Merge branch 'feat/panels-visuals' into feat/shader-background
This commit is contained in:
+50
-15
@@ -11,7 +11,8 @@ export interface Props {
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const props = withDefaults(defineProps<Props>(), {
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wrapped: () => false,
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tilted: () => true
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tilted: () => true,
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locked: () => true
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})
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@@ -21,6 +22,8 @@ const settingsStore = useSettingsStore()
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const childCount = ref<number>(0)
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const card = ref<HTMLElement>()
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function cardClick() {
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if (!props.card_id) return
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emit("click")
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@@ -41,10 +44,15 @@ watch(
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props.wrapped ? rotation.value = (Math.random() * 4) - 2 : rotation.value = Math.random() > .5 ? 2 : -2
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},
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{ immediate: true })
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onMounted(() => {
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card.value?.style.setProperty("--random-seed", -Math.random() * 10 + 's')
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})
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</script>
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<template>
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<div :class="`card ${childCount > 0 ? 'active' : ''} ${wrapped ? 'wrapped' : ''} ${props.locked ? 'locked' : ''}`"
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<div ref="card" class="card" :class="{ active: childCount > 0, wrapped, unlocked: !props.locked }"
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@contextmenu.prevent="false" @click.left="cardClick" :style="tilted ? `rotate:${rotation}deg;` : ''"
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@mouseenter="mouseenter" @mouseleave="mouseleave">
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<div id="contextMenuButtons" :ref="(el) => { childCount = ((el as Element)?.childElementCount ?? 0) }">
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@@ -66,15 +74,17 @@ watch(
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<style scoped>
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.card {
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transition: 0.025s rotate linear;
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--max-height: 250px;
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--margin-bottom: calc(var(--max-height) * 0.05);
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max-width: 256px;
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position: relative;
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display: flex;
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margin-bottom: 0px;
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margin-top: 15px;
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transition: all .125s cubic-bezier(0.075, 0.82, 0.165, 1);
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margin-top: var(--margin-bottom);
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transition: filter .125s cubic-bezier(0.075, 0.82, 0.165, 1), rotate 0.075s cubic-bezier(1, 1.81, .59, 1.42);
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isolation: isolate;
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pointer-events: all;
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max-height: var(--max-height);
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}
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.card.active {
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@@ -82,8 +92,7 @@ watch(
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}
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.card_image {
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max-height: 250px;
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transition: all .125s cubic-bezier(0.075, 0.82, 0.165, 1);
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max-height: var(--max-height);
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z-index: 1;
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}
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@@ -92,20 +101,46 @@ watch(
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outline-offset: -2px;
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}
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.card.locked {
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@keyframes unlocked-float {
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from {
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transform: none;
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filter: drop-shadow(calc(var(--margin-bottom)*.3) var(--margin-bottom) 1px rgba(0, 0, 0, .60));
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}
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to {
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transform: translateY(calc(var(--margin-bottom)*-.25));
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filter: drop-shadow(calc(var(--margin-bottom)*.3) calc(var(--margin-bottom)*1.5) 1px rgba(0, 0, 0, .60));
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}
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}
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@keyframes unlocked-rotate {
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from {
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rotate: -2deg;
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}
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to {
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rotate: 2deg;
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}
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}
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.card.unlocked {
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margin-top: 0px;
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margin-bottom: 15px;
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filter: drop-shadow(5px 15px 2px rgba(0, 0, 0, .60));
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margin-bottom: var(--margin-bottom);
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filter: drop-shadow(calc(var(--margin-bottom)*.3) var(--margin-bottom) 1px rgba(0, 0, 0, .60));
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animation: 2s infinite alternate ease-in-out unlocked-float, 3.1s infinite alternate ease-in-out unlocked-rotate;
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animation-delay: var(--random-seed);
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animation-play-state: running;
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}
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.card:not(.unlocked):hover {
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animation-play-state: paused;
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rotate: none !important;
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}
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.card.wrapped {
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max-width: 10px;
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}
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.card_image {
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max-height: 250px;
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}
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#contextMenuButtons {
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position: absolute;
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display: flex;
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@@ -115,7 +150,7 @@ watch(
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bottom: 0;
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width: 99%;
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transform: translateY(-0px);
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transition: 0.1s transform cubic-bezier(0.075, 0.82, 0.165, 1);
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transition: 0.1s transform cubic-bezier(1, 1.81, .59, 1.42);
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}
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.card.active:hover #contextMenuButtons {
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+34
-20
@@ -59,18 +59,21 @@ function showWinnerScreen() {
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<template>
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<div @contextmenu.prevent="false" id="game_board">
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<AnimatedBackground></AnimatedBackground>
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<div id="market">
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<MarketCards></MarketCards>
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</div>
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<div id="player_list">
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<AnimatedBackground />
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<PlayerListElement v-for="p in goStore.current_game?.players" :player="p">
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</PlayerListElement>
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<div id="player_list_container">
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<div id="player_list">
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<PlayerListElement v-for="p in goStore.current_game?.players" :player="p">
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</PlayerListElement>
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</div>
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</div>
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<div id="current_player">
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<template v-for="p in current_players">
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<AnimatedBackground :color-start="goStore.self == p ? [.0, .3, .3] : undefined"
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:color-end="goStore.self == p ? [.0, 1, 1] : undefined" />
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<!-- <AnimatedBackground :color-start="goStore.self == p ? [.0, .3, .3] : undefined"
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:color-end="goStore.self == p ? [.0, 1, 1] : undefined" /> -->
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<PlayerSlot :player="p"></PlayerSlot>
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</template>
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@@ -86,7 +89,7 @@ function showWinnerScreen() {
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<style scoped>
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#game_board {
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display: grid;
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grid-template-columns: 1fr 400px;
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grid-template-columns: 1fr 450px;
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grid-template-rows: min-content 1fr;
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grid-template-areas:
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"market player_list"
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@@ -99,30 +102,41 @@ function showWinnerScreen() {
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overflow: auto;
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position: relative;
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isolation: isolate;
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background: url('/images/bg-darkgrass.png');
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}
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#market {
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grid-area: market;
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background-image: url("/images/bg-sand.png");
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border-bottom: 3px solid black;
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;
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/* background: url('/images/bg-darkgrass.png'); */
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}
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#current_player {
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grid-area: current_player;
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}
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#player_list {
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#market {
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display: flex;
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flex-direction: row;
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justify-content: center;
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}
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#player_list_container {
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grid-area: player_list;
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border-left: 5px solid black;
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display: flex;
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flex-direction: column;
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height: 100%;
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background-image: url("/images/bg-darkgrass.png");
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justify-content: center;
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/* background-image: url("/images/bg-darkgrass.png"); */
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}
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#player_list {
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min-height: 90%;
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background: burlywood;
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border: 5px solid darkgoldenrod;
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border-radius: 10px;
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filter: drop-shadow(2.5px 7.5px 1px rgba(0, 0, 0, .60));
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margin: 10px;
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}
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</style>
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<style>
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#player_list .card_image {
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max-width: 64px;
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#player_list .card {
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--max-height: 90px;
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}
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</style>
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@@ -7,7 +7,7 @@ const displayOptions = ref(false)
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<template>
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<div :class="`card_overlay`" ref="card">
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<img class="settings_button" src="/settings.png" alt="settings" @click="displayOptions = true"/>
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<img class="settings_button" src="/images/settings.png" alt="settings" @click="displayOptions = true"/>
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</div>
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<OptionsDialog :isVisible="displayOptions" @close="displayOptions = false" />
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</template>
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@@ -12,7 +12,6 @@ const buyableFiregem = computed(() => goStore?.current_game?.gem_stack.at(-1))
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<template>
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<div id="market">
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<AnimatedBackground :color-end="[1, 1, 0]" :color-start="[.3, .3, 0]"></AnimatedBackground>
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<CardPreview :tilted="false" :card_id="undefined"></CardPreview>
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<div class="separator"></div>
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<CardPreview :tilted="false" :card_id="c?.card_id" v-for="c in goStore.current_game?.market"
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@@ -55,6 +54,7 @@ const buyableFiregem = computed(() => goStore?.current_game?.gem_stack.at(-1))
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<style scoped>
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#market {
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width: min-content;
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display: flex;
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flex-direction: row;
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justify-content: center;
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@@ -62,8 +62,14 @@ const buyableFiregem = computed(() => goStore?.current_game?.gem_stack.at(-1))
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z-index: 2;
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position: relative;
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gap: 2px;
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padding: 10px;
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;
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margin: 10px;
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padding-left: 10px;
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padding-right: 10px;
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border-radius: 10px;
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background: brown;
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border: 5px solid darkred;
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filter: drop-shadow(2.5px 7.5px 1px rgba(0, 0, 0, .60));
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}
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.separator {
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@@ -18,7 +18,7 @@ const props = defineProps<Props>()
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<template>
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<div :class="`player_list_element ${goStore.self === props.player ? 'self' : ''}`">
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<AnimatedBackground v-if="goStore.self === props.player" :color-start="[.0, .3, .3]" :color-end="[.0, 1, 1]" />
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<!-- <AnimatedBackground v-if="goStore.self === props.player" :color-start="[.0, .3, .3]" :color-end="[.0, 1, 1]" /> -->
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<div class="button" id="player_list_buttons">
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<div class="main_button" @click="show('main')">
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<div class="tooltip">Board</div>
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@@ -118,13 +118,13 @@ const props = defineProps<Props>()
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grid-template-columns: min-content 1fr;
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grid-template-areas:
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"button player";
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border-bottom: 5px solid black;
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border: 5px solid brown;
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min-height: 200px;
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position: relative;
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}
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.player_list_element.self {
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background-image: url('/images/bg-grass.png');
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/* background-image: url('/images/bg-grass.png'); */
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}
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.view {
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@@ -347,8 +347,8 @@ function check_for_guard(player: Player) {
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"stack player"
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"discard player";
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transition: all 1s;
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margin-bottom: -75px;
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padding-bottom: 75px;
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/* margin-bottom: -75px;
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padding-bottom: 75px; */
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}
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.discard_overlay {
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@@ -477,8 +477,15 @@ function check_for_guard(player: Player) {
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align-items: center;
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}
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#player_banner.big>#player_info {
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margin-left: 500px;
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#player_banner.big {
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padding: 0;
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left: 50%;
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transform: translateX(-50%);
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max-width: min-content;
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background: burlywood;
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border: 5px solid maroon;
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border-radius: 10px;
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filter: drop-shadow(2.5px 7.5px 1px rgba(0, 0, 0, .60));
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}
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#player_stats {
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@@ -45,7 +45,9 @@ const close = () => {
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Et n'oubliez pas, la prochaine fois, vous gagnerez! Vous verrez! Vous êtes un gagnant, vous êtes un champion!
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Vous êtes le meilleur! Vous êtes
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le roi du monde!
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<img src="/images/so_back.png" alt="Une image décrivant le meme 'We are so back'" />
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</p>
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</div>
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</div>
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</div>
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@@ -243,6 +243,8 @@ const router = useRouter();
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</p>
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<p>Quand vous avez un effet "Sacrifice", vous pouvez fouiller votre défausse pour choisir la carte à
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sacrifier. Vous pouvez également sacrifier une carte de la main qui n'est pas encore locked!</p>
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<h2>Zoomer sur les cartes</h2>
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<p>Pour zoomer sur une carte, maintenez votre clic droit.</p>
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</section>
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</div>
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</div>
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@@ -18,7 +18,6 @@ import goStore, { setReady } from "@/netcode";
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<LoginView v-if="goStore.context === 'login'"></LoginView>
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<GameBoard v-if="goStore.context != 'lobby' && goStore.context != 'login'"></GameBoard>
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<LobbyView v-if="goStore.context == 'lobby'"></LobbyView>
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<RulesDisplay v-if="goStore.context == 'rules'"></RulesDisplay>
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</div>
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</template>
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