WIP
This commit is contained in:
@@ -1,29 +0,0 @@
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import type { ClientMessage, ServerMessage } from "./interfaces/generic/index"
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type Callbacks = {
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resolve: (value: ServerMessage) => void;
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reject: (reason?: any) => void;
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}
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export class Query {
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static readonly callbacks = new Map<string, Callbacks>()
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readonly uuid: string
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readonly message: Omit<ClientMessage, "uuid">
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private readonly socket: WebSocket
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constructor(socket: WebSocket, message: Omit<ClientMessage, "uuid">) {
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this.uuid = crypto.randomUUID()
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this.message = message
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this.socket = socket
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}
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private serialize() {
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return JSON.stringify({ uuid: this.uuid, ...this.message })
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}
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send() {
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return new Promise<ServerMessage>((resolve, reject) => {
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const callbacks = { resolve, reject }
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this.socket.send(this.serialize())
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Query.callbacks.set(this.uuid, callbacks)
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})
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}
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}
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@@ -1,402 +0,0 @@
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import { Lobby } from "./model/Lobby";
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import type { ServerMessage } from "./interfaces/generic";
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import { ServerQueryType, ClientQueryType } from "./interfaces/generic";
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import { Query } from "./Query";
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import { type Ref } from "vue";
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const socketTimeout = 1000
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let socket: WebSocket;
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export class GameObjectRegister {
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readonly effects: Map<string, Effect>;
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readonly cards: Map<string, Card>;
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readonly teams: Map<string, Team>;
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readonly players: Map<string, Player>;
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readonly turns: Map<string, Turn>;
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readonly games: Map<string, Game>;
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readonly gameRoutingCallbacks: Map<string, [() => void, () => void]>;
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readonly loginCallbacks: Set<() => void>;
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context: "lobby" | "login" | "pregame" | "game" | "rules" = "login";
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private readonly objects: Map<string, GameObjectNetcode>;
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current_game: Ref<Game | null>;
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lobby: Ref<Lobby | null>;
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self: Ref<Player | null>;
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zoomKeyPressed: Ref<boolean>
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hoveredCard: Ref<number | undefined>
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clientMouseX: Ref<number>
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clientMouseY: Ref<number>
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discordId: Ref<string>
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constructor() {
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this.gameRoutingCallbacks = new Map();
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this.loginCallbacks = new Set();
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this.effects = reactive(new Map());
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this.cards = reactive(new Map());
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this.teams = reactive(new Map());
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this.players = reactive(new Map());
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this.turns = reactive(new Map());
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this.games = reactive(new Map());
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this.objects = reactive(new Map());
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this.current_game = ref(null);
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this.lobby = ref(null);
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this.self = ref(null);
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this.zoomKeyPressed = ref(false);
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this.hoveredCard = ref()
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this.clientMouseX = ref(0)
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this.clientMouseY = ref(0)
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this.discordId = ref("")
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}
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update_object(obj: GameObjectNetcode) {
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// console.log(obj);
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// console.log(obj.uuid);
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// console.log(this.objects.get(obj.uuid));
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Object.assign(this.objects.get(obj.uuid) as GameNetcode, obj);
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if (unref(this.current_game)?.uuid === obj.uuid) {
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triggerRef(this.current_game);
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} else if (unref(this.lobby)?.uuid === obj.uuid) {
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triggerRef(this.lobby);
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} else if (unref(this.self)?.uuid === obj.uuid) {
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triggerRef(this.self);
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} else if (unref(this.self)?.turn?.uuid === obj.uuid) {
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triggerRef(this.self);
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}
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}
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createObject = {
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effect: (data: EffectNetcode) => {
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const effect = create_effect(data, this);
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this.effects.set(data.uuid, effect);
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this.objects.set(data.uuid, data);
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},
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card: (data: CardNetcode) => {
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const card = create_card(data, this);
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this.cards.set(data.uuid, card);
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this.objects.set(data.uuid, card);
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},
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player: (data: PlayerNetcode) => {
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const player = create_player(data, this);
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this.players.set(data.uuid, player);
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this.objects.set(data.uuid, player);
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},
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team: (data: TeamNetcode) => {
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const team = create_team(data, this);
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this.teams.set(data.uuid, team);
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this.objects.set(data.uuid, team);
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},
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game: (data: GameNetcode) => {
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const game = create_game(data, this);
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this.games.set(data.uuid, game);
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this.objects.set(data.uuid, game);
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},
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turn: (data: any) => {
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const turn = create_turn(data, this);
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this.turns.set(data.uuid, turn);
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this.objects.set(data.uuid, turn);
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},
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lobby: (data: LobbyNetcode) => {
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this.lobby.value = create_lobby(data, this);
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this.objects.set(data.uuid, this.lobby.value);
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},
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} as { [id: string]: (data: any) => any };
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setSelf = (uuid: string) => {
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this.self.value = this.players.get(uuid) ?? null;
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};
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setDiscordId = (username: string) => {
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this.discordId.value = username
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}
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setCurrentGame = (uuid: string) => {
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this.current_game.value = this.games.get(uuid) ?? null;
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this.gameRoutingCallbacks.get(uuid)?.[0]()
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this.gameRoutingCallbacks.delete(uuid)
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for (let [_key, value] of this.gameRoutingCallbacks) {
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value[1]()
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this.gameRoutingCallbacks.delete(_key)
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}
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};
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}
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const goStore = reactive(new GameObjectRegister());
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export const setup_websocket = () =>
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new Promise<void>((resolve, reject) => {
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if (socket) {
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return resolve();
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}
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const config = useRuntimeConfig();
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const heron_session = useCookie("heron_session");
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socket = new WebSocket(config.public.websocketEndpoint);
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socket.onopen = function (e) {
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if (socket.readyState == 1) {
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resolve();
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}
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console.log("[open] Connection established");
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};
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socket.onclose = function (event) {
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if (event.wasClean) {
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console.warn(
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`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`
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);
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} else {
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// e.g. server process killed or network down
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// event.code is usually 1006 in this case
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console.error("[close] Connection died");
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}
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};
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socket.onerror = function (error) {
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console.error(error);
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};
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socket.onmessage = function (event) {
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const data = JSON.parse(event.data);
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if (data.type == "create" && data.data_type == "object") {
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if (!(data.data.object_type in goStore.createObject)) {
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throw new Error(
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`Object ${data.data.object_type} couldn't be created`
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);
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}
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goStore.createObject[data.data.object_type](data.data);
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} else if (data.type == "update" && data.data_type == "object") {
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goStore.update_object(data.data);
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} else if (data.type === "context") {
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goStore.context = data.data;
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// console.log(data.data);
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} else if (data.type === "set") {
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if (data.data_type == "self") {
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goStore.setSelf(data.data);
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} else if (data.data_type == "current_game") {
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goStore.setCurrentGame(data.data);
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} else if (data.data_type == "session_cookie") {
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heron_session.value = data.data;
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} else if (data.data_type == "self_discord_id") {
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goStore.setDiscordId(data.data)
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goStore.loginCallbacks.forEach(c => c())
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goStore.loginCallbacks.clear()
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}
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});
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}
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export async function heron_cookie_login(cookie: string) {
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await setup_websocket();
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return new Promise<void>((resolve, reject) => {
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goStore.loginCallbacks.add(resolve)
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socket.send(
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JSON.stringify({
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type: "cookie_login",
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data_type: "cookie",
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data: cookie,
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})
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);
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setTimeout(() => {
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goStore.loginCallbacks.delete(resolve);
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reject()
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}
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, socketTimeout)
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})
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}
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export async function oauth2_register_discord(code: string) {
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await setup_websocket();
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return new Promise<void>((resolve, reject) => {
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goStore.loginCallbacks.add(resolve)
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socket.send(
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JSON.stringify({
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type: "discord_login",
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data_type: "code",
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data: code,
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})
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);
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setTimeout(() => {
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goStore.loginCallbacks.delete(resolve);
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reject()
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}
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, socketTimeout)
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})
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}
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export async function register(username: string) {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "register",
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data_type: "username",
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data: username,
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})
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);
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}
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export async function login(username: string) {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "login",
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data_type: "username",
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data: username,
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})
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);
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}
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export async function setReady(value: boolean) {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "ready",
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data_type: "ready_state",
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data: value,
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})
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);
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}
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export async function buy(card: Card) {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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data_type: "buy",
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data: card.uuid,
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})
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);
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}
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export async function endTurn() {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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data_type: "end_turn",
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data: true,
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})
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);
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}
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export function playAllCards(cards: Card[]) {
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cards.forEach((c: any) => {
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playCard(c);
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});
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}
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export async function playCard(card: Card) {
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// console.log(card.uuid);
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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data_type: "play_card",
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data: card.uuid,
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})
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);
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}
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export async function lockCard(card: Card) {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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data_type: "lock_card",
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data: card.uuid,
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})
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);
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}
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export async function useEffect(
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effect: Effect,
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target?: Effect | Card | Player | Team
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) {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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data_type: "use_effect",
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data: { effect_id: effect.uuid, target: target?.uuid },
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})
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);
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}
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export async function discard(card: Card) {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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data_type: "discard",
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data: card.uuid,
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})
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);
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}
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h;
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export async function heal() {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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data_type: "heal",
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data: 1,
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})
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);
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}
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export async function damage_team(target: Team) {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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data_type: "damage_team",
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data: target.uuid,
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})
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);
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}
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export async function damage_champion(target: Card) {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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data_type: "damage_champion",
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data: target.uuid,
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})
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);
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}
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export async function netcode_create_game() {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "create",
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data_type: "game",
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data: "bite",
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})
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);
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}
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export async function join_game(game_uuid: string) {
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await setup_websocket();
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return new Promise<void>(((resolve, reject) => {
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goStore.gameRoutingCallbacks.set(game_uuid, [resolve, reject])
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setTimeout(() => {
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const cb = goStore.gameRoutingCallbacks.get(game_uuid)
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if (!cb) { return }
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cb[1]()
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}, socketTimeout)
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socket.send(
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JSON.stringify({
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type: "join",
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data_type: "game",
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data: game_uuid,
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})
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);
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}))
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}
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export default goStore;
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+1
-1
Submodule netcode/interfaces updated: 89c03fe650...9248bf70af
Reference in New Issue
Block a user