Author SHA1 Message Date
Erzangel 2e9b8a0e1e feat(wip): draw flavor text in a placeholder spot
release-tag / release-image (push) Successful in 11s
2024-08-03 12:23:06 +02:00
41 changed files with 122 additions and 569 deletions
-1
View File
@@ -1,4 +1,3 @@
*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
+1 -5
View File
@@ -161,8 +161,4 @@ cython_debug/
#.idea/
typings/*
output/*
.idea/*
src/convert/output/**/*
output/*
-1
View File
@@ -8,5 +8,4 @@ RUN pip install -r requirements.txt
# étape de production
COPY src ./src
COPY img ./img
CMD ["python3", "-u", "./src/generate_cards_mvp.py"]
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 963 KiB

BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
BIN
View File
Binary file not shown.
-1
View File
@@ -14,7 +14,6 @@ class Translation(TypedDict):
class SkinData(TypedDict):
title: str
flavor_text_type: str | None
flavor_text_bottom: str | None
image_path: str
-17
View File
@@ -1,17 +0,0 @@
# TODO next steps
local file used to track next stuff to do
- Add details on Damage
- Add SVG image for heal
- Add bleeding-safe deadzone around PNG output for printing
- Different icons for factions?
- Add shadow on some pictures that do not cut well (as a skin option, transparent gradient)
- Fix larger names
- Fix 20
- Texte du Con Artist avec la bonne couleur; Pareil pour Kikuri
## Idées
- 69: demonic cloud -> darkness CSM
View File
-23
View File
@@ -1,23 +0,0 @@
import os
gtkbin = r'C:\Program Files\GTK3-Runtime Win64\bin'
add_dll_dir = getattr(os, 'add_dll_directory', None)
if callable(add_dll_dir):
add_dll_dir(gtkbin)
else:
os.environ['PATH'] = os.pathsep.join((gtkbin, os.environ['PATH']))
import cairosvg
from pathlib import Path
folder = Path(r"C:\Users\Luka\Documents\dev\cards-gen\output\heron")
for svg_file in folder.glob("*.svg"):
print("Processing" + str(svg_file))
cairosvg.svg2png(
url=str(svg_file),
scale=3,
write_to=f'output/{str(svg_file.name).replace(".svg", ".png")}'
)
+26 -77
View File
@@ -13,23 +13,23 @@
},
"3": {
"title": "Commandement",
"flavor_text_bottom": "Haniwas, à l'attaque! Go!",
"image_path": "../../img/skins/heron/003.png"
},
"4": {
"title": "Saki, Pégase de Guerre",
"flavor_text_type": "Cowboy",
"flavor_text_bottom": "Howdy, cowboy!",
"flavor_text_bottom": "Howdy!",
"image_path": "../../img/skins/heron/004.png"
},
"5": {
"title": "Domination",
"image_path": "../../img/skins/heron/005.png"
},
"6": {
"title": "Raiden, le Juste",
"image_path": "../../img/skins/heron/006.png"
},
"7": {
@@ -45,7 +45,6 @@
"9": {
"title": "Dlanor A. Knox",
"flavor_text_type": "Inquisitrice",
"flavor_text_bottom": "Dame Erika vous veut MORT.",
"image_path": "../../img/skins/heron/009.png"
},
"10": {
@@ -55,7 +54,7 @@
},
"11": {
"title": "Recrutement",
"image_path": "../../img/skins/heron/011.png"
},
"12": {
@@ -70,28 +69,27 @@
},
"14": {
"title": "Parole de Puissance",
"image_path": "../../img/skins/heron/014.png"
},
"15": {
"title": "Madeline, Mercenaire",
"flavor_text_type": "Guerrière",
"flavor_text_bottom": "Salut, c'est Madeline! Dites,\n vous n'auriez pas vu Mauvier?",
"image_path": "../../img/skins/heron/015.png"
},
"16": {
"title": "Pot-de-Vin",
"image_path": "../../img/skins/heron/016.png"
},
"17": {
"title": "Menace de Mort",
"flavor_text_type": "Pas gentil",
"flavor_text_type": "Takano",
"image_path": "../../img/skins/heron/017.png"
},
"18": {
"title": "Fourberie",
"image_path": "../../img/skins/heron/018.png"
},
"19": {
@@ -101,12 +99,12 @@
},
"20": {
"title": "Tit job",
"image_path": "../../img/skins/heron/020.png"
},
"21": {
"title": "Intimidation",
"image_path": "../../img/skins/heron/021.png"
},
"22": {
@@ -121,12 +119,12 @@
},
"24": {
"title": "Bénéfice",
"image_path": "../../img/skins/heron/024.png"
},
"25": {
"title": "Jester, Maître Assassin",
"flavor_text_bottom": "Son nom maintient les employés\nde la compagnie éveillés.",
"image_path": "../../img/skins/heron/025.png"
},
"26": {
@@ -142,7 +140,6 @@
"28": {
"title": "Cirno",
"flavor_text_type": "Baka",
"flavor_text_bottom": "Dansu no chansu ni pankuna\nranbu de anta no mausu wa anguri\n nan chi ~yuu fanki!",
"image_path": "../../img/skins/heron/028.png"
},
"29": {
@@ -157,13 +154,12 @@
},
"31": {
"title": "Sombre Récompense",
"image_path": "../../img/skins/heron/031.png"
},
"32": {
"title": "Bracken",
"flavor_text_type": "Entité",
"flavor_text_bottom": "\"MAIS REND MON POTE\"",
"image_path": "../../img/skins/heron/032.png"
},
"33": {
@@ -178,7 +174,7 @@
},
"35": {
"title": "Trick-or-Treat!",
"image_path": "../../img/skins/heron/035.png"
},
"36": {
@@ -209,6 +205,7 @@
"41": {
"title": "Battler, Maître du jeu",
"flavor_text_type": "Sorcier Infini",
"flavor_text_bottom": "Please excuse my dope ass swag",
"image_path": "../../img/skins/heron/041.png"
},
"42": {
@@ -218,7 +215,7 @@
},
"43": {
"title": "Panette, la Berserker",
"image_path": "../../img/skins/heron/043.png"
},
"44": {
@@ -243,7 +240,7 @@
},
"48": {
"title": "Don de la Nature",
"image_path": "../../img/skins/heron/048.png"
},
"49": {
@@ -253,22 +250,22 @@
},
"50": {
"title": "Impulsion Temporelle",
"image_path": "../../img/skins/heron/050.png"
},
"51": {
"title": "Baiken, Samurai Slasher",
"flavor_text_bottom": "Il n'y a pas de victoire ou défaite.\nJuste du savoir sur soi-même.",
"image_path": "../../img/skins/heron/051.png"
},
"52": {
"title": "Étincelle de Caine",
"image_path": "../../img/skins/heron/052.png"
},
"53": {
"title": "Forme de Loup",
"image_path": "../../img/skins/heron/053.png"
},
"54": {
@@ -283,75 +280,27 @@
},
"56": {
"title": "Live",
"image_path": "../../img/skins/heron/056.png"
},
"57": {
"title": "Superkill",
"image_path": "../../img/skins/heron/057.png"
},
"58": {
"title": "Kill",
"image_path": "../../img/skins/heron/058.png"
},
"59": {
"title": "Live Forever",
"image_path": "../../img/skins/heron/059.png"
},
"60": {
"title": "Collection de Bounty",
"image_path": "../../img/skins/heron/060.png"
},
"61": {
"title": "Dangereuse échappée",
"image_path": "../../img/skins/heron/061.png"
},
"62": {
"title": "Festival de Watanagashi",
"image_path": "../../img/skins/heron/062.png"
},
"63": {
"title": "Plus la même",
"image_path": "../../img/skins/heron/063.png"
},
"65": {
"title": "Starlight Convergence",
"image_path": "../../img/skins/heron/065.png"
},
"68": {
"title": "Confisquer",
"image_path": "../../img/skins/heron/068.png"
},
"70": {
"title": "Jus de Prune",
"image_path": "../../img/skins/heron/070.png"
},
"71": {
"title": "Rosser",
"image_path": "../../img/skins/heron/071.png"
},
"72": {
"title": "Rakiie Swiftkick",
"image_path": "../../img/skins/heron/072.png"
},
"73": {
"title": "Trading Card",
"image_path": "../../img/skins/heron/073.png"
},
"74": {
"title": "Scout, Nain de DRG",
"image_path": "../../img/skins/heron/074.png"
},
"84": {
"title": "ULTRAKILL",
"image_path": "../../img/skins/heron/084.png"
},
"85": {
"title": "Ultralive",
"image_path": "../../img/skins/heron/085.png"
}
}
+11 -38
View File
@@ -1,60 +1,33 @@
{
"card_type":{
"action":"Action",
"champion":"Champion",
"item": "Objet"
},
"colors":{
"red": "rouge",
"green": "verte",
"blue": "bleu",
"yellow": "jaune"
"champion":"Champion"
},
"numbers":{
"1": "une",
"2": "deux",
"3": "trois",
"4": "quatre"
"2": "deux"
},
"effects":{
"draw":"Piochez une carte.",
"draw_amount":"Piochez %a cartes.",
"stun":"Assomez le champion ciblé.",
"stack_next_card_bought":"Mettez la prochaine carte dont\nvous faites l'acquisition ce tour-ci\nau dessus de votre pioche.",
"stack_next_action_bought": "Mettez la prochaine action dont\nvous faites l'acquisition ce tour-ci\nau dessus de votre pioche.",
"sacrifice":"Vous pouvez sacrifier une carte\nde votre main ou de votre défausse.",
"sacrifice_times":"Vous pouvez sacrifier jusqu'à %a\ncartes de votre main et/ou de votre défausse.",
"restack_discarded_card": "Vous pouvez mettre une carte de votre défausse\nau dessus de votre pioche.",
"restack_discarded_champion":"Mettez un champion de\nvotre défausse au dessus\nde votre pioche.",
"restack_discarded_action":"Mettez une action de\nvotre défausse au dessus\nde votre pioche.",
"restack_discarded_champion":"Mettez un champion de votre défausse\nau dessus de votre pioche.",
"make_discard":"L'adversaire ciblé%nse défausse d'une carte.",
"draw_and_discard":"Vous pouvez piocher une carte, puis\n vous défausser d'une carte.",
"draw_and_discard_times":"Vous pouvez piocher jusqu'à %a cartes,\ndéfaussez-vous ensuite d'autant de cartes.",
"draw_and_discard_times":"Vous pouvez piocher jusqu'à %a cartes,\ndéfaussez-vous ensuite d'autant de cartes",
"play_next_card_bought":"Mettez la prochaine carte dont\nvous faites l'acquisition ce tour-ci\n dans votre main.",
"prepare":"Mobilisez un Champion.",
"prepare_all_champions":"Mobilisez vos Champions.",
"prepare_another_champion":"Mobilisez un autre Champion.",
"cheaper_champions_passive":"Les Champions que vous achetez ce tour-ci\nvous coûtent 1 de moins.",
"cheaper_champion": "Le prochain Champion que vous achetez\nvous coûte 1 de moins.",
"control_opposing_champion_passive":"Prenez le contrôle d'un Champion\nennemi jusqu'à la fin du tour.",
"buy_for_free_amount":"Vous pouvez acquérir gratuitement\nune carte de coût %a ou moins.",
"damage_all_champions_amount":"Infligez %a dégats à tous\nles Champions adverses.",
"discard_x_and_draw_x":"Vous pouvez vous défausser de\nn'importe quel nombre de cartes\net en piocher autant.",
"buy_gem_for_free": "Obtenez une gemme de coût 2\n ou moins gratuitement."
"prepare":"Mobilisez un Champion"
},
"per":{
"champion":"pour chaque Champion\nque vous avez en jeu.",
"other_champion":"pour chaque autre\nChampion que vous avez\nen jeu.",
"other_guard":"pour chaque autre\nGarde que vous avez en jeu.",
"other_card_of_same_faction":"pour chaque autre\n carte %c que vous avez\nen jeu.",
"champion_of_same_faction":"pour chaque \nChampion %c que vous\navez en jeu.",
"other_knife_played":"pour chaque autre Couteau\nque vous avez en jeu.",
"stunned_champion": "pour chaque Champion\nassommé ce tour-ci."
},
"per_effect":{
"damage":"dégats",
"heal":"PV",
"gold":"$"
"champion":"pour chaque Champion\nque vous avez en jeu",
"other_champion":"pour chaque autre Champion\nque vous avez en jeu",
"other_guard":"pour chaque autre\nGarde que vous avez en jeu",
"other_card_of_same_faction":"pour chaque autre x\nque vous avez en jeu",
"champion_of_same_faction":"pour chaque Champion x\nque vous avez en jeu",
"other_knife_played":"pour chaque autre Couteau\nque vous avez en jeu"
}
}
+29 -272
View File
@@ -1,12 +1,10 @@
from math import sin, cos, pi
from typing import Optional
import drawsvg as dw
import json
from itertools import groupby
from card_types import Card, Effect, Translation, SkinData
from card_types import Card, Effect, Translation
stats_radius = 20
effect_text_size = 14
@@ -28,7 +26,6 @@ def is_base_effect(effect: Effect):
def create_icon(
amount: int,
fill_circle: str,
outline_circle: Optional[str] = None,
effect_id: str | None = None,
fill_text: str = "black",
radius: float = stats_radius,
@@ -38,9 +35,7 @@ def create_icon(
else:
click_function = js_event_function(effect_id)
group = dw.Group(**{"class": "svg_resource_icon", "v-on:click": click_function})
if outline_circle:
group.append(dw.Circle(cx=0, cy=0, r=radius, fill=outline_circle, x=0, y=0))
group.append(dw.Circle(cx=0, cy=0, r=radius-2, fill=fill_circle, x=0, y=0))
group.append(dw.Circle(cx=0, cy=0, r=radius, fill=fill_circle, x=0, y=0))
group.append(
dw.Text(
str(amount),
@@ -63,7 +58,6 @@ def create_damage_icon(
amount,
radius=radius,
fill_circle="red",
outline_circle="black",
fill_text="white",
effect_id=effect_id,
)
@@ -76,7 +70,6 @@ def create_heal_icon(
amount,
radius=radius,
fill_circle="green",
outline_circle="black",
fill_text="white",
effect_id=effect_id,
)
@@ -89,7 +82,6 @@ def create_gold_icon(
amount,
radius=radius,
fill_circle="yellow",
outline_circle="goldenrod",
effect_id=effect_id,
)
@@ -200,52 +192,18 @@ resourceIcons = {
"damage": create_damage_icon,
}
### This went unused, but I left it commented cause it might be cool as a card background? idk
# def create_background_with_text(x_length: int, height: int, color: str):
# font_size = 8
# gap = 11
# group = []
# y_offset = int((height % gap)/2)
# for i in range(int(height/gap)):
# group.append(
# dw.Text(
# f"{'choose' if i%2==0 else ''} one choose one choose one choose one{' choose' if i%2==1 else ''}",
# x=0,
# y=-18 + gap*i + y_offset,
# text_anchor="middle",
# fill=color,
# font_size=font_size,
# font_family="Helvetica",
# )
# )
# return group
def create_effect_text(
card: Card,
effects: list[Effect],
height: float,
width: int,
has_mutex: bool = False,
):
def create_effect_text(effects: list[Effect], height: float, width: int):
group = []
effect_text = ""
for [i, e] in enumerate(effects):
for e in effects:
if effect_text != "":
effect_text += " "
per = e.get("per")
if per is not None:
print(e.get("effect"))
translation = f"+ {e.get('amount', '1')} {translation_fr.get('per_effect').get(e.get('effect'))} {translation_fr.get('per').get(per)}"
translation = translation.replace(
"%c",
translation_fr.get("colors").get(
card.get("faction"), card.get("faction")
)
+ " ",
) # FIXME: card color is needed here
translation = f"+ x {translation_fr.get('per').get(per)}"
elif e.get("amount", 1) > 1:
translation = (
translation_fr.get("effects")
@@ -273,20 +231,6 @@ def create_effect_text(
effect_text += "\n"
effect_text += translation
# Handle sub_effects
if len(e.get("sub_effects", [])) > 0:
effect_text += "\nSi vous le faites, gagnez "
for se in e.get("sub_effects"):
effect_text += (
str(se.get("amount", 1))
+ " "
+ translation_fr.get("per_effect").get(se.get("effect"))
)
effect_text += "."
if has_mutex and i is not len(effects) - 1:
effect_text += "\nou"
if width < 250:
effect_text = effect_text.replace("%n", "\n")
else:
@@ -321,35 +265,8 @@ def create_effect_text(
return group
def create_arrow():
return dw.Lines(7, 10,
7, -5,
-5, -5,
-5, -9,
-10, -2,
-5, 4,
-5, 0,
2, 0,
2, 10,
stroke='black', fill='white', close='true')
def create_faction_icon(faction: str, transform: str = None):
if faction == "yellow":
return dw.Lines(9, 0,
2, -2,
0, -5,
-2, -2,
-9, 0,
-2, 2,
0, 5,
2, 2,
stroke='grey', fill='white', close='true', transform=transform)
def create_effect_row(
card: Card, effects: list[Effect], type: str, height: int, width: int
):
def create_effect_row(effects: list[Effect], type: str, height: int, width: int):
group = dw.Group(**{"class": "svg_effect"})
has_icon = False
if type == "faction_combo":
@@ -359,13 +276,10 @@ def create_effect_row(
cx=30,
cy=height / 2,
r=15,
fill=f'url(#grad2-{card["id"]})',
fill="url(#grad2)",
filter="url(#drop-shadow)",
)
)
subg = dw.Group(transform=f"translate({30},{height / 2})")
subg.append(create_faction_icon(faction="yellow"))
group.append(subg)
elif type == "suicide":
has_icon = True
group.append(
@@ -373,34 +287,10 @@ def create_effect_row(
cx=30,
cy=height / 2,
r=15,
fill="url(#gradient_suicide)",
fill="black",
filter="url(#drop-shadow)",
)
)
group.append(
dw.Line(
sx=19,
sy=(height / 2) - 11,
ex=41,
ey=(height / 2) + 11,
stroke="black",
stroke_width=2,
stroke_dasharray='3,1',
stroke_opacity=0.3,
)
)
group.append(
dw.Line(
sx=41,
sy=(height / 2) - 11,
ex=19,
ey=(height / 2) + 11,
stroke="black",
stroke_width=2,
stroke_dasharray='3,1',
stroke_opacity=0.3,
)
)
elif type == "champion_action":
has_icon = True
@@ -409,24 +299,10 @@ def create_effect_row(
cx=30,
cy=height / 2,
r=15,
fill="#444444",
filter="url(#drop-shadow)",
)
)
group.append(
dw.Circle(
cx=30,
cy=height / 2,
r=13,
fill="gray",
filter="url(#drop-shadow)",
)
)
subg = dw.Group(transform=f"translate({30},{height / 2})")
subg.append(create_arrow())
group.append(subg)
effect_with_icons = list(
filter(lambda x: x.get("effect") in resourceIcons and not x.get("per"), effects)
)
@@ -450,46 +326,10 @@ def create_effect_row(
text_width = width
if has_icon:
text_width = width - 70
is_mutex = False
if "mutex" in effects[0]:
print("mutex exists for a card")
is_mutex = True
if len(effect_with_text) > 0:
has_text_mutex = False
if is_mutex:
if len(effect_with_icons) > 0:
icon_y_pos = icon_y_pos - 15
group.append(
dw.Group(
[
dw.Text(
"ou",
font_size=14,
x=width / 2,
y=text_y_pos - 19,
text_anchor="middle",
fill="black",
font_family="Helvetica",
font_style="italic",
),
],
**{"v-bind:class": f"{{used:used_effects_indexes.length > 0}}"},
)
)
text_y_pos = text_y_pos + 7
elif len(effect_with_text) > 1:
has_text_mutex = True
group.append(
dw.Group(
create_effect_text(
card=card,
effects=effect_with_text,
height=text_height,
width=text_width,
has_mutex=has_text_mutex,
),
create_effect_text(effect_with_text, text_height, text_width),
transform=f"translate({width / 2},{text_y_pos})",
**{
"class": "svg_effect",
@@ -518,28 +358,6 @@ def create_effect_row(
},
)
)
if is_mutex and i != 0:
group.append(
dw.Group(
[
dw.Text(
"ou",
# x=(width/2) - ((len(effect_with_icons) - 1) * icon_radius * 1.5) + icon_radius + 10,
x=(width / 2)
- ((len(effect_with_icons) - 1) * icon_radius * 1.5)
+ icon_radius
+ 10
+ ((i - 1) * icon_radius * 3),
y=icon_y_pos + 3,
text_anchor="middle",
fill="black",
font_size=12,
font_family="Helvetica",
),
],
**{"v-bind:class": f"{{used:used_effects_indexes.length > 0}}"},
)
)
return group
@@ -567,7 +385,7 @@ def generate_subeffect_index(effect: Effect):
generate_subeffect_index(e)
def create_effects(card: Card, effects: list[Effect], height: int, width: int, flavor_text: Optional[str]):
def create_effects(effects: list[Effect], height: int, width: int):
for [i, e] in enumerate(effects):
e["index"] = str(i)
generate_subeffect_index(e)
@@ -583,72 +401,18 @@ def create_effects(card: Card, effects: list[Effect], height: int, width: int, f
effect_types = list(grouped_effects.keys())
if len(grouped_effects) == 1:
if flavor_text is None:
group.append(
create_effect_row(
card=card,
effects=grouped_effects[effect_types[0]],
type=effect_types[0],
height=height,
width=width,
),
)
else:
group.append(
dw.Line(sx=10, sy=90, ex=width - 10, ey=90, stroke="black", stroke_width=1)
)
group.append(
create_effect_row(
card=card,
effects=grouped_effects[effect_types[0]],
type=effect_types[0],
height=85,
width=width,
),
)
font_width = 0.5
line_width = (
max(*[len(x) for x in flavor_text.split("\n")], len(flavor_text)) * font_width
)
# Take width in account
font_size = effect_text_size - 1
font_size = min(
font_size, (font_size * 3) - line_width, font_size * width / (line_width or 1)
)
# Take height in account
font_size = min((height) / (flavor_text.count("\n") or 1), font_size)
font_size = max(font_size, 11)
group.append(
dw.Group(
[
dw.Text(
text=flavor_text, # TODO: mettre en italique & gris
x=0,
y=(-font_size / 2) * flavor_text.count("\n"),
text_anchor="middle",
fill="black",
font_size=font_size,
font_style="italic",
font_family="Helvetica",
transform=f"translate({width / 2},{height - 73})"
)
],
transform=f"translate({0},{55})"
)
)
group.append(
create_effect_row(
grouped_effects[effect_types[0]], effect_types[0], height, width
),
)
if len(grouped_effects) == 2:
group.append(
dw.Line(sx=10, sy=80, ex=width - 10, ey=80, stroke="black", stroke_width=1)
)
group.append(
create_effect_row(
card=card,
effects=grouped_effects[effect_types[0]],
type=effect_types[0],
height=80,
width=width,
grouped_effects[effect_types[0]], effect_types[0], 80, width
),
)
@@ -656,11 +420,10 @@ def create_effects(card: Card, effects: list[Effect], height: int, width: int, f
dw.Group(
[
create_effect_row(
card=card,
effects=grouped_effects[effect_types[1]],
type=effect_types[1],
height=height - 80,
width=width,
grouped_effects[effect_types[1]],
effect_types[1],
height - 80,
width,
)
],
transform=f"translate({0},{80})",
@@ -676,11 +439,7 @@ def create_effects(card: Card, effects: list[Effect], height: int, width: int, f
)
group.append(
create_effect_row(
card=card,
effects=grouped_effects[effect_types[0]],
type=effect_types[0],
height=45,
width=width,
grouped_effects[effect_types[0]], effect_types[0], 45, width
)
)
@@ -688,11 +447,10 @@ def create_effects(card: Card, effects: list[Effect], height: int, width: int, f
dw.Group(
[
create_effect_row(
card=card,
effects=grouped_effects[effect_types[1]],
type=effect_types[1],
height=45,
width=width,
grouped_effects[effect_types[1]],
effect_types[1],
45,
width,
)
],
transform=f"translate({0},{45})",
@@ -703,11 +461,10 @@ def create_effects(card: Card, effects: list[Effect], height: int, width: int, f
dw.Group(
[
create_effect_row(
card=card,
effects=grouped_effects[effect_types[2]],
type=effect_types[2],
height=45,
width=width,
grouped_effects[effect_types[2]],
effect_types[2],
45,
width,
)
],
transform=f"translate({0},{90})",
+43 -65
View File
@@ -1,5 +1,3 @@
import base64
import drawsvg as dw
import json
import os
@@ -12,7 +10,6 @@ from card_types import Card, SkinData, SkinFile, Translation
from drawsvg.drawing import Drawing
from edit_card import finish_card
from src.draw_functions import create_faction_icon
with open("src/data/translation_fr.json", encoding="utf-8") as f:
translation_fr: Translation = json.load(f)
@@ -27,8 +24,6 @@ for p in Path("src/data/cards-json").glob("*.json"):
cards.extend(temp)
# Params
embedded_images = False
x_width = 298
y_height = 417
border_width_x = 12
@@ -46,7 +41,7 @@ cost_right_offset = 38
background_colors = {
"blue": "lightblue",
"red": "lightcoral",
"yellow": "rgb(247, 227, 175)",
"yellow": "rgb(206, 182, 167)",
"green": "lightgreen",
"base": "lightgrey",
}
@@ -61,31 +56,32 @@ gradient_colors = {
icon_colors = {
"yellow": ["#ff9935", "#ffe744"],
"blue": ["#3399ff", "#aa44ff"],
"red": ["#ff99ff", "#ffe744"],
"green": ["#009935", "#35dd35"],
"base": ["#8899aa", "#aa9988"],
"blue": ["#ff9935", "#ffe744"],
"red": ["#ff9935", "#ffe744"],
"green": ["#ff9935", "#ffe744"],
"base": ["#ff9935", "#ffe744"],
}
fullscreen_card_ids = [56, 57, 58, 59, 84, 85]
shadowFilter = dw.Filter(id="drop-shadow")
shadowFilter.append(dw.FilterItem("feDropShadow", dx=1, dy=1, stdDeviation=0))
# Draw faction icon
faction_icon = dw.Group(id="faction_icon")
faction_icon.append(dw.Circle(cx=1, cy=1, r=20, fill="black", filter=shadowFilter))
faction_icon.append(
dw.Circle(
cx=0,
cy=0,
r=20,
fill="url(#grad2)",
)
)
for card_data in cards:
# Get card skin data
try:
card_skin_data = all_skin_data["cards"][str(card_data["id"])]
if embedded_images:
with open(card_skin_data["image_path"].replace("../../", ""), "rb") as img:
b64 = base64.b64encode(img.read()).decode()
data_uri = f"data:image/png;base64,{b64}"
card_skin_data["image_path"] = data_uri
except KeyError as e:
except KeyError:
print(
"Missing skin data for card id:", card_data["id"], "using default skin data"
)
@@ -95,9 +91,9 @@ for card_data in cards:
flavor_text_type=None,
)
# Check if card image really exists
# if not Path(card_skin_data["image_path"].replace("../../", "")).absolute().exists():
# print("Missing image for card id: ", card_data["id"], " , using default image")
# card_skin_data["image_path"] = "../../img/missing.png"
if not Path(card_skin_data["image_path"].replace("../../", "")).absolute().exists():
print("Missing image for card id: ", card_data["id"], " , using default image")
card_skin_data["image_path"] = "../../img/missing.png"
# Create a new SVG drawing
output_dir = "output/" + all_skin_data["skin_name"]
os.makedirs(output_dir, exist_ok=True)
@@ -114,20 +110,6 @@ for card_data in cards:
)
d.append(shadowFilter)
faction_icon = dw.Group(id="faction_icon")
faction_icon.append(dw.Circle(cx=1, cy=1, r=20, fill="black", filter=shadowFilter))
faction_icon.append(
dw.Circle(
cx=0,
cy=0,
r=20,
fill=f'url(#grad2-{card_data["id"]})',
)
)
faction_icon.append(
create_faction_icon("yellow", transform="scale(1.5)"),
)
# Define linear colored gradient
gradient = dw.LinearGradient(
0, 0, 1, 0, gradientUnits="objectBoundingBox", id="grad1"
@@ -138,20 +120,12 @@ for card_data in cards:
# Define linear colored gradient for faction icon
gradient_faction_icon = dw.LinearGradient(
0, 1, 0, 0, gradientUnits="objectBoundingBox", id=f'grad2-{card_data["id"]}'
0, 1, 0, 0, gradientUnits="objectBoundingBox", id="grad2"
)
gradient_faction_icon.add_stop(0, icon_colors[card_data["faction"]][0], opacity=1)
gradient_faction_icon.add_stop(1, icon_colors[card_data["faction"]][1], opacity=1)
d.append_def(gradient_faction_icon)
# Define linear colored gradient for suicide icon
gradient_suicide = dw.LinearGradient(
0, 1, 0, 0, gradientUnits="objectBoundingBox", id="gradient_suicide"
)
gradient_suicide.add_stop(0, "#8a8a8a", opacity=1)
gradient_suicide.add_stop(1, "#ddeedd", opacity=1)
d.append_def(gradient_suicide)
print(card_data)
# Draw card background
background = dw.Group(id="background")
background.append(
@@ -221,14 +195,13 @@ for card_data in cards:
)
d.append(title)
# Draw faction icon if not a base card
if card_data["faction"] != "base":
d.append(
dw.Group(
children=[faction_icon],
transform=f"translate({border_width_x + 23 + 1},{border_width_y - border_upper_offset + 20 + 4 + 1})",
)
# Draw faction icon
d.append(
dw.Group(
children=[faction_icon],
transform=f"translate({border_width_x + 23 + 1},{border_width_y - border_upper_offset + 20 + 4 + 1})",
)
)
# Draw card cost
if card_data.get("cost") is not None:
d.append(
@@ -240,19 +213,13 @@ for card_data in cards:
# Draw image
d.append(dw.Rectangle(x=1, y=65, width=x_width - 2, height=200))
image_height = (
200
if card_data["id"] not in fullscreen_card_ids
else y_height - 65 - border_width_y
)
d.append(
dw.Image(
x=border_width_x,
y=65,
width=x_width - (border_width_x * 2),
height=image_height,
height=200,
path=card_skin_data["image_path"],
preserveAspectRatio="xMidYMid slice",
)
)
d.append(dw.Rectangle(x=2, y=65 - 1, width=border_width_x - 2, height=200 + 2))
@@ -269,14 +236,25 @@ for card_data in cards:
# Draw effects
effects = card_data.get("effects")
if effects is not None:
effects_height = 265 if card_data["id"] not in fullscreen_card_ids else 220
effects = create_effects(
card=card_data, effects=effects, height=135, width=x_internal_width, flavor_text=card_skin_data["flavor_text_bottom"] if "flavor_text_bottom" in card_skin_data.keys() else None
)
effects = create_effects(effects=effects, height=135, width=x_internal_width)
d.append(
dw.Group(
effects,
transform=f"translate({border_width_x},{effects_height})",
transform=f"translate({border_width_x},{265})",
)
)
# If it has a flavor text, draw flavor text
if "flavor_text_bottom" in card_skin_data:
d.append(
dw.Text(
text='"' + card_skin_data["flavor_text_bottom"] + '"',
font_size=8,
x=x_width/2,
y=y_height-20,
text_anchor="middle",
fill="black",
font_family="Helvetica",
)
)