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}
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@@ -141,6 +141,7 @@ void function UpdateStatsForMap( string mapName )
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Hud_SetText( Hud_GetChild( file.menu, "WeaponName" ), GetMapDisplayName( mapName ) )
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//Put this elsewhere, user needs to click twice for it to work
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getGamemodeStatsFromToneAPI(mapName)
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// Image
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@@ -189,25 +190,23 @@ void function UpdateStatsForMap( string mapName )
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for ( int modeId = 0; modeId < enumCount; modeId++ )
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{
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string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
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if ( modeName in globalToneAPIGamemodeData )
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if ( mapName in globalToneAPIGamemodeMapData && modeName in globalToneAPIGamemodeMapData[mapName] )
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{
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float modePlayedTime = 0
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modePlayedTime = float(globalToneAPIGamemodeData[modeName])
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print(modePlayedTime)
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modePlayedTime = float(globalToneAPIGamemodeMapData[mapName][modeName])
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print("[PULSE] modePlayedTime " + modePlayedTime + " | modename " + modeName)
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if ( modePlayedTime > 0 ) {
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AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
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print (modes)
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print (GameMode_GetName(modeName))
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print (GetGameModeDisplayColor(modeName))
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}
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}
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}
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foreach (string key, array<int> value in customGamemodeList)
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{
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if ( key in globalToneAPIGamemodeData)
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if ( mapName in globalToneAPIGamemodeMapData && key in globalToneAPIGamemodeMapData[mapName])
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{
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float modePlayedTime = 0
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modePlayedTime = float(globalToneAPIGamemodeData[key])
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modePlayedTime = float(globalToneAPIGamemodeMapData[mapName][key])
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print("[PULSE] modePlayedTime " + modePlayedTime + " | modename " + key)
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if ( modePlayedTime > 0 ) {
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AddPieChartEntry( modes, key, modePlayedTime, value)
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print("CUSTOM GAMEMODE DATA FUNCTION CALLED")
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