Some game actions work

This commit is contained in:
2024-04-20 15:04:32 +02:00
parent 571bcd14d3
commit 114e3f712e
6 changed files with 183 additions and 43 deletions
+19 -10
View File
@@ -2,11 +2,16 @@
import { ref } from 'vue';
const cards = useState<{ [key: string]: any }>('cards', () => ({}))
const players = useState<{ [key: string]: any }>('players', () => ({}))
const teams = useState<{ [key: string]: any }>('teams', () => ({}))
const self = useState<string>('self')
let gameObjects = useState<{ [key: string]: any }>('gameObject', () => ({}))
const gameObjects = useState<{ [key: string]: any }>('gameObject', () => ({}))
const socket = useState<WebSocket>('socket', () => new WebSocket("ws://127.0.0.1:8765"))
let game = ref<any>({ started: true })
let context = ref<string>('login')
const socket = new WebSocket("ws://127.0.0.1:8765")
let username = ref<string>('legonzaur')
const createObject = {
"card": (data: any) => {
@@ -21,14 +26,17 @@ const createObject = {
game.value = data
gameObjects.value[data.uuid] = data
},
"team": () => { }
"team": (data: any) => {
teams.value[data.uuid] = data
gameObjects.value[data.uuid] = data
}
} as { [id: string]: (data: Object) => any }
socket.onopen = function (e) {
socket.value.onopen = function (e) {
console.log("[open] Connection established");
};
socket.onclose = function (event) {
socket.value.onclose = function (event) {
if (event.wasClean) {
console.warn(`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`);
} else {
@@ -38,11 +46,11 @@ socket.onclose = function (event) {
}
};
socket.onerror = function (error) {
socket.value.onerror = function (error) {
console.error(error);
};
socket.onmessage = function (event) {
socket.value.onmessage = function (event) {
const data = JSON.parse(event.data)
@@ -73,7 +81,7 @@ socket.onmessage = function (event) {
async function register(username: string) {
socket.send(JSON.stringify({
socket.value.send(JSON.stringify({
type: "register",
data_type: "username",
data: username
@@ -81,7 +89,7 @@ async function register(username: string) {
}
async function setReady(value: Event) {
socket.send(JSON.stringify({
socket.value.send(JSON.stringify({
type: "ready",
data_type: "ready_state",
data: ((value.target as HTMLInputElement).checked)
@@ -90,7 +98,8 @@ async function setReady(value: Event) {
</script>
<template>
<button v-if="!self && !game.started" @click="register('legonzaur')">LOGIN</button>
<input v-if="!self && !game.started" type="text" v-model="username">
<button v-if="!self && !game.started" @click="register(username)">LOGIN</button>
<input @change="setReady" v-if="self && !game.started" type="checkbox" id="ready">
<label v-if="self && !game.started" for="scales">Ready</label>
<div>
+19 -13
View File
@@ -1,10 +1,11 @@
<script setup lang="ts">
const props = defineProps({
data: {
type: String as PropType<string>,
required: false,
},
})
export interface Props {
data?: string
}
const props = defineProps<Props>()
const cards = useState<{ [key: string]: any }>('cards')
function cardClick() {
@@ -14,19 +15,24 @@ function cardClick() {
</script>
<template>
<span v-if="props.data" @click="cardClick">
{{ cards[props.data].name }}
<span class="card">
<span v-if="props.data" @click="cardClick">
{{ cards[props.data]?.name }}
</span>
<span v-if="props.data === null">
HIDDEN
</span>
<slot></slot>
</span>
<span v-if="!props.data">
HIDDEN
</span>
|
</template>
<style scoped>
span {
.card {
border: 1px solid black;
cursor: pointer
}
+15 -4
View File
@@ -1,9 +1,20 @@
<script setup lang="ts">
const props = defineProps(['stack'])
export interface Props {
stack: string[]
}
const props = withDefaults(defineProps<Props>(), {
stack: () => [],
})
</script>
<template>
<span>
<CardPreview v-for="c in props.stack" :data="c" />
</span>
{{ props.stack?.length }}
<CardPreview :data="props.stack.at(-1)">
<slot></slot>
</CardPreview>
</template>
+36 -8
View File
@@ -1,26 +1,54 @@
<script setup lang="ts">
const props = defineProps(['game'])
const self = useState<any>('self')
const self = useState<string>('self')
const gameObject = useState<{ [key: string]: any }>('gameObject')
const socket = useState<WebSocket>('socket')
const isTurn = computed(() => self.value && props.game?.started && (gameObject.value[self.value]?.team == props.game.turn))
async function buy(cardId: string) {
socket.value.send(JSON.stringify({
type: "action",
data_type: "buy",
data: [cardId]
}))
}
async function endTurn() {
socket.value.send(JSON.stringify({
type: "action",
data_type: "end_turn",
data: true
}))
}
</script>
<template>
<div>
<button v-if="isTurn" @click="endTurn">END TURN</button>
<div v-if="!self"><b>SPECTATOR MODE</b></div>
<div>
self = {{ gameObject[self]?.username }}
<br>
market_amount = {{ props.game.market_stack?.length }}
<br>
market =
<CardPreview v-for="c in props.game.market" :data="c" :key="c.uuid" />
<template v-for="c in props.game.market">
<CardPreview :data="c">
<button v-if="isTurn && c" @click="buy(c)">BUY</button>
</CardPreview> |
</template>
<br>
gems =
<CardSlot :stack="props.game.gem_stack" />
<CardSlot :stack="props.game.gem_stack">
<button v-if="isTurn && props.game.gem_stack.length > 0"
@click="buy(props.game.gem_stack.at(-1))">BUY</button>
</CardSlot>
</div>
<div>
<PlayerSlot :player="self"></PlayerSlot>
<br>
players = {{ props.game.players?.map((e: any) => gameObject[e].username) }}
<PlayerList :players="props.game?.players" :current_team="game.turn"></PlayerList>
</div>
</div>
</template>
+18
View File
@@ -0,0 +1,18 @@
<script setup lang="ts">
export interface Props {
players?: string[]
current_team?: string
}
const props = withDefaults(defineProps<Props>(), {
players: () => [],
})
const players = useState<{ [key: string]: any }>('players')
</script>
<template>
<div v-for="player in props.players">
<PlayerSlot :player="players[player]" :current_team="props.current_team" />
</div>
</template>
+76 -8
View File
@@ -1,17 +1,85 @@
<script setup lang="ts">
const props = defineProps(['player'])
const gameObject = useState<{ [key: string]: any }>('gameObject')
const props = defineProps(['player', 'current_team'])
const teams = useState<{ [key: string]: any }>('teams')
const self = useState<string>('self')
const socket = useState<WebSocket>('socket')
const isTurn = computed(() => props.player.team == props.current_team)
const isSelf = computed(() => props.player.uuid == self.value)
async function playAllCards() {
socket.value.send(JSON.stringify({
type: "action",
data_type: "play_cards",
data: props.player.hand
}))
}
async function playCard(cardId: string) {
socket.value.send(JSON.stringify({
type: "action",
data_type: "play_cards",
data: [cardId]
}))
}
async function draw() {
socket.value.send(JSON.stringify({
type: "action",
data_type: "draw",
data: 1
}))
}
async function discard(cardId: string) {
socket.value.send(JSON.stringify({
type: "action",
data_type: "discard",
data: [cardId]
}))
}
</script>
<template>
<span>
<div :class="'player ' + (isTurn ? 'turn' : '')">
<div v-if="isSelf"><b>YOU</b></div>
username = <b>{{ props.player.username }}</b>
<br>
health = {{ teams[player.team].health }}
<br>
hand =
<CardSlot :stack="gameObject[props.player]?.hand" />
<template v-for="c in props.player.hand">
<CardPreview :data="c">
<button v-if="isSelf && isTurn" @click="playCard(c)">PLAY</button>
<button v-if="isSelf && isTurn" @click="discard(c)">DISCARD</button>
</CardPreview> |
</template>
<button v-if="isSelf && isTurn && props.player.hand.length > 1" @click="playAllCards">PLAY
ALL</button>
<br>
board =
<template v-for="c in props.player.board">
<CardPreview :data="c">
<button v-if="isSelf && isTurn" @click="discard(c)">DISCARD</button>
</CardPreview> |
</template>
<br>
stack =
<CardSlot :stack="gameObject[props.player]?.stack_pile" />
<CardSlot :stack="props.player.stack_pile">
<button v-if="isSelf && isTurn" @click="draw">DRAW</button>
</CardSlot>
<br>
discard =
<CardSlot :stack="gameObject[props.player]?.discard_pile" />
</span>
</template>
<CardSlot :stack="props.player.discard_pile"></CardSlot>
</div>
</template>
<style scoped>
.player {
border-top: 5px solid black;
}
.turn {
background: lightgreen;
}
</style>