load players
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@@ -1,15 +1,26 @@
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<script setup lang="ts">
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import { ref } from 'vue';
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const cards = useState<{ [key: string]: any }>('cards', () => ({}))
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const players = useState<{ [key: string]: any }>('players', () => ({}))
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const self = useState<any>('self', () => (null))
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let gameObjects = useState<{ [key: string]: any }>('gameObject', () => ({}))
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let game = ref<any>({})
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let context = ref<string>('login')
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const socket = new WebSocket("ws://127.0.0.1:8765")
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const createObject = {
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"card": (data: any) => {
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cards.value[data.uuid] = data
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gameObjects.value[data.uuid] = data
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},
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"player": (data: any) => {
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players.value[data.uuid] = data
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gameObjects.value[data.uuid] = data
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},
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"game": (data: any) => {
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game.value = data
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gameObjects.value[data.uuid] = data
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},
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"player": () => { },
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"game": (data: any) => { game.value = data },
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"team": () => { }
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} as { [id: string]: (data: Object) => any }
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@@ -40,6 +51,18 @@ socket.onmessage = function (event) {
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throw new Error(`Object ${data.data.object_type} couldn't be created`)
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}
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createObject[data.data.object_type](data.data)
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} else if (data.type == "update" && data.data_type == "object") {
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if (!(data.data.uuid in gameObjects.value)) {
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throw new Error(`Object ${data.data.uuid} doesn't exists`)
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}
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gameObjects.value[data.data.uuid] = data.data
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createObject[data.data.object_type](data.data)
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} else if (data.type === "context") {
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context.value = data.data
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console.log(context.value)
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} else if (data.type === "set" && data.data_type == "self") {
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self.value = players.value[data.data]
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console.log(self.value)
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} else {
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console.log(data.type, data.data_type, data.data);
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}
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@@ -51,11 +74,26 @@ socket.onmessage = function (event) {
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async function register(username: string) {
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socket.send(JSON.stringify({ type: "register", data_type: "username", data: username }))
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socket.send(JSON.stringify({
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type: "register",
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data_type: "username",
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data: username
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}))
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}
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async function setReady(value: Event) {
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socket.send(JSON.stringify({
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type: "ready",
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data_type: "ready_state",
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data: ((value.target as HTMLInputElement).checked)
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}))
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}
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</script>
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<template>
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<button v-if="!self" @click="register('legonzaur')">LOGIN</button>
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<input @change="setReady" v-if="self && !game.started" type="checkbox" id="ready">
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<label v-if="self && !game.started" for="scales">Ready</label>
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<div>
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<GameBoard :game="game"></GameBoard>
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</div>
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@@ -1,9 +1,23 @@
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<script setup lang="ts">
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const props = defineProps(['data'])
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const cards = useState<{ [key: string]: any }>('cards')
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function cardClick() {
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console.log(JSON.parse(JSON.stringify(cards.value[props.data].effects)))
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}
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</script>
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<template>
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<span @click="cardClick">
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{{ cards[props.data].name }}
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</span>
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</template>
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<style scoped>
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span {
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border: 1px solid black;
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cursor: pointer
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}
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</style>
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@@ -1,11 +1,14 @@
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<script setup lang="ts">
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const props = defineProps(['game'])
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const self = useState<any>('self')
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const gameObject = useState<{ [key: string]: any }>('gameObject')
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</script>
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<template>
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<div>
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<div>
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self = {{ self?.username }}
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<br>
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market_amount = {{ props.game.market_stack?.length }}
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<br>
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market =
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@@ -15,7 +18,7 @@ const props = defineProps(['game'])
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<CardSlot :stack="props.game.gem_stack" />
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</div>
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<div>
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players = {{ props.game.players }}
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players = {{ props.game.players?.map((e: any) => gameObject[e].username) }}
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</div>
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</div>
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</template>
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