Author SHA1 Message Date
Erzangel 0fb1c77907 feat: llm crimes
release-tag / release-image (push) Successful in 18s
2024-08-05 18:23:36 +02:00
34 changed files with 176 additions and 512 deletions
-1
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@@ -1,4 +1,3 @@
*.png filter=lfs diff=lfs merge=lfs -text *.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text *.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text *.jpeg filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
-4
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@@ -162,7 +162,3 @@ cython_debug/
typings/* typings/*
output/* output/*
.idea/*
src/convert/output/**/*
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+2
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@@ -1 +1,3 @@
drawsvg==2.4.0 drawsvg==2.4.0
pillow==10.4.0
--extra-index-url=https://packagecloud.io/github/git-lfs/pypi/simple
-1
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@@ -14,7 +14,6 @@ class Translation(TypedDict):
class SkinData(TypedDict): class SkinData(TypedDict):
title: str title: str
flavor_text_type: str | None flavor_text_type: str | None
flavor_text_bottom: str | None
image_path: str image_path: str
-17
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@@ -1,17 +0,0 @@
# TODO next steps
local file used to track next stuff to do
- Add details on Damage
- Add SVG image for heal
- Add bleeding-safe deadzone around PNG output for printing
- Different icons for factions?
- Add shadow on some pictures that do not cut well (as a skin option, transparent gradient)
- Fix larger names
- Fix 20
- Texte du Con Artist avec la bonne couleur; Pareil pour Kikuri
## Idées
- 69: demonic cloud -> darkness CSM
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-23
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@@ -1,23 +0,0 @@
import os
gtkbin = r'C:\Program Files\GTK3-Runtime Win64\bin'
add_dll_dir = getattr(os, 'add_dll_directory', None)
if callable(add_dll_dir):
add_dll_dir(gtkbin)
else:
os.environ['PATH'] = os.pathsep.join((gtkbin, os.environ['PATH']))
import cairosvg
from pathlib import Path
folder = Path(r"C:\Users\Luka\Documents\dev\cards-gen\output\heron")
for svg_file in folder.glob("*.svg"):
print("Processing" + str(svg_file))
cairosvg.svg2png(
url=str(svg_file),
scale=3,
write_to=f'output/{str(svg_file.name).replace(".svg", ".png")}'
)
+5 -54
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@@ -13,13 +13,12 @@
}, },
"3": { "3": {
"title": "Commandement", "title": "Commandement",
"flavor_text_bottom": "Haniwas, à l'attaque! Go!",
"image_path": "../../img/skins/heron/003.png" "image_path": "../../img/skins/heron/003.png"
}, },
"4": { "4": {
"title": "Saki, Pégase de Guerre", "title": "Saki, Pégase de Guerre",
"flavor_text_type": "Cowboy", "flavor_text_type": "Cowboy",
"flavor_text_bottom": "Howdy, cowboy!",
"image_path": "../../img/skins/heron/004.png" "image_path": "../../img/skins/heron/004.png"
}, },
"5": { "5": {
@@ -45,7 +44,6 @@
"9": { "9": {
"title": "Dlanor A. Knox", "title": "Dlanor A. Knox",
"flavor_text_type": "Inquisitrice", "flavor_text_type": "Inquisitrice",
"flavor_text_bottom": "Dame Erika vous veut MORT.",
"image_path": "../../img/skins/heron/009.png" "image_path": "../../img/skins/heron/009.png"
}, },
"10": { "10": {
@@ -76,7 +74,6 @@
"15": { "15": {
"title": "Madeline, Mercenaire", "title": "Madeline, Mercenaire",
"flavor_text_type": "Guerrière", "flavor_text_type": "Guerrière",
"flavor_text_bottom": "Salut, c'est Madeline! Dites,\n vous n'auriez pas vu Mauvier?",
"image_path": "../../img/skins/heron/015.png" "image_path": "../../img/skins/heron/015.png"
}, },
"16": { "16": {
@@ -86,7 +83,7 @@
}, },
"17": { "17": {
"title": "Menace de Mort", "title": "Menace de Mort",
"flavor_text_type": "Pas gentil", "flavor_text_type": "Takano",
"image_path": "../../img/skins/heron/017.png" "image_path": "../../img/skins/heron/017.png"
}, },
"18": { "18": {
@@ -97,7 +94,7 @@
"19": { "19": {
"title": "Niko Incendiaire", "title": "Niko Incendiaire",
"flavor_text_type": "gfhd;spfgljh.-", "flavor_text_type": "gfhd;spfgljh.-",
"image_path": "../../img/skins/heron/019.png" "image_path": "../../img/skins/heron/019.gif"
}, },
"20": { "20": {
"title": "Tit job", "title": "Tit job",
@@ -126,7 +123,7 @@
}, },
"25": { "25": {
"title": "Jester, Maître Assassin", "title": "Jester, Maître Assassin",
"flavor_text_bottom": "Son nom maintient les employés\nde la compagnie éveillés.",
"image_path": "../../img/skins/heron/025.png" "image_path": "../../img/skins/heron/025.png"
}, },
"26": { "26": {
@@ -142,7 +139,6 @@
"28": { "28": {
"title": "Cirno", "title": "Cirno",
"flavor_text_type": "Baka", "flavor_text_type": "Baka",
"flavor_text_bottom": "Dansu no chansu ni pankuna\nranbu de anta no mausu wa anguri\n nan chi ~yuu fanki!",
"image_path": "../../img/skins/heron/028.png" "image_path": "../../img/skins/heron/028.png"
}, },
"29": { "29": {
@@ -163,7 +159,6 @@
"32": { "32": {
"title": "Bracken", "title": "Bracken",
"flavor_text_type": "Entité", "flavor_text_type": "Entité",
"flavor_text_bottom": "\"MAIS REND MON POTE\"",
"image_path": "../../img/skins/heron/032.png" "image_path": "../../img/skins/heron/032.png"
}, },
"33": { "33": {
@@ -258,7 +253,7 @@
}, },
"51": { "51": {
"title": "Baiken, Samurai Slasher", "title": "Baiken, Samurai Slasher",
"flavor_text_bottom": "Il n'y a pas de victoire ou défaite.\nJuste du savoir sur soi-même.",
"image_path": "../../img/skins/heron/051.png" "image_path": "../../img/skins/heron/051.png"
}, },
"52": { "52": {
@@ -301,57 +296,13 @@
"image_path": "../../img/skins/heron/059.png" "image_path": "../../img/skins/heron/059.png"
}, },
"60": {
"title": "Collection de Bounty",
"image_path": "../../img/skins/heron/060.png"
},
"61": {
"title": "Dangereuse échappée",
"image_path": "../../img/skins/heron/061.png"
},
"62": {
"title": "Festival de Watanagashi",
"image_path": "../../img/skins/heron/062.png"
},
"63": {
"title": "Plus la même",
"image_path": "../../img/skins/heron/063.png"
},
"65": {
"title": "Starlight Convergence",
"image_path": "../../img/skins/heron/065.png"
},
"68": { "68": {
"title": "Confisquer", "title": "Confisquer",
"image_path": "../../img/skins/heron/068.png" "image_path": "../../img/skins/heron/068.png"
}, },
"70": {
"title": "Jus de Prune",
"image_path": "../../img/skins/heron/070.png"
},
"71": { "71": {
"title": "Rosser", "title": "Rosser",
"image_path": "../../img/skins/heron/071.png" "image_path": "../../img/skins/heron/071.png"
},
"72": {
"title": "Rakiie Swiftkick",
"image_path": "../../img/skins/heron/072.png"
},
"73": {
"title": "Trading Card",
"image_path": "../../img/skins/heron/073.png"
},
"74": {
"title": "Scout, Nain de DRG",
"image_path": "../../img/skins/heron/074.png"
},
"84": {
"title": "ULTRAKILL",
"image_path": "../../img/skins/heron/084.png"
},
"85": {
"title": "Ultralive",
"image_path": "../../img/skins/heron/085.png"
} }
} }
+12 -32
View File
@@ -1,20 +1,11 @@
{ {
"card_type":{ "card_type":{
"action":"Action", "action":"Action",
"champion":"Champion", "champion":"Champion"
"item": "Objet"
},
"colors":{
"red": "rouge",
"green": "verte",
"blue": "bleu",
"yellow": "jaune"
}, },
"numbers":{ "numbers":{
"1": "une", "1": "une",
"2": "deux", "2": "deux"
"3": "trois",
"4": "quatre"
}, },
"effects":{ "effects":{
"draw":"Piochez une carte.", "draw":"Piochez une carte.",
@@ -29,32 +20,21 @@
"restack_discarded_action":"Mettez une action de\nvotre défausse au dessus\nde votre pioche.", "restack_discarded_action":"Mettez une action de\nvotre défausse au dessus\nde votre pioche.",
"make_discard":"L'adversaire ciblé%nse défausse d'une carte.", "make_discard":"L'adversaire ciblé%nse défausse d'une carte.",
"draw_and_discard":"Vous pouvez piocher une carte, puis\n vous défausser d'une carte.", "draw_and_discard":"Vous pouvez piocher une carte, puis\n vous défausser d'une carte.",
"draw_and_discard_times":"Vous pouvez piocher jusqu'à %a cartes,\ndéfaussez-vous ensuite d'autant de cartes.", "draw_and_discard_times":"Vous pouvez piocher jusqu'à %a cartes,\ndéfaussez-vous ensuite d'autant de cartes",
"play_next_card_bought":"Mettez la prochaine carte dont\nvous faites l'acquisition ce tour-ci\n dans votre main.", "play_next_card_bought":"Mettez la prochaine carte dont\nvous faites l'acquisition ce tour-ci\n dans votre main.",
"prepare":"Mobilisez un Champion.", "prepare":"Mobilisez un Champion",
"prepare_all_champions":"Mobilisez vos Champions.", "prepare_all_champions":"Mobilisez vos Champions.",
"prepare_another_champion":"Mobilisez un autre Champion.", "prepare_another_champion":"Mobilisez un autre Champion.",
"cheaper_champions_passive":"Les Champions que vous achetez ce tour-ci\nvous coûtent 1 de moins.", "cheaper_champions_passive":"Le prochain Champion que vous achetez\nvous coûte 1 de moins ce tour-ci.",
"cheaper_champion": "Le prochain Champion que vous achetez\nvous coûte 1 de moins.", "control_opposing_champion_passive":"Prenez le contrôle d'un Champion\nennemi jusqu'à la fin du tour."
"control_opposing_champion_passive":"Prenez le contrôle d'un Champion\nennemi jusqu'à la fin du tour.",
"buy_for_free_amount":"Vous pouvez acquérir gratuitement\nune carte de coût %a ou moins.",
"damage_all_champions_amount":"Infligez %a dégats à tous\nles Champions adverses.",
"discard_x_and_draw_x":"Vous pouvez vous défausser de\nn'importe quel nombre de cartes\net en piocher autant.",
"buy_gem_for_free": "Obtenez une gemme de coût 2\n ou moins gratuitement."
}, },
"per":{ "per":{
"champion":"pour chaque Champion\nque vous avez en jeu.", "champion":"pour chaque Champion\nque vous avez en jeu",
"other_champion":"pour chaque autre\nChampion que vous avez\nen jeu.", "other_champion":"pour chaque autre Champion\nque vous avez en jeu",
"other_guard":"pour chaque autre\nGarde que vous avez en jeu.", "other_guard":"pour chaque autre\nGarde que vous avez en jeu",
"other_card_of_same_faction":"pour chaque autre\n carte %c que vous avez\nen jeu.", "other_card_of_same_faction":"pour chaque autre x\nque vous avez en jeu",
"champion_of_same_faction":"pour chaque \nChampion %c que vous\navez en jeu.", "champion_of_same_faction":"pour chaque Champion x\nque vous avez en jeu",
"other_knife_played":"pour chaque autre Couteau\nque vous avez en jeu.", "other_knife_played":"pour chaque autre Couteau\nque vous avez en jeu"
"stunned_champion": "pour chaque Champion\nassommé ce tour-ci."
},
"per_effect":{
"damage":"dégats",
"heal":"PV",
"gold":"$"
} }
} }
+28 -209
View File
@@ -1,12 +1,10 @@
from math import sin, cos, pi from math import sin, cos, pi
from typing import Optional
import drawsvg as dw import drawsvg as dw
import json import json
from itertools import groupby from itertools import groupby
from card_types import Card, Effect, Translation, SkinData from card_types import Card, Effect, Translation
stats_radius = 20 stats_radius = 20
effect_text_size = 14 effect_text_size = 14
@@ -28,7 +26,6 @@ def is_base_effect(effect: Effect):
def create_icon( def create_icon(
amount: int, amount: int,
fill_circle: str, fill_circle: str,
outline_circle: Optional[str] = None,
effect_id: str | None = None, effect_id: str | None = None,
fill_text: str = "black", fill_text: str = "black",
radius: float = stats_radius, radius: float = stats_radius,
@@ -38,9 +35,7 @@ def create_icon(
else: else:
click_function = js_event_function(effect_id) click_function = js_event_function(effect_id)
group = dw.Group(**{"class": "svg_resource_icon", "v-on:click": click_function}) group = dw.Group(**{"class": "svg_resource_icon", "v-on:click": click_function})
if outline_circle: group.append(dw.Circle(cx=0, cy=0, r=radius, fill=fill_circle, x=0, y=0))
group.append(dw.Circle(cx=0, cy=0, r=radius, fill=outline_circle, x=0, y=0))
group.append(dw.Circle(cx=0, cy=0, r=radius-2, fill=fill_circle, x=0, y=0))
group.append( group.append(
dw.Text( dw.Text(
str(amount), str(amount),
@@ -63,7 +58,6 @@ def create_damage_icon(
amount, amount,
radius=radius, radius=radius,
fill_circle="red", fill_circle="red",
outline_circle="black",
fill_text="white", fill_text="white",
effect_id=effect_id, effect_id=effect_id,
) )
@@ -76,7 +70,6 @@ def create_heal_icon(
amount, amount,
radius=radius, radius=radius,
fill_circle="green", fill_circle="green",
outline_circle="black",
fill_text="white", fill_text="white",
effect_id=effect_id, effect_id=effect_id,
) )
@@ -89,7 +82,6 @@ def create_gold_icon(
amount, amount,
radius=radius, radius=radius,
fill_circle="yellow", fill_circle="yellow",
outline_circle="goldenrod",
effect_id=effect_id, effect_id=effect_id,
) )
@@ -221,13 +213,7 @@ resourceIcons = {
# return group # return group
def create_effect_text( def create_effect_text(effects: list[Effect], height: float, width: int, has_mutex: bool = False):
card: Card,
effects: list[Effect],
height: float,
width: int,
has_mutex: bool = False,
):
group = [] group = []
effect_text = "" effect_text = ""
@@ -237,15 +223,7 @@ def create_effect_text(
effect_text += " " effect_text += " "
per = e.get("per") per = e.get("per")
if per is not None: if per is not None:
print(e.get("effect")) translation = f"+ {e.get('amount', '1')} {translation_fr.get('per').get(per)}"
translation = f"+ {e.get('amount', '1')} {translation_fr.get('per_effect').get(e.get('effect'))} {translation_fr.get('per').get(per)}"
translation = translation.replace(
"%c",
translation_fr.get("colors").get(
card.get("faction"), card.get("faction")
)
+ " ",
) # FIXME: card color is needed here
elif e.get("amount", 1) > 1: elif e.get("amount", 1) > 1:
translation = ( translation = (
translation_fr.get("effects") translation_fr.get("effects")
@@ -272,18 +250,6 @@ def create_effect_text(
if len(effect_text) > 20: if len(effect_text) > 20:
effect_text += "\n" effect_text += "\n"
effect_text += translation effect_text += translation
# Handle sub_effects
if len(e.get("sub_effects", [])) > 0:
effect_text += "\nSi vous le faites, gagnez "
for se in e.get("sub_effects"):
effect_text += (
str(se.get("amount", 1))
+ " "
+ translation_fr.get("per_effect").get(se.get("effect"))
)
effect_text += "."
if has_mutex and i is not len(effects) - 1: if has_mutex and i is not len(effects) - 1:
effect_text += "\nou" effect_text += "\nou"
@@ -321,35 +287,8 @@ def create_effect_text(
return group return group
def create_arrow():
return dw.Lines(7, 10,
7, -5,
-5, -5,
-5, -9,
-10, -2,
-5, 4,
-5, 0,
2, 0,
2, 10,
stroke='black', fill='white', close='true')
def create_effect_row(effects: list[Effect], type: str, height: int, width: int):
def create_faction_icon(faction: str, transform: str = None):
if faction == "yellow":
return dw.Lines(9, 0,
2, -2,
0, -5,
-2, -2,
-9, 0,
-2, 2,
0, 5,
2, 2,
stroke='grey', fill='white', close='true', transform=transform)
def create_effect_row(
card: Card, effects: list[Effect], type: str, height: int, width: int
):
group = dw.Group(**{"class": "svg_effect"}) group = dw.Group(**{"class": "svg_effect"})
has_icon = False has_icon = False
if type == "faction_combo": if type == "faction_combo":
@@ -359,13 +298,10 @@ def create_effect_row(
cx=30, cx=30,
cy=height / 2, cy=height / 2,
r=15, r=15,
fill=f'url(#grad2-{card["id"]})', fill="url(#grad2)",
filter="url(#drop-shadow)", filter="url(#drop-shadow)",
) )
) )
subg = dw.Group(transform=f"translate({30},{height / 2})")
subg.append(create_faction_icon(faction="yellow"))
group.append(subg)
elif type == "suicide": elif type == "suicide":
has_icon = True has_icon = True
group.append( group.append(
@@ -373,34 +309,10 @@ def create_effect_row(
cx=30, cx=30,
cy=height / 2, cy=height / 2,
r=15, r=15,
fill="url(#gradient_suicide)", fill="black",
filter="url(#drop-shadow)", filter="url(#drop-shadow)",
) )
) )
group.append(
dw.Line(
sx=19,
sy=(height / 2) - 11,
ex=41,
ey=(height / 2) + 11,
stroke="black",
stroke_width=2,
stroke_dasharray='3,1',
stroke_opacity=0.3,
)
)
group.append(
dw.Line(
sx=41,
sy=(height / 2) - 11,
ex=19,
ey=(height / 2) + 11,
stroke="black",
stroke_width=2,
stroke_dasharray='3,1',
stroke_opacity=0.3,
)
)
elif type == "champion_action": elif type == "champion_action":
has_icon = True has_icon = True
@@ -409,24 +321,10 @@ def create_effect_row(
cx=30, cx=30,
cy=height / 2, cy=height / 2,
r=15, r=15,
fill="#444444",
filter="url(#drop-shadow)",
)
)
group.append(
dw.Circle(
cx=30,
cy=height / 2,
r=13,
fill="gray", fill="gray",
filter="url(#drop-shadow)", filter="url(#drop-shadow)",
) )
) )
subg = dw.Group(transform=f"translate({30},{height / 2})")
subg.append(create_arrow())
group.append(subg)
effect_with_icons = list( effect_with_icons = list(
filter(lambda x: x.get("effect") in resourceIcons and not x.get("per"), effects) filter(lambda x: x.get("effect") in resourceIcons and not x.get("per"), effects)
) )
@@ -452,7 +350,7 @@ def create_effect_row(
text_width = width - 70 text_width = width - 70
is_mutex = False is_mutex = False
if "mutex" in effects[0]: if 'mutex' in effects[0]:
print("mutex exists for a card") print("mutex exists for a card")
is_mutex = True is_mutex = True
@@ -462,8 +360,6 @@ def create_effect_row(
if len(effect_with_icons) > 0: if len(effect_with_icons) > 0:
icon_y_pos = icon_y_pos - 15 icon_y_pos = icon_y_pos - 15
group.append( group.append(
dw.Group(
[
dw.Text( dw.Text(
"ou", "ou",
font_size=14, font_size=14,
@@ -473,9 +369,6 @@ def create_effect_row(
fill="black", fill="black",
font_family="Helvetica", font_family="Helvetica",
font_style="italic", font_style="italic",
),
],
**{"v-bind:class": f"{{used:used_effects_indexes.length > 0}}"},
) )
) )
text_y_pos = text_y_pos + 7 text_y_pos = text_y_pos + 7
@@ -483,13 +376,7 @@ def create_effect_row(
has_text_mutex = True has_text_mutex = True
group.append( group.append(
dw.Group( dw.Group(
create_effect_text( create_effect_text(effect_with_text, text_height, text_width, has_mutex=has_text_mutex),
card=card,
effects=effect_with_text,
height=text_height,
width=text_width,
has_mutex=has_text_mutex,
),
transform=f"translate({width / 2},{text_y_pos})", transform=f"translate({width / 2},{text_y_pos})",
**{ **{
"class": "svg_effect", "class": "svg_effect",
@@ -499,6 +386,8 @@ def create_effect_row(
) )
) )
icon_radius = min(height / 3, stats_radius) icon_radius = min(height / 3, stats_radius)
for [i, e] in enumerate(effect_with_icons): for [i, e] in enumerate(effect_with_icons):
f = resourceIcons.get(e.get("effect")) f = resourceIcons.get(e.get("effect"))
@@ -520,25 +409,16 @@ def create_effect_row(
) )
if is_mutex and i!=0: if is_mutex and i!=0:
group.append( group.append(
dw.Group(
[
dw.Text( dw.Text(
"ou", "ou",
# x=(width/2) - ((len(effect_with_icons) - 1) * icon_radius * 1.5) + icon_radius + 10, # x=(width/2) - ((len(effect_with_icons) - 1) * icon_radius * 1.5) + icon_radius + 10,
x=(width / 2) x=(width/2) - ((len(effect_with_icons) - 1) * icon_radius * 1.5) + icon_radius + 10 + ((i-1) * icon_radius * 3),
- ((len(effect_with_icons) - 1) * icon_radius * 1.5)
+ icon_radius
+ 10
+ ((i - 1) * icon_radius * 3),
y=icon_y_pos + 3, y=icon_y_pos + 3,
text_anchor="middle", text_anchor="middle",
fill="black", fill="black",
font_size=12, font_size=12,
font_family="Helvetica", font_family="Helvetica",
), ),
],
**{"v-bind:class": f"{{used:used_effects_indexes.length > 0}}"},
)
) )
return group return group
@@ -567,7 +447,7 @@ def generate_subeffect_index(effect: Effect):
generate_subeffect_index(e) generate_subeffect_index(e)
def create_effects(card: Card, effects: list[Effect], height: int, width: int, flavor_text: Optional[str]): def create_effects(effects: list[Effect], height: int, width: int):
for [i, e] in enumerate(effects): for [i, e] in enumerate(effects):
e["index"] = str(i) e["index"] = str(i)
generate_subeffect_index(e) generate_subeffect_index(e)
@@ -583,72 +463,18 @@ def create_effects(card: Card, effects: list[Effect], height: int, width: int, f
effect_types = list(grouped_effects.keys()) effect_types = list(grouped_effects.keys())
if len(grouped_effects) == 1: if len(grouped_effects) == 1:
if flavor_text is None:
group.append( group.append(
create_effect_row( create_effect_row(
card=card, grouped_effects[effect_types[0]], effect_types[0], height, width
effects=grouped_effects[effect_types[0]],
type=effect_types[0],
height=height,
width=width,
), ),
) )
else:
group.append(
dw.Line(sx=10, sy=90, ex=width - 10, ey=90, stroke="black", stroke_width=1)
)
group.append(
create_effect_row(
card=card,
effects=grouped_effects[effect_types[0]],
type=effect_types[0],
height=85,
width=width,
),
)
font_width = 0.5
line_width = (
max(*[len(x) for x in flavor_text.split("\n")], len(flavor_text)) * font_width
)
# Take width in account
font_size = effect_text_size - 1
font_size = min(
font_size, (font_size * 3) - line_width, font_size * width / (line_width or 1)
)
# Take height in account
font_size = min((height) / (flavor_text.count("\n") or 1), font_size)
font_size = max(font_size, 11)
group.append(
dw.Group(
[
dw.Text(
text=flavor_text, # TODO: mettre en italique & gris
x=0,
y=(-font_size / 2) * flavor_text.count("\n"),
text_anchor="middle",
fill="black",
font_size=font_size,
font_style="italic",
font_family="Helvetica",
transform=f"translate({width / 2},{height - 73})"
)
],
transform=f"translate({0},{55})"
)
)
if len(grouped_effects) == 2: if len(grouped_effects) == 2:
group.append( group.append(
dw.Line(sx=10, sy=80, ex=width - 10, ey=80, stroke="black", stroke_width=1) dw.Line(sx=10, sy=80, ex=width - 10, ey=80, stroke="black", stroke_width=1)
) )
group.append( group.append(
create_effect_row( create_effect_row(
card=card, grouped_effects[effect_types[0]], effect_types[0], 80, width
effects=grouped_effects[effect_types[0]],
type=effect_types[0],
height=80,
width=width,
), ),
) )
@@ -656,11 +482,10 @@ def create_effects(card: Card, effects: list[Effect], height: int, width: int, f
dw.Group( dw.Group(
[ [
create_effect_row( create_effect_row(
card=card, grouped_effects[effect_types[1]],
effects=grouped_effects[effect_types[1]], effect_types[1],
type=effect_types[1], height - 80,
height=height - 80, width,
width=width,
) )
], ],
transform=f"translate({0},{80})", transform=f"translate({0},{80})",
@@ -676,11 +501,7 @@ def create_effects(card: Card, effects: list[Effect], height: int, width: int, f
) )
group.append( group.append(
create_effect_row( create_effect_row(
card=card, grouped_effects[effect_types[0]], effect_types[0], 45, width
effects=grouped_effects[effect_types[0]],
type=effect_types[0],
height=45,
width=width,
) )
) )
@@ -688,11 +509,10 @@ def create_effects(card: Card, effects: list[Effect], height: int, width: int, f
dw.Group( dw.Group(
[ [
create_effect_row( create_effect_row(
card=card, grouped_effects[effect_types[1]],
effects=grouped_effects[effect_types[1]], effect_types[1],
type=effect_types[1], 45,
height=45, width,
width=width,
) )
], ],
transform=f"translate({0},{45})", transform=f"translate({0},{45})",
@@ -703,11 +523,10 @@ def create_effects(card: Card, effects: list[Effect], height: int, width: int, f
dw.Group( dw.Group(
[ [
create_effect_row( create_effect_row(
card=card, grouped_effects[effect_types[2]],
effects=grouped_effects[effect_types[2]], effect_types[2],
type=effect_types[2], 45,
height=45, width,
width=width,
) )
], ],
transform=f"translate({0},{90})", transform=f"translate({0},{90})",
+58 -64
View File
@@ -1,5 +1,3 @@
import base64
import drawsvg as dw import drawsvg as dw
import json import json
import os import os
@@ -10,9 +8,9 @@ from draw_functions import create_gold_icon, create_effects, draw_champion_shiel
from card_types import Card, SkinData, SkinFile, Translation from card_types import Card, SkinData, SkinFile, Translation
from drawsvg.drawing import Drawing from drawsvg.drawing import Drawing
from PIL import Image
from edit_card import finish_card from edit_card import finish_card
from src.draw_functions import create_faction_icon
with open("src/data/translation_fr.json", encoding="utf-8") as f: with open("src/data/translation_fr.json", encoding="utf-8") as f:
translation_fr: Translation = json.load(f) translation_fr: Translation = json.load(f)
@@ -27,8 +25,6 @@ for p in Path("src/data/cards-json").glob("*.json"):
cards.extend(temp) cards.extend(temp)
# Params # Params
embedded_images = False
x_width = 298 x_width = 298
y_height = 417 y_height = 417
border_width_x = 12 border_width_x = 12
@@ -46,7 +42,7 @@ cost_right_offset = 38
background_colors = { background_colors = {
"blue": "lightblue", "blue": "lightblue",
"red": "lightcoral", "red": "lightcoral",
"yellow": "rgb(247, 227, 175)", "yellow": "rgb(206, 182, 167)",
"green": "lightgreen", "green": "lightgreen",
"base": "lightgrey", "base": "lightgrey",
} }
@@ -61,31 +57,32 @@ gradient_colors = {
icon_colors = { icon_colors = {
"yellow": ["#ff9935", "#ffe744"], "yellow": ["#ff9935", "#ffe744"],
"blue": ["#3399ff", "#aa44ff"], "blue": ["#ff9935", "#ffe744"],
"red": ["#ff99ff", "#ffe744"], "red": ["#ff9935", "#ffe744"],
"green": ["#009935", "#35dd35"], "green": ["#ff9935", "#ffe744"],
"base": ["#8899aa", "#aa9988"], "base": ["#ff9935", "#ffe744"],
} }
fullscreen_card_ids = [56, 57, 58, 59, 84, 85]
shadowFilter = dw.Filter(id="drop-shadow") shadowFilter = dw.Filter(id="drop-shadow")
shadowFilter.append(dw.FilterItem("feDropShadow", dx=1, dy=1, stdDeviation=0)) shadowFilter.append(dw.FilterItem("feDropShadow", dx=1, dy=1, stdDeviation=0))
# Draw faction icon # Draw faction icon
faction_icon = dw.Group(id="faction_icon")
faction_icon.append(dw.Circle(cx=1, cy=1, r=20, fill="black", filter=shadowFilter))
faction_icon.append(
dw.Circle(
cx=0,
cy=0,
r=20,
fill="url(#grad2)",
)
)
for card_data in cards: for card_data in cards:
# Get card skin data # Get card skin data
try: try:
card_skin_data = all_skin_data["cards"][str(card_data["id"])] card_skin_data = all_skin_data["cards"][str(card_data["id"])]
except KeyError:
if embedded_images:
with open(card_skin_data["image_path"].replace("../../", ""), "rb") as img:
b64 = base64.b64encode(img.read()).decode()
data_uri = f"data:image/png;base64,{b64}"
card_skin_data["image_path"] = data_uri
except KeyError as e:
print( print(
"Missing skin data for card id:", card_data["id"], "using default skin data" "Missing skin data for card id:", card_data["id"], "using default skin data"
) )
@@ -95,9 +92,9 @@ for card_data in cards:
flavor_text_type=None, flavor_text_type=None,
) )
# Check if card image really exists # Check if card image really exists
# if not Path(card_skin_data["image_path"].replace("../../", "")).absolute().exists(): if not Path(card_skin_data["image_path"].replace("../../", "")).absolute().exists():
# print("Missing image for card id: ", card_data["id"], " , using default image") print("Missing image for card id: ", card_data["id"], " , using default image")
# card_skin_data["image_path"] = "../../img/missing.png" card_skin_data["image_path"] = "../../img/missing.png"
# Create a new SVG drawing # Create a new SVG drawing
output_dir = "output/" + all_skin_data["skin_name"] output_dir = "output/" + all_skin_data["skin_name"]
os.makedirs(output_dir, exist_ok=True) os.makedirs(output_dir, exist_ok=True)
@@ -114,20 +111,6 @@ for card_data in cards:
) )
d.append(shadowFilter) d.append(shadowFilter)
faction_icon = dw.Group(id="faction_icon")
faction_icon.append(dw.Circle(cx=1, cy=1, r=20, fill="black", filter=shadowFilter))
faction_icon.append(
dw.Circle(
cx=0,
cy=0,
r=20,
fill=f'url(#grad2-{card_data["id"]})',
)
)
faction_icon.append(
create_faction_icon("yellow", transform="scale(1.5)"),
)
# Define linear colored gradient # Define linear colored gradient
gradient = dw.LinearGradient( gradient = dw.LinearGradient(
0, 0, 1, 0, gradientUnits="objectBoundingBox", id="grad1" 0, 0, 1, 0, gradientUnits="objectBoundingBox", id="grad1"
@@ -138,20 +121,12 @@ for card_data in cards:
# Define linear colored gradient for faction icon # Define linear colored gradient for faction icon
gradient_faction_icon = dw.LinearGradient( gradient_faction_icon = dw.LinearGradient(
0, 1, 0, 0, gradientUnits="objectBoundingBox", id=f'grad2-{card_data["id"]}' 0, 1, 0, 0, gradientUnits="objectBoundingBox", id="grad2"
) )
gradient_faction_icon.add_stop(0, icon_colors[card_data["faction"]][0], opacity=1) gradient_faction_icon.add_stop(0, icon_colors[card_data["faction"]][0], opacity=1)
gradient_faction_icon.add_stop(1, icon_colors[card_data["faction"]][1], opacity=1) gradient_faction_icon.add_stop(1, icon_colors[card_data["faction"]][1], opacity=1)
d.append_def(gradient_faction_icon) d.append_def(gradient_faction_icon)
# Define linear colored gradient for suicide icon
gradient_suicide = dw.LinearGradient(
0, 1, 0, 0, gradientUnits="objectBoundingBox", id="gradient_suicide"
)
gradient_suicide.add_stop(0, "#8a8a8a", opacity=1)
gradient_suicide.add_stop(1, "#ddeedd", opacity=1)
d.append_def(gradient_suicide)
print(card_data)
# Draw card background # Draw card background
background = dw.Group(id="background") background = dw.Group(id="background")
background.append( background.append(
@@ -221,8 +196,7 @@ for card_data in cards:
) )
d.append(title) d.append(title)
# Draw faction icon if not a base card # Draw faction icon
if card_data["faction"] != "base":
d.append( d.append(
dw.Group( dw.Group(
children=[faction_icon], children=[faction_icon],
@@ -239,22 +213,45 @@ for card_data in cards:
) )
# Draw image # Draw image
d.append(dw.Rectangle(x=1, y=65, width=x_width - 2, height=200)) image_area_width = x_width - (2 * border_width_x)
image_height = ( image_area_height = 200
200 d.append(dw.Rectangle(x=1, y=65, width=x_width - 2, height=image_area_height))
if card_data["id"] not in fullscreen_card_ids image = Image.open(card_skin_data['image_path'].replace('../../', ''))
else y_height - 65 - border_width_y image_natural_width, image_natural_height = image.size
) image_ratio = image_natural_width / image_natural_height
d.append( area_ratio = image_area_width / image_area_height
dw.Image( print(image_natural_width)
print(image_area_width)
print(image_ratio)
print(area_ratio)
if image_ratio > area_ratio:
# Wider image
scale = image_area_height / image_natural_height
new_width = image_natural_width * scale
translate_x = (image_area_width - new_width) / 2
transform = f"translate({translate_x}, 0) scale ({scale})"
print(transform)
else:
# Taller image
scale = image_area_width / image_natural_width
new_height = image_natural_height * scale
translate_y = (image_area_height - new_height) / 2
transform = f"translate(0, {translate_y}) scale({scale})"
card_image = dw.Image(
x=border_width_x, x=border_width_x,
y=65, y=65,
width=x_width - (border_width_x * 2), width=x_width - (border_width_x * 2),
height=image_height, height=200,
path=card_skin_data["image_path"], path=card_skin_data["image_path"],
preserveAspectRatio="xMidYMid slice", **{
) "object-fit": "cover",
}
) )
card_image.args['transform'] = transform
d.append(card_image)
d.append(dw.Rectangle(x=2, y=65 - 1, width=border_width_x - 2, height=200 + 2)) d.append(dw.Rectangle(x=2, y=65 - 1, width=border_width_x - 2, height=200 + 2))
# d.append(dw.Rectangle(x=0, y=65+1, width=1, height=200+2, fill='white')) # d.append(dw.Rectangle(x=0, y=65+1, width=1, height=200+2, fill='white'))
d.append( d.append(
@@ -269,14 +266,11 @@ for card_data in cards:
# Draw effects # Draw effects
effects = card_data.get("effects") effects = card_data.get("effects")
if effects is not None: if effects is not None:
effects_height = 265 if card_data["id"] not in fullscreen_card_ids else 220 effects = create_effects(effects=effects, height=135, width=x_internal_width)
effects = create_effects(
card=card_data, effects=effects, height=135, width=x_internal_width, flavor_text=card_skin_data["flavor_text_bottom"] if "flavor_text_bottom" in card_skin_data.keys() else None
)
d.append( d.append(
dw.Group( dw.Group(
effects, effects,
transform=f"translate({border_width_x},{effects_height})", transform=f"translate({border_width_x},{265})",
) )
) )