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2.0-json
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Update .gitea/workflows/build.yml
#42
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de0a0e7050
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2024-05-22 13:59:51 +00:00
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Update .gitea/workflows/build.yml
#40
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2024-05-21 20:58:34 +00:00
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Update .gitea/workflows/build.yml
#39
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2024-05-19 20:41:34 +00:00
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Update .gitea/workflows/build.yml
#38
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2024-05-19 20:38:44 +00:00
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Fix : add user check for lobby_context
#37
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2024-05-19 20:32:01 +00:00
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Fix : add user check for lobby_context
#36
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2024-05-17 16:52:04 +00:00
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Fix : wrong stack_next_action_bought_check call
#35
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2024-05-17 16:50:29 +00:00
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Feat : send own discord uuid to client
#34
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2024-05-17 13:22:55 +00:00
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add losers game property
#33
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2024-05-17 13:04:15 +00:00
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Add additional checks for stack_next_action_bought
#32
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2024-05-17 12:15:22 +00:00
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Chore: update gitignore
#30
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2024-05-16 22:06:04 +00:00
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add .env.example
#29
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2024-05-16 22:05:47 +00:00
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Fix : default health back to 50
#28
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2024-05-16 22:04:16 +00:00
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Fix game creation being locked by back
#27
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2024-05-16 21:38:27 +00:00
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Fix stun_champion effect being infinite
#26
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2024-05-16 21:15:03 +00:00
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Fix : Allow discard even during enemy's turn
#25
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2024-05-16 21:07:51 +00:00
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[Feat] Prevent the creation of more than 1 game per user
#24
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2024-05-16 13:00:03 +00:00
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[Feat] : Automatically join a game when created
#23
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2024-05-16 12:53:56 +00:00
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[fix] : add additional checks on stun champion
#22
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2024-05-16 12:47:05 +00:00
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[fix] : sub-effects not registering properly
#21
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2024-05-16 12:29:46 +00:00
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FIX issue where all players start at 1 health
#20
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2024-05-15 08:57:01 +00:00
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Remove unncessessary await
#19
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2024-05-14 15:18:08 +00:00
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Feat: add back spectate mode (login only for now)
#18
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2024-05-13 15:29:04 +00:00
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Prevent games from starting with only one player
#17
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2024-05-13 13:06:02 +00:00
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Set ready to false at Player creation
#16
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2024-05-13 12:54:59 +00:00
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Notify other players when readyState changes
#15
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2024-05-13 12:49:37 +00:00
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fix: additional check for prepare effect
#14
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2024-05-13 10:01:04 +00:00
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feat: readable-game-info
#13
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2024-05-12 10:09:56 +00:00
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Fix
#10
: ConcetionClosedError
#12
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2024-05-12 09:10:26 +00:00
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Add game.kill_team; attemp to
fix
#11
#11
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2024-05-12 09:08:05 +00:00
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