Some game actions work

This commit is contained in:
2024-04-20 15:04:27 +02:00
parent fa045c235f
commit 0226fb3a60
5 changed files with 69 additions and 27 deletions
+10 -3
View File
@@ -81,11 +81,19 @@ class ClientController(ClientControllerInterface):
if self.player.team != self.game_controller.game.turn:
return await self.send_error("it is not your turn to play!")
if message.type == "action":
print("message.data_type")
if message.data_type == "buy":
for c in message.data:
await self.player.buy_card(c)
## TODO : pydantic type check for message.data
await self.player.buy_cards(message.data)
elif message.data_type == "play_cards":
await self.player.play_cards(message.data)
elif message.data_type == "discard":
await self.player.discard_cards(message.data)
elif message.data_type == "draw":
await self.player.draw(message.data)
elif message.data_type == "end_turn":
await self.player.end_turn()
@vibe_check(LoginMessage)
async def login_context(self, message: LoginMessage):
@@ -149,4 +157,3 @@ class ClientController(ClientControllerInterface):
self.player.ready = bool(message.data)
if all(p.ready for p in self.game_controller.game.players):
await self.game_controller.start_game()
self.on_message = self.game_context
+2
View File
@@ -106,6 +106,8 @@ class GameController(GameControllerInterface):
async def start_game(self):
await self.game.start_game()
for c in self.clients:
c.on_message = c.game_context
await self.broadcast(
Message(type="context", data_type="game_context_id", data="game")
)
+2
View File
@@ -5,6 +5,8 @@ from model import Card, Serializable
class BoardCard(Serializable):
"""Represents a card on a player's board during a game turn"""
card: Card
def __init__(self, card: Card):
super().__init__()
self.card = card
+5
View File
@@ -189,3 +189,8 @@ class Game(Serializable):
+ " players : "
+ ", ".join([p.username for p in self.players])
)
async def end_turn(self):
team_index = self.teams.index(self.turn)
self.turn = self.teams[(team_index + 1) % len(self.teams)]
await self.notify_controller("update", self.serialize_guest())
+50 -24
View File
@@ -115,10 +115,30 @@ class Player(Serializable):
self.hand.remove(card)
await self.notify_update()
async def discard_card(self, cards_ids: List[str]):
pass
async def discard_cards(self, cards_ids: List[str]):
for s in cards_ids:
card = next(
(m for m in self.hand if str(m.uuid) == s),
None,
)
if card is not None:
self.discard_pile.append(card)
self.hand.remove(card)
else:
board_card = next(
(m for m in self.board if str(m.card.uuid) == s),
None,
)
if board_card is not None:
self.discard_pile.append(board_card.card)
self.board.remove(board_card)
else:
print("Card not found in board or hand")
continue
await self.notify_update()
async def end_turn(self):
temp_board = [*self.board]
for c in self.board:
if c.card.card_type in [
CardType.HERO,
@@ -127,44 +147,50 @@ class Player(Serializable):
]:
c.reset()
else:
self.board.remove(c)
temp_board.remove(c)
self.discard_pile.append(c.card)
self.board = temp_board
for c in self.hand:
self.hand.remove(c)
self.discard_pile.append(c)
self.hand = []
await self.draw(5)
await self.game.end_turn()
async def buy_card(self, card_id: str):
card = next(
(
m
for m in [f for f in self.game.market if f is not None]
if str(m.uuid) == card_id
),
None,
)
if card is not None:
index = self.game.market.index(card)
self.game.market[index] = None
self.discard_pile.append(card)
await self.game.distribute_market_cards()
else:
async def buy_cards(self, card_ids: List[str]):
for card_id in card_ids:
card = next(
(
m
for m in [f for f in self.game.gem_stack if f is not None]
for m in [f for f in self.game.market if f is not None]
if str(m.uuid) == card_id
),
None,
)
if card is not None:
self.game.gem_stack.remove(card)
index = self.game.market.index(card)
self.game.market[index] = None
self.discard_pile.append(card)
await self.game.notify_controller("update", self.game.serialize_guest())
await self.game.distribute_market_cards()
else:
print("Card not found in market or gem_stack")
return
card = next(
(
m
for m in [f for f in self.game.gem_stack if f is not None]
if str(m.uuid) == card_id
),
None,
)
if card is not None:
self.game.gem_stack.remove(card)
self.discard_pile.append(card)
await self.game.notify_controller(
"update", self.game.serialize_guest()
)
else:
print("Card not found in market or gem_stack")
continue
await self.notify_update()