Archived
Check for faction combos only using locked cards
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+11
-24
@@ -121,53 +121,40 @@ card_effect_all_behaviours = {
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# Effect Times
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def effect_times_same_faction(effect: Effect, turn: "Turn"):
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times = 0
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for c in turn.player.board:
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if c.faction == effect.card.faction and c in turn.cards_locked:
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for c in turn.cards_locked:
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if c.faction == effect.card.faction:
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times += 1
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return times
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def effect_times_other_same_faction(effect: Effect, turn: "Turn"):
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times = 0
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for c in turn.player.board:
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if (
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c.faction == effect.card.faction
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and c != effect.card
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and c in turn.cards_locked
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):
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for c in turn.cards_locked:
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if c.faction == effect.card.faction and c != effect.card:
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times += 1
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return times
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def effect_times_champion(effect: Effect, turn: "Turn"):
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times = 0
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for c in turn.player.board:
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if c.card_type == CardType.CHAMPION and c in turn.cards_locked:
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for c in turn.cards_locked:
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if c.card_type == CardType.CHAMPION:
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times += 1
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return times
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def effect_times_other_champion(effect: Effect, turn: "Turn"):
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times = 0
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for c in turn.player.board:
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if (
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c.card_type == CardType.CHAMPION
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and c != effect.card
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and c in turn.cards_locked
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):
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for c in turn.cards_locked:
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if c.card_type == CardType.CHAMPION and c != effect.card:
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times += 1
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return times
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def effect_times_other_guard(effect: Effect, turn: "Turn"):
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times = 0
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for c in turn.player.board:
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if (
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c.card_type == CardType.CHAMPION
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and c.guard is True
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and c != effect.card
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and c in turn.cards_locked
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):
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for c in turn.cards_locked:
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if c.card_type == CardType.CHAMPION and c.guard is True and c != effect.card:
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times += 1
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return times
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@@ -183,7 +170,7 @@ effect_times_all_behaviours = {
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def create_effect_behaviour(effect: EffectParser) -> Awaitable[None]:
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async def effect_type_behaviour(_e: Effect, _t: "Turn"):
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async def effect_type_behaviour(e: Effect, t: "Turn"):
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return True
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if effect.effect_type in effect_types_all_behaviours:
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