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2e771bfe17 |
@@ -1,6 +1,15 @@
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# Pulse
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## This repository is currently W.I.P.
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Pulse is (or, will be someday) a clientside Titanfall 2 mod that allows players to view statistics saved in the Tone API using the currently nonfunctional `Stats` tab.
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Currently to do:
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- the entire repository
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Pulse is a clientside mod for Titanfall 2 letting you view killstats collected by [the Tone API](https://toneapi.github.io/ToneAPI_webclient/) using the otherwise non-functional `Stats` tab.
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Currently, features include:
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- displaying kills in `Pilot Weapons`
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- displaying kills and most used weapon (by kills) in `Overview`
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Want to know what we have planned for future updates? See [here.](https://github.com/ToneAPI/pulse/projects?query=is%3Aopen)
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## DISCLAIMER
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The Tone API is NOT used by every server, view a list supported servers on [the webclient.](https://toneapi.github.io/ToneAPI_webclient/)
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Pulse is very much a W.I.P as of right now, features may be missing/nonfunctional.
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@@ -2,5 +2,14 @@
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"Name": "ToneAPI.pulse",
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"Description": "placeholder text",
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"Version": "0.0.1",
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"LoadPriority": 2
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"LoadPriority": 1,
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"Scripts": [
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{
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"Path": "pulse.gnut",
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"RunOn": "UI",
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"UICallback": {
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"After": "GetStatsFromToneAPI"
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}
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}
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]
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}
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@@ -0,0 +1,55 @@
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global function GetStatsFromToneAPI
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global function getWeaponKillsFromToneApi
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global table globalToneAPIKillData = {}
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void function GetStatsFromToneAPI()
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{
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//SetConVarString("ToneURL", "https://toneapi.sleepycat.date/v1")
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print("[PULSE] Loaded, getting data...")
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HttpRequest getStats
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getStats.method = HttpRequestMethod.GET
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getStats.url = "https://tone.sleepycat.date/v1/client/weapons"
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getStats.queryParameters["player"] <- [NSGetLocalPlayerUID().tostring()]
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void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
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{
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print("[PULSE] Kill data received, processing...")
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table JSONForConversion = DecodeJSON(response.body)
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foreach (var key, var value in JSONForConversion) {
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table test = expect table(value)
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//this won't work on v2 since kills will be an integer already
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string kills = expect string(test.kills)
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globalToneAPIKillData[string(key)] <- kills.tointeger()
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print("[PULSE] " + key + " has been added.")
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}
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print("[PULSE] Kill data has been processed.")
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}
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void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
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{
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print("[PULSE] Encountered an error getting kill data...")
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}
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bool result = NSHttpRequest(getStats, onSuccess, onFailure)
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print("[PULSE] result is " + result)
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}
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int function getWeaponKillsFromToneApi(string weaponRef){
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//Sliced names are to be removed afterwards
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print("[PULSE]" + weaponRef)
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if(weaponRef.find("mp_weapon") != null){
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weaponRef = weaponRef.slice(10)
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}
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foreach (var key, var value in globalToneAPIKillData) {
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print(key)
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print(value)
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}
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if(weaponRef in globalToneAPIKillData){
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print("found!")
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print(globalToneAPIKillData[weaponRef])
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return expect int(globalToneAPIKillData[weaponRef])
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}
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return 0
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}
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@@ -1,522 +0,0 @@
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global function InitStatsTables
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global function IsValidStat
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global function GetPlayerStatInt
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global function GetPlayerStatFloat
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global function GetPlayerStat_AllCompetitiveModesAndMapsInt
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global function GetStatVar
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global function GetStatVarType
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global function GetStatVarLocalizedUnlock
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global function Stats_GetFixedSaveVar
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global function FD_GetHighestDifficultyForTitan
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/*void function AddItemsToStatsList( array<string> refs )
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{
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foreach ( ref in refs )
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shGlobalMP.statsItemsList.append( ref )
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}*/
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void function InitStatsTables()
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{
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int persistenceItemsCount = PersistenceGetEnumCount( "loadoutWeaponsAndAbilities" )
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for ( int i = 0; i < persistenceItemsCount; i++ )
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{
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string enumName = PersistenceGetEnumItemNameForIndex( "loadoutWeaponsAndAbilities", i )
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if ( enumName != "" )
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shGlobalMP.statsItemsList.append( enumName )
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}
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//##############################################
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// GAMES STATS
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//##############################################
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AddPersistentStatCategory( "game_stats" )
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AddPersistentStat( "game_stats", "game_joined", "", "mapStats[%mapname%].gamesJoined[%gamemode%]", "#" )
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AddPersistentStat( "game_stats", "game_completed", "", "mapStats[%mapname%].gamesCompleted[%gamemode%]", "#" )
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AddPersistentStat( "game_stats", "game_won", "", "mapStats[%mapname%].gamesWon[%gamemode%]", "#" )
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AddPersistentStat( "game_stats", "game_lost", "", "mapStats[%mapname%].gamesLost[%gamemode%]", "#" )
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AddPersistentStat( "game_stats", "mvp", "", "mapStats[%mapname%].topPlayerOnTeam[%gamemode%]", "#" )
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AddPersistentStat( "game_stats", "top3OnTeam", "", "mapStats[%mapname%].top3OnTeam[%gamemode%]", "#" )
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AddPersistentStat( "game_stats", "hoursPlayed", "", "mapStats[%mapname%].hoursPlayed[%gamemode%]", "#" )
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AddPersistentStat( "game_stats", "perfectMatches", "", "mapStats[%mapname%].perfectMatchesByDifficulty[%difficulty%]", "#" )
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AddPersistentStat( "game_stats", "games_completed_fd", "", "mapStats[%mapname%].matchesByDifficulty[%difficulty%]", "#" )
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AddPersistentStat( "game_stats", "games_won_fd", "", "mapStats[%mapname%].winsByDifficulty[%difficulty%]", "#" )
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int gameModeCount = PersistenceGetEnumCount( "gameModes" )
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for ( int modeIndex = 0; modeIndex < gameModeCount; modeIndex++ )
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{
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string gameModeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeIndex )
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AddPersistentStat( "game_stats", "mode_played", gameModeName, "gameStats.modesPlayed[" + gameModeName + "]", "#UNLOCK_MODE_PLAYED" )
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AddPersistentStat( "game_stats", "mode_won", gameModeName, "gameStats.modesWon[" + gameModeName + "]", "#UNLOCK_MODE_WON" )
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AddPersistentStat( "game_stats", "pvp_kills_by_mode", gameModeName, "gameStats.pvpKills[" + gameModeName + "]", "#UNLOCK_MODE_PILOT_KILLS" )
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AddPersistentStat( "game_stats", "times_kd_2_to_1_by_mode", gameModeName, "gameStats.timesKillDeathRatio2to1[" + gameModeName + "]", "#UNLOCK_MODE_KD_2_1" )
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AddPersistentStat( "game_stats", "times_kd_2_to_1_pvp_by_mode", gameModeName, "gameStats.timesKillDeathRatio2to1_pvp[" + gameModeName + "]", "#UNLOCK_MODE_PILOT_KD_2_1" )
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}
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AddPersistentStat( "game_stats", "mvp_total", "", "gameStats.mvp_total", "#UNLOCK_GAME_MVP" )
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AddPersistentStat( "game_stats", "game_completed_total", "", "gameStats.gamesCompletedTotal", "#UNLOCK_GAME_COMPLETED" )
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AddPersistentStat( "game_stats", "game_won_total", "", "gameStats.gamesWonTotal", "#UNLOCK_GAME_WON" )
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//##############################################
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// TIME STATS
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//##############################################
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AddPersistentStatCategory( "time_stats" )
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AddPersistentStatFloat( "time_stats", "hours_total", "", "timeStats.total", "#UNLOCK_TIME_HOURS" )
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AddPersistentStatFloat( "time_stats", "hours_as_pilot", "", "timeStats.asPilot", "#UNLOCK_TIME_HOURS_PILOT" )
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AddPersistentStatFloat( "time_stats", "hours_wallrunning", "", "timeStats.wallrunning", "#UNLOCK_TIME_HOURS_WALLRUN" )
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AddPersistentStatFloat( "time_stats", "hours_inAir", "", "timeStats.inAir", "#UNLOCK_TIME_HOURS_AIR" )
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AddPersistentStatFloat( "time_stats", "hours_as_titan", "", "timeStats.asTitanTotal", "#UNLOCK_TIME_HOURS_TITAN" )
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AddPersistentStatFloat( "time_stats", "hours_dead", "", "timeStats.dead", "#" )
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AddPersistentStatFloat( "time_stats", "hours_wallhanging", "", "timeStats.wallhanging", "#" )
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// hours_as_titan_stryder
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// hours_as_titan_atlas
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// hours_as_titan_ogre
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foreach ( titan, alias in GetAsTitanTypes() )
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{
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AddPersistentStatFloat( "time_stats", "hours_as_titan_" + alias, "", "timeStats.asTitan[" + alias + "]", "#UNLOCK_TIME_HOURS_TITAN_SPECIFIC" )
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}
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//##############################################
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// DISTANCE STATS
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//##############################################
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AddPersistentStatCategory( "distance_stats" )
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AddPersistentStatFloat( "distance_stats", "total", "", "distanceStats.total", "#UNLOCK_DISTANCE_KM" )
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AddPersistentStatFloat( "distance_stats", "asPilot", "", "distanceStats.asPilot", "#UNLOCK_DISTANCE_KM_PILOT" )
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AddPersistentStatFloat( "distance_stats", "wallrunning", "", "distanceStats.wallrunning", "#UNLOCK_DISTANCE_KM_WALLRUN" )
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AddPersistentStatFloat( "distance_stats", "inAir", "", "distanceStats.inAir", "#UNLOCK_DISTANCE_KM_AIR" )
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AddPersistentStatFloat( "distance_stats", "asTitan", "", "distanceStats.asTitanTotal", "#UNLOCK_TIME_HOURS_TITAN" )
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AddPersistentStatFloat( "distance_stats", "ziplining", "", "distanceStats.ziplining", "#" )
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AddPersistentStatFloat( "distance_stats", "onFriendlyTitan", "", "distanceStats.onFriendlyTitan", "#" )
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AddPersistentStatFloat( "distance_stats", "onEnemyTitan", "", "distanceStats.onEnemyTitan", "#" )
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foreach ( titan, alias in GetAsTitanTypes() )
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{
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AddPersistentStatFloat( "distance_stats", titan, "", "distanceStats.asTitan[" + alias + "]", "#UNLOCK_DISTANCE_KM_TITAN_SPECIFIC" )
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}
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//##############################################
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// WEAPON STATS
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//##############################################
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AddPersistentStatCategory( "weapon_stats" )
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foreach ( string ref in shGlobalMP.statsItemsList )
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{
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AddPersistentStat( "weapon_stats", "shotsHit", ref, "weaponStats[" + ref + "].shotsHit", "#UNLOCK_WEAPON_SHOTS_HIT" )
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AddPersistentStat( "weapon_stats", "headshots", ref, "weaponStats[" + ref + "].headshots", "#UNLOCK_WEAPON_HEADSHOTS" )
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AddPersistentStat( "weapon_stats", "critHits", ref, "weaponStats[" + ref + "].critHits", "#UNLOCK_WEAPON_SHOTS_CRIT" )
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AddPersistentStatFloat( "weapon_stats", "hoursUsed", ref, "weaponStats[" + ref + "].hoursUsed", "#UNLOCK_WEAPON_HOURS_USED" )
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AddPersistentStatFloat( "weapon_stats", "hoursEquipped", ref, "weaponStats[" + ref + "].hoursEquipped", "#UNLOCK_WEAPON_HOURS_EQUIPPED" )
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AddPersistentStat( "weapon_stats", "shotsFired", ref, "weaponStats[" + ref + "].shotsFired", "#" )
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AddPersistentStat( "weapon_stats", "titanDamage", ref, "weaponStats[" + ref + "].titanDamage", "#UNLOCK_WEAPON_TITAN_DAMAGE" )
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}
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//##############################################
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// KILLS STATS FOR WEAPON
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//##############################################
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AddPersistentStatCategory( "weapon_kill_stats" )
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foreach ( string ref in shGlobalMP.statsItemsList )
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{
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AddPersistentStat( "weapon_kill_stats", "total", ref, "weaponKillStats[" + ref + "].total", "#UNLOCK_WEAPON_KILLS" )
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AddPersistentStat( "weapon_kill_stats", "pilots", ref, "weaponKillStats[" + ref + "].pilots", "#UNLOCK_WEAPON_PILOT_KILLS" )
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AddPersistentStat( "weapon_kill_stats", "ejecting_pilots", ref, "weaponKillStats[" + ref + "].ejecting_pilots", "#UNLOCK_WEAPON_GOOSER_KILLS" )
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AddPersistentStat( "weapon_kill_stats", "titansTotal", ref, "weaponKillStats[" + ref + "].titansTotal", "#UNLOCK_WEAPON_TITAN_KILLS" )
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AddPersistentStat( "weapon_kill_stats", "assistsTotal", ref, "weaponKillStats[" + ref + "].assistsTotal", "#UNLOCK_WEAPON_ASSISTS" )
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AddPersistentStat( "weapon_kill_stats", "killingSprees", ref, "weaponKillStats[" + ref + "].killingSprees", "#UNLOCK_WEAPON_KILLING_SPREES" )
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AddPersistentStat( "weapon_kill_stats", "spectres", ref, "weaponKillStats[" + ref + "].spectres", "#" )
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AddPersistentStat( "weapon_kill_stats", "marvins", ref, "weaponKillStats[" + ref + "].marvins", "#" )
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AddPersistentStat( "weapon_kill_stats", "grunts", ref, "weaponKillStats[" + ref + "].grunts", "#" )
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AddPersistentStat( "weapon_kill_stats", "ai", ref, "weaponKillStats[" + ref + "].ai", "#" )
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foreach ( titan, alias in GetPluralTitanTypes() )
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{
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AddPersistentStat( "weapon_kill_stats", titan, ref, "weaponKillStats[" + ref + "].titans[" + alias + "]", "#" )
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}
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// fix this so it doesn't need explicit list of titans
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AddPersistentStat( "weapon_kill_stats", "npcTitans_ion", ref, "weaponKillStats[" + ref + "].npcTitans[ion]", "#" )
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AddPersistentStat( "weapon_kill_stats", "npcTitans_scorch", ref, "weaponKillStats[" + ref + "].npcTitans[scorch]", "#" )
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AddPersistentStat( "weapon_kill_stats", "npcTitans_northstar", ref, "weaponKillStats[" + ref + "].npcTitans[northstar]", "#" )
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AddPersistentStat( "weapon_kill_stats", "npcTitans_ronin", ref, "weaponKillStats[" + ref + "].npcTitans[ronin]", "#" )
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AddPersistentStat( "weapon_kill_stats", "npcTitans_tone", ref, "weaponKillStats[" + ref + "].npcTitans[tone]", "#" )
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AddPersistentStat( "weapon_kill_stats", "npcTitans_legion", ref, "weaponKillStats[" + ref + "].npcTitans[legion]", "#" )
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AddPersistentStat( "weapon_kill_stats", "npcTitans_vanguard", ref, "weaponKillStats[" + ref + "].npcTitans[vanguard]", "#" )
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}
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|
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//##############################################
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// GENERAL KILLS STATS
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//##############################################
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|
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AddPersistentStatCategory( "kills_stats" )
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|
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AddPersistentStat( "kills_stats", "total", "", "killStats.total", "#UNLOCK_KILLS_TOTAL" )
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AddPersistentStat( "kills_stats", "totalWhileUsingBurnCard", "", "killStats.totalWhileUsingBurnCard", "#" )
|
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AddPersistentStat( "kills_stats", "titansWhileTitanBCActive", "", "killStats.titansWhileTitanBCActive", "#" )
|
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AddPersistentStat( "kills_stats", "totalPVP", "", "killStats.totalPVP", "#" )
|
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AddPersistentStat( "kills_stats", "pilots", "", "killStats.pilots", "#UNLOCK_KILLS_PILOT" )
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AddPersistentStat( "kills_stats", "spectres", "", "killStats.spectres", "#" )
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AddPersistentStat( "kills_stats", "marvins", "", "killStats.marvins", "#" )
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AddPersistentStat( "kills_stats", "grunts", "", "killStats.grunts", "#" )
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AddPersistentStat( "kills_stats", "totalTitans", "", "killStats.totalTitans", "#UNLOCK_KILLS_TITAN" )
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AddPersistentStat( "kills_stats", "totalPilots", "", "killStats.totalPilots", "#" )
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AddPersistentStat( "kills_stats", "totalNPC", "", "killStats.totalNPC", "#" )
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AddPersistentStat( "kills_stats", "totalTitansWhileDoomed", "", "killStats.totalTitansWhileDoomed", "#UNLOCK_KILLS_TITAN_WHILE_DOOMED" )
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AddPersistentStat( "kills_stats", "asPilot", "", "killStats.asPilot", "#" )
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AddPersistentStat( "kills_stats", "totalAssists", "", "killStats.totalAssists", "#UNLOCK_KILLS_ASSISTS" )
|
||||
|
||||
foreach ( titan, alias in GetAsTitanTypes() )
|
||||
{
|
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AddPersistentStat( "kills_stats", titan, "", "killStats.asTitan[" + alias + "]", "#UNLOCK_KILLS_ASTITAN" )
|
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}
|
||||
|
||||
AddPersistentStat( "kills_stats", "killingSpressAs_ion", "", "killStats.killingSprees[ion]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
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AddPersistentStat( "kills_stats", "killingSpressAs_scorch", "", "killStats.killingSprees[scorch]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
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AddPersistentStat( "kills_stats", "killingSpressAs_northstar", "", "killStats.killingSprees[northstar]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
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AddPersistentStat( "kills_stats", "killingSpressAs_ronin", "", "killStats.killingSprees[ronin]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
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AddPersistentStat( "kills_stats", "killingSpressAs_tone", "", "killStats.killingSprees[tone]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
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AddPersistentStat( "kills_stats", "killingSpressAs_legion", "", "killStats.killingSprees[legion]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
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AddPersistentStat( "kills_stats", "killingSpressAs_vanguard", "", "killStats.killingSprees[vanguard]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
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||||
|
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AddPersistentStat( "kills_stats", "firstStrikes", "", "killStats.firstStrikes", "#UNLOCK_KILLS_FIRST_STRIKE" )
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||||
AddPersistentStat( "kills_stats", "ejectingPilots", "", "killStats.ejectingPilots", "#UNLOCK_KILLS_GOOSER" )
|
||||
AddPersistentStat( "kills_stats", "whileEjecting", "", "killStats.whileEjecting", "#" )
|
||||
AddPersistentStat( "kills_stats", "cloakedPilots", "", "killStats.cloakedPilots", "#" )
|
||||
AddPersistentStat( "kills_stats", "whileCloaked", "", "killStats.whileCloaked", "#" )
|
||||
AddPersistentStat( "kills_stats", "wallrunningPilots", "", "killStats.wallrunningPilots", "#" )
|
||||
AddPersistentStat( "kills_stats", "whileWallrunning", "", "killStats.whileWallrunning", "#" )
|
||||
AddPersistentStat( "kills_stats", "wallhangingPilots", "", "killStats.wallhangingPilots", "#" )
|
||||
AddPersistentStat( "kills_stats", "whileWallhanging", "", "killStats.whileWallhanging", "#" )
|
||||
|
||||
AddPersistentStat( "kills_stats", "pilotExecution", "", "killStats.pilotExecution", "#" )
|
||||
AddPersistentStat( "kills_stats", "pilotExecutePilot", "", "killStats.pilotExecutePilot", "#UNLOCK_KILLS_PILOT_EXECUTION" )
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||||
AddPersistentStat( "kills_stats", "pilotExecutePilotWhileCloaked", "", "killStats.pilotExecutePilotWhileCloaked", "#UNLOCK_KILLS_PILOT_EXECUTION_WHILE_CLOAKED" )
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||||
AddPersistentStat( "kills_stats", "pilotKillsWithHoloPilotActive", "", "killStats.pilotKillsWithHoloPilotActive", "#UNLOCK_KILLS_PILOT_KILLS_WHILE_HOLOPILOT_ACTIVE" )
|
||||
AddPersistentStat( "kills_stats", "pilotKillsWithAmpedWallActive", "", "killStats.pilotKillsWithAmpedWallActive", "#UNLOCK_KILLS_PILOT_KILLS_WHILE_AMPEDWALL_ACTIVE" )
|
||||
|
||||
int pilotExecutionCount = PersistenceGetEnumCount( "pilotExecution" )
|
||||
for ( int i = 0; i < pilotExecutionCount; i++ )
|
||||
{
|
||||
string executionRef = PersistenceGetEnumItemNameForIndex( "pilotExecution", i )
|
||||
if ( executionRef != "" )
|
||||
AddPersistentStat( "kills_stats", "pilotExecutePilotUsing_" + executionRef, "", "killStats.pilotExecutePilotByType[" + executionRef + "]", "#UNLOCK_KILLS_PILOT_EXECUTION_USING_TELEFRAG" ) // will need to modify string if other unlock refs are used
|
||||
}
|
||||
|
||||
AddPersistentStat( "kills_stats", "pilotKickMelee", "", "killStats.pilotKickMelee", "#" )
|
||||
AddPersistentStat( "kills_stats", "pilotKickMeleePilot", "", "killStats.pilotKickMeleePilot", "#" )
|
||||
AddPersistentStat( "kills_stats", "titanMelee", "", "killStats.titanMelee", "#" )
|
||||
AddPersistentStat( "kills_stats", "titanMeleePilot", "", "killStats.titanMeleePilot", "#" )
|
||||
AddPersistentStat( "kills_stats", "titanStepCrush", "", "killStats.titanStepCrush", "#" )
|
||||
AddPersistentStat( "kills_stats", "titanStepCrushPilot", "", "killStats.titanStepCrushPilot", "#" )
|
||||
|
||||
foreach ( titan, alias in GetCapitalizedTitanTypes() )
|
||||
{
|
||||
AddPersistentStat( "kills_stats", "titanExocution" + titan, "", "killStats.titanExocution" + titan, "#UNLOCK_KILLS_TITAN_EXECUTION" )
|
||||
}
|
||||
|
||||
AddPersistentStat( "kills_stats", "titanFallKill", "", "killStats.titanFallKill", "#UNLOCK_KILLS_TITANFALL" )
|
||||
AddPersistentStat( "kills_stats", "petTitanKillsFollowMode", "", "killStats.petTitanKillsFollowMode", "#" )
|
||||
AddPersistentStat( "kills_stats", "petTitanKillsGuardMode", "", "killStats.petTitanKillsGuardMode", "#" )
|
||||
AddPersistentStat( "kills_stats", "rodeo_total", "", "killStats.rodeo_total", "#UNLOCK_KILLS_RODEO" )
|
||||
AddPersistentStat( "kills_stats", "pilot_headshots_total", "", "killStats.pilot_headshots_total", "#UNLOCK_KILLS_HEADSHOT" )
|
||||
AddPersistentStat( "kills_stats", "evacShips", "", "killStats.evacShips", "#" )
|
||||
AddPersistentStat( "kills_stats", "flyers", "", "killStats.flyers", "#" )
|
||||
AddPersistentStat( "kills_stats", "nuclearCore", "", "killStats.nuclearCore", "#" )
|
||||
AddPersistentStat( "kills_stats", "evacuatingEnemies", "", "killStats.evacuatingEnemies", "#" )
|
||||
AddPersistentStat( "kills_stats", "coopChallenge_NukeTitan_Kills", "", "killStats.coopChallenge_NukeTitan_Kills", "#" )
|
||||
AddPersistentStat( "kills_stats", "coopChallenge_MortarTitan_Kills", "", "killStats.coopChallenge_MortarTitan_Kills", "#" )
|
||||
AddPersistentStat( "kills_stats", "coopChallenge_EmpTitan_Kills", "", "killStats.coopChallenge_EmpTitan_Kills", "#" )
|
||||
AddPersistentStat( "kills_stats", "coopChallenge_SuicideSpectre_Kills", "", "killStats.coopChallenge_SuicideSpectre_Kills", "#" )
|
||||
AddPersistentStat( "kills_stats", "coopChallenge_Turret_Kills", "", "killStats.coopChallenge_Turret_Kills", "#" )
|
||||
AddPersistentStat( "kills_stats", "coopChallenge_CloakDrone_Kills", "", "killStats.coopChallenge_CloakDrone_Kills", "#" )
|
||||
AddPersistentStat( "kills_stats", "coopChallenge_BubbleShieldGrunt_Kills", "", "killStats.coopChallenge_BubbleShieldGrunt_Kills", "#" )
|
||||
AddPersistentStat( "kills_stats", "coopChallenge_Dropship_Kills", "", "killStats.coopChallenge_Dropship_Kills", "#" )
|
||||
AddPersistentStat( "kills_stats", "coopChallenge_Sniper_Kills", "", "killStats.coopChallenge_Sniper_Kills", "#" )
|
||||
AddPersistentStat( "kills_stats", "ampedVortexKills", "", "killStats.ampedVortexKills", "#" )
|
||||
AddPersistentStat( "kills_stats", "meleeWhileCloaked", "", "killStats.meleeWhileCloaked", "#" )
|
||||
AddPersistentStat( "kills_stats", "pilotKillsWhileUsingActiveRadarPulse", "", "killStats.pilotKillsWhileUsingActiveRadarPulse", "#" )
|
||||
AddPersistentStat( "kills_stats", "titanKillsAsPilot", "", "killStats.titanKillsAsPilot", "#UNLOCK_KILLS_PVT" )
|
||||
AddPersistentStat( "kills_stats", "pilotKillsWhileStimActive", "", "killStats.pilotKillsWhileStimActive", "#" )
|
||||
AddPersistentStat( "kills_stats", "pilotKillsAsTitan", "", "killStats.pilotKillsAsTitan", "#UNLOCK_KILLS_TVP" )
|
||||
AddPersistentStat( "kills_stats", "pilotKillsAsPilot", "", "killStats.pilotKillsAsPilot", "#" )
|
||||
AddPersistentStat( "kills_stats", "titanKillsAsTitan", "", "killStats.titanKillsAsTitan", "#" )
|
||||
|
||||
//##############################################
|
||||
// GENERAL DEATHS STATS
|
||||
//##############################################
|
||||
|
||||
AddPersistentStatCategory( "deaths_stats" )
|
||||
|
||||
AddPersistentStat( "deaths_stats", "total", "", "deathStats.total" )
|
||||
AddPersistentStat( "deaths_stats", "totalPVP", "", "deathStats.totalPVP" )
|
||||
AddPersistentStat( "deaths_stats", "asPilot", "", "deathStats.asPilot" )
|
||||
|
||||
foreach ( titan, alias in GetAsTitanTypes() )
|
||||
{
|
||||
AddPersistentStat( "deaths_stats", titan, "", "deathStats.asTitan[" + alias + "]" )
|
||||
}
|
||||
|
||||
AddPersistentStat( "deaths_stats", "byPilots", "", "deathStats.byPilots" )
|
||||
|
||||
foreach ( titan, alias in GetByTitanTypes() )
|
||||
{
|
||||
AddPersistentStat( "deaths_stats", titan, "", "deathStats.byTitans[" + alias + "]" )
|
||||
}
|
||||
|
||||
AddPersistentStat( "deaths_stats", "bySpectres", "", "deathStats.bySpectres" )
|
||||
AddPersistentStat( "deaths_stats", "byGrunts", "", "deathStats.byGrunts" )
|
||||
|
||||
foreach ( titan, alias in GetAsNPCTitanTypes() )
|
||||
{
|
||||
AddPersistentStat( "deaths_stats", titan, "", "deathStats.byNPCTitans[" + alias + "]" )
|
||||
}
|
||||
AddPersistentStat( "deaths_stats", "suicides", "", "deathStats.suicides" )
|
||||
AddPersistentStat( "deaths_stats", "whileEjecting", "", "deathStats.whileEjecting" )
|
||||
|
||||
|
||||
array<string> titanChassis = ["ion", "scorch", "northstar", "ronin", "tone", "legion", "vanguard"]
|
||||
|
||||
AddPersistentStatCategory( "titan_stats" )
|
||||
|
||||
foreach ( titan, chassis in GetCapitalizedTitanTypes() )
|
||||
{
|
||||
AddPersistentStat( "titan_stats", "pilots", chassis, "titanStats[" + chassis + "].pilots", "#UNLOCK_TITAN_PILOT_KILLS" )
|
||||
AddPersistentStat( "titan_stats", "titansTotal", chassis, "titanStats[" + chassis + "].titansTotal", "#UNLOCK_TITAN_TITAN_KILLS" )
|
||||
AddPersistentStat( "titan_stats", "titanDamage", chassis, "titanStats[" + chassis + "].titanDamage", "#UNLOCK_TITAN_TITAN_DAMAGE" )
|
||||
AddPersistentStat( "titan_stats", "coresEarned", chassis, "titanStats[" + chassis + "].coresEarned" )
|
||||
AddPersistentStat( "titan_stats", "pilotsAsPrime", chassis, "titanStats[" + chassis + "].pilotsAsPrime", "#UNLOCK_TITAN_PRIME_PILOT_KILLS" )
|
||||
AddPersistentStat( "titan_stats", "titansAsPrime", chassis, "titanStats[" + chassis + "].titansAsPrime", "#UNLOCK_TITAN_PRIME_TITAN_KILLS" )
|
||||
AddPersistentStat( "titan_stats", "executionsAsPrime", chassis, "titanStats[" + chassis + "].executionsAsPrime", "#UNLOCK_TITAN_PRIME_EXECUTIONS" )
|
||||
AddPersistentStat( "titan_stats", "matchesByDifficulty", chassis, "titanStats[" + chassis + "].matchesByDifficulty[%difficulty%]", "" )
|
||||
AddPersistentStat( "titan_stats", "perfectMatchesByDifficulty", chassis, "titanStats[" + chassis + "].perfectMatchesByDifficulty[%difficulty%]", "" )
|
||||
}
|
||||
|
||||
//##############################################
|
||||
// MISC STATS
|
||||
//##############################################
|
||||
|
||||
AddPersistentStatCategory( "misc_stats" )
|
||||
|
||||
AddPersistentStat( "misc_stats", "titanFalls", "", "miscStats.titanFalls", "#UNLOCK_MISC_TITANFALLS" )
|
||||
AddPersistentStat( "misc_stats", "titanFallsFirst", "", "miscStats.titanFallsFirst", "#UNLOCK_MISC_TITANFALLS_FIRST" )
|
||||
AddPersistentStat( "misc_stats", "titanEmbarks", "", "miscStats.titanEmbarks", "#" )
|
||||
AddPersistentStat( "misc_stats", "rodeos", "", "miscStats.rodeos", "#UNLOCK_MISC_RODEOS" )
|
||||
AddPersistentStat( "misc_stats", "rodeosFromEject", "", "miscStats.rodeosFromEject", "#UNLOCK_MISC_RODOES_EJECT" )
|
||||
AddPersistentStat( "misc_stats", "timesEjected", "", "miscStats.timesEjected", "#" )
|
||||
AddPersistentStat( "misc_stats", "timesEjectedNuclear", "", "miscStats.timesEjectedNuclear", "#" )
|
||||
AddPersistentStat( "misc_stats", "burnCardsEarned", "", "miscStats.burnCardsEarned", "#" )
|
||||
AddPersistentStat( "misc_stats", "burnCardsSpent", "", "miscStats.burnCardsSpent", "#" )
|
||||
AddPersistentStat( "misc_stats", "boostsActivated", "", "miscStats.boostsActivated", "#" )
|
||||
AddPersistentStat( "misc_stats", "spectreLeeches", "", "miscStats.spectreLeeches", "#" )
|
||||
AddPersistentStat( "misc_stats", "spectreLeechesByMap", "", "miscStats.spectreLeechesByMap[%mapname%]", "#" )
|
||||
AddPersistentStat( "misc_stats", "evacsAttempted", "", "miscStats.evacsAttempted", "#" )
|
||||
AddPersistentStat( "misc_stats", "evacsSurvived", "", "miscStats.evacsSurvived", "#UNLOCK_MISC_EVACS" )
|
||||
AddPersistentStat( "misc_stats", "flagsCaptured", "", "miscStats.flagsCaptured", "#" )
|
||||
AddPersistentStat( "misc_stats", "flagsReturned", "", "miscStats.flagsReturned", "#" )
|
||||
AddPersistentStat( "misc_stats", "arcCannonMultiKills", "", "miscStats.arcCannonMultiKills", "#" )
|
||||
AddPersistentStat( "misc_stats", "gruntsConscripted", "", "miscStats.gruntsConscripted", "#" )
|
||||
AddPersistentStat( "misc_stats", "hardpointsCaptured", "", "miscStats.hardpointsCaptured", "#" )
|
||||
AddPersistentStat( "misc_stats", "challengeTiersCompleted", "", "miscStats.challengeTiersCompleted", "#" )
|
||||
AddPersistentStat( "misc_stats", "challengesCompleted", "", "miscStats.challengesCompleted", "#" )
|
||||
AddPersistentStat( "misc_stats", "dailyChallengesCompleted", "", "miscStats.dailyChallengesCompleted", "#" )
|
||||
AddPersistentStat( "misc_stats", "timesLastTitanRemaining", "", "miscStats.timesLastTitanRemaining", "#" )
|
||||
AddPersistentStat( "misc_stats", "killingSprees", "", "miscStats.killingSprees", "#UNLOCK_MISC_KILLING_SPREES" )
|
||||
AddPersistentStat( "misc_stats", "coopChallengesCompleted", "", "miscStats.coopChallengesCompleted", "#" )
|
||||
|
||||
//##############################################
|
||||
// FD STATS
|
||||
//##############################################
|
||||
|
||||
AddPersistentStatCategory( "fd_stats" )
|
||||
|
||||
AddPersistentStat( "fd_stats", "arcMinesPlaced", "", "fdStats.arcMinesPlaced", "#UNLOCK_MISC_ARC_MINE_PLACE" )
|
||||
AddPersistentStat( "fd_stats", "turretsPlaced", "", "fdStats.turretsPlaced", "#UNLOCK_MISC_TURRET_PLACE" )
|
||||
AddPersistentStat( "fd_stats", "rodeos", "", "fdStats.rodeos", "#UNLOCK_FD_RODEOS" )
|
||||
AddPersistentStat( "fd_stats", "rodeoNukes", "", "fdStats.rodeoNukes", "#UNLOCK_MISC_RODEO_NUKES" )
|
||||
AddPersistentStat( "fd_stats", "arcMineZaps", "", "fdStats.arcMineZaps", "#UNLOCK_MISC_ARC_MINE_ZAPS" )
|
||||
AddPersistentStat( "fd_stats", "turretKills", "", "fdStats.turretKills", "#UNLOCK_MISC_TURRET_KILLS" )
|
||||
AddPersistentStat( "fd_stats", "harvesterBoosts", "", "fdStats.harvesterBoosts", "#UNLOCK_MISC_HARVESTER_BOOSTS" )
|
||||
AddPersistentStat( "fd_stats", "wavesComplete", "", "fdStats.wavesComplete", "#UNLOCK_MISC_WAVES_COMPLETE" )
|
||||
AddPersistentStat( "fd_stats", "easyWins", "", "fdStats.easyWins", "#UNLOCK_FD_EASY_WINS" )
|
||||
AddPersistentStat( "fd_stats", "normalWins", "", "fdStats.normalWins", "#UNLOCK_FD_NORMAL_WINS" )
|
||||
AddPersistentStat( "fd_stats", "hardWins", "", "fdStats.hardWins", "#UNLOCK_FD_HARD_WINS" )
|
||||
AddPersistentStat( "fd_stats", "masterWins", "", "fdStats.masterWins", "#UNLOCK_FD_MASTER_WINS" )
|
||||
AddPersistentStat( "fd_stats", "insaneWins", "", "fdStats.insaneWins", "#UNLOCK_FD_INSANE_WINS" )
|
||||
AddPersistentStat( "fd_stats", "highestTitanFDLevel", "", "fdStats.highestTitanFDLevel", "#UNLOCK_FD_TITAN_LEVEL" )
|
||||
|
||||
//#############################################################
|
||||
// DEV ONLY STATS (NOT TRACKED IN RETAIL FOR PLAYER DISPLAY)
|
||||
//#############################################################
|
||||
|
||||
AddPersistentStatCategory( "dev_stats" )
|
||||
|
||||
AddPersistentStat( "dev_stats", "rank_skill", "", DEV_STAT )
|
||||
AddPersistentStat( "dev_stats", "raw_rank_skill", "", DEV_STAT )
|
||||
}
|
||||
|
||||
void function AddPersistentStatCategory( string category )
|
||||
{
|
||||
shGlobalMP.playerStatVars[ category ] <- {}
|
||||
}
|
||||
|
||||
void function AddPersistentStat( string category, string alias, string subAlias, string variable, string localizedUnlock = "" )
|
||||
{
|
||||
if ( !( alias in shGlobalMP.playerStatVars[ category ] ) )
|
||||
shGlobalMP.playerStatVars[ category ][ alias ] <- {}
|
||||
Assert( !( variable in shGlobalMP.playerStatVars[ category ][ alias ] ) )
|
||||
|
||||
PlayerStatData playerStatData
|
||||
playerStatData.statVar = variable
|
||||
playerStatData.statType = ePlayerStatType.INT
|
||||
playerStatData.localizedUnlock = localizedUnlock
|
||||
shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ] <- playerStatData
|
||||
}
|
||||
|
||||
void function AddPersistentStatInt( string category, string alias, string subAlias, string variable, string localizedUnlock = "" )
|
||||
{
|
||||
if ( !( alias in shGlobalMP.playerStatVars[ category ] ) )
|
||||
shGlobalMP.playerStatVars[ category ][ alias ] <- {}
|
||||
Assert( !( variable in shGlobalMP.playerStatVars[ category ][ alias ] ) )
|
||||
|
||||
PlayerStatData playerStatData
|
||||
playerStatData.statVar = variable
|
||||
playerStatData.statType = ePlayerStatType.INT
|
||||
playerStatData.localizedUnlock = localizedUnlock
|
||||
shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ] <- playerStatData
|
||||
}
|
||||
|
||||
void function AddPersistentStatFloat( string category, string alias, string subAlias, string variable, string localizedUnlock = "" )
|
||||
{
|
||||
if ( !( alias in shGlobalMP.playerStatVars[ category ] ) )
|
||||
shGlobalMP.playerStatVars[ category ][ alias ] <- {}
|
||||
Assert( !( variable in shGlobalMP.playerStatVars[ category ][ alias ] ) )
|
||||
|
||||
PlayerStatData playerStatData
|
||||
playerStatData.statVar = variable
|
||||
playerStatData.statType = ePlayerStatType.FLOAT
|
||||
playerStatData.localizedUnlock = localizedUnlock
|
||||
shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ] <- playerStatData
|
||||
}
|
||||
|
||||
bool function IsValidStat( string category, string alias, string subAlias )
|
||||
{
|
||||
if ( category == "" || alias == "" )
|
||||
return false
|
||||
|
||||
if ( !( category in shGlobalMP.playerStatVars ) )
|
||||
return false
|
||||
|
||||
if ( !( alias in shGlobalMP.playerStatVars[ category ] ) )
|
||||
return false
|
||||
|
||||
return ( subAlias in shGlobalMP.playerStatVars[ category ][ alias ] )
|
||||
}
|
||||
|
||||
string function GetStatVar( string category, string alias, string subAlias = "" )
|
||||
{
|
||||
Assert( category in shGlobalMP.playerStatVars, "Invalid stat category " + category )
|
||||
Assert( alias in shGlobalMP.playerStatVars[ category ], "No stat alias " + alias + " in category " + category )
|
||||
|
||||
|
||||
Assert( subAlias in shGlobalMP.playerStatVars[ category ][ alias ] )
|
||||
return shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ].statVar
|
||||
}
|
||||
|
||||
int function GetStatVarType( string category, string alias, string subAlias = "" )
|
||||
{
|
||||
Assert( category in shGlobalMP.playerStatVars, "Invalid stat category " + category )
|
||||
Assert( alias in shGlobalMP.playerStatVars[ category ], "No stat alias " + alias + " in category " + category )
|
||||
|
||||
Assert( subAlias in shGlobalMP.playerStatVars[ category ][ alias ] )
|
||||
return shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ].statType
|
||||
}
|
||||
|
||||
string function GetStatVarLocalizedUnlock( string category, string alias, string subAlias = "" )
|
||||
{
|
||||
Assert( category in shGlobalMP.playerStatVars, "Invalid stat category " + category )
|
||||
Assert( alias in shGlobalMP.playerStatVars[ category ], "No stat alias " + alias + " in category " + category )
|
||||
|
||||
Assert( subAlias in shGlobalMP.playerStatVars[ category ][ alias ] )
|
||||
return shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ].localizedUnlock
|
||||
}
|
||||
|
||||
int function GetPlayerStatInt( entity player, string category, string alias, string subAlias = "" )
|
||||
{
|
||||
Assert( IsUI() || IsValid( player ) )
|
||||
|
||||
string statString = GetStatVar( category, alias, subAlias )
|
||||
return player.GetPersistentVarAsInt( statString )
|
||||
}
|
||||
|
||||
float function GetPlayerStatFloat( entity player, string category, string alias, string subAlias = "" )
|
||||
{
|
||||
Assert( IsUI() || IsValid( player ) )
|
||||
|
||||
string statString = GetStatVar( category, alias, subAlias )
|
||||
return expect float( player.GetPersistentVar( statString ) )
|
||||
}
|
||||
|
||||
|
||||
string function Stats_GetFixedSaveVar( string saveVar, string mapName, string modeName, string difficultyLevel )
|
||||
{
|
||||
string fixedSaveVar = saveVar
|
||||
fixedSaveVar = StringReplace( fixedSaveVar, "%mapname%", mapName )
|
||||
fixedSaveVar = StringReplace( fixedSaveVar, "%gamemode%", modeName )
|
||||
fixedSaveVar = StringReplace( fixedSaveVar, "%difficulty%", difficultyLevel )
|
||||
|
||||
return fixedSaveVar
|
||||
}
|
||||
|
||||
int function GetPlayerStat_AllCompetitiveModesAndMapsInt( entity player, string category, string alias, string subAlias = "" )
|
||||
{
|
||||
Assert( IsUI() || IsValid( player ) )
|
||||
|
||||
int count = 0
|
||||
|
||||
int numMaps = PersistenceGetEnumCount( "maps" )
|
||||
int numModes = PersistenceGetEnumCount( "gameModes" )
|
||||
|
||||
string statVarName = GetStatVar( category, alias, subAlias )
|
||||
string fixedSaveVar
|
||||
|
||||
for ( int mode = 0; mode < numModes; mode++ )
|
||||
{
|
||||
for( int map = 0; map < numMaps; map++ )
|
||||
{
|
||||
fixedSaveVar = Stats_GetFixedSaveVar( statVarName, string( map ), string( mode ), "0" )
|
||||
count += expect int( player.GetPersistentVar( fixedSaveVar ) )
|
||||
}
|
||||
}
|
||||
|
||||
return count
|
||||
}
|
||||
|
||||
|
||||
int function FD_GetHighestDifficultyForTitan( entity player, string titanRef )
|
||||
{
|
||||
string statVar = GetStatVar( "titan_stats", "matchesByDifficulty", titanRef )
|
||||
|
||||
int highestDifficulty = 0
|
||||
for ( int difficulty = 0; difficulty < 5; difficulty++ )
|
||||
{
|
||||
string persistentVar = Stats_GetFixedSaveVar( statVar, "", "", string( difficulty ) )
|
||||
if ( player.GetPersistentVarAsInt( persistentVar ) > 0 )
|
||||
highestDifficulty = difficulty
|
||||
}
|
||||
|
||||
return highestDifficulty
|
||||
}
|
||||
|
||||
@@ -0,0 +1,460 @@
|
||||
untyped
|
||||
|
||||
global function InitViewStatsOverviewMenu
|
||||
|
||||
struct
|
||||
{
|
||||
var menu
|
||||
} file
|
||||
|
||||
const MAX_DOTS_ON_GRAPH = 10
|
||||
|
||||
const IMAGE_TITAN_STRYDER = $"ui/menu/personal_stats/ps_titan_icon_stryder"
|
||||
const IMAGE_TITAN_ATLAS = $"ui/menu/personal_stats/ps_titan_icon_atlas"
|
||||
const IMAGE_TITAN_OGRE = $"ui/menu/personal_stats/ps_titan_icon_ogre"
|
||||
|
||||
void function InitViewStatsOverviewMenu()
|
||||
{
|
||||
PrecacheHUDMaterial( IMAGE_TITAN_STRYDER )
|
||||
PrecacheHUDMaterial( IMAGE_TITAN_ATLAS )
|
||||
PrecacheHUDMaterial( IMAGE_TITAN_OGRE )
|
||||
|
||||
var menu = GetMenu( "ViewStats_Overview_Menu" )
|
||||
file.menu = menu
|
||||
|
||||
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnStatsOverview_Open )
|
||||
|
||||
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
|
||||
}
|
||||
|
||||
void function OnStatsOverview_Open()
|
||||
{
|
||||
UI_SetPresentationType( ePresentationType.NO_MODELS )
|
||||
|
||||
UpdateViewStatsOverviewMenu()
|
||||
}
|
||||
|
||||
function UpdateViewStatsOverviewMenu()
|
||||
{
|
||||
entity player = GetUIPlayer()
|
||||
if ( player == null )
|
||||
return
|
||||
|
||||
//#########################
|
||||
// Games
|
||||
//#########################
|
||||
|
||||
string timePlayed = StatToTimeString( "time_stats", "hours_total" )
|
||||
int gamesPlayed = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "game_completed" )
|
||||
int gamesWon = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "game_won" )
|
||||
string winPercent = GetPercent( float( gamesWon ), float( gamesPlayed ), 0 )
|
||||
int timesMVP = GetPlayerStatInt( player, "game_stats", "mvp_total" )
|
||||
int timesTop3 = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "top3OnTeam" )
|
||||
|
||||
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), timePlayed )
|
||||
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), string( gamesPlayed ) )
|
||||
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_WON" ), string( gamesWon ) )
|
||||
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_WIN_PERCENT" ), Localize( "#STATS_PERCENTAGE", winPercent ) )
|
||||
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat4" ), Localize( "#STATS_GAMES_MVP" ), string( timesMVP ) )
|
||||
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat5" ), Localize( "#STATS_GAMES_TOP3" ), string( timesTop3 ) )
|
||||
|
||||
//#########################
|
||||
// Modes
|
||||
//#########################
|
||||
|
||||
/*local gameModePlayedVar = GetStatVar( "game_stats", "mode_played" )
|
||||
local basicModes = [ "tdm", "cp", "at", "lts", "ctf" ]
|
||||
|
||||
local timesPlayedArray = []
|
||||
local gameModeNamesArray = []
|
||||
local otherGameModesPlayed = 0
|
||||
array<string> gameModesArray = GetPersistenceEnumAsArray( "gameModes" )
|
||||
|
||||
foreach ( modeName in gameModesArray )
|
||||
{
|
||||
local gameModePlaysVar = StringReplace( expect string( gameModePlayedVar ), "%gamemode%", modeName )
|
||||
local timesPlayed = player.GetPersistentVar( gameModePlaysVar )
|
||||
|
||||
if ( basicModes.contains( modeName ) ) //Don't really like doing ArrayContains, but Chad prefers not storing a separate enum in persistence that contains the "other" gamemodes
|
||||
{
|
||||
timesPlayedArray.append( timesPlayed )
|
||||
gameModeNamesArray.append( GAMETYPE_TEXT[ modeName] )
|
||||
}
|
||||
else
|
||||
{
|
||||
otherGameModesPlayed += timesPlayed
|
||||
}
|
||||
}
|
||||
|
||||
//Add Other game modes' data to the end of the arrays
|
||||
gameModeNamesArray.append( "#GAMEMODE_OTHER" )
|
||||
timesPlayedArray.append( otherGameModesPlayed )
|
||||
|
||||
local data = {}
|
||||
data.names <- gameModeNamesArray
|
||||
data.values <- timesPlayedArray
|
||||
|
||||
SetPieChartData( menu, "ModesPieChart", "#GAME_MODES_PLAYED", data )*/
|
||||
|
||||
//#########################
|
||||
// Completion
|
||||
//#########################
|
||||
|
||||
// Challenges complete
|
||||
//local challengeData = GetChallengeCompleteData()
|
||||
//SetStatsBarValues( menu, "CompletionBar0", "#STATS_COMPLETION_CHALLENGES", 0, challengeData.total, challengeData.complete )
|
||||
|
||||
// Item unlocks
|
||||
//local itemUnlockData = GetItemUnlockCountData()
|
||||
//SetStatsBarValues( menu, "CompletionBar1", "#STATS_COMPLETION_WEAPONS", 0, itemUnlockData["weapons"].total, itemUnlockData["weapons"].unlocked )
|
||||
//SetStatsBarValues( menu, "CompletionBar2", "#STATS_COMPLETION_ATTACHMENTS", 0, itemUnlockData["attachments"].total, itemUnlockData["attachments"].unlocked )
|
||||
//SetStatsBarValues( menu, "CompletionBar3", "#STATS_COMPLETION_MODS", 0, itemUnlockData["mods"].total, itemUnlockData["mods"].unlocked )
|
||||
//SetStatsBarValues( menu, "CompletionBar4", "#STATS_COMPLETION_ABILITIES", 0, itemUnlockData["abilities"].total, itemUnlockData["abilities"].unlocked )
|
||||
//SetStatsBarValues( menu, "CompletionBar5", "#STATS_COMPLETION_GEAR", 0, itemUnlockData["gear"].total, itemUnlockData["gear"].unlocked )
|
||||
|
||||
//#########################
|
||||
// Weapons
|
||||
//#########################
|
||||
|
||||
table<string, table> weaponData = GetOverviewWeaponData()
|
||||
table mostKillsData = weaponData[ "most_kills" ]
|
||||
table mostUsedData = weaponData[ "most_used" ]
|
||||
table highestKPMData = weaponData[ "highest_kpm" ]
|
||||
|
||||
var weaponImageElem
|
||||
var weaponRui
|
||||
var weaponNameElem
|
||||
var weaponDescElem
|
||||
var noDataElem
|
||||
|
||||
// Weapon with most kills
|
||||
weaponImageElem = Hud_GetChild( file.menu, "WeaponImage0" )
|
||||
weaponRui = Hud_GetRui( weaponImageElem )
|
||||
weaponNameElem = Hud_GetChild( file.menu, "WeaponName0" )
|
||||
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc0" )
|
||||
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay0" )
|
||||
if ( mostKillsData.ref != "" )
|
||||
{
|
||||
SetItemImageWidth( weaponImageElem, expect string( mostKillsData.ref ) )
|
||||
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( mostKillsData.ref ) ) )
|
||||
Hud_Show( weaponImageElem )
|
||||
Hud_SetText( weaponNameElem, mostKillsData.printName )
|
||||
Hud_Show( weaponNameElem )
|
||||
Hud_SetText( weaponDescElem, "#STATS_MOST_KILLS_VALUE", mostKillsData.val )
|
||||
Hud_Show( weaponDescElem )
|
||||
Hud_Hide( noDataElem )
|
||||
}
|
||||
else
|
||||
{
|
||||
Hud_Hide( weaponImageElem )
|
||||
Hud_Hide( weaponNameElem )
|
||||
Hud_Hide( weaponDescElem )
|
||||
Hud_Show( noDataElem )
|
||||
}
|
||||
|
||||
// Most Used Weapon
|
||||
weaponImageElem = Hud_GetChild( file.menu, "WeaponImage1" )
|
||||
weaponRui = Hud_GetRui( weaponImageElem )
|
||||
weaponNameElem = Hud_GetChild( file.menu, "WeaponName1" )
|
||||
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc1" )
|
||||
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay1" )
|
||||
if ( mostUsedData.ref != "" )
|
||||
{
|
||||
SetItemImageWidth( weaponImageElem, expect string( mostUsedData.ref ) )
|
||||
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( mostUsedData.ref ) ) )
|
||||
Hud_Show( weaponImageElem )
|
||||
Hud_SetText( weaponNameElem, mostUsedData.printName )
|
||||
Hud_Show( weaponNameElem )
|
||||
SetStatsLabelValue( file.menu, "WeaponDesc1", HoursToTimeString( expect float( mostUsedData.val ) ) )
|
||||
Hud_Show( weaponDescElem )
|
||||
Hud_Hide( noDataElem )
|
||||
}
|
||||
else
|
||||
{
|
||||
Hud_Hide( weaponImageElem )
|
||||
Hud_Hide( weaponNameElem )
|
||||
Hud_Hide( weaponDescElem )
|
||||
Hud_Show( noDataElem )
|
||||
}
|
||||
|
||||
// Weapon with highest KPM
|
||||
weaponImageElem = Hud_GetChild( file.menu, "WeaponImage2" )
|
||||
weaponRui = Hud_GetRui( weaponImageElem )
|
||||
weaponNameElem = Hud_GetChild( file.menu, "WeaponName2" )
|
||||
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc2" )
|
||||
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay2" )
|
||||
if ( highestKPMData.ref != "" )
|
||||
{
|
||||
SetItemImageWidth( weaponImageElem, expect string( highestKPMData.ref ) )
|
||||
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( highestKPMData.ref ) ) )
|
||||
Hud_Show( weaponImageElem )
|
||||
Hud_SetText( weaponNameElem, highestKPMData.printName )
|
||||
Hud_Show( weaponNameElem )
|
||||
Hud_SetText( weaponDescElem, "#STATS_MOST_EFFICIENT_VALUE", highestKPMData.val )
|
||||
Hud_Show( weaponDescElem )
|
||||
Hud_Hide( noDataElem )
|
||||
}
|
||||
else
|
||||
{
|
||||
Hud_Hide( weaponImageElem )
|
||||
Hud_Hide( weaponNameElem )
|
||||
Hud_Hide( weaponDescElem )
|
||||
Hud_Show( noDataElem )
|
||||
}
|
||||
|
||||
//#########################
|
||||
// Titan Unlocks
|
||||
//#########################
|
||||
|
||||
Assert( player == GetUIPlayer() )
|
||||
Assert( player != null )
|
||||
|
||||
int unlockedCount = 0
|
||||
|
||||
//var imageLabel = GetElem( menu, "TitanUnlockImage0" )
|
||||
//if ( !IsItemLocked( player, "titan_stryder" ) )
|
||||
//{
|
||||
// imageLabel.SetImage( IMAGE_TITAN_STRYDER )
|
||||
// unlockedCount++
|
||||
//}
|
||||
//else
|
||||
// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
|
||||
//
|
||||
//imageLabel = GetElem( menu, "TitanUnlockImage1" )
|
||||
//if ( !IsItemLocked( player, "titan_atlas" ) )
|
||||
//{
|
||||
// imageLabel.SetImage( IMAGE_TITAN_ATLAS )
|
||||
// unlockedCount++
|
||||
//}
|
||||
//else
|
||||
// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
|
||||
//
|
||||
//imageLabel = GetElem( menu, "TitanUnlockImage2" )
|
||||
//if ( !IsItemLocked( player, "titan_ogre" ) )
|
||||
//{
|
||||
// imageLabel.SetImage( IMAGE_TITAN_OGRE )
|
||||
// unlockedCount++
|
||||
//}
|
||||
//else
|
||||
// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
|
||||
//
|
||||
//var unlockCountLabel = GetElem( menu, "TitanUnlocksCount" )
|
||||
//Hud_SetText( unlockCountLabel, "#STATS_CHASSIS_UNLOCK_COUNT", string( unlockedCount ) )
|
||||
|
||||
//#########################
|
||||
// K/D Ratios
|
||||
//#########################
|
||||
|
||||
// Lifetime
|
||||
local lifetimeAverage = player.GetPersistentVar( "kdratio_lifetime" ).tofloat()
|
||||
local formattedLifetimeAverage
|
||||
if ( lifetimeAverage % 1 == 0 )
|
||||
formattedLifetimeAverage = format( "%.0f", lifetimeAverage )
|
||||
else
|
||||
formattedLifetimeAverage = format( "%.1f", lifetimeAverage )
|
||||
SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", formattedLifetimeAverage ] )
|
||||
|
||||
// Lifetime (PVP)
|
||||
local lifetimeAveragePVP = player.GetPersistentVar( "kdratio_lifetime_pvp" ).tofloat()
|
||||
local formattedLifetimeAveragePVP
|
||||
if ( lifetimeAveragePVP % 1 == 0 )
|
||||
formattedLifetimeAveragePVP = format( "%.0f", lifetimeAveragePVP )
|
||||
else
|
||||
formattedLifetimeAveragePVP = format( "%.1f", lifetimeAveragePVP )
|
||||
SetStatsLabelValue( file.menu, "LifetimePVPAverageValue", [ "#STATS_KD_VALUE", formattedLifetimeAveragePVP ] )
|
||||
|
||||
bool last10GamesStatsVisible = gamesPlayed >= NUM_GAMES_TRACK_KDRATIO ? true : false
|
||||
SetLast10GamesStatVisibility( file.menu, last10GamesStatsVisible )
|
||||
|
||||
// Last 10 Matches
|
||||
local kdratio_match = []
|
||||
local kdratiopvp_match = []
|
||||
for ( int i = NUM_GAMES_TRACK_KDRATIO - 1 ; i >= 0 ; i-- )
|
||||
{
|
||||
kdratio_match.append( player.GetPersistentVar( "kdratio_match[" + i + "]" ) )
|
||||
kdratiopvp_match.append( player.GetPersistentVar( "kdratiopvp_match[" + i + "]" ) )
|
||||
}
|
||||
|
||||
// Last 10
|
||||
local kdratio_match_sum = 0
|
||||
local count = 0
|
||||
foreach( value in kdratio_match )
|
||||
{
|
||||
if ( value == 0 )
|
||||
continue
|
||||
kdratio_match_sum += value
|
||||
count++
|
||||
}
|
||||
local kdratio_match_average = count > 0 ? kdratio_match_sum / count : kdratio_match_sum
|
||||
if ( kdratio_match_average % 1 == 0 )
|
||||
kdratio_match_average = format( "%.0f", kdratio_match_average )
|
||||
else
|
||||
kdratio_match_average = format( "%.1f", kdratio_match_average )
|
||||
SetStatsLabelValue( file.menu, "Last10GamesValue", [ "#STATS_KD_VALUE", kdratio_match_average ] )
|
||||
PlotKDPointsOnGraph( file.menu, 0, kdratio_match, lifetimeAverage )
|
||||
|
||||
// Last 10 (PVP)
|
||||
local kdratiopvp_match_sum = 0
|
||||
count = 0
|
||||
foreach( value in kdratiopvp_match )
|
||||
{
|
||||
if ( value == 0 )
|
||||
continue
|
||||
kdratiopvp_match_sum += value
|
||||
count++
|
||||
}
|
||||
local kdratiopvp_match_average = count > 0 ? kdratiopvp_match_sum / count : kdratiopvp_match_sum
|
||||
if ( kdratiopvp_match_average % 1 == 0 )
|
||||
kdratiopvp_match_average = format( "%.0f", kdratiopvp_match_average )
|
||||
else
|
||||
kdratiopvp_match_average = format( "%.1f", kdratiopvp_match_average )
|
||||
SetStatsLabelValue( file.menu, "Last10GamesPVPValue", [ "#STATS_KD_VALUE", kdratiopvp_match_average ] )
|
||||
PlotKDPointsOnGraph( file.menu, 1, kdratiopvp_match, lifetimeAveragePVP )
|
||||
|
||||
var totalPilotKills = 0
|
||||
|
||||
foreach (var key, var value in globalToneAPIKillData) {
|
||||
totalPilotKills += value
|
||||
}
|
||||
|
||||
/////////////////////////
|
||||
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( totalPilotKills ) )
|
||||
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsPilot" ) ) )
|
||||
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue2" ), string( GetPlayerStatInt( player, "kills_stats", "totalNPC" ) ) )
|
||||
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( GetPlayerStatInt( player, "kills_stats", "pilotKickMeleePilot" ) ) )
|
||||
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( GetPlayerStatInt( player, "kills_stats", "pilotExecutePilot" ) ) )
|
||||
// Hud_SetText( GetElem( file.menu, "KillsAsPilotValue5" ), string( GetPlayerStatInt( player, "kills_stats", "titanFallKill" ) ) )
|
||||
|
||||
|
||||
|
||||
int totalTitanExecutions = 0
|
||||
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionIon" )
|
||||
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionScorch" )
|
||||
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionNorthstar" )
|
||||
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionRonin" )
|
||||
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionTone" )
|
||||
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionLegion" )
|
||||
totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionVanguard" )
|
||||
|
||||
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( GetPlayerStatInt( player, "kills_stats", "pilotKillsAsTitan" ) ) )
|
||||
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsTitan" ) ) )
|
||||
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( totalTitanExecutions ) )
|
||||
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( GetPlayerStatInt( player, "kills_stats", "titanMeleePilot" ) ) )
|
||||
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( GetPlayerStatInt( player, "kills_stats", "titanStepCrushPilot" ) ) )
|
||||
}
|
||||
|
||||
function PlotKDPointsOnGraph( menu, graphIndex, values, dottedAverage )
|
||||
{
|
||||
//printt( "values:" )
|
||||
//PrintTable( values )
|
||||
|
||||
var background = GetElem( menu, "KDRatioLast10Graph" + graphIndex )
|
||||
local graphHeight = Hud_GetBaseHeight( background )
|
||||
local graphOrigin = Hud_GetAbsPos( background )
|
||||
graphOrigin[1] += graphHeight
|
||||
local dotSpacing = Hud_GetBaseWidth( background ) / 9.0
|
||||
local dotPositions = []
|
||||
|
||||
// Calculate min/max for the graph
|
||||
local graphMin = 0.0
|
||||
local graphMax = max( dottedAverage, 1.0 )
|
||||
foreach( value in values )
|
||||
{
|
||||
if ( value > graphMax )
|
||||
graphMax = value
|
||||
}
|
||||
graphMax += graphMax * 0.1
|
||||
|
||||
var maxLabel = GetElem( menu, "Graph" + graphIndex + "ValueMax" )
|
||||
local maxValueString = format( "%.1f", graphMax )
|
||||
Hud_SetText( maxLabel, maxValueString )
|
||||
|
||||
// Plot the dots
|
||||
for ( int i = 0; i < MAX_DOTS_ON_GRAPH; i++ )
|
||||
{
|
||||
var dot = GetElem( menu, "Graph" + graphIndex + "Dot" + i )
|
||||
|
||||
if ( i >= values.len() )
|
||||
{
|
||||
Hud_Hide( dot )
|
||||
continue
|
||||
}
|
||||
|
||||
float dotOffset = GraphCapped( values[i], graphMin, graphMax, 0, graphHeight )
|
||||
|
||||
local posX = graphOrigin[0] - ( Hud_GetBaseWidth( dot ) * 0.5 ) + ( dotSpacing * i )
|
||||
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dot ) * 0.5 ) - dotOffset
|
||||
Hud_SetPos( dot, posX, posY )
|
||||
Hud_Show( dot )
|
||||
|
||||
dotPositions.append( [ posX + ( Hud_GetBaseWidth( dot ) * 0.5 ), posY + ( Hud_GetBaseHeight( dot ) * 0.5 ) ] )
|
||||
}
|
||||
|
||||
{
|
||||
// Place the dotted lifetime average line
|
||||
var dottedLine = GetElem( menu, "KDRatioLast10Graph" + graphIndex + "DottedLine0" )
|
||||
float dottedLineOffset = GraphCapped( dottedAverage, graphMin, graphMax, 0, graphHeight )
|
||||
local posX = graphOrigin[0]
|
||||
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dottedLine ) * 0.5 ) - dottedLineOffset
|
||||
Hud_SetPos( dottedLine, posX, posY )
|
||||
Hud_Show( dottedLine )
|
||||
}
|
||||
|
||||
{
|
||||
// Place the dotted zero line
|
||||
var dottedLine = GetElem( menu, "KDRatioLast10Graph" + graphIndex + "DottedLine1" )
|
||||
float dottedLineOffset = GraphCapped( 0.0, graphMin, graphMax, 0, graphHeight )
|
||||
local posX = graphOrigin[0]
|
||||
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dottedLine ) * 0.5 ) - dottedLineOffset
|
||||
Hud_SetPos( dottedLine, posX, posY )
|
||||
Hud_Show( dottedLine )
|
||||
}
|
||||
|
||||
// Connect the dots with lines
|
||||
for ( int i = 1; i < MAX_DOTS_ON_GRAPH; i++ )
|
||||
{
|
||||
var line = GetElem( menu, "Graph" + graphIndex + "Line" + i )
|
||||
|
||||
if ( i >= values.len() )
|
||||
{
|
||||
Hud_Hide( line )
|
||||
continue
|
||||
}
|
||||
|
||||
// Get angle from previous dot to this dot
|
||||
local startPos = dotPositions[i-1]
|
||||
local endPos = dotPositions[i]
|
||||
local offsetX = endPos[0] - startPos[0]
|
||||
local offsetY = endPos[1] - startPos[1]
|
||||
local angle = ( atan( offsetX / offsetY ) * ( 180 / PI ) )
|
||||
|
||||
// Get line length
|
||||
local length = sqrt( offsetX * offsetX + offsetY * offsetY )
|
||||
|
||||
// Calculate where the line should be positioned
|
||||
local posX = endPos[0] - ( offsetX / 2.0 ) - ( length / 2.0 )
|
||||
local posY = endPos[1] - ( offsetY / 2.0 ) - ( Hud_GetBaseHeight( line ) / 2.0 )
|
||||
|
||||
//line.SetHeight( 2.0 )
|
||||
Hud_SetWidth( line, length )
|
||||
Hud_SetRotation( line, angle + 90.0 )
|
||||
Hud_SetPos( line, posX, posY )
|
||||
Hud_Show( line )
|
||||
}
|
||||
}
|
||||
|
||||
void function SetLast10GamesStatVisibility( var menu, bool visible )
|
||||
{
|
||||
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesLabel" ), visible )
|
||||
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesValue" ), visible )
|
||||
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesPVPLabel" ), visible )
|
||||
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesPVPValue" ), visible )
|
||||
}
|
||||
|
||||
void function SetItemImageWidth( var imageElem, string ref )
|
||||
{
|
||||
vector vec = GetItemImageAspect( ref )
|
||||
float aspectRatio = vec.x / vec.y
|
||||
int imageWidth = int( Hud_GetHeight( imageElem ) * aspectRatio )
|
||||
Hud_SetWidth( imageElem, imageWidth )
|
||||
}
|
||||
@@ -0,0 +1,551 @@
|
||||
untyped
|
||||
|
||||
|
||||
global function SetPieChartData
|
||||
global function SetStatsBarValues
|
||||
global function SetStatsValueInfo
|
||||
global function SetStatsLabelValue
|
||||
global function GetPercent
|
||||
//global function GetChallengeCompleteData
|
||||
global function GetItemUnlockCountData
|
||||
global function GetOverviewWeaponData
|
||||
global function StatToTimeString
|
||||
global function HoursToTimeString
|
||||
global function StatToDistanceString
|
||||
global function ComparePieChartEntryValues
|
||||
global function SetStatBoxDisplay
|
||||
global function SetMedalStatBoxDisplay
|
||||
|
||||
void function SetPieChartData( var menu, string panelName, string titleString, PieChartData data )
|
||||
{
|
||||
Assert( data.entries.len() <= 8 )
|
||||
|
||||
// Get nested panel
|
||||
var piePanel = GetElem( menu, panelName )
|
||||
|
||||
// Create background
|
||||
var background = Hud_GetChild( piePanel, "BarBG" )
|
||||
Hud_SetBarProgress( background, 1.0 )
|
||||
Hud_SetColor( background, [190, 190, 190, 255] )
|
||||
|
||||
// Calculate total of all values combined
|
||||
foreach ( entry in data.entries )
|
||||
data.sum += entry.numValue
|
||||
|
||||
// Calculate bar fraction for each value
|
||||
foreach ( entry in data.entries )
|
||||
{
|
||||
if ( data.sum > 0 )
|
||||
entry.fracValue = entry.numValue / data.sum
|
||||
else
|
||||
entry.fracValue = 0.0
|
||||
}
|
||||
|
||||
// Set slice sizes and text data
|
||||
var titleLabel = Hud_GetChild( piePanel, "Title" )
|
||||
Hud_SetText( titleLabel, titleString )
|
||||
Hud_SetColor( titleLabel, data.labelColor )
|
||||
|
||||
var noDataLabel = Hud_GetChild( piePanel, "NoData" )
|
||||
|
||||
for ( int index = 0; index < 8; index++ )
|
||||
{
|
||||
var barColorGuide = Hud_GetChild( piePanel, "BarColorGuide" + index )
|
||||
// Hud_SetColor( barColorGuide, entry.color )
|
||||
Hud_Hide( barColorGuide )
|
||||
|
||||
var barColorGuideFrame = Hud_GetChild( piePanel, "BarColorGuideFrame" + index )
|
||||
Hud_Hide( barColorGuideFrame )
|
||||
|
||||
var barName = Hud_GetChild( piePanel, "BarName" + index )
|
||||
Hud_SetColor( barName, data.labelColor )
|
||||
Hud_SetText( barName, "" )
|
||||
|
||||
var bar = Hud_GetChild( piePanel, "Bar" + index )
|
||||
//Hud_SetBarProgress( bar, combinedFrac )
|
||||
//Hud_SetColor( bar, entry.color )
|
||||
Hud_Hide( bar )
|
||||
}
|
||||
|
||||
if ( data.entries.len() > 0 )
|
||||
{
|
||||
Hud_Hide( noDataLabel )
|
||||
|
||||
float combinedFrac = 0.0
|
||||
int largestTextWidth = 0
|
||||
|
||||
foreach ( index, entry in data.entries )
|
||||
{
|
||||
var barColorGuide = Hud_GetChild( piePanel, "BarColorGuide" + index )
|
||||
Hud_SetColor( barColorGuide, entry.color )
|
||||
Hud_Show( barColorGuide )
|
||||
|
||||
var barColorGuideFrame = Hud_GetChild( piePanel, "BarColorGuideFrame" + index )
|
||||
Hud_Show( barColorGuideFrame )
|
||||
|
||||
string percent = GetPercent( entry.fracValue, 1.0, 0, true )
|
||||
var barName = Hud_GetChild( piePanel, "BarName" + index )
|
||||
Hud_SetColor( barName, data.labelColor )
|
||||
|
||||
if ( data.timeBased )
|
||||
Hud_SetText( barName, PieChartHoursToTimeString( entry.numValue, entry.displayName, percent ) )
|
||||
else
|
||||
Hud_SetText( barName, "#STATS_TEXT_AND_PERCENTAGE", entry.displayName, percent )
|
||||
|
||||
int currentTextWidth = Hud_GetTextWidth( barName )
|
||||
if ( currentTextWidth > largestTextWidth )
|
||||
largestTextWidth = currentTextWidth
|
||||
|
||||
Hud_Show( barName )
|
||||
|
||||
combinedFrac += entry.fracValue
|
||||
var bar = Hud_GetChild( piePanel, "Bar" + index )
|
||||
Hud_SetBarProgress( bar, combinedFrac )
|
||||
Hud_SetColor( bar, entry.color )
|
||||
Hud_Show( bar )
|
||||
}
|
||||
|
||||
// Position the list
|
||||
int xOffset = int( ( largestTextWidth / -2 ) + ContentScaledX( 18 ) )
|
||||
Hud_SetX( Hud_GetChild( piePanel, "BarName0" ), xOffset )
|
||||
}
|
||||
else
|
||||
{
|
||||
Hud_Show( noDataLabel )
|
||||
for ( int index = 0; index < 8; index++ )
|
||||
{
|
||||
var barColorGuide = Hud_GetChild( piePanel, "BarColorGuide" + index )
|
||||
// Hud_SetColor( barColorGuide, entry.color )
|
||||
Hud_Hide( barColorGuide )
|
||||
|
||||
var barColorGuideFrame = Hud_GetChild( piePanel, "BarColorGuideFrame" + index )
|
||||
Hud_Hide( barColorGuideFrame )
|
||||
|
||||
var barName = Hud_GetChild( piePanel, "BarName" + index )
|
||||
Hud_SetColor( barName, data.labelColor )
|
||||
Hud_SetText( barName, "" )
|
||||
|
||||
var bar = Hud_GetChild( piePanel, "Bar" + index )
|
||||
//Hud_SetBarProgress( bar, combinedFrac )
|
||||
//Hud_SetColor( bar, entry.color )
|
||||
Hud_Hide( bar )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function SetStatsBarValues( menu, panelName, titleString, startValue, endValue, currentValue )
|
||||
{
|
||||
Assert( endValue > startValue )
|
||||
Assert( currentValue >= startValue && currentValue <= endValue )
|
||||
|
||||
// Get nested panel
|
||||
var panel = GetElem( menu, panelName )
|
||||
|
||||
// Update titel
|
||||
var title = Hud_GetChild( panel, "Title" )
|
||||
Hud_SetText( title, titleString )
|
||||
|
||||
// Update progress text
|
||||
var progressText = Hud_GetChild( panel, "ProgressText" )
|
||||
Hud_SetText( progressText, "#STATS_PROGRESS_BAR_VALUE", currentValue, endValue )
|
||||
|
||||
// Update bar progress
|
||||
float frac = GraphCapped( currentValue, startValue, endValue, 0.0, 1.0 )
|
||||
|
||||
var barFill = Hud_GetChild( panel, "BarFill" )
|
||||
Hud_SetScaleX( barFill, frac )
|
||||
|
||||
var barFillShadow = Hud_GetChild( panel, "BarFillShadow" )
|
||||
Hud_SetScaleX( barFillShadow, frac )
|
||||
}
|
||||
|
||||
void function SetStatsValueInfo( var menu, valueID, labelText, textString )
|
||||
{
|
||||
var elem = GetElem( menu, "Column0Label" + valueID )
|
||||
Assert( elem != null )
|
||||
Hud_SetText( elem, labelText )
|
||||
|
||||
elem = GetElem( menu, "Column0Value" + valueID )
|
||||
Assert( elem != null )
|
||||
SetStatsLabelValueOnLabel( elem, textString )
|
||||
}
|
||||
|
||||
void function SetStatsLabelValue( var menu, labelName, textString )
|
||||
{
|
||||
var elem = GetElem( menu, labelName )
|
||||
Assert( elem != null)
|
||||
SetStatsLabelValueOnLabel( elem, textString )
|
||||
}
|
||||
|
||||
void function SetStatsLabelValueOnLabel( elem, textString )
|
||||
{
|
||||
if ( type( textString ) == "array" )
|
||||
{
|
||||
if ( textString.len() == 6 )
|
||||
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2], textString[3], textString[4], textString[5] )
|
||||
if ( textString.len() == 5 )
|
||||
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2], textString[3], textString[4] )
|
||||
if ( textString.len() == 4 )
|
||||
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2], textString[3] )
|
||||
if ( textString.len() == 3 )
|
||||
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2] )
|
||||
if ( textString.len() == 2 )
|
||||
Hud_SetText( elem, string( textString[0] ), textString[1] )
|
||||
if ( textString.len() == 1 )
|
||||
Hud_SetText( elem, string( textString[0] ) )
|
||||
}
|
||||
else
|
||||
{
|
||||
Hud_SetText( elem, string( textString ) )
|
||||
}
|
||||
}
|
||||
|
||||
string function GetPercent( float val, float total, float defaultPercent, bool doClamp = true )
|
||||
{
|
||||
float percent = defaultPercent
|
||||
if ( total > 0 )
|
||||
{
|
||||
percent = val / total
|
||||
percent *= 100
|
||||
}
|
||||
|
||||
if ( doClamp )
|
||||
percent = clamp( percent, 0, 100 )
|
||||
|
||||
string formattedPercent
|
||||
if ( int( percent * 10 ) % 10 == 0 )
|
||||
formattedPercent = format( "%.0f", percent )
|
||||
else
|
||||
formattedPercent = format( "%.1f", percent )
|
||||
|
||||
return formattedPercent
|
||||
}
|
||||
|
||||
//function GetChallengeCompleteData()
|
||||
//{
|
||||
// local Table = {}
|
||||
// Table.total <- 0
|
||||
// Table.complete <- 0
|
||||
//
|
||||
// UI_GetAllChallengesProgress()
|
||||
// var allChallenges = GetLocalChallengeTable()
|
||||
//
|
||||
// foreach( challengeRef, val in allChallenges )
|
||||
// {
|
||||
// if ( IsDailyChallenge( challengeRef ) )
|
||||
// continue
|
||||
// local tierCount = GetChallengeTierCount( challengeRef )
|
||||
// Table.total += tierCount
|
||||
// for ( int i = 0; i < tierCount; i++ )
|
||||
// {
|
||||
// if ( IsChallengeTierComplete( challengeRef, i ) )
|
||||
// Table.complete++
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return Table
|
||||
//}
|
||||
|
||||
function GetItemUnlockCountData()
|
||||
{
|
||||
entity player = GetUIPlayer()
|
||||
if ( player == null )
|
||||
return {}
|
||||
|
||||
local Table = {}
|
||||
Table[ "weapons" ] <- {}
|
||||
Table[ "weapons" ].total <- 0
|
||||
Table[ "weapons" ].unlocked <- 0
|
||||
Table[ "attachments" ] <- {}
|
||||
Table[ "attachments" ].total <- 0
|
||||
Table[ "attachments" ].unlocked <- 0
|
||||
Table[ "mods" ] <- {}
|
||||
Table[ "mods" ].total <- 0
|
||||
Table[ "mods" ].unlocked <- 0
|
||||
Table[ "abilities" ] <- {}
|
||||
Table[ "abilities" ].total <- 0
|
||||
Table[ "abilities" ].unlocked <- 0
|
||||
Table[ "gear" ] <- {}
|
||||
Table[ "gear" ].total <- 0
|
||||
Table[ "gear" ].unlocked <- 0
|
||||
/*
|
||||
local tableMapping = {}
|
||||
|
||||
tableMapping[ eItemTypes.PILOT_PRIMARY ] <- "weapons"
|
||||
tableMapping[ eItemTypes.PILOT_SECONDARY ] <- "weapons"
|
||||
tableMapping[ eItemTypes.PILOT_ORDNANCE ] <- "weapons"
|
||||
tableMapping[ eItemTypes.TITAN_PRIMARY ] <- "weapons"
|
||||
tableMapping[ eItemTypes.TITAN_ORDNANCE ] <- "weapons"
|
||||
tableMapping[ eItemTypes.PILOT_PRIMARY_ATTACHMENT ] <- "attachments"
|
||||
tableMapping[ eItemTypes.PILOT_PRIMARY_MOD ] <- "mods"
|
||||
tableMapping[ eItemTypes.PILOT_SECONDARY_MOD ] <- "mods"
|
||||
tableMapping[ eItemTypes.TITAN_PRIMARY_MOD ] <- "mods"
|
||||
tableMapping[ eItemTypes.PILOT_SPECIAL_MOD ] <- "mods"
|
||||
tableMapping[ eItemTypes.TITAN_SPECIAL_MOD ] <- "mods"
|
||||
tableMapping[ eItemTypes.PILOT_SPECIAL ] <- "abilities"
|
||||
tableMapping[ eItemTypes.TITAN_SPECIAL ] <- "abilities"
|
||||
|
||||
local itemRefs = GetAllItemRefs()
|
||||
foreach ( data in itemRefs )
|
||||
{
|
||||
if ( !( data.Type in tableMapping ) )
|
||||
continue
|
||||
Table[ tableMapping[ data.Type ] ].total++
|
||||
|
||||
if ( !IsItemLocked( player, expect string( data.childRef ), expect string( data.ref ) ) )
|
||||
Table[ tableMapping[ data.Type ] ].unlocked++
|
||||
}
|
||||
*/
|
||||
return Table
|
||||
}
|
||||
|
||||
table<string, table> function GetOverviewWeaponData()
|
||||
{
|
||||
table<string, table> Table = {}
|
||||
Table[ "most_kills" ] <- {}
|
||||
Table[ "most_kills" ].ref <- ""
|
||||
Table[ "most_kills" ].printName <- ""
|
||||
Table[ "most_kills" ].val <- 0
|
||||
Table[ "most_used" ] <- {}
|
||||
Table[ "most_used" ].ref <- ""
|
||||
Table[ "most_used" ].printName <- ""
|
||||
Table[ "most_used" ].val <- 0
|
||||
Table[ "highest_kpm" ] <- {}
|
||||
Table[ "highest_kpm" ].ref <- ""
|
||||
Table[ "highest_kpm" ].printName <- ""
|
||||
Table[ "highest_kpm" ].val <- 0
|
||||
|
||||
entity player = GetUIPlayer()
|
||||
if ( player == null )
|
||||
return Table
|
||||
|
||||
array<ItemDisplayData> allWeapons = []
|
||||
|
||||
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_PRIMARY ) )
|
||||
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SECONDARY ) )
|
||||
//allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_ORDNANCE ) ) // art looks bad
|
||||
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_PRIMARY ) )
|
||||
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_ORDNANCE ) )
|
||||
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_ANTIRODEO ) )
|
||||
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_SPECIAL ) )
|
||||
//allWeapons.extend( GetVisibleItemsOfType( eItemTypes.BURN_METER_REWARD ) ) // script errors
|
||||
|
||||
foreach ( weapon in allWeapons )
|
||||
{
|
||||
string weaponName = weapon.ref
|
||||
string weaponDisplayName = expect string( GetWeaponInfoFileKeyField_Global( weaponName, "printname" ) )
|
||||
|
||||
if ( !PersistenceEnumValueIsValid( "loadoutWeaponsAndAbilities", weaponName ) )
|
||||
continue
|
||||
|
||||
int val = getWeaponKillsFromToneApi(weaponName)
|
||||
if ( val > Table[ "most_kills" ].val )
|
||||
{
|
||||
Table[ "most_kills" ].ref = weaponName
|
||||
Table[ "most_kills" ].printName = weaponDisplayName
|
||||
Table[ "most_kills" ].val = val
|
||||
}
|
||||
|
||||
float fVal = GetPlayerStatFloat( player, "weapon_stats", "hoursUsed", weaponName )
|
||||
if ( fVal > Table[ "most_used" ].val )
|
||||
{
|
||||
Table[ "most_used" ].ref = weaponName
|
||||
Table[ "most_used" ].printName = weaponDisplayName
|
||||
Table[ "most_used" ].val = fVal
|
||||
}
|
||||
|
||||
local killsPerMinute = 0
|
||||
local hoursEquipped = GetPlayerStatFloat( player, "weapon_stats", "hoursEquipped", weaponName )
|
||||
local killCount = GetPlayerStatInt( player, "weapon_kill_stats", "total", weaponName )
|
||||
if ( hoursEquipped > 0 )
|
||||
killsPerMinute = format( "%.2f", ( killCount / ( hoursEquipped * 60.0 ) ).tofloat() )
|
||||
if ( killsPerMinute.tofloat() > Table[ "highest_kpm" ].val.tofloat() )
|
||||
{
|
||||
Table[ "highest_kpm" ].ref = weaponName
|
||||
Table[ "highest_kpm" ].printName = weaponDisplayName
|
||||
Table[ "highest_kpm" ].val = killsPerMinute
|
||||
}
|
||||
}
|
||||
|
||||
return Table
|
||||
}
|
||||
|
||||
string function StatToTimeString( string category, string alias, string weapon = "" )
|
||||
{
|
||||
entity player = GetUIPlayer()
|
||||
if ( player == null )
|
||||
return "0"
|
||||
|
||||
string statString = GetStatVar( category, alias, weapon )
|
||||
float savedHours = expect float( player.GetPersistentVar( statString ) )
|
||||
|
||||
return HoursToTimeString( savedHours )
|
||||
}
|
||||
|
||||
string function HoursToTimeString( float savedHours )
|
||||
{
|
||||
string timeString
|
||||
local minutes = floor( savedHours * 60.0 )
|
||||
|
||||
if ( minutes < 0 )
|
||||
minutes = 0
|
||||
|
||||
int days = 0
|
||||
int hours = 0
|
||||
|
||||
while ( minutes >= 1440 )
|
||||
{
|
||||
minutes -= 1440
|
||||
days++
|
||||
}
|
||||
|
||||
while ( minutes >= 60 )
|
||||
{
|
||||
minutes -= 60
|
||||
hours++
|
||||
}
|
||||
|
||||
if ( days > 0 && hours > 0 && minutes > 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_D_H_M", days, hours, minutes )
|
||||
}
|
||||
else if ( days > 0 && hours == 0 && minutes == 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_D", days )
|
||||
}
|
||||
else if ( days == 0 && hours > 0 && minutes == 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_H", hours )
|
||||
}
|
||||
else if ( days == 0 && hours == 0 && minutes >= 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_M", minutes )
|
||||
}
|
||||
else if ( days > 0 && hours > 0 && minutes == 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_D_H", days, hours )
|
||||
}
|
||||
else if ( days == 0 && hours > 0 && minutes > 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_H_M", hours, minutes )
|
||||
}
|
||||
else if ( days > 0 && hours == 0 && minutes > 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_D_M", days, minutes )
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert( 0, "Unhandled time string creation case" )
|
||||
}
|
||||
|
||||
return timeString
|
||||
}
|
||||
|
||||
string function PieChartHoursToTimeString( float savedHours, string pieChartHeader, string pieChartPercent )
|
||||
{
|
||||
string timeString
|
||||
local minutes = floor( savedHours * 60.0 )
|
||||
|
||||
if ( minutes < 0 )
|
||||
minutes = 0
|
||||
|
||||
int days = 0
|
||||
int hours = 0
|
||||
|
||||
while ( minutes >= 1440 )
|
||||
{
|
||||
minutes -= 1440
|
||||
days++
|
||||
}
|
||||
|
||||
while ( minutes >= 60 )
|
||||
{
|
||||
minutes -= 60
|
||||
hours++
|
||||
}
|
||||
|
||||
if ( days > 0 && hours > 0 && minutes > 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_D_H_M_PIECHART", days, hours, minutes, Localize( pieChartHeader ), pieChartPercent )
|
||||
}
|
||||
else if ( days > 0 && hours == 0 && minutes == 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_D_PIECHART", days, Localize( pieChartHeader ), pieChartPercent )
|
||||
}
|
||||
else if ( days == 0 && hours > 0 && minutes == 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_H_PIECHART", hours, Localize( pieChartHeader ), pieChartPercent )
|
||||
}
|
||||
else if ( days == 0 && hours == 0 && minutes >= 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_M_PIECHART", minutes, Localize( pieChartHeader ), pieChartPercent )
|
||||
}
|
||||
else if ( days > 0 && hours > 0 && minutes == 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_D_H_PIECHART", days, hours, Localize( pieChartHeader ), pieChartPercent )
|
||||
}
|
||||
else if ( days == 0 && hours > 0 && minutes > 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_H_M_PIECHART", hours, minutes, Localize( pieChartHeader ), pieChartPercent )
|
||||
}
|
||||
else if ( days > 0 && hours == 0 && minutes > 0 )
|
||||
{
|
||||
timeString = Localize( "#STATS_TIME_STRING_D_M_PIECHART", days, minutes, Localize( pieChartHeader ), pieChartPercent )
|
||||
}
|
||||
else
|
||||
{
|
||||
Assert( 0, "Unhandled time string creation case" )
|
||||
}
|
||||
|
||||
return timeString
|
||||
}
|
||||
|
||||
string function StatToDistanceString( string category, string alias, string weapon = "" )
|
||||
{
|
||||
entity player = GetUIPlayer()
|
||||
if ( player == null )
|
||||
return ""
|
||||
|
||||
string statString = GetStatVar( category, alias, weapon )
|
||||
float kilometers = expect float( player.GetPersistentVar( statString ) )
|
||||
|
||||
string formattedNum
|
||||
if ( kilometers % 1 == 0 )
|
||||
formattedNum = format( "%.0f", kilometers )
|
||||
else
|
||||
formattedNum = format( "%.2f", kilometers )
|
||||
|
||||
string distString = Localize( "#STATS_KILOMETERS_ABBREVIATION", formattedNum )
|
||||
|
||||
return distString
|
||||
}
|
||||
|
||||
int function ComparePieChartEntryValues( PieChartEntry a, PieChartEntry b )
|
||||
{
|
||||
float aVal = a.numValue
|
||||
float bVal = b.numValue
|
||||
|
||||
if ( aVal < bVal )
|
||||
return 1
|
||||
else if ( aVal > bVal )
|
||||
return -1
|
||||
|
||||
return 0
|
||||
}
|
||||
|
||||
void function SetStatBoxDisplay( var vguiElem, string text, string value )
|
||||
{
|
||||
var rui = Hud_GetRui( vguiElem )
|
||||
|
||||
RuiSetString( rui, "statText", text )
|
||||
RuiSetString( rui, "statValue", value )
|
||||
}
|
||||
|
||||
void function SetMedalStatBoxDisplay( var vguiElem, string text, asset image, int value )
|
||||
{
|
||||
var rui = Hud_GetRui( vguiElem )
|
||||
|
||||
RuiSetString( rui, "statText", text )
|
||||
RuiSetString( rui, "statValue", string( value ) )
|
||||
RuiSetImage( rui, "statImage", image )
|
||||
}
|
||||
@@ -0,0 +1,187 @@
|
||||
//TODO: Kills Per Minute stat
|
||||
|
||||
global function InitViewStatsWeaponsMenu
|
||||
|
||||
struct
|
||||
{
|
||||
var menu
|
||||
GridMenuData gridData
|
||||
bool isGridInitialized = false
|
||||
array<ItemDisplayData> allPilotWeapons
|
||||
} file
|
||||
|
||||
void function InitViewStatsWeaponsMenu()
|
||||
{
|
||||
var menu = GetMenu( "ViewStats_Weapons_Menu" )
|
||||
file.menu = menu
|
||||
|
||||
Hud_SetText( Hud_GetChild( file.menu, "MenuTitle" ), "#STATS_PILOT_WEAPONS" )
|
||||
|
||||
file.gridData.rows = 5
|
||||
file.gridData.columns = 1
|
||||
//file.gridData.numElements // Set in OnViewStatsWeapons_Open after itemdata exists
|
||||
file.gridData.pageType = eGridPageType.VERTICAL
|
||||
file.gridData.tileWidth = 224
|
||||
file.gridData.tileHeight = 112
|
||||
file.gridData.paddingVert = 6
|
||||
file.gridData.paddingHorz = 6
|
||||
|
||||
Grid_AutoAspectSettings( menu, file.gridData )
|
||||
|
||||
file.gridData.initCallback = WeaponButton_Init
|
||||
file.gridData.getFocusCallback = WeaponButton_GetFocus
|
||||
//file.gridData.clickCallback = WeaponButton_Activate
|
||||
|
||||
AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnViewStatsWeapons_Open )
|
||||
|
||||
AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
|
||||
}
|
||||
|
||||
void function OnViewStatsWeapons_Open()
|
||||
{
|
||||
//UI_SetPresentationType( ePresentationType.NO_MODELS )
|
||||
UI_SetPresentationType( ePresentationType.STORE_WEAPON_SKINS )
|
||||
|
||||
// Get Pilot weapon list
|
||||
file.allPilotWeapons = GetVisibleItemsOfType( eItemTypes.PILOT_PRIMARY )
|
||||
file.allPilotWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SECONDARY ) )
|
||||
file.allPilotWeapons.sort( SortItemsAlphabetically )
|
||||
//file.allPilotWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_ORDNANCE ) )
|
||||
//file.allPilotWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SPECIAL ) )
|
||||
|
||||
file.gridData.numElements = file.allPilotWeapons.len()
|
||||
|
||||
if ( !file.isGridInitialized )
|
||||
{
|
||||
GridMenuInit( file.menu, file.gridData )
|
||||
file.isGridInitialized = true
|
||||
}
|
||||
|
||||
file.gridData.currentPage = 0
|
||||
|
||||
Grid_InitPage( file.menu, file.gridData )
|
||||
Hud_SetFocused( Grid_GetButtonForElementNumber( file.menu, 0 ) )
|
||||
UpdateStatsForWeapon( file.allPilotWeapons[ 0 ].ref )
|
||||
}
|
||||
|
||||
bool function WeaponButton_Init( var button, int elemNum )
|
||||
{
|
||||
string ref = file.allPilotWeapons[ elemNum ].ref
|
||||
int itemType = GetItemType( ref )
|
||||
|
||||
var rui = Hud_GetRui( button )
|
||||
asset image = GetImage( itemType, ref )
|
||||
RuiSetImage( rui, "buttonImage", image )
|
||||
|
||||
Hud_SetEnabled( button, true )
|
||||
Hud_SetVisible( button, true )
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
void function WeaponButton_GetFocus( var button, int elemNum )
|
||||
{
|
||||
//if ( IsControllerModeActive() )
|
||||
UpdateStatsForWeapon( file.allPilotWeapons[ elemNum ].ref )
|
||||
}
|
||||
|
||||
//void function WeaponButton_Activate( var button, int elemNum )
|
||||
//{
|
||||
// if ( !IsControllerModeActive() )
|
||||
// UpdateStatsForWeapon( file.allPilotWeapons[ elemNum ].ref )
|
||||
//}
|
||||
|
||||
void function UpdateStatsForWeapon( string weaponRef )
|
||||
{
|
||||
//Sliced names are to be removed afterwards
|
||||
string slicedName = ""
|
||||
if(weaponRef.find("mp_weapon")){
|
||||
slicedName = weaponRef.slice(10)
|
||||
}
|
||||
entity player = GetUIPlayer()
|
||||
if ( player == null )
|
||||
return
|
||||
|
||||
RunMenuClientFunction( "UpdateStoreWeaponModelSkin", weaponRef, 0 )
|
||||
|
||||
// Name
|
||||
Hud_SetText( Hud_GetChild( file.menu, "WeaponName" ), GetItemName( weaponRef ) )
|
||||
|
||||
// Locked info
|
||||
var lockLabel = GetElementsByClassname( file.menu, "LblWeaponLocked" )[0]
|
||||
|
||||
if ( IsItemLocked( player, weaponRef ) )
|
||||
{
|
||||
Hud_SetText( lockLabel, "#LOUADOUT_UNLOCK_REQUIREMENT_LEVEL", GetUnlockLevelReq( weaponRef ) )
|
||||
Hud_Show( lockLabel )
|
||||
}
|
||||
else
|
||||
{
|
||||
Hud_Hide( lockLabel )
|
||||
}
|
||||
|
||||
// Get required data needed for some calculations
|
||||
//float hoursUsed = GetPlayerStatFloat( player, "weapon_stats", "hoursUsed", weaponRef )
|
||||
string timeUsed = StatToTimeString( "weapon_stats", "hoursUsed", weaponRef )
|
||||
int shotsHit = GetPlayerStatInt( player, "weapon_stats", "shotsHit", weaponRef )
|
||||
int headshots = GetPlayerStatInt( player, "weapon_stats", "headshots", weaponRef )
|
||||
int crits = GetPlayerStatInt( player, "weapon_stats", "critHits", weaponRef )
|
||||
|
||||
string headShotsValue = Localize( "#STATS_NOT_APPLICABLE" )
|
||||
bool headshotWeapon = GetWeaponInfoFileKeyField_Global( weaponRef, "allow_headshots" ) == true
|
||||
if ( headshotWeapon )
|
||||
headShotsValue = string( headshots )
|
||||
|
||||
string critHitsValue = Localize( "#STATS_NOT_APPLICABLE" )
|
||||
bool critHitWeapon = GetWeaponInfoFileKeyField_Global( weaponRef, "critical_hit" ) == true
|
||||
if ( critHitWeapon )
|
||||
critHitsValue = string( crits )
|
||||
|
||||
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_USED" ), timeUsed )
|
||||
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_HEADER_SHOTS_HIT" ), string( shotsHit ) )
|
||||
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_HEADER_HEADSHOTS" ), headShotsValue )
|
||||
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_HEADER_CRITICAL_HITS" ), critHitsValue )
|
||||
|
||||
string nextUnlockRef = GetNextUnlockForWeaponLevel( player, weaponRef, WeaponGetRawLevel( player, weaponRef ) + 1 )
|
||||
if ( nextUnlockRef != "" )
|
||||
{
|
||||
var rui = Hud_GetRui( Hud_GetChild( file.menu, "NextUnlock" ) )
|
||||
|
||||
if ( nextUnlockRef == "random" )
|
||||
{
|
||||
RuiSetString( rui, "unlockName", "" )
|
||||
RuiSetImage( rui, "unlockImage", $"rui/menu/common/unlock_random" )
|
||||
}
|
||||
else
|
||||
{
|
||||
ItemDisplayData displayData
|
||||
if ( IsSubItemType( GetItemType( nextUnlockRef ) ) )
|
||||
displayData = GetItemDisplayData( nextUnlockRef, weaponRef )
|
||||
else
|
||||
displayData = GetItemDisplayData( nextUnlockRef )
|
||||
|
||||
RuiSetString( rui, "unlockName", displayData.name )
|
||||
RuiSetImage( rui, "unlockImage", displayData.image )
|
||||
|
||||
vector aspect = GetItemImageAspect( nextUnlockRef )
|
||||
|
||||
float mult = 1.0
|
||||
if ( aspect.x > aspect.y )
|
||||
mult = 120.0 / aspect.x
|
||||
else
|
||||
mult = 120.0 / aspect.y
|
||||
|
||||
aspect.x *= mult
|
||||
aspect.y *= mult
|
||||
|
||||
RuiSetFloat2( rui, "unlockImageSize", aspect )
|
||||
}
|
||||
//printt( displayData.image )
|
||||
}
|
||||
|
||||
// Total Kills Stats
|
||||
SetStatsLabelValue( file.menu, "KillsValue0", getWeaponKillsFromToneApi(weaponRef) )
|
||||
SetStatsLabelValue( file.menu, "KillsValue1", getWeaponKillsFromToneApi(weaponRef) )
|
||||
SetStatsLabelValue( file.menu, "KillsValue2", GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef ) )
|
||||
SetStatsLabelValue( file.menu, "KillsValue3", GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef ) )
|
||||
}
|
||||
Reference in New Issue
Block a user