load players

This commit is contained in:
2024-04-05 23:08:47 +02:00
parent 05d711644d
commit 638895f0bc
3 changed files with 62 additions and 7 deletions
+41 -3
View File
@@ -1,15 +1,26 @@
<script setup lang="ts">
import { ref } from 'vue';
const cards = useState<{ [key: string]: any }>('cards', () => ({}))
const players = useState<{ [key: string]: any }>('players', () => ({}))
const self = useState<any>('self', () => (null))
let gameObjects = useState<{ [key: string]: any }>('gameObject', () => ({}))
let game = ref<any>({})
let context = ref<string>('login')
const socket = new WebSocket("ws://127.0.0.1:8765")
const createObject = {
"card": (data: any) => {
cards.value[data.uuid] = data
gameObjects.value[data.uuid] = data
},
"player": (data: any) => {
players.value[data.uuid] = data
gameObjects.value[data.uuid] = data
},
"game": (data: any) => {
game.value = data
gameObjects.value[data.uuid] = data
},
"player": () => { },
"game": (data: any) => { game.value = data },
"team": () => { }
} as { [id: string]: (data: Object) => any }
@@ -40,6 +51,18 @@ socket.onmessage = function (event) {
throw new Error(`Object ${data.data.object_type} couldn't be created`)
}
createObject[data.data.object_type](data.data)
} else if (data.type == "update" && data.data_type == "object") {
if (!(data.data.uuid in gameObjects.value)) {
throw new Error(`Object ${data.data.uuid} doesn't exists`)
}
gameObjects.value[data.data.uuid] = data.data
createObject[data.data.object_type](data.data)
} else if (data.type === "context") {
context.value = data.data
console.log(context.value)
} else if (data.type === "set" && data.data_type == "self") {
self.value = players.value[data.data]
console.log(self.value)
} else {
console.log(data.type, data.data_type, data.data);
}
@@ -51,11 +74,26 @@ socket.onmessage = function (event) {
async function register(username: string) {
socket.send(JSON.stringify({ type: "register", data_type: "username", data: username }))
socket.send(JSON.stringify({
type: "register",
data_type: "username",
data: username
}))
}
async function setReady(value: Event) {
socket.send(JSON.stringify({
type: "ready",
data_type: "ready_state",
data: ((value.target as HTMLInputElement).checked)
}))
}
</script>
<template>
<button v-if="!self" @click="register('legonzaur')">LOGIN</button>
<input @change="setReady" v-if="self && !game.started" type="checkbox" id="ready">
<label v-if="self && !game.started" for="scales">Ready</label>
<div>
<GameBoard :game="game"></GameBoard>
</div>
+16 -2
View File
@@ -1,9 +1,23 @@
<script setup lang="ts">
const props = defineProps(['data'])
const cards = useState<{ [key: string]: any }>('cards')
function cardClick() {
console.log(JSON.parse(JSON.stringify(cards.value[props.data].effects)))
}
</script>
<template>
{{ cards[props.data].name }}
<span @click="cardClick">
{{ cards[props.data].name }}
</span>
|
</template>
</template>
<style scoped>
span {
border: 1px solid black;
cursor: pointer
}
</style>
+5 -2
View File
@@ -1,11 +1,14 @@
<script setup lang="ts">
const props = defineProps(['game'])
const self = useState<any>('self')
const gameObject = useState<{ [key: string]: any }>('gameObject')
</script>
<template>
<div>
<div>
self = {{ self?.username }}
<br>
market_amount = {{ props.game.market_stack?.length }}
<br>
market =
@@ -15,7 +18,7 @@ const props = defineProps(['game'])
<CardSlot :stack="props.game.gem_stack" />
</div>
<div>
players = {{ props.game.players }}
players = {{ props.game.players?.map((e: any) => gameObject[e].username) }}
</div>
</div>
</template>