Fix : remove warn if one effect remains and it's a suicide effect
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Closes #44
This commit is contained in:
2024-05-16 23:53:41 +02:00
parent b807b68d9b
commit 8264e4db74
+1 -1
View File
@@ -61,7 +61,7 @@ function has_actions_remaining(): boolean {
return (goStore.self?.turn?.damage_reserve ? goStore.self?.turn?.damage_reserve > 0 : false)
|| (goStore.self?.turn?.gold_reserve ? goStore.self?.turn?.gold_reserve >= (goStore.current_game?.market.reduce((min, card) => Math.min(min, card?.cost ?? Infinity), Infinity) ?? Infinity) : false)
|| (goStore.self?.turn?.fuck_u_markers ? goStore.self?.turn?.fuck_u_markers > 0 : false)
|| !goStore.self?.turn?.effects_availables.every(e => !e.usable)
|| !goStore.self?.turn?.effects_availables.every(e => !e.usable || e.effect_type == EffectType.SUICIDE)
|| !goStore.self?.board.every(c => (c.uuid in (goStore.self?.turn?.cards_locked ?? {})))
|| false
}