feat: restyle suicide effect & effects to enemies
This commit is contained in:
+119
-12
@@ -13,7 +13,7 @@ import goStore, {
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} from "~/netcode";
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import { CardType, type Card } from "~/netcode/Card";
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import type { Player } from "~/netcode/Player";
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import { CardEffects, type Effect } from "@/netcode/Effect";
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import { CardEffects, type Effect, EffectType } from "@/netcode/Effect";
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import type { Team } from "~/netcode/Team";
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export interface Props {
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@@ -80,6 +80,14 @@ function checkEndTurn() {
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endTurn()
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}
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}
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function damage_team_all(team: Team) {
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for (let i = 0; i < (goStore.self?.turn?.damage_reserve ?? 0); i++) {
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damage_team(team)
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}
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}
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</script>
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<template>
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@@ -140,16 +148,26 @@ function checkEndTurn() {
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</div>
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</div>
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<div id="current_player_board">
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<button @click.stop="damage_team(props.player.team)"
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v-if="isSelfTurn && isPlayerEnemy && goStore.self?.turn && props.player.team"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0">
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Damage
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</button>
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<button v-if="goStore.self && isSelfTurn && isPlayerEnemy && goStore.self?.turn"
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@click.stop="make_discard(props.player)"
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:disabled="!goStore.self.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.MAKE_DISCARD) && e.usable)">
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make Discard
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</button>
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<div class="other_player_buttons_container">
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<button @click.stop="damage_team(props.player.team)"
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v-if="isSelfTurn && isPlayerEnemy && goStore.self?.turn && props.player.team"
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class="damage_button"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0">
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Damage
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</button>
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<button @click.stop="damage_team_all(props.player.team)"
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v-if="isSelfTurn && isPlayerEnemy && goStore.self?.turn && props.player.team"
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class="damage_button all_damage_button"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0">
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(All)
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</button>
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<button v-if="goStore.self && isSelfTurn && isPlayerEnemy && goStore.self?.turn"
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@click.stop="make_discard(props.player)"
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class="make_discard_button"
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:disabled="!goStore.self.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.MAKE_DISCARD) && e.usable)">
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make Discard
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</button>
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</div>
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<br />
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<div class="cards_container">
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@@ -169,7 +187,7 @@ function checkEndTurn() {
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<!-- Card Locked -->
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<template v-if="c.uuid in props.player.turn.cards_locked">
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<template v-for="e in props.player.turn.effects_availables">
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<button v-if="e.card == c" @click.stop="useEffect(e)" :disabled="!e.usable">
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<button v-if="e.card == c" @click.stop="useEffect(e)" :disabled="!e.usable" :class="{ 'suicide_effect': e.effect_type == EffectType.SUICIDE }" >
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EFFECT<br>
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{{ e.effect + " " + (e.effect_type ?? '') }}
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</button>
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@@ -298,6 +316,90 @@ function checkEndTurn() {
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grid-area: player;
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}
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.other_player_buttons_container {
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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justify-content: center;
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gap: 0 5px;
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}
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.damage_button {
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background-color: #ff4d4d;
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color: white;
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border: none;
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border-radius: 8px;
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padding: 5px 25px;
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margin: 5px 0 0 0;
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font-size: 16px;
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font-weight: bold;
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text-transform: uppercase;
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cursor: pointer;
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transition: background-color 0.3s ease;
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box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.4);
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}
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.damage_button:disabled {
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background-color: rgba(255, 77, 77, 0.5);
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color: rgba(255, 255, 255, 0.5);
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cursor: not-allowed;
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}
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.damage_button:hover {
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background-color: #e60000;
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}
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.damage_button:disabled:hover {
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background-color: rgba(230, 0, 0, 0.5);
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}
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.damage_button:active {
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transform: translateY(2px);
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box-shadow: none;
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}
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.all_damage_button {
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padding: 5px 5px;
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font-size: 14px;
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}
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.make_discard_button {
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background-color: #55b42f;
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color: white;
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border: none;
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border-radius: 8px;
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padding: 5px 15px;
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margin: 5px 0 0 0;
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font-size: 16px;
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font-weight: bold;
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text-transform: uppercase;
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cursor: pointer;
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transition: background-color 0.3s ease;
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box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.4);
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}
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.make_discard_button:disabled {
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background-color: rgba(85, 180, 47, 0.5);
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color: rgba(255, 255, 255, 0.5);
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text-transform: uppercase;
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cursor: not-allowed;
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transition: background-color 0.3s ease;
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box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.4);
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}
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.make_discard_button:hover {
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background-color: #03883a;
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}
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.make_discard_button:disabled:hover {
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background-color: rgba(3, 136, 58, 0.5);
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}
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.make_discard_button:active {
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transform: translateY(2px);
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box-shadow: none;
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}
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.turn_icon {
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position: relative;
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}
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@@ -358,4 +460,9 @@ function checkEndTurn() {
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.not-ready {
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background-color: maroon;
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}
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.suicide_effect {
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background: linear-gradient(to bottom right, #666666, #ccc);
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color: red;
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}
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</style>
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