This commit is contained in:
2024-06-01 18:35:10 +02:00
parent c0e02defa8
commit 7c98da1df8
8 changed files with 54 additions and 441 deletions
-3
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@@ -1,7 +1,4 @@
<script setup lang="ts">
import { login, setupWebsocket } from '~/netcode';
const lobby = await login()
// import goStore, { oauth2_register_discord, setup_websocket, heron_cookie_login } from "@/netcode";
const router = useRouter();
-5
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@@ -1,10 +1,5 @@
import goStore, { oauth2_register_discord, setup_websocket, heron_cookie_login, join_game } from "@/netcode";
export default defineNuxtRouteMiddleware
(async (to, from) => {
await setup_websocket()
if (to.path == '/login') {
return
}
-29
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@@ -1,29 +0,0 @@
import type { ClientMessage, ServerMessage } from "./interfaces/generic/index"
type Callbacks = {
resolve: (value: ServerMessage) => void;
reject: (reason?: any) => void;
}
export class Query {
static readonly callbacks = new Map<string, Callbacks>()
readonly uuid: string
readonly message: Omit<ClientMessage, "uuid">
private readonly socket: WebSocket
constructor(socket: WebSocket, message: Omit<ClientMessage, "uuid">) {
this.uuid = crypto.randomUUID()
this.message = message
this.socket = socket
}
private serialize() {
return JSON.stringify({ uuid: this.uuid, ...this.message })
}
send() {
return new Promise<ServerMessage>((resolve, reject) => {
const callbacks = { resolve, reject }
this.socket.send(this.serialize())
Query.callbacks.set(this.uuid, callbacks)
})
}
}
-402
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@@ -1,402 +0,0 @@
import { Lobby } from "./model/Lobby";
import type { ServerMessage } from "./interfaces/generic";
import { ServerQueryType, ClientQueryType } from "./interfaces/generic";
import { Query } from "./Query";
import { type Ref } from "vue";
const socketTimeout = 1000
let socket: WebSocket;
export class GameObjectRegister {
readonly effects: Map<string, Effect>;
readonly cards: Map<string, Card>;
readonly teams: Map<string, Team>;
readonly players: Map<string, Player>;
readonly turns: Map<string, Turn>;
readonly games: Map<string, Game>;
readonly gameRoutingCallbacks: Map<string, [() => void, () => void]>;
readonly loginCallbacks: Set<() => void>;
context: "lobby" | "login" | "pregame" | "game" | "rules" = "login";
private readonly objects: Map<string, GameObjectNetcode>;
current_game: Ref<Game | null>;
lobby: Ref<Lobby | null>;
self: Ref<Player | null>;
zoomKeyPressed: Ref<boolean>
hoveredCard: Ref<number | undefined>
clientMouseX: Ref<number>
clientMouseY: Ref<number>
discordId: Ref<string>
constructor() {
this.gameRoutingCallbacks = new Map();
this.loginCallbacks = new Set();
this.effects = reactive(new Map());
this.cards = reactive(new Map());
this.teams = reactive(new Map());
this.players = reactive(new Map());
this.turns = reactive(new Map());
this.games = reactive(new Map());
this.objects = reactive(new Map());
this.current_game = ref(null);
this.lobby = ref(null);
this.self = ref(null);
this.zoomKeyPressed = ref(false);
this.hoveredCard = ref()
this.clientMouseX = ref(0)
this.clientMouseY = ref(0)
this.discordId = ref("")
}
update_object(obj: GameObjectNetcode) {
// console.log(obj);
// console.log(obj.uuid);
// console.log(this.objects.get(obj.uuid));
Object.assign(this.objects.get(obj.uuid) as GameNetcode, obj);
if (unref(this.current_game)?.uuid === obj.uuid) {
triggerRef(this.current_game);
} else if (unref(this.lobby)?.uuid === obj.uuid) {
triggerRef(this.lobby);
} else if (unref(this.self)?.uuid === obj.uuid) {
triggerRef(this.self);
} else if (unref(this.self)?.turn?.uuid === obj.uuid) {
triggerRef(this.self);
}
}
createObject = {
effect: (data: EffectNetcode) => {
const effect = create_effect(data, this);
this.effects.set(data.uuid, effect);
this.objects.set(data.uuid, data);
},
card: (data: CardNetcode) => {
const card = create_card(data, this);
this.cards.set(data.uuid, card);
this.objects.set(data.uuid, card);
},
player: (data: PlayerNetcode) => {
const player = create_player(data, this);
this.players.set(data.uuid, player);
this.objects.set(data.uuid, player);
},
team: (data: TeamNetcode) => {
const team = create_team(data, this);
this.teams.set(data.uuid, team);
this.objects.set(data.uuid, team);
},
game: (data: GameNetcode) => {
const game = create_game(data, this);
this.games.set(data.uuid, game);
this.objects.set(data.uuid, game);
},
turn: (data: any) => {
const turn = create_turn(data, this);
this.turns.set(data.uuid, turn);
this.objects.set(data.uuid, turn);
},
lobby: (data: LobbyNetcode) => {
this.lobby.value = create_lobby(data, this);
this.objects.set(data.uuid, this.lobby.value);
},
} as { [id: string]: (data: any) => any };
setSelf = (uuid: string) => {
this.self.value = this.players.get(uuid) ?? null;
};
setDiscordId = (username: string) => {
this.discordId.value = username
}
setCurrentGame = (uuid: string) => {
this.current_game.value = this.games.get(uuid) ?? null;
this.gameRoutingCallbacks.get(uuid)?.[0]()
this.gameRoutingCallbacks.delete(uuid)
for (let [_key, value] of this.gameRoutingCallbacks) {
value[1]()
this.gameRoutingCallbacks.delete(_key)
}
};
}
const goStore = reactive(new GameObjectRegister());
export const setup_websocket = () =>
new Promise<void>((resolve, reject) => {
if (socket) {
return resolve();
}
const config = useRuntimeConfig();
const heron_session = useCookie("heron_session");
socket = new WebSocket(config.public.websocketEndpoint);
socket.onopen = function (e) {
if (socket.readyState == 1) {
resolve();
}
console.log("[open] Connection established");
};
socket.onclose = function (event) {
if (event.wasClean) {
console.warn(
`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`
);
} else {
// e.g. server process killed or network down
// event.code is usually 1006 in this case
console.error("[close] Connection died");
}
};
socket.onerror = function (error) {
console.error(error);
};
socket.onmessage = function (event) {
const data = JSON.parse(event.data);
if (data.type == "create" && data.data_type == "object") {
if (!(data.data.object_type in goStore.createObject)) {
throw new Error(
`Object ${data.data.object_type} couldn't be created`
);
}
goStore.createObject[data.data.object_type](data.data);
} else if (data.type == "update" && data.data_type == "object") {
goStore.update_object(data.data);
} else if (data.type === "context") {
goStore.context = data.data;
// console.log(data.data);
} else if (data.type === "set") {
if (data.data_type == "self") {
goStore.setSelf(data.data);
} else if (data.data_type == "current_game") {
goStore.setCurrentGame(data.data);
} else if (data.data_type == "session_cookie") {
heron_session.value = data.data;
} else if (data.data_type == "self_discord_id") {
goStore.setDiscordId(data.data)
goStore.loginCallbacks.forEach(c => c())
goStore.loginCallbacks.clear()
}
});
}
export async function heron_cookie_login(cookie: string) {
await setup_websocket();
return new Promise<void>((resolve, reject) => {
goStore.loginCallbacks.add(resolve)
socket.send(
JSON.stringify({
type: "cookie_login",
data_type: "cookie",
data: cookie,
})
);
setTimeout(() => {
goStore.loginCallbacks.delete(resolve);
reject()
}
, socketTimeout)
})
}
export async function oauth2_register_discord(code: string) {
await setup_websocket();
return new Promise<void>((resolve, reject) => {
goStore.loginCallbacks.add(resolve)
socket.send(
JSON.stringify({
type: "discord_login",
data_type: "code",
data: code,
})
);
setTimeout(() => {
goStore.loginCallbacks.delete(resolve);
reject()
}
, socketTimeout)
})
}
export async function register(username: string) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "register",
data_type: "username",
data: username,
})
);
}
export async function login(username: string) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "login",
data_type: "username",
data: username,
})
);
}
export async function setReady(value: boolean) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "ready",
data_type: "ready_state",
data: value,
})
);
}
export async function buy(card: Card) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "buy",
data: card.uuid,
})
);
}
export async function endTurn() {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "end_turn",
data: true,
})
);
}
export function playAllCards(cards: Card[]) {
cards.forEach((c: any) => {
playCard(c);
});
}
export async function playCard(card: Card) {
// console.log(card.uuid);
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "play_card",
data: card.uuid,
})
);
}
export async function lockCard(card: Card) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "lock_card",
data: card.uuid,
})
);
}
export async function useEffect(
effect: Effect,
target?: Effect | Card | Player | Team
) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "use_effect",
data: { effect_id: effect.uuid, target: target?.uuid },
})
);
}
export async function discard(card: Card) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "discard",
data: card.uuid,
})
);
}
h;
export async function heal() {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "heal",
data: 1,
})
);
}
export async function damage_team(target: Team) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "damage_team",
data: target.uuid,
})
);
}
export async function damage_champion(target: Card) {
await setup_websocket();
socket.send(
JSON.stringify({
type: "action",
data_type: "damage_champion",
data: target.uuid,
})
);
}
export async function netcode_create_game() {
await setup_websocket();
socket.send(
JSON.stringify({
type: "create",
data_type: "game",
data: "bite",
})
);
}
export async function join_game(game_uuid: string) {
await setup_websocket();
return new Promise<void>(((resolve, reject) => {
goStore.gameRoutingCallbacks.set(game_uuid, [resolve, reject])
setTimeout(() => {
const cb = goStore.gameRoutingCallbacks.get(game_uuid)
if (!cb) { return }
cb[1]()
}, socketTimeout)
socket.send(
JSON.stringify({
type: "join",
data_type: "game",
data: game_uuid,
})
);
}))
}
export default goStore;
+1 -1
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@@ -4,7 +4,7 @@ export default defineNuxtConfig({
ssr: false,
runtimeConfig: {
public: {
websocketEndpoint: 'ws://127.0.0.1:8765', // can be overridden by NUXT_PUBLIC_API_BASE environment variable
endpoint: 'http://localhost:8765', // can be overridden by NUXT_PUBLIC_ENDPOINT environment variable
discordLoginEndpoint: ''
}
},
+33
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@@ -0,0 +1,33 @@
import path from "path"
import type { IUser } from "~/netcode/interfaces"
enum HTTPMethods {
GET = "GET",
POST = "POST"
}
const Endpoints = {
LOGIN: { url: "/login", method: HTTPMethods.POST, body: null }
} as const
type ReturnTypes = {
LOGIN: IUser
}
type EnpointsNames = keyof typeof Endpoints
const config = useRuntimeConfig();
export default async function api<T extends EnpointsNames>(target: T, body?: typeof Endpoints[T]["body"]): Promise<ReturnTypes[T]> {
const data = await fetch(path.join(config.public.endpoint, Endpoints[target].url), {
credentials: "same-origin",
mode: "same-origin",
method: Endpoints[target].method,
body,
})
return await data.json() as ReturnTypes[T]
}
+19
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@@ -0,0 +1,19 @@
import path from "path";
import { defineStore } from "pinia";
import api from "~/services";
const config = useRuntimeConfig();
export const useAuthStore = defineStore("auth", {
state: () => ({
self: { id: 0, image: "" }
}),
actions: {
login: async () => {
await api("LOGIN")
},
oauth2_register_discord: () => {
throw Error("not implemented")
}
}
});