Fixes #4; Show game stats instead of UUIDs in lobby
release-tag / release-image (push) Successful in 57s
release-tag / release-image (push) Successful in 57s
This commit is contained in:
+22
-14
@@ -16,19 +16,27 @@ function killErika() {
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<div class="title">
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Entrez dans le Royaume de Héron !
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</div>
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<div class="middle-row">
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<div class="create-game-zone">
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<button @click="netcode_create_game">Create Game</button>
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</div>
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<div class="games-list-zone">
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<div v-for="g in goStore.lobby?.games"><button @click="join_game(g)">{{ g }}</button></div>
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<div v-for="g in goStore.lobby?.games">
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<button v-if="g" @click="join_game(g.uuid)">
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started:{{ g.started }}
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ended:{{ g.ended }}
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players:<span v-for="p in g.players">{{ p.username }},</span>
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</button>
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</div>
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</div>
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</div>
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<div class="overlay" v-if="erika_alive">
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<img class="overlay-image" src="https://static.wikia.nocookie.net/umineko/images/9/9d/PC_Erika.Casual.Sprite_36.png" alt="pétasse" />
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<img class="overlay-image"
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src="https://static.wikia.nocookie.net/umineko/images/9/9d/PC_Erika.Casual.Sprite_36.png"
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alt="pétasse" />
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<div class="speech-bubble">
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<p>Ohoho!<br>Je suis Erika Furudo, la détective la plus forte du monde !</p>
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<p>Je vais vous montrer comment jouer à Héron Realms !</p>
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@@ -39,11 +47,11 @@ function killErika() {
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<button class="kill-erika-button" @click="killErika()">Tuer Erika</button>
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</div>
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</div>
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</div>
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</template>
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<style scoped>
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@@ -95,8 +103,8 @@ function killErika() {
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height: 50px;
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transition-duration: 0.4s;
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text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.2);
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box-shadow: 0 4px 8px 0 rgba(0,0,0,0.2), 0 6px 20px 0 rgba(0,0,0,0.19);
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box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
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}
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}
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@@ -121,8 +129,8 @@ function killErika() {
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height: 120px;
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transition-duration: 0.4s;
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text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.2);
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box-shadow: 0 4px 8px 0 rgba(0,0,0,0.2), 0 6px 20px 0 rgba(0,0,0,0.19);
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box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
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}
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}
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@@ -177,7 +185,7 @@ function killErika() {
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height: 50px;
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transition-duration: 0.4s;
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text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.2);
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box-shadow: 0 4px 8px 0 rgba(0,0,0,0.2), 0 6px 20px 0 rgba(0,0,0,0.19);
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box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
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}
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}
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@@ -13,24 +13,25 @@ const props = defineProps<Props>()
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<template>
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<div class="turn_icon">
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<span class="icon_img">🖕</span>
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<span class="turn_icon_number">{{ player.turn.discard_markers + player.turn.fuck_u_markers }}</span>
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<span class="turn_icon_number">{{ (player.turn?.discard_markers ?? 0) + (player.turn?.fuck_u_markers ?? 0)
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}}</span>
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</div>
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<div class="turn_icon">
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<img src="/images/damage.png" class="icon_img" draggable="false" />
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<span class="turn_icon_number">
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{{ player.turn.damage_reserve }}
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{{ player.turn?.damage_reserve }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/gold.png" class="icon_img" draggable="false" />
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<span class="turn_icon_number">
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{{ player.turn.gold_reserve }}
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{{ player.turn?.gold_reserve }}
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</span>
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</div>
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<div class="turn_icon">
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<img src="/images/champion-shield.png" class="icon_img" draggable="false" />
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<span class="turn_icon_number">
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{{ player.team.health }}
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{{ player.team?.health }}
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</span>
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</div>
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+8
-1
@@ -2,6 +2,7 @@ import { type GameObjectRegister } from "."
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import { type Team } from "./Team"
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import { type GameObjectNetcode } from "./GameObject"
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import type { Card } from "./Card"
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import type { Player } from "./Player"
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export interface GameNetcode extends GameObjectNetcode {
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market_stack: Array<string>
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@@ -9,14 +10,17 @@ export interface GameNetcode extends GameObjectNetcode {
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gem_stack: Array<string>
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started: boolean
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current_turn: string
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players: Array<string>
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ended: boolean
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}
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export type Game = Omit<GameNetcode, 'market_stack' | 'market' | 'gem_stack' | 'current_turn'> & {
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export type Game = Omit<GameNetcode, 'market_stack' | 'market' | 'gem_stack' | 'current_turn' | 'player'> & {
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market_stack: Array<Card>
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market: Array<Card | null>
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gem_stack: Array<Card>
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current_turn: Team
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players: Array<Player>
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}
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export function create_game(input: GameNetcode, register: GameObjectRegister) {
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return new Proxy<any>(input, {
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@@ -34,6 +38,9 @@ export function create_game(input: GameNetcode, register: GameObjectRegister) {
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if (prop == "current_turn") {
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return register.teams.get(input.current_turn)
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}
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if (prop == "players") {
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return target.players.map(e => register.players.get(e))
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}
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return Reflect.get(target, prop, reciever);
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},
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set(target, prop, val, receiver) {
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+4
-4
@@ -7,15 +7,15 @@ export interface LobbyNetcode extends GameObjectNetcode {
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}
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export type Lobby = LobbyNetcode & {
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export type Lobby = Omit<LobbyNetcode, 'games'> & {
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games: Array<Game>
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}
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export function create_lobby(input: LobbyNetcode, register: GameObjectRegister) {
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return new Proxy<any>(input, {
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get(target: LobbyNetcode, prop, reciever) {
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// if (prop == "games") {
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// return target.games.map(e => register.games.get(e))
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// }
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if (prop == "games") {
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return target.games.map(e => register.games.get(e))
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}
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return Reflect.get(target, prop, reciever);
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},
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set(target, prop, val, receiver) {
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+2
-2
@@ -21,8 +21,8 @@ export type Player = Omit<PlayerNetcode, 'discard_pile' | 'stack_pile' | 'hand'
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discard_pile: Array<Card>
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hand: Array<Card | null>
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board: Array<Card>
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team: Team
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turn: Turn
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team: Team | undefined
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turn: Turn | undefined
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}
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export function create_player(input: PlayerNetcode, register: GameObjectRegister) {
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return new Proxy<any>(input, {
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+51
-40
@@ -23,11 +23,11 @@ export class GameObjectRegister {
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readonly teams: Map<string, Team>;
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readonly players: Map<string, Player>;
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readonly turns: Map<string, Turn>;
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readonly games: Map<string, Game>
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readonly games: Map<string, Game>;
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context: "lobby" | "login" | "pregame" | "game" = "login";
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private readonly objects: Map<string, GameObjectNetcode>;
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current_game: Ref<Game | null>
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current_game: Ref<Game | null>;
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lobby: Ref<Lobby | null>;
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self: Ref<Player | null>;
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constructor() {
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@@ -36,18 +36,25 @@ export class GameObjectRegister {
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this.teams = reactive(new Map());
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this.players = reactive(new Map());
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this.turns = reactive(new Map());
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this.games = reactive(new Map())
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this.games = reactive(new Map());
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this.objects = reactive(new Map());
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this.current_game = ref(null)
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this.current_game = ref(null);
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this.lobby = ref(null);
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this.self = ref(null);
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}
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update_object(obj: GameObjectNetcode) {
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console.log(obj)
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console.log(obj.uuid)
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console.log(this.objects.get(obj.uuid))
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if (unref(this.current_game)?.uuid === obj.uuid) {
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Object.assign(this.current_game as any, obj);
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} else if (unref(this.lobby)?.uuid === obj.uuid) {
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Object.assign(this.lobby as any, obj);
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} else if (unref(this.self)?.uuid === obj.uuid) {
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Object.assign(this.self as any, obj);
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}
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console.log(obj);
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console.log(obj.uuid);
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console.log(this.objects.get(obj.uuid));
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Object.assign(this.objects.get(obj.uuid) as GameNetcode, obj);
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}
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@@ -105,7 +112,7 @@ export const setup_websocket = () =>
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return resolve();
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}
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const config = useRuntimeConfig();
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const heron_session = useCookie('heron_session')
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const heron_session = useCookie("heron_session");
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socket = new WebSocket(config.public.websocketEndpoint);
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socket.onopen = function (e) {
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@@ -148,12 +155,12 @@ export const setup_websocket = () =>
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goStore.context = data.data;
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// console.log(data.data);
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} else if (data.type === "set") {
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if(data.data_type == "self"){
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if (data.data_type == "self") {
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goStore.set_self(data.data);
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} else if (data.data_type == "current_game"){
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goStore.set_current_game(data.data)
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} else if (data.data_type == "session_cookie"){
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heron_session.value = data.data
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} else if (data.data_type == "current_game") {
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goStore.set_current_game(data.data);
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} else if (data.data_type == "session_cookie") {
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heron_session.value = data.data;
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}
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} else {
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// console.log(data.type, data.data_type, data.data);
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@@ -161,7 +168,7 @@ export const setup_websocket = () =>
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};
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});
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export async function heron_cookie_login(cookie:string){
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export async function heron_cookie_login(cookie: string) {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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@@ -184,7 +191,7 @@ export async function oauth2_register_discord(code: string) {
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}
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export async function register(username: string) {
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await setup_websocket();
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await setup_websocket();
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socket.send(
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JSON.stringify({
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@@ -196,7 +203,7 @@ export async function register(username: string) {
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}
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export async function login(username: string) {
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await setup_websocket();
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "login",
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@@ -207,7 +214,7 @@ export async function login(username: string) {
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}
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export async function setReady(value: boolean) {
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await setup_websocket();
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "ready",
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@@ -218,7 +225,7 @@ export async function setReady(value: boolean) {
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}
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export async function buy(card: Card) {
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await setup_websocket();
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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@@ -229,7 +236,7 @@ export async function buy(card: Card) {
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}
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export async function endTurn() {
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await setup_websocket();
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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@@ -246,7 +253,7 @@ export function playAllCards(cards: Card[]) {
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}
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export async function playCard(card: Card) {
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// console.log(card.uuid);
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// console.log(card.uuid);
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await setup_websocket();
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socket.send(
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JSON.stringify({
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@@ -258,7 +265,7 @@ export async function playCard(card: Card) {
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}
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export async function lockCard(card: Card) {
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await setup_websocket();
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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@@ -272,7 +279,7 @@ export async function useEffect(
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effect: Effect,
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target?: Effect | Card | Player | Team
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) {
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await setup_websocket();
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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@@ -283,7 +290,7 @@ export async function useEffect(
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}
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export async function discard(card: Card) {
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await setup_websocket();
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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@@ -294,7 +301,7 @@ export async function discard(card: Card) {
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}
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h;
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export async function heal() {
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await setup_websocket();
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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@@ -305,7 +312,7 @@ export async function heal() {
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}
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export async function damage_team(target: Team) {
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await setup_websocket();
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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@@ -316,7 +323,7 @@ export async function damage_team(target: Team) {
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}
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export async function damage_champion(target: Card) {
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await setup_websocket();
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "action",
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@@ -326,21 +333,25 @@ export async function damage_champion(target: Card) {
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);
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}
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export async function netcode_create_game(){
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await setup_websocket()
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socket.send(JSON.stringify({
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type: "create",
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data_type: "game",
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data: "bite"
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}))
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export async function netcode_create_game() {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "create",
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data_type: "game",
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data: "bite",
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})
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);
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}
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export async function join_game(game_uuid: string){
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await setup_websocket()
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socket.send(JSON.stringify({
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type: "join",
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data_type: "game",
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data: game_uuid
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}))
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export async function join_game(game_uuid: string) {
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await setup_websocket();
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socket.send(
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JSON.stringify({
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type: "join",
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data_type: "game",
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data: game_uuid,
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})
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);
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}
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export default goStore;
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