Hand player update
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@@ -2,9 +2,9 @@
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import { ref } from 'vue';
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const cards = useState<{ [key: string]: any }>('cards', () => ({}))
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const players = useState<{ [key: string]: any }>('players', () => ({}))
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const self = useState<any>('self', () => (null))
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const self = useState<string>('self')
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let gameObjects = useState<{ [key: string]: any }>('gameObject', () => ({}))
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let game = ref<any>({})
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let game = ref<any>({ started: true })
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let context = ref<string>('login')
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const socket = new WebSocket("ws://127.0.0.1:8765")
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@@ -61,8 +61,7 @@ socket.onmessage = function (event) {
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context.value = data.data
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console.log(context.value)
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} else if (data.type === "set" && data.data_type == "self") {
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self.value = players.value[data.data]
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console.log(self.value)
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self.value = data.data
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} else {
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console.log(data.type, data.data_type, data.data);
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}
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@@ -91,7 +90,7 @@ async function setReady(value: Event) {
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</script>
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<template>
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<button v-if="!self" @click="register('legonzaur')">LOGIN</button>
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<button v-if="!self && !game.started" @click="register('legonzaur')">LOGIN</button>
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<input @change="setReady" v-if="self && !game.started" type="checkbox" id="ready">
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<label v-if="self && !game.started" for="scales">Ready</label>
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<div>
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