fix map data gamemode

This commit is contained in:
2023-04-30 15:45:49 +02:00
parent db1d4d115c
commit 90bd196886
2 changed files with 15 additions and 12 deletions
+8 -4
View File
@@ -17,7 +17,7 @@ global table globalToneAPIMapDeathData = {}
global table globalToneAPIMapDistData = {}
global table globalToneAPIMapKillData = {}
global table globalToneAPIMapMDistData = {}
global table globalToneAPIGamemodeData = {}
global table< table > globalToneAPIGamemodeMapData = {}
string prefix = "default"
string HTTPrequestURL = "default"
@@ -103,14 +103,18 @@ void function getGamemodeStatsFromToneAPI(string mapName)
getMapGamemodeStats.url = HTTPrequestURL + "/gamemodes"
getMapGamemodeStats.queryParameters["map"] <- [mapNameSliced]
getMapGamemodeStats.queryParameters["player"] <- [NSGetLocalPlayerUID()]
void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response):(mapName)
{
table JSONForConversion = DecodeJSON(response.body)
foreach (var key, var value in JSONForConversion) {
table mapData = {}
foreach (var gamemode, var value in JSONForConversion) {
table test = expect table(value)
globalToneAPIGamemodeData[string(key)] <- test.kills
mapData[string(gamemode)] <- test.kills
mapGamemodeEntries += 1
}
globalToneAPIGamemodeMapData[mapName] <- mapData
print(prefix + "Map gamemode data has been processed with a total of " + string(mapGamemodeEntries) + " entries.")
}
+7 -8
View File
@@ -141,6 +141,7 @@ void function UpdateStatsForMap( string mapName )
Hud_SetText( Hud_GetChild( file.menu, "WeaponName" ), GetMapDisplayName( mapName ) )
//Put this elsewhere, user needs to click twice for it to work
getGamemodeStatsFromToneAPI(mapName)
// Image
@@ -189,25 +190,23 @@ void function UpdateStatsForMap( string mapName )
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
if ( modeName in globalToneAPIGamemodeData )
if ( mapName in globalToneAPIGamemodeMapData && modeName in globalToneAPIGamemodeMapData[mapName] )
{
float modePlayedTime = 0
modePlayedTime = float(globalToneAPIGamemodeData[modeName])
print(modePlayedTime)
modePlayedTime = float(globalToneAPIGamemodeMapData[mapName][modeName])
print("[PULSE] modePlayedTime " + modePlayedTime + " | modename " + modeName)
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
print (modes)
print (GameMode_GetName(modeName))
print (GetGameModeDisplayColor(modeName))
}
}
}
foreach (string key, array<int> value in customGamemodeList)
{
if ( key in globalToneAPIGamemodeData)
if ( mapName in globalToneAPIGamemodeMapData && key in globalToneAPIGamemodeMapData[mapName])
{
float modePlayedTime = 0
modePlayedTime = float(globalToneAPIGamemodeData[key])
modePlayedTime = float(globalToneAPIGamemodeMapData[mapName][key])
print("[PULSE] modePlayedTime " + modePlayedTime + " | modename " + key)
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, key, modePlayedTime, value)
print("CUSTOM GAMEMODE DATA FUNCTION CALLED")