Fix : sacrifice on Discard
release-tag / release-image (push) Successful in 28s

This commit is contained in:
2024-07-15 18:07:40 +02:00
parent c48363e9c3
commit 7a338fe5fc
3 changed files with 5 additions and 5 deletions
+1
View File
@@ -35,6 +35,7 @@ const discardTokens = computed(() =>
CardEffects.RESTACK_DISCARDED_ACTION,
CardEffects.RESTACK_DISCARDED_CARD,
CardEffects.RESTACK_DISCARDED_CHAMPION,
CardEffects.SACRIFICE,
].includes(t.effect)
)
);
+4 -4
View File
@@ -53,10 +53,10 @@ const isSelf = computed(
const isSelfTurn = computed(() => isSelf && isPlayerTurn);
const cardTokens = computed(() =>
props.game.currentTurn.tokens.filter((t) =>
[CardEffects.SACRIFICE, CardEffects.PREPARE, CardEffects.STUN].includes(
t.effect
)
props.game.currentTurn.tokens.filter(
(t) =>
[CardEffects.PREPARE, CardEffects.STUN].includes(t.effect) ||
(CardEffects.SACRIFICE == t.effect && isSelf)
)
);
-1
View File
@@ -32,7 +32,6 @@ if (game.value == null) {
throw new Error("game not found");
}
console.log(game);
const containers = computed<Record<string, Container>>(() => ({
[game.value!.fireGems._id]: game.value!.fireGems,
[game.value!.market._id]: game.value!.market,