@@ -30,10 +30,9 @@ const discard_unwrapped = ref(false)
|
|||||||
Damage
|
Damage
|
||||||
</button>
|
</button>
|
||||||
<button v-if="props.player.team != goStore.self?.team"
|
<button v-if="props.player.team != goStore.self?.team"
|
||||||
@click="useEffect(props.player.turn.find_effect(CardEffects.DISCARD)!, props.player)"
|
@click="useEffect(goStore.self?.turn.find_effect(CardEffects.DISCARD)!, props.player)"
|
||||||
:disabled="!props.player.turn.find_effect(CardEffects.DISCARD)">
|
:disabled="!goStore.self?.turn.find_effect(CardEffects.DISCARD)">
|
||||||
make Discard</button>
|
make Discard</button>
|
||||||
|
|
||||||
<div id="turn_data">
|
<div id="turn_data">
|
||||||
<div class="turn_icon">
|
<div class="turn_icon">
|
||||||
<img src="/images/champion-shield.png" />
|
<img src="/images/champion-shield.png" />
|
||||||
@@ -59,9 +58,10 @@ const discard_unwrapped = ref(false)
|
|||||||
{{ props.player.turn.gold_reserve }}
|
{{ props.player.turn.gold_reserve }}
|
||||||
</span>
|
</span>
|
||||||
</div>
|
</div>
|
||||||
<span>discard_markers = {{ props.player.turn.discard_markers }} </span>
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<span>discard_markers = {{ props.player.turn.discard_markers }} </span>
|
||||||
|
|
||||||
<span>effects_availables = <div v-for=" e in props.player.turn.effects_availables ">
|
<span>effects_availables = <div v-for=" e in props.player.turn.effects_availables ">
|
||||||
<button v-if="e" @click="useEffect(e)" :disabled="!e.usable">
|
<button v-if="e" @click="useEffect(e)" :disabled="!e.usable">
|
||||||
{{ e.effect + ' ' + e.effect_type }}
|
{{ e.effect + ' ' + e.effect_type }}
|
||||||
@@ -105,8 +105,8 @@ const discard_unwrapped = ref(false)
|
|||||||
:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0"
|
:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0"
|
||||||
@click="damage_champion(c)">DAMAGE</button>
|
@click="damage_champion(c)">DAMAGE</button>
|
||||||
<button
|
<button
|
||||||
v-if="!isSelf && !isTurn && goStore.self?.team == props.player.turn.find_effect(CardEffects.STUN) && (c.health_as_champion ?? 0) > 0"
|
v-if="!isSelf && !isTurn && goStore.self?.team == goStore.game?.current_turn && goStore.self?.turn.find_effect(CardEffects.STUN) && (c.health_as_champion ?? 0) > 0"
|
||||||
@click="useEffect(props.player.turn.find_effect(CardEffects.STUN)!, c)">STUN</button>
|
@click="useEffect(goStore.self.turn.find_effect(CardEffects.STUN)!, c)">STUN</button>
|
||||||
</CardPreview>
|
</CardPreview>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user