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+13
-11
@@ -1,6 +1,6 @@
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<script setup lang="ts">
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import goStore, { buy, useEffect } from '@/netcode';
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import { CardEffects } from '@/netcode/Effect'
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import { CardEffects, type Effect } from '@/netcode/Effect'
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import { CardType } from '@/netcode/Card'
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const isTurn = computed(() => goStore.self && goStore.current_game?.started && (goStore.self.team == goStore.current_game.current_turn))
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@@ -16,16 +16,18 @@ const isTurn = computed(() => goStore.self && goStore.current_game?.started && (
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<template
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v-if="isTurn && goStore.self?.turn && c && c.cost && (goStore.self?.turn.gold_reserve ?? 0) >= c.cost">
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<button @click.stop="buy(c)">BUY</button>
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<button @click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, c)"
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v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
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<button
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@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, c)"
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v-if="goStore.self?.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN HAND</button>
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<button @click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, c)"
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v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
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<button
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@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, c)"
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v-if="goStore.self?.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN STACK (generic)</button>
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<button
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)!, c)"
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v-if="c.card_type == CardType.ACTION && goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)">
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@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)!, c)"
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v-if="c.card_type == CardType.ACTION && goStore.self?.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_ACTION_BOUGHT) && e.usable)">
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BUY IN STACK (actions)</button>
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</template>
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</CardPreview>
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@@ -38,12 +40,12 @@ const isTurn = computed(() => goStore.self && goStore.current_game?.started && (
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BUY
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</button>
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<button
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, goStore.current_game.gem_stack.at(-1))"
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v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
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@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)!, goStore.current_game.gem_stack.at(-1))"
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v-if="goStore.self?.turn..effects_availables.find((e: Effect) => (e.effect == CardEffects.PLAY_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN HAND</button>
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<button
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, goStore.current_game.gem_stack.at(-1))"
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v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
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@click.stop="useEffect(goStore.self!.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)!, goStore.current_game.gem_stack.at(-1))"
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v-if="goStore.self?.turn.effects_availables.find((e: Effect) => (e.effect == CardEffects.STACK_NEXT_CARD_BOUGHT) && e.usable)">
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BUY IN STACK(generic)
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</button>
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</template>
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