Merge branch 'main' into feat/netcode-rework

This commit is contained in:
2024-05-30 19:25:14 +02:00
parent 851c9a5190
commit 60ab679756
175 changed files with 1443 additions and 112 deletions
+1 -1
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@@ -12,7 +12,7 @@ jobs:
runs-on: ubuntu-latest
env:
DOCKER_ORG: legonzaur
DOCKER_ORG: heronfief
DOCKER_LATEST: nightly
ENDPOINT: git.legonzaur.fr
+77 -4
View File
@@ -2,11 +2,84 @@
import { login, setupWebsocket } from '~/netcode';
const lobby = await login()
const socket = await setupWebsocket()
// import goStore, { oauth2_register_discord, setup_websocket, heron_cookie_login } from "@/netcode";
onUnmounted(() => {
socket.close()
})
// await setup_websocket()
// useHead
// ({
// title
// : 'Héron Realms',
// })
// const heron_session = useCookie('heron_session')
// const route = useRoute()
// onMounted(async () => {
// const code = route.query.code
// if (!code) { return }
// if (Array.isArray(code)) { return }
// await setup_websocket()
// oauth2_register_discord(code)
// history.pushState(
// {},
// '',
// '/'
// )
// })
// onMounted(async () => {
// if (!heron_session.value) { return }
// heron_cookie_login(heron_session.value)
// })
// function keyDownHandler(e: KeyboardEvent) {
// if (e.repeat) { return }
// console.log(e.code)
// if (e.code != "AltLeft") { return }
// goStore.zoomKeyPressed = true
// e.preventDefault()
// return false
// }
// function keyUpHandler(e: KeyboardEvent) {
// if (e.repeat) { return }
// if (e.code != "AltLeft") { return }
// goStore.zoomKeyPressed = false
// e.preventDefault()
// return false
// }
// function contextMenuHandler(e: MouseEvent) {
// e.preventDefault()
// }
// function mouseDownHandler(e: MouseEvent) {
// if (e.button !== 2) { return }
// goStore.zoomKeyPressed = true
// e.preventDefault()
// return false
// }
// function mouseUpHandler(e: MouseEvent) {
// if (e.button !== 2) { return }
// goStore.zoomKeyPressed = false
// e.preventDefault()
// return false
// }
// function follow_mouse(e: MouseEvent) {
// goStore.clientMouseX = e.clientX
// goStore.clientMouseY = e.clientY
// }
// onMounted(() => {
// window.addEventListener("contextmenu", contextMenuHandler)
// window.addEventListener("mousedown", mouseDownHandler)
// window.addEventListener("mouseup", mouseUpHandler)
// document.addEventListener("mousemove", follow_mouse)
// })
// import goStore, { setReady, oauth2_register_discord, setup_websocket, heron_cookie_login } from "@/netcode";
+36
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@@ -0,0 +1,36 @@
#ifdef GL_ES
precision mediump float;
#endif
#define FBM_OCTAVES 6
#include "lygia/generative/fbm.glsl"
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform vec3 u_color_start;
uniform vec3 u_color_end;
uniform vec2 u_offset;
uniform float u_time;
void main(){
vec2 st=(gl_FragCoord.xy+u_offset)/u_resolution;
vec2 q=vec2(0.);
q.x=fbm(st);
q.y=fbm(st+vec2(1.));
q=q*.5+.5;
vec2 r=vec2(0.);
r.x=fbm(st+1.*q+vec2(1.7,9.2)+.00515*u_time);
r.y=fbm(st+1.*q+vec2(8.3,2.8)+.0126*u_time);
r=r*.5+.5;
float f=fbm(st+r);
vec3 color=mix(u_color_start,u_color_end,f*.3);
gl_FragColor=vec4(color,1.);
}
+214
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@@ -0,0 +1,214 @@
import noise from "~/assets/shaders/noise.frag?raw"
import resolveLygia from "~/assets/workers/resolve-lygia.esm"
let interval: number
let timeout: number
const shaderOptions = { quality: 1, framerate: 1000 / 60 }
const screen = { width: 0, height: 0, devicePixelRatio: 0 }
const _colorStart = [0, 0, 0]
const _colorEnd = [0, 0, 0]
let fragmentShader = resolveLygia(noise);
let canvas: OffscreenCanvas
let render: (time: number) => void
let must_resize = false
async function main(canvas: OffscreenCanvas) {
const gl = canvas.getContext("webgl");
if (!gl) {
return;
}
// setup GLSL program
const program = gl.createProgram()
if (!program) { return }
const fragment = gl.createShader(gl.FRAGMENT_SHADER);
if (!fragment) { return }
gl.shaderSource(fragment, fragmentShader)
gl.compileShader(fragment);
if (!gl.getShaderParameter(fragment, gl.COMPILE_STATUS)) {
const lastError = gl.getShaderInfoLog(fragment);
console.error(lastError)
gl.deleteShader(fragment);
return
}
const vertex = gl.createShader(gl.VERTEX_SHADER);
if (!vertex) { return }
gl.shaderSource(vertex, `attribute vec4 a_position;void main() {gl_Position = a_position;}`)
gl.compileShader(vertex);
if (!gl.getShaderParameter(vertex, gl.COMPILE_STATUS)) {
const lastError = gl.getShaderInfoLog(vertex);
console.error(lastError)
gl.deleteShader(vertex);
return
}
gl.attachShader(program, fragment)
gl.attachShader(program, vertex)
gl.linkProgram(program)
const linked = gl.getProgramParameter(program, gl.LINK_STATUS);
if (!linked) { return }
// const program = webglUtils.createProgramFromSources(gl, [vs, fragmentShader2]);
// look up where the vertex data needs to go.
const positionAttributeLocation = gl.getAttribLocation(program, "a_position");
// look up uniform locations
const offset = gl.getUniformLocation(program, "u_offset");
const resolutionLocation = gl.getUniformLocation(program, "u_resolution");
const colorStart = gl.getUniformLocation(program, "u_color_start");
const quality = gl.getUniformLocation(program, "u_quality");
const colorEnd = gl.getUniformLocation(program, "u_color_end");
const timeLocation = gl.getUniformLocation(program, "u_time");
// Create a buffer to put three 2d clip space points in
const positionBuffer = gl.createBuffer();
// Bind it to ARRAY_BUFFER (think of it as ARRAY_BUFFER = positionBuffer)
gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
// fill it with a 2 triangles that cover clipspace
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
-1, -1, // first triangle
1, -1,
-1, 1,
-1, 1, // second triangle
1, -1,
1, 1,
]), gl.STATIC_DRAW);
const gl2 = gl
function render(time: number) {
if (must_resize) {
canvas.width = screen.width * shaderOptions.quality / 10
canvas.height = screen.height * shaderOptions.quality / 10
must_resize = false;
}
time *= 0.001; // convert to seconds
// Tell WebGL how to convert from clip space to pixels
gl2.viewport(0, 0, gl2.canvas.width, gl2.canvas.height);
// Tell it to use our program (pair of shaders)
gl2.useProgram(program);
// Turn on the attribute
gl2.enableVertexAttribArray(positionAttributeLocation);
// Bind the position buffer.
gl2.bindBuffer(gl2.ARRAY_BUFFER, positionBuffer);
// Tell the attribute how to get data out of positionBuffer (ARRAY_BUFFER)
gl2.vertexAttribPointer(
positionAttributeLocation,
2, // 2 components per iteration
gl2.FLOAT, // the data is 32bit floats
false, // don't normalize the data
0, // 0 = move forward size * sizeof(type) each iteration to get the next position
0, // start at the beginning of the buffer
);
const secondRatio = screen.width / screen.height
if (secondRatio < 1) {
const half = canvas.height / 2
gl2.uniform2f(resolutionLocation, canvas.width, canvas.height * secondRatio);
gl2.uniform2f(offset, 0, -half + ((half) / (1 / secondRatio)));
} else {
const half = canvas.width / 2
gl2.uniform2f(resolutionLocation, canvas.width / secondRatio, canvas.height);
gl2.uniform2f(offset, -half + ((half) / secondRatio), 0);
}
gl2.uniform1i(quality, shaderOptions.quality)
gl2.uniform3f(colorStart, _colorStart[0], _colorStart[1], _colorStart[2]);
gl2.uniform3f(colorEnd, _colorEnd[0], _colorEnd[1], _colorEnd[2]);
gl2.uniform1f(timeLocation, time);
gl2.drawArrays(
gl2.TRIANGLES,
0, // offset
6, // num vertices to process
);
if (timeout) {
self.clearTimeout(timeout)
timeout = self.setTimeout(() => {
requestAnimationFrame(render)
}, 1000 / shaderOptions.framerate)
}
}
requestAnimationFrame(render)
// self.clearInterval(interval)
// interval = self.setInterval(() => requestAnimationFrame(render), 1000 / shaderOptions.framerate)
self.clearTimeout(timeout)
if (shaderOptions.framerate == 0) {
return render
}
timeout = self.setTimeout(() => {
requestAnimationFrame(render)
}, 1000 / shaderOptions.framerate)
return render
}
self.addEventListener("message", (e) => {
const data = e.data
if (data.command == "initShader") {
canvas = data.canvas
shaderOptions.quality = data.shaderOptions.quality
shaderOptions.framerate = data.shaderOptions.framerate
if (shaderOptions.framerate == 65) {
shaderOptions.framerate == Infinity
}
screen.devicePixelRatio = data.screen.devicePixelRatio
screen.width = data.screen.width
screen.height = data.screen.height
loadShader()
} else if (data.command == "killShader") {
console.log("killShader")
self.clearInterval(interval)
self.clearTimeout(timeout)
}
else if (data.command == "resumeShader") {
self.clearInterval(interval)
self.clearTimeout(timeout)
shaderOptions.framerate = data.shaderOptions.framerate
if (shaderOptions.framerate == 65) {
shaderOptions.framerate == Infinity
}
timeout = self.setTimeout(() => {
requestAnimationFrame(render)
}, 1000 / shaderOptions.framerate)
// interval = self.setInterval(() => requestAnimationFrame(render), 1000 / shaderOptions.framerate)
} else if (data.command == "recolorShader") {
_colorStart[0] = data.colorStart[0]
_colorStart[1] = data.colorStart[1]
_colorStart[2] = data.colorStart[2]
_colorEnd[0] = data.colorEnd[0]
_colorEnd[1] = data.colorEnd[1]
_colorEnd[2] = data.colorEnd[2]
} else if (data.command == "resizeShader") {
shaderOptions.quality = data.shaderOptions.quality
screen.devicePixelRatio = data.screen.devicePixelRatio
screen.width = data.screen.width
screen.height = data.screen.height
must_resize = true
}
})
async function loadShader() {
if (!canvas) { return }
// let fragmentShader2 = fragmentShader.replace("#define FBM_OCTAVES 6", "#define FBM_OCTAVES " + shaderOptions.quality);
const temp = await main(canvas);
if (temp) {
render = temp
}
}
+52
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@@ -0,0 +1,52 @@
function getFile(url) {
let httpRequest = new XMLHttpRequest();
httpRequest.open("GET", url, false);
httpRequest.send();
if (httpRequest.status == 200)
return httpRequest.responseText;
else
return "";
}
function resolveLygia(lines) {
if ( !Array.isArray(lines) ) {
lines = lines.split(/\r?\n/);
}
let src = "";
lines.forEach( (line, i) => {
const line_trim = line.trim();
if (line_trim.startsWith('#include \"lygia') ) {
let include_url = line_trim.substring(15);
include_url = "https://lygia.xyz" + include_url.replace(/\"|\;|\s/g,'');
src += getFile(include_url) + '\n';
}
else {
src += line + '\n';
}
});
return src;
}
async function resolveLygiaAsync(lines) {
if (!Array.isArray(lines))
lines = lines.split(/\r?\n/);
let src = "";
const response = await Promise.all(
lines.map(async (line, i) => {
const line_trim = line.trim();
if (line_trim.startsWith('#include "lygia')) {
let include_url = line_trim.substring(15);
include_url = "https://lygia.xyz" + include_url.replace(/\"|\;|\s/g, "");
return fetch(include_url).then((res) => res.text());
}
else
return line;
})
);
return response.join("\n");
}
export { resolveLygia as default };
+133
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@@ -0,0 +1,133 @@
<script setup lang="ts">
const settingsStore = useSettingsStore()
import gsap from 'gsap';
import ShaderWorker from '~/assets/workers/ShaderWorker?worker'
import goStore from '~/netcode';
const worker = new ShaderWorker()
const canvas = ref<HTMLCanvasElement | null>(null)
const canvas_resize_temp = ref<HTMLCanvasElement | null>(null)
export interface Props {
colorStart?: [number, number, number]
colorEnd?: [number, number, number]
}
const props = withDefaults(defineProps<Props>(), {
colorStart: () => [0, .3, 0],
colorEnd: () => [0, 1, 0]
})
const _colorStart = reactive(props.colorStart)
const _colorEnd = reactive(props.colorEnd)
function initShader() {
if (!canvas.value) { return }
const offscreen = canvas.value?.transferControlToOffscreen()
worker.postMessage({
command: "initShader",
canvas: offscreen,
screen: { height: window.innerHeight * devicePixelRatio, width: window.innerWidth * devicePixelRatio, devicePixelRatio },
shaderOptions: { quality: settingsStore.shaderQuality, framerate: settingsStore.shaderFramerate },
}, [offscreen])
if (settingsStore.shaderFramerate == 0) {
killShader()
}
resizeShader()
}
function recolorShader() {
worker.postMessage({
command: 'recolorShader',
colorStart: [..._colorStart],
colorEnd: [..._colorEnd]
})
}
function resizeShader() {
worker.postMessage({
command: 'resizeShader',
screen: { height: window.innerHeight * devicePixelRatio, width: window.innerWidth * devicePixelRatio, devicePixelRatio },
shaderOptions: { quality: settingsStore.shaderQuality, framerate: settingsStore.shaderFramerate },
})
}
function killShader() {
worker.postMessage({
command: 'killShader'
})
}
function resumeShader() {
worker.postMessage({
command: 'resumeShader',
shaderOptions: { quality: settingsStore.shaderQuality, framerate: settingsStore.shaderFramerate },
})
}
watch(() => [settingsStore.shaderFramerate], () => {
if (settingsStore.shaderFramerate == 0) {
killShader()
return
}
resumeShader()
})
watch(() => [settingsStore.shaderQuality], () => {
resizeShader()
})
watch(() => [goStore.current_game?.current_turn], () => {
if (goStore.current_game?.current_turn != goStore.self?.team) {
gsap.to(_colorStart, { duration: 0.5, 0: 0, 1: .2, 2: .3 })
gsap.to(_colorEnd, { duration: 0.5, 0: 0, 1: 1, 2: 1 })
} else {
gsap.to(_colorStart, { duration: 0.5, 0: 0, 1: .3, 2: 0 })
gsap.to(_colorEnd, { duration: 0.5, 0: 0, 1: 1, 2: 0 })
}
}, { immediate: true })
watch([_colorEnd, _colorStart], () => {
recolorShader()
})
onMounted(async () => {
nextTick(() => {
recolorShader()
initShader()
window.addEventListener("resize", resizeShader, true)
})
})
onUnmounted(() => {
window.removeEventListener("resize", resizeShader)
killShader()
})
</script>
<template>
<canvas ref="canvas" id="background" :class="{ pixelated: settingsStore.shaderPixelated }" width="480"
height="270">test</canvas>
</template>
<style scoped>
#background {
left: 0;
position: absolute;
height: 100%;
width: 100%;
image-rendering: smooth;
}
#background.pixelated {
image-rendering: pixelated;
}
</style>
+3 -1
View File
@@ -5,6 +5,7 @@ export interface Props {
card_id: number | undefined
}
const settingsStore = useSettingsStore()
const props = defineProps<Props>()
const card: Ref<Element | null> = ref(null)
@@ -32,7 +33,8 @@ const y = computed(() => {
<template>
<div :class="`card_overlay`" :style="`top: ${y}px; left: ${x}px`" ref="card">
<img :class="`card_image`" v-if="props.card_id"
:src="'/cards/' + props.card_id.toString().padStart(3, '0') + '.png'" draggable="false">
:src="`/cards/${settingsStore.cardStyle}/` + props.card_id.toString().padStart(3, '0') + '.png'"
draggable="false">
<!-- <img :class="`card_image`" v-if="!props.card_id" :src="'/cards/background.png'" draggable="false"> -->
</div>
+55 -16
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@@ -1,5 +1,6 @@
<script setup lang="ts">
import goStore from '~/netcode';
import { useSettingsStore } from '~/stores/settingsStore';
export interface Props {
card_id: number | undefined
@@ -10,14 +11,19 @@ export interface Props {
const props = withDefaults(defineProps<Props>(), {
wrapped: () => false,
tilted: () => true
tilted: () => true,
locked: () => true
})
const emit = defineEmits(["click"])
const settingsStore = useSettingsStore()
const childCount = ref<number>(0)
const card = ref<HTMLElement>()
function cardClick() {
if (!props.card_id) return
emit("click")
@@ -38,17 +44,23 @@ watch(
props.wrapped ? rotation.value = (Math.random() * 4) - 2 : rotation.value = Math.random() > .5 ? 2 : -2
},
{ immediate: true })
onMounted(() => {
card.value?.style.setProperty("--random-seed", -Math.random() * 10 + 's')
})
</script>
<template>
<div :class="`card ${childCount > 0 ? 'active' : ''} ${wrapped ? 'wrapped' : ''} ${props.locked ? 'locked' : ''}`"
<div ref="card" class="card" :class="{ active: childCount > 0, wrapped, unlocked: !props.locked }"
@contextmenu.prevent="false" @click.left="cardClick" :style="tilted ? `rotate:${rotation}deg;` : ''"
@mouseenter="mouseenter" @mouseleave="mouseleave">
<div id="contextMenuButtons" :ref="(el) => { childCount = ((el as Element)?.childElementCount ?? 0) }">
<slot></slot>
</div>
<img :class="`card_image`" v-if="props.card_id"
:src="'/cards/' + props.card_id.toString().padStart(3, '0') + '.png'" draggable="false">
:src="`/cards/${settingsStore.cardStyle}/` + props.card_id.toString().padStart(3, '0') + '.png'"
draggable="false">
<img :class="`card_image`" v-if="!props.card_id" :src="'/cards/background.png'" draggable="false">
@@ -62,15 +74,17 @@ watch(
<style scoped>
.card {
transition: 0.025s rotate linear;
--max-height: 250px;
--margin-bottom: calc(var(--max-height) * 0.05);
max-width: 256px;
position: relative;
display: flex;
margin-bottom: 0px;
margin-top: 15px;
transition: all .125s cubic-bezier(0.075, 0.82, 0.165, 1);
margin-top: var(--margin-bottom);
transition: filter .125s cubic-bezier(0.075, 0.82, 0.165, 1), rotate 0.075s cubic-bezier(1, 1.81, .59, 1.42);
isolation: isolate;
pointer-events: all;
max-height: var(--max-height);
}
.card.active {
@@ -78,8 +92,7 @@ watch(
}
.card_image {
max-height: 250px;
transition: all .125s cubic-bezier(0.075, 0.82, 0.165, 1);
max-height: var(--max-height);
z-index: 1;
}
@@ -88,20 +101,46 @@ watch(
outline-offset: -2px;
}
.card.locked {
@keyframes unlocked-float {
from {
transform: none;
filter: drop-shadow(calc(var(--margin-bottom)*.3) var(--margin-bottom) 1px rgba(0, 0, 0, .60));
}
to {
transform: translateY(calc(var(--margin-bottom)*-.25));
filter: drop-shadow(calc(var(--margin-bottom)*.3) calc(var(--margin-bottom)*1.5) 1px rgba(0, 0, 0, .60));
}
}
@keyframes unlocked-rotate {
from {
rotate: -2deg;
}
to {
rotate: 2deg;
}
}
.card.unlocked {
margin-top: 0px;
margin-bottom: 15px;
filter: drop-shadow(5px 15px 2px rgba(0, 0, 0, .60));
margin-bottom: var(--margin-bottom);
filter: drop-shadow(calc(var(--margin-bottom)*.3) var(--margin-bottom) 1px rgba(0, 0, 0, .60));
animation: 2s infinite alternate ease-in-out unlocked-float, 3.1s infinite alternate ease-in-out unlocked-rotate;
animation-delay: var(--random-seed);
animation-play-state: running;
}
.card:not(.unlocked):hover {
animation-play-state: paused;
rotate: none !important;
}
.card.wrapped {
max-width: 10px;
}
.card_image {
max-height: 250px;
}
#contextMenuButtons {
position: absolute;
display: flex;
@@ -111,7 +150,7 @@ watch(
bottom: 0;
width: 99%;
transform: translateY(-0px);
transition: 0.1s transform cubic-bezier(0.075, 0.82, 0.165, 1);
transition: 0.1s transform cubic-bezier(1, 1.81, .59, 1.42);
}
.card.active:hover #contextMenuButtons {
+44 -28
View File
@@ -41,6 +41,7 @@ watch(
})
const showResults = ref(false)
const showOptions = ref(false)
const isWinner = ref(false)
function showLoserScreen() {
@@ -58,31 +59,37 @@ function showWinnerScreen() {
<template>
<div @contextmenu.prevent="false" id="game_board">
<AnimatedBackground></AnimatedBackground>
<div id="market">
<MarketCards></MarketCards>
</div>
<div id="player_list">
<PlayerListElement v-for="p in goStore.current_game?.players" :player="p">
</PlayerListElement>
<div id="player_list_container">
<div id="player_list">
<PlayerListElement v-for="p in goStore.current_game?.players" :player="p">
</PlayerListElement>
</div>
</div>
<div id="current_player"
:class="(goStore.current_game?.current_turn && (goStore.current_game?.current_turn === goStore.self?.team)) ? 'self' : ''">
<PlayerSlot v-for="p in current_players" :player="p"></PlayerSlot>
<div id="current_player">
<template v-for="p in current_players">
<!-- <AnimatedBackground :color-start="goStore.self == p ? [.0, .3, .3] : undefined"
:color-end="goStore.self == p ? [.0, 1, 1] : undefined" /> -->
<PlayerSlot :player="p"></PlayerSlot>
</template>
</div>
</div>
<ResultDialog
:isVisible="showResults"
:won="isWinner"
:players="goStore.current_game?.players"
<ResultDialog :isVisible="showResults" :won="isWinner" :players="goStore.current_game?.players"
@close="showResults = false">
</ResultDialog>
<GlobalOverlay></GlobalOverlay>
<SelfView></SelfView>
</template>
<style scoped>
#game_board {
display: grid;
grid-template-columns: 1fr 400px;
grid-template-columns: 1fr 450px;
grid-template-rows: min-content 1fr;
grid-template-areas:
"market player_list"
@@ -95,34 +102,43 @@ function showWinnerScreen() {
overflow: auto;
position: relative;
isolation: isolate;
}
#current_player.self {
background-image: url('../images/bg-grass.png');
}
#market {
grid-area: market;
background-image: url("/images/bg-sand.png");
padding: 10px;
/* background: url('/images/bg-darkgrass.png'); */
}
#current_player {
grid-area: current_player;
background-image: url("/images/bg-darkgrass.png");
}
#market {
display: flex;
flex-direction: row;
justify-content: center;
}
#player_list_container {
grid-area: player_list;
display: flex;
flex-direction: column;
height: 100%;
justify-content: center;
/* background-image: url("/images/bg-darkgrass.png"); */
}
#player_list {
grid-area: player_list;
border-left: 5px solid black;
height: 100%;
background-image: url("/images/bg-darkgrass.png");
min-height: 90%;
background: rgba(0, 0, 0, 0.35);
border: 5px solid #000;
border-radius: 10px;
filter: drop-shadow(2.5px 7.5px 1px rgba(0, 0, 0, .60));
margin: 10px;
backdrop-filter: blur(10px) contrast(90%) brightness(165%);
background: rgba(26, 70, 91, 0.7);
}
</style>
<style>
#player_list .card_image {
max-width: 64px;
#player_list .card {
--max-height: 90px;
}
</style>
+31
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@@ -0,0 +1,31 @@
<script setup lang="ts">
import goStore from '~/netcode';
const displayOptions = ref(false)
</script>
<template>
<div :class="`card_overlay`" ref="card">
<img class="settings_button" src="/images/settings.png" alt="settings" @click="displayOptions = true"/>
</div>
<OptionsDialog :isVisible="displayOptions" @close="displayOptions = false" />
</template>
<style scoped>
.card_overlay {
/* display: none; */
position: fixed;
z-index: 999;
display: flex;
pointer-events: none;
/* top: left: */
top: 0;
}
.settings_button {
pointer-events: all;
width: 30px;
padding: 5px;
}
</style>
+11
View File
@@ -7,6 +7,7 @@ const isTurn = computed(() => goStore.self && goStore.current_game?.started && (
const clientStore = useClientSideStore()
const buyableFiregem = computed(() => goStore?.current_game?.gem_stack.at(-1))
</script>
<template>
@@ -53,6 +54,7 @@ const buyableFiregem = computed(() => goStore?.current_game?.gem_stack.at(-1))
<style scoped>
#market {
width: min-content;
display: flex;
flex-direction: row;
justify-content: center;
@@ -60,6 +62,15 @@ const buyableFiregem = computed(() => goStore?.current_game?.gem_stack.at(-1))
z-index: 2;
position: relative;
gap: 2px;
margin: 10px;
padding-left: 10px;
padding-right: 10px;
padding-bottom: 10px;
border-radius: 10px;
filter: drop-shadow(2.5px 7.5px 1px rgba(0, 0, 0, .60));
backdrop-filter: blur(5px) brightness(80%);
background: rgba(155, 62, 62, 0.46);
}
.separator {
+130
View File
@@ -0,0 +1,130 @@
<script setup lang="ts">
const settingsStore = useSettingsStore()
export interface Props {
isVisible: boolean;
}
const _devicePixelRatio = computed(() => devicePixelRatio)
const _window = computed(() => window)
const props = withDefaults(defineProps<Props>(), {
})
const emit = defineEmits(['close'])
const close = () => {
emit('close')
}
</script>
<template>
<div v-if="isVisible" class="dialog-overlay" @click="close">
<div class="dialog-box" @click.stop>
<div class="dialog-header">
<h3>Visuals</h3>
</div>
<div class="dialog-header">
<span>Toggle Card Style</span>
</div>
<div class="dialog-body">
<button @click="settingsStore.switchCardStyles">Toggle Card style</button>
</div>
<div class="dialog-header">
<h3>Graphics</h3>
</div>
<div class="dialog-header">
<span>Shader Quality</span>
</div>
<div class="dialog-body">
<input type="range" min="1" max="10" v-model="settingsStore.shaderQuality"
:disabled="settingsStore.shaderFramerate == 0">
</div>
<div class="dialog-footer">
<span>{{ Math.floor(_window.innerWidth * _devicePixelRatio * settingsStore.shaderQuality / 10) }}x{{
Math.floor(_window.innerHeight *
_devicePixelRatio * settingsStore.shaderQuality / 10) }}</span>
</div>
<div class="dialog-header">
<span>Shader Framerate</span>
</div>
<div class="dialog-body">
<input type="range" min="0" max="65" step="5" v-model="settingsStore.shaderFramerate">
</div>
<div class="dialog-footer">
<span v-if="settingsStore.shaderFramerate == 65">vsync</span>
<span v-else>{{ settingsStore.shaderFramerate }} fps</span>
</div>
<div class="dialog-header">
<span>Pixelated</span>
</div>
<div class="dialog-body">
<input type="checkbox" v-model="settingsStore.shaderPixelated">
</div>
</div>
</div>
</template>
<style scoped>
.dialog-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.5);
display: flex;
justify-content: center;
align-items: center;
z-index: 1000;
display: grid;
}
.dialog-box {
background-image: url('../images/bg-grass.png');
padding: 0 20px;
border-radius: 5px;
width: 800px;
border-radius: 30px;
max-width: 100%;
color: white;
text-align: center;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
display: grid;
grid-template-columns: 33% 33% 33%;
}
.dialog-box h3 {
font-size: 30px;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
margin: 0;
width: 100%;
padding: 10px 0;
color: white;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
}
.dialog-header,
.dialog-footer {
display: flex;
justify-content: space-between;
align-items: center;
padding: 10px 0;
}
.dialog-header {
grid-column-start: 1;
}
.dialog-body {
padding: 10px 0;
grid-column-start: 2;
}
.dialog-footer {
grid-column-start: 3;
}
</style>
View File
+15 -7
View File
@@ -2,6 +2,8 @@
import goStore from '@/netcode';
import type { Player } from "~/netcode/Player";
const settingsStore = useSettingsStore()
const view = ref<"main" | "discard">("main")
function show(data: "main" | "discard") {
@@ -18,10 +20,11 @@ const props = defineProps<Props>()
<template>
<div :class="`player_list_element ${goStore.self === props.player ? 'self' : ''}`">
<!-- <AnimatedBackground v-if="goStore.self === props.player" :color-start="[.0, .3, .3]" :color-end="[.0, 1, 1]" /> -->
<div class="button" id="player_list_buttons">
<div class="main_button" @click="show('main')">
<div class="tooltip">Board</div>
<img :src="`/cards/${player.board.at(-1)?.card_id.toString().padStart(3, '0') ?? 'background'}.png`"
<img :src="`/cards/${settingsStore.cardStyle}/${player.board.at(-1)?.card_id.toString().padStart(3, '0') ?? 'background'}.png`"
draggable="false" :class="view === 'main' && 'selected'">
<span class="button_card_number">{{ player.board.length }}</span>
@@ -34,7 +37,7 @@ const props = defineProps<Props>()
</div>
<div class="discard_button" @click="show('discard')">
<div class="tooltip">Discard</div>
<img :src="`/cards/${player.discard_pile.at(-1)?.card_id.toString().padStart(3, '0') ?? 'background'}.png`"
<img :src="`/cards/${settingsStore.cardStyle}/${player.discard_pile.at(-1)?.card_id.toString().padStart(3, '0') ?? 'background'}.png`"
draggable="false" :class="view === 'discard' && 'selected'">
<span class="button_card_number">{{ player.discard_pile.length }}</span>
@@ -61,14 +64,17 @@ const props = defineProps<Props>()
.tooltip {
visibility: visible;
visibility: hidden;
position: absolute;
transition: .1s transform;
background: white;
right: 0;
right: -0px;
border-top-right-radius: 1em;
border-bottom-right-radius: 1em;
padding-right: 1em;
transition-property: visibility, transform;
transition-duration: 0.5s, 0.1s;
transition-timing-function: ease-in-out, ease-in-out;
}
.button {
@@ -95,8 +101,9 @@ const props = defineProps<Props>()
.button div:hover .tooltip {
visibility: visible;
display: block;
transform: translateX(100%);
transition-duration: 0, 0.1s;
}
.button_card_number {
@@ -117,12 +124,13 @@ const props = defineProps<Props>()
grid-template-columns: min-content 1fr;
grid-template-areas:
"button player";
border-bottom: 5px solid black;
border: 5px solid black;
min-height: 200px;
position: relative;
}
.player_list_element.self {
background-image: url('../images/bg-grass.png');
/* background-image: url('/images/bg-grass.png'); */
}
.view {
+19 -9
View File
@@ -60,7 +60,6 @@ function can_buy_fire_gem(): boolean {
function checkEndTurn() {
// TODO: Add a confirmation dialog if resources are left
console.log("Checking end turn")
if (
(!warning.value)
&& has_actions_remaining()) {
@@ -92,7 +91,7 @@ function check_for_guard(player: Player) {
</script>
<template>
<div :class="`player ${isPlayerTurn ? 'turn' : ''} ${discard_unwrapped ? 'discard_unwrapped' : ''}`">
<div class="player" :class="{ turn: isPlayerTurn, discard_unwrapped, self: isSelf }">
<template v-if="!hide_stack_and_discard">
<div class="stack">
@@ -144,9 +143,8 @@ function check_for_guard(player: Player) {
<PlayerStats :player="props.player">
</PlayerStats>
<template v-if="!hide_stack_and_discard">
<button id="end_turn" v-if="isSelfTurn" class="end_turn_button turn_icon"
@click="checkEndTurn">END
TURN</button>
<button id="end_turn" class="end_turn_button turn_icon" :class="{ hidden: !isSelfTurn }"
@click="checkEndTurn">END TURN</button>
<div class="warning"
:class="{ 'warning-fire-gem': warningText == 'P\'tite Fire gem?', 'visible': warning }">
@@ -275,6 +273,10 @@ function check_for_guard(player: Player) {
height: 100%;
}
#end_turn.hidden {
visibility: hidden
}
.stack,
.discard,
.cards_container {
@@ -348,8 +350,8 @@ function check_for_guard(player: Player) {
"stack player"
"discard player";
transition: all 1s;
margin-bottom: -75px;
padding-bottom: 75px;
/* margin-bottom: -75px;
padding-bottom: 75px; */
}
.discard_overlay {
@@ -476,10 +478,18 @@ function check_for_guard(player: Player) {
#player_info {
display: flex;
align-items: center;
min-width: 200px;
}
#player_banner.big>#player_info {
margin-left: 500px;
#player_banner.big {
padding: 0;
left: 50%;
transform: translateX(-50%);
max-width: min-content;
border: 5px solid black;
border-radius: 10px;
filter: drop-shadow(2.5px 7.5px 1px rgba(0, 0, 0, .60));
backdrop-filter: blur(5px) brightness(80%) grayscale(80%);
}
#player_stats {
+3 -1
View File
@@ -45,7 +45,9 @@ const close = () => {
Et n'oubliez pas, la prochaine fois, vous gagnerez! Vous verrez! Vous êtes un gagnant, vous êtes un champion!
Vous êtes le meilleur! Vous êtes
le roi du monde!
<img src="/images/so_back.png" alt="Une image décrivant le meme 'We are so back'" />
</p>
</div>
</div>
</div>
@@ -66,7 +68,7 @@ const close = () => {
}
.dialog-box {
background-image: url('../images/bg-grass.png');
background-image: url('/images/bg-grass.png');
padding: 0 20px;
border-radius: 5px;
width: 800px;
+2
View File
@@ -243,6 +243,8 @@ const router = useRouter();
</p>
<p>Quand vous avez un effet "Sacrifice", vous pouvez fouiller votre défausse pour choisir la carte à
sacrifier. Vous pouvez également sacrifier une carte de la main qui n'est pas encore locked!</p>
<h2>Zoomer sur les cartes</h2>
<p>Pour zoomer sur une carte, maintenez votre clic droit.</p>
</section>
</div>
</div>
+1
View File
@@ -10,5 +10,6 @@ export default defineNuxtConfig({
},
modules: [
'@pinia/nuxt',
'@pinia-plugin-persistedstate/nuxt',
],
})
+35
View File
@@ -8,10 +8,14 @@
"hasInstallScript": true,
"dependencies": {
"@pinia/nuxt": "^0.5.1",
"gsap": "^3.12.5",
"nuxt": "^3.11.2",
"pinia": "^2.1.7",
"vue": "^3.4.21",
"vue-router": "^4.3.0"
},
"devDependencies": {
"@pinia-plugin-persistedstate/nuxt": "^1.2.0"
}
},
"node_modules/@ampproject/remapping": {
@@ -2093,6 +2097,21 @@
"node": ">=0.10"
}
},
"node_modules/@pinia-plugin-persistedstate/nuxt": {
"version": "1.2.0",
"resolved": "https://registry.npmjs.org/@pinia-plugin-persistedstate/nuxt/-/nuxt-1.2.0.tgz",
"integrity": "sha512-2rtgx5viGSMQMCoFYZMHguA2FhFKCUvw0PwETfqQegsWeBHlqk1/D0G/9xqep8Hq+c1BuFx+jNLJzoLXtYfivg==",
"dev": true,
"license": "MIT",
"dependencies": {
"@nuxt/kit": "^3.8.0",
"defu": "^6.1.2",
"pinia-plugin-persistedstate": ">=3.2.0"
},
"peerDependencies": {
"@pinia/nuxt": "^0.5.0"
}
},
"node_modules/@pinia/nuxt": {
"version": "0.5.1",
"resolved": "https://registry.npmjs.org/@pinia/nuxt/-/nuxt-0.5.1.tgz",
@@ -5652,6 +5671,12 @@
"resolved": "https://registry.npmjs.org/graceful-fs/-/graceful-fs-4.2.11.tgz",
"integrity": "sha512-RbJ5/jmFcNNCcDV5o9eTnBLJ/HszWV0P73bc+Ff4nS/rJj+YaS6IGyiOL0VoBYX+l1Wrl3k63h/KrH+nhJ0XvQ=="
},
"node_modules/gsap": {
"version": "3.12.5",
"resolved": "https://registry.npmjs.org/gsap/-/gsap-3.12.5.tgz",
"integrity": "sha512-srBfnk4n+Oe/ZnMIOXt3gT605BX9x5+rh/prT2F1SsNJsU1XuMiP0E2aptW481OnonOGACZWBqseH5Z7csHxhQ==",
"license": "Standard 'no charge' license: https://gsap.com/standard-license. Club GSAP members get more: https://gsap.com/licensing/. Why GreenSock doesn't employ an MIT license: https://gsap.com/why-license/"
},
"node_modules/gzip-size": {
"version": "7.0.0",
"resolved": "https://registry.npmjs.org/gzip-size/-/gzip-size-7.0.0.tgz",
@@ -7803,6 +7828,16 @@
}
}
},
"node_modules/pinia-plugin-persistedstate": {
"version": "3.2.1",
"resolved": "https://registry.npmjs.org/pinia-plugin-persistedstate/-/pinia-plugin-persistedstate-3.2.1.tgz",
"integrity": "sha512-MK++8LRUsGF7r45PjBFES82ISnPzyO6IZx3CH5vyPseFLZCk1g2kgx6l/nW8pEBKxxd4do0P6bJw+mUSZIEZUQ==",
"dev": true,
"license": "MIT",
"peerDependencies": {
"pinia": "^2.0.0"
}
},
"node_modules/pinia/node_modules/vue-demi": {
"version": "0.14.7",
"resolved": "https://registry.npmjs.org/vue-demi/-/vue-demi-0.14.7.tgz",
+4
View File
@@ -11,9 +11,13 @@
},
"dependencies": {
"@pinia/nuxt": "^0.5.1",
"gsap": "^3.12.5",
"nuxt": "^3.11.2",
"pinia": "^2.1.7",
"vue": "^3.4.21",
"vue-router": "^4.3.0"
},
"devDependencies": {
"@pinia-plugin-persistedstate/nuxt": "^1.2.0"
}
}
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