WIP : better layout
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+57
-16
@@ -2,35 +2,59 @@
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import goStore, { buy, useEffect } from '@/netcode';
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import { CardEffects, type Effect } from '@/netcode/Effect'
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import { CardType } from '@/netcode/Card'
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import gsap from 'gsap'
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const isTurn = computed(() => goStore.self && goStore.current_game?.started && (goStore.self.team == goStore.current_game.current_turn))
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const clientStore = useClientSideStore()
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const buyableFiregem = computed(() => goStore?.current_game?.gem_stack.at(-1))
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function onBeforeEnter(el: Element) {
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(el as HTMLElement).style.visibility = "hidden"
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const element = el as HTMLElement
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element.style.top = element.offsetTop + "px"
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element.style.left = element.offsetLeft + "px"
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element.style.zIndex = "999"
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}
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function onEnter(el: any, done: () => unknown) {
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console.log("enter")
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// setTimeout(() => {
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// el.style.visibility = null
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// done()
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// }, 1000)
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done()
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}
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</script>
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<template>
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<div id="market">
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<CardPreview :tilted="false" :card_id="undefined"></CardPreview>
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<div class="separator"></div>
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<CardPreview :tilted="false" :card_id="c?.card_id" v-for="c in goStore.current_game?.market"
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@click="c && buy(c)">
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<template
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v-if="isTurn && goStore.self?.turn && c && c.cost && (goStore.self?.turn.gold_reserve ?? 0) >= c.cost">
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<button @click.stop="buy(c)">BUY</button>
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<button @click.stop="clientStore.findUseEffect(CardEffects.PLAY_NEXT_CARD_BOUGHT, c);"
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v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN HAND</button>
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<button @click.stop="clientStore.findUseEffect(CardEffects.STACK_NEXT_CARD_BOUGHT, c)"
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v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN STACK (generic)</button>
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<TransitionGroup name="market_card">
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<CardPreview :tilted="false" :card_id="c?.card_id" v-for="c in goStore.current_game?.market"
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:key="c?.card_id" @click="c && buy(c)">
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<template
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v-if="isTurn && goStore.self?.turn && c && c.cost && (goStore.self?.turn.gold_reserve ?? 0) >= c.cost">
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<button @click.stop="buy(c)">BUY</button>
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<button @click.stop="clientStore.findUseEffect(CardEffects.PLAY_NEXT_CARD_BOUGHT, c);"
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v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN HAND</button>
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<button @click.stop="clientStore.findUseEffect(CardEffects.STACK_NEXT_CARD_BOUGHT, c)"
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v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN STACK (generic)</button>
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<button @click.stop="clientStore.findUseEffect(CardEffects.STACK_NEXT_ACTION_BOUGHT, c)"
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v-if="c.card_type == CardType.ACTION && clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)">
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BUY IN STACK (actions)</button>
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</template>
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</CardPreview>
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<button @click.stop="clientStore.findUseEffect(CardEffects.STACK_NEXT_ACTION_BOUGHT, c)"
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v-if="c.card_type == CardType.ACTION && clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)">
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BUY IN STACK (actions)</button>
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</template>
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</CardPreview>
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</TransitionGroup>
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<div class="separator"></div>
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<CardPreview :tilted="false" :card_id="goStore.current_game?.gem_stack.at(-1)?.card_id"
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@click="buy(goStore.current_game?.gem_stack.at(-1)!)">
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@@ -52,6 +76,23 @@ const buyableFiregem = computed(() => goStore?.current_game?.gem_stack.at(-1))
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</template>
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<style scoped>
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/* .market_card-leave-active,
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.market_card-move {
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display: none;
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}
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.market_card-enter-from {
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transform: translate(-500px);
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}
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.market_card-enter-active,
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.market_card-leave-active {
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transition: all 0.5s cubic-bezier(0.55, 0, 0.1, 1);
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} */
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</style>
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<style scoped>
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#market {
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width: min-content;
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