Some game actions work

This commit is contained in:
2024-04-20 15:04:32 +02:00
parent 571bcd14d3
commit 114e3f712e
6 changed files with 183 additions and 43 deletions
+19 -10
View File
@@ -2,11 +2,16 @@
import { ref } from 'vue';
const cards = useState<{ [key: string]: any }>('cards', () => ({}))
const players = useState<{ [key: string]: any }>('players', () => ({}))
const teams = useState<{ [key: string]: any }>('teams', () => ({}))
const self = useState<string>('self')
let gameObjects = useState<{ [key: string]: any }>('gameObject', () => ({}))
const gameObjects = useState<{ [key: string]: any }>('gameObject', () => ({}))
const socket = useState<WebSocket>('socket', () => new WebSocket("ws://127.0.0.1:8765"))
let game = ref<any>({ started: true })
let context = ref<string>('login')
const socket = new WebSocket("ws://127.0.0.1:8765")
let username = ref<string>('legonzaur')
const createObject = {
"card": (data: any) => {
@@ -21,14 +26,17 @@ const createObject = {
game.value = data
gameObjects.value[data.uuid] = data
},
"team": () => { }
"team": (data: any) => {
teams.value[data.uuid] = data
gameObjects.value[data.uuid] = data
}
} as { [id: string]: (data: Object) => any }
socket.onopen = function (e) {
socket.value.onopen = function (e) {
console.log("[open] Connection established");
};
socket.onclose = function (event) {
socket.value.onclose = function (event) {
if (event.wasClean) {
console.warn(`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`);
} else {
@@ -38,11 +46,11 @@ socket.onclose = function (event) {
}
};
socket.onerror = function (error) {
socket.value.onerror = function (error) {
console.error(error);
};
socket.onmessage = function (event) {
socket.value.onmessage = function (event) {
const data = JSON.parse(event.data)
@@ -73,7 +81,7 @@ socket.onmessage = function (event) {
async function register(username: string) {
socket.send(JSON.stringify({
socket.value.send(JSON.stringify({
type: "register",
data_type: "username",
data: username
@@ -81,7 +89,7 @@ async function register(username: string) {
}
async function setReady(value: Event) {
socket.send(JSON.stringify({
socket.value.send(JSON.stringify({
type: "ready",
data_type: "ready_state",
data: ((value.target as HTMLInputElement).checked)
@@ -90,7 +98,8 @@ async function setReady(value: Event) {
</script>
<template>
<button v-if="!self && !game.started" @click="register('legonzaur')">LOGIN</button>
<input v-if="!self && !game.started" type="text" v-model="username">
<button v-if="!self && !game.started" @click="register(username)">LOGIN</button>
<input @change="setReady" v-if="self && !game.started" type="checkbox" id="ready">
<label v-if="self && !game.started" for="scales">Ready</label>
<div>