Hand player update

This commit is contained in:
2024-04-20 00:36:27 +02:00
parent 638895f0bc
commit 571bcd14d3
5 changed files with 37 additions and 9 deletions
+4 -5
View File
@@ -2,9 +2,9 @@
import { ref } from 'vue';
const cards = useState<{ [key: string]: any }>('cards', () => ({}))
const players = useState<{ [key: string]: any }>('players', () => ({}))
const self = useState<any>('self', () => (null))
const self = useState<string>('self')
let gameObjects = useState<{ [key: string]: any }>('gameObject', () => ({}))
let game = ref<any>({})
let game = ref<any>({ started: true })
let context = ref<string>('login')
const socket = new WebSocket("ws://127.0.0.1:8765")
@@ -61,8 +61,7 @@ socket.onmessage = function (event) {
context.value = data.data
console.log(context.value)
} else if (data.type === "set" && data.data_type == "self") {
self.value = players.value[data.data]
console.log(self.value)
self.value = data.data
} else {
console.log(data.type, data.data_type, data.data);
}
@@ -91,7 +90,7 @@ async function setReady(value: Event) {
</script>
<template>
<button v-if="!self" @click="register('legonzaur')">LOGIN</button>
<button v-if="!self && !game.started" @click="register('legonzaur')">LOGIN</button>
<input @change="setReady" v-if="self && !game.started" type="checkbox" id="ready">
<label v-if="self && !game.started" for="scales">Ready</label>
<div>