Some game actions work
This commit is contained in:
@@ -2,11 +2,16 @@
|
||||
import { ref } from 'vue';
|
||||
const cards = useState<{ [key: string]: any }>('cards', () => ({}))
|
||||
const players = useState<{ [key: string]: any }>('players', () => ({}))
|
||||
const teams = useState<{ [key: string]: any }>('teams', () => ({}))
|
||||
const self = useState<string>('self')
|
||||
let gameObjects = useState<{ [key: string]: any }>('gameObject', () => ({}))
|
||||
const gameObjects = useState<{ [key: string]: any }>('gameObject', () => ({}))
|
||||
|
||||
const socket = useState<WebSocket>('socket', () => new WebSocket("ws://127.0.0.1:8765"))
|
||||
|
||||
let game = ref<any>({ started: true })
|
||||
let context = ref<string>('login')
|
||||
const socket = new WebSocket("ws://127.0.0.1:8765")
|
||||
let username = ref<string>('legonzaur')
|
||||
|
||||
|
||||
const createObject = {
|
||||
"card": (data: any) => {
|
||||
@@ -21,14 +26,17 @@ const createObject = {
|
||||
game.value = data
|
||||
gameObjects.value[data.uuid] = data
|
||||
},
|
||||
"team": () => { }
|
||||
"team": (data: any) => {
|
||||
teams.value[data.uuid] = data
|
||||
gameObjects.value[data.uuid] = data
|
||||
}
|
||||
} as { [id: string]: (data: Object) => any }
|
||||
|
||||
socket.onopen = function (e) {
|
||||
socket.value.onopen = function (e) {
|
||||
console.log("[open] Connection established");
|
||||
};
|
||||
|
||||
socket.onclose = function (event) {
|
||||
socket.value.onclose = function (event) {
|
||||
if (event.wasClean) {
|
||||
console.warn(`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`);
|
||||
} else {
|
||||
@@ -38,11 +46,11 @@ socket.onclose = function (event) {
|
||||
}
|
||||
};
|
||||
|
||||
socket.onerror = function (error) {
|
||||
socket.value.onerror = function (error) {
|
||||
console.error(error);
|
||||
};
|
||||
|
||||
socket.onmessage = function (event) {
|
||||
socket.value.onmessage = function (event) {
|
||||
const data = JSON.parse(event.data)
|
||||
|
||||
|
||||
@@ -73,7 +81,7 @@ socket.onmessage = function (event) {
|
||||
|
||||
|
||||
async function register(username: string) {
|
||||
socket.send(JSON.stringify({
|
||||
socket.value.send(JSON.stringify({
|
||||
type: "register",
|
||||
data_type: "username",
|
||||
data: username
|
||||
@@ -81,7 +89,7 @@ async function register(username: string) {
|
||||
}
|
||||
|
||||
async function setReady(value: Event) {
|
||||
socket.send(JSON.stringify({
|
||||
socket.value.send(JSON.stringify({
|
||||
type: "ready",
|
||||
data_type: "ready_state",
|
||||
data: ((value.target as HTMLInputElement).checked)
|
||||
@@ -90,7 +98,8 @@ async function setReady(value: Event) {
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<button v-if="!self && !game.started" @click="register('legonzaur')">LOGIN</button>
|
||||
<input v-if="!self && !game.started" type="text" v-model="username">
|
||||
<button v-if="!self && !game.started" @click="register(username)">LOGIN</button>
|
||||
<input @change="setReady" v-if="self && !game.started" type="checkbox" id="ready">
|
||||
<label v-if="self && !game.started" for="scales">Ready</label>
|
||||
<div>
|
||||
|
||||
Reference in New Issue
Block a user