Prepare for CI
This commit is contained in:
@@ -0,0 +1,38 @@
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name: release-tag
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on: push
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jobs:
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release-image:
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runs-on: ubuntu-latest
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env:
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DOCKER_ORG: legonzaur
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DOCKER_LATEST: nightly
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Login to DockerHub
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uses: docker/login-action@v2
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with:
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registry: git.legonzaur.fr
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username: ${{ secrets.DOCKER_USERNAME }}
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password: ${{ secrets.DOCKER_PASSWORD }}
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- name: Get Meta
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id: meta
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run: |
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echo REPO_NAME=$(echo ${GITHUB_REPOSITORY} | awk -F"/" '{print $2}') >> $GITHUB_OUTPUT
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echo REPO_VERSION=$(git describe --tags --always | sed 's/^v//') >> $GITHUB_OUTPUT
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- name: Build and push
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uses: docker/build-push-action@v4
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with:
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context: .
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file: ./Dockerfile
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push: true
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tags: | # replace it with your local IP and tags
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git.legonzaur.fr/${{ env.DOCKER_ORG }}/${{ steps.meta.outputs.REPO_NAME }}:${{ steps.meta.outputs.REPO_VERSION }}
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git.legonzaur.fr/${{ env.DOCKER_ORG }}/${{ steps.meta.outputs.REPO_NAME }}:${{ env.DOCKER_LATEST }}
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+12
@@ -0,0 +1,12 @@
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FROM node:lts-alpine as build-stage
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WORKDIR /app
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COPY package*.json ./
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RUN npm install
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COPY . .
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RUN npm run build
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# étape de production
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FROM nginx:stable-alpine as production-stage
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COPY --from=build-stage /app/.output/public /usr/share/nginx/html
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EXPOSE 80
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CMD ["nginx", "-g", "daemon off;"]
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@@ -1,20 +1,26 @@
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<script setup lang="ts">
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import { ref } from "vue";
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import goStore, { register, setReady, oauth2_register_discord } from "@/netcode";
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import { isStaticProperty } from "vue/compiler-sfc";
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import goStore, { register, setReady, oauth2_register_discord, setup_websocket } from "@/netcode";
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const config = useRuntimeConfig()
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await setup_websocket()
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const route = useRoute()
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let username = ref<string>("legonzaur");
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onMounted(() => {
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onMounted(async () => {
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if (route.path != "/login") {
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return
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}
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const code = route.query.code
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if (!code) { return }
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if (Array.isArray(code)) { return }
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await setup_websocket()
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oauth2_register_discord(code)
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history.pushState(
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@@ -24,6 +30,12 @@ onMounted(() => {
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)
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})
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async function discordLogin() {
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await navigateTo(config.public.discordLoginEndpoint, {
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external: true
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})
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}
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</script>
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<template>
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<div id="game_status">
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@@ -36,6 +48,7 @@ onMounted(() => {
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<template v-if="!goStore.game?.started">
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<input type="text" v-model="username" />
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<button @click="register(username)">LOGIN</button>
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<button @click="discordLogin()">DISCORD</button>
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</template>
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</template>
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+1
-1
@@ -25,7 +25,7 @@ export function create_game(input: GameNetcode, register: GameObjectRegister) {
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return target.market_stack.map(e => register.cards.get(e))
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}
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if (prop == "market") {
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console.log(target)
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// console.log(target)
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return target.market.map(e => register.cards.get(e))
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}
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if (prop == "gem_stack") {
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+239
-178
@@ -1,234 +1,295 @@
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import { type Card, create_card, type CardNetcode } from "./Card"
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import { type Effect, create_effect, type EffectNetcode, EffectType, CardEffects } from "./Effect"
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import { type Game, create_game, type GameNetcode } from "./Game"
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import type { GameObjectNetcode } from "./GameObject"
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import { type Player, create_player, type PlayerNetcode } from "./Player"
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import { type Team, create_team, type TeamNetcode } from "./Team"
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import { type Turn, create_turn } from "./Turn"
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import { type Card, create_card, type CardNetcode } from "./Card";
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import {
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type Effect,
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create_effect,
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type EffectNetcode,
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EffectType,
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CardEffects,
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} from "./Effect";
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import { type Game, create_game, type GameNetcode } from "./Game";
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import type { GameObjectNetcode } from "./GameObject";
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import { type Player, create_player, type PlayerNetcode } from "./Player";
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import { type Team, create_team, type TeamNetcode } from "./Team";
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import { type Turn, create_turn } from "./Turn";
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import { type Ref } from "vue"
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import { type Ref } from "vue";
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export const socket = new WebSocket("ws://127.0.0.1:8765")
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let socket: WebSocket;
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export class GameObjectRegister {
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readonly effects: Map<string, Effect>;
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readonly cards: Map<string, Card>;
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readonly teams: Map<string, Team>;
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readonly players: Map<string, Player>;
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readonly turns: Map<string, Turn>;
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readonly effects: Map<string, Effect>
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readonly cards: Map<string, Card>
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readonly teams: Map<string, Team>
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readonly players: Map<string, Player>
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readonly turns: Map<string, Turn>
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context: "login" | "pregame" | "game" = "login";
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private readonly objects: Map<string, GameObjectNetcode>;
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game: Ref<Game | null>;
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self: Ref<Player | null>;
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constructor() {
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this.effects = reactive(new Map());
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this.cards = reactive(new Map());
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this.teams = reactive(new Map());
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this.players = reactive(new Map());
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this.turns = reactive(new Map());
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context: 'login' | 'pregame' | 'game' = "login"
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private readonly objects: Map<string, GameObjectNetcode>
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game: Ref<Game | null>
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self: Ref<Player | null>
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constructor() {
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this.effects = reactive(new Map())
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this.cards = reactive(new Map())
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this.teams = reactive(new Map())
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this.players = reactive(new Map())
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this.turns = reactive(new Map())
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this.objects = reactive(new Map());
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this.objects = reactive(new Map())
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this.game = ref(null);
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this.self = ref(null);
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}
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this.game = ref(null)
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this.self = ref(null)
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}
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update_object(obj: GameObjectNetcode) {
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Object.assign(this.objects.get(obj.uuid) as GameNetcode, obj);
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}
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update_object(obj: GameObjectNetcode) {
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Object.assign(this.objects.get(obj.uuid) as GameNetcode, obj)
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createObject = {
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effect: (data: EffectNetcode) => {
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const effect = create_effect(data, this);
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this.effects.set(data.uuid, effect);
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this.objects.set(data.uuid, data);
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},
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card: (data: CardNetcode) => {
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const card = create_card(data, this);
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this.cards.set(data.uuid, card);
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this.objects.set(data.uuid, card);
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},
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player: (data: PlayerNetcode) => {
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const player = create_player(data, this);
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this.players.set(data.uuid, player);
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this.objects.set(data.uuid, player);
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},
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team: (data: TeamNetcode) => {
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const team = create_team(data, this);
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this.teams.set(data.uuid, team);
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this.objects.set(data.uuid, team);
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},
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game: (data: GameNetcode) => {
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this.game.value = create_game(data, this);
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this.objects.set(data.uuid, this.game.value);
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},
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turn: (data: any) => {
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const turn = create_turn(data, this);
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this.turns.set(data.uuid, turn);
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this.objects.set(data.uuid, turn);
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},
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} as { [id: string]: (data: any) => any };
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}
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createObject = {
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"effect": (data: EffectNetcode) => {
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const effect = create_effect(data, this)
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this.effects.set(data.uuid, effect)
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this.objects.set(data.uuid, data)
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},
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"card": (data: CardNetcode) => {
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const card = create_card(data, this)
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this.cards.set(data.uuid, card)
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this.objects.set(data.uuid, card)
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},
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"player": (data: PlayerNetcode) => {
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const player = create_player(data, this)
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this.players.set(data.uuid, player)
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this.objects.set(data.uuid, player)
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},
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"team": (data: TeamNetcode) => {
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const team = create_team(data, this)
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this.teams.set(data.uuid, team)
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this.objects.set(data.uuid, team)
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},
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"game": (data: GameNetcode) => {
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this.game.value = create_game(data, this)
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this.objects.set(data.uuid, this.game.value)
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},
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"turn": (data: any) => {
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const turn = create_turn(data, this)
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this.turns.set(data.uuid, turn)
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this.objects.set(data.uuid, turn)
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}
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} as { [id: string]: (data: any) => any }
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set_self = (uuid: string) => {
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this.self.value = this.players.get(uuid) ?? null
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}
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set_self = (uuid: string) => {
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this.self.value = this.players.get(uuid) ?? null;
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};
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}
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const goStore = reactive(new GameObjectRegister())
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const goStore = reactive(new GameObjectRegister());
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export const setup_websocket = () =>
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new Promise<void>((resolve, reject) => {
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if (socket) {
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return resolve();
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}
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const config = useRuntimeConfig();
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socket = new WebSocket(config.public.websocketEndpoint);
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socket.onopen = function (e) {
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console.log("[open] Connection established");
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};
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socket.onopen = function (e) {
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if (socket.readyState == 1) {
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resolve();
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}
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socket.onclose = function (event) {
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if (event.wasClean) {
|
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console.warn(`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`);
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} else {
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console.log("[open] Connection established");
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};
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socket.onclose = function (event) {
|
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if (event.wasClean) {
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console.warn(
|
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`[close] Connection closed cleanly, code=${event.code} reason=${event.reason}`
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);
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} else {
|
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// e.g. server process killed or network down
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// event.code is usually 1006 in this case
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console.error('[close] Connection died');
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}
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};
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console.error("[close] Connection died");
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}
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};
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socket.onerror = function (error) {
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console.error(error);
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||||
};
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socket.onerror = function (error) {
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console.error(error);
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||||
};
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socket.onmessage = function (event) {
|
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const data = JSON.parse(event.data)
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socket.onmessage = function (event) {
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const data = JSON.parse(event.data);
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if (data.type == "create" && data.data_type == "object") {
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if (data.type == "create" && data.data_type == "object") {
|
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if (!(data.data.object_type in goStore.createObject)) {
|
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throw new Error(`Object ${data.data.object_type} couldn't be created`)
|
||||
throw new Error(
|
||||
`Object ${data.data.object_type} couldn't be created`
|
||||
);
|
||||
}
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goStore.createObject[data.data.object_type](data.data)
|
||||
} else if (data.type == "update" && data.data_type == "object") {
|
||||
goStore.update_object(data.data)
|
||||
} else if (data.type === "context") {
|
||||
goStore.context = data.data
|
||||
console.log(data.data)
|
||||
} else if (data.type === "set" && data.data_type == "self") {
|
||||
goStore.set_self(data.data)
|
||||
} else {
|
||||
console.log(data.type, data.data_type, data.data);
|
||||
}
|
||||
};
|
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goStore.createObject[data.data.object_type](data.data);
|
||||
} else if (data.type == "update" && data.data_type == "object") {
|
||||
goStore.update_object(data.data);
|
||||
} else if (data.type === "context") {
|
||||
goStore.context = data.data;
|
||||
// console.log(data.data);
|
||||
} else if (data.type === "set" && data.data_type == "self") {
|
||||
goStore.set_self(data.data);
|
||||
} else {
|
||||
// console.log(data.type, data.data_type, data.data);
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
export async function oauth2_register_discord(code: string){
|
||||
socket.send(JSON.stringify({
|
||||
type:"discord_login",
|
||||
data_type:"code",
|
||||
data:code
|
||||
}))
|
||||
export async function oauth2_register_discord(code: string) {
|
||||
await setup_websocket();
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "discord_login",
|
||||
data_type: "code",
|
||||
data: code,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
export async function register(username: string) {
|
||||
socket.send(JSON.stringify({
|
||||
type: "register",
|
||||
data_type: "username",
|
||||
data: username
|
||||
}))
|
||||
await setup_websocket();
|
||||
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "register",
|
||||
data_type: "username",
|
||||
data: username,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
export async function login(username: string) {
|
||||
socket.send(JSON.stringify({
|
||||
type: "login",
|
||||
data_type: "username",
|
||||
data: username
|
||||
}))
|
||||
await setup_websocket();
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "login",
|
||||
data_type: "username",
|
||||
data: username,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
export async function setReady(value: boolean) {
|
||||
socket.send(JSON.stringify({
|
||||
type: "ready",
|
||||
data_type: "ready_state",
|
||||
data: value
|
||||
}))
|
||||
await setup_websocket();
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "ready",
|
||||
data_type: "ready_state",
|
||||
data: value,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
export async function buy(card: Card) {
|
||||
socket.send(JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "buy",
|
||||
data: card.uuid
|
||||
}))
|
||||
await setup_websocket();
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "buy",
|
||||
data: card.uuid,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
export async function endTurn() {
|
||||
socket.send(JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "end_turn",
|
||||
data: true
|
||||
}))
|
||||
await setup_websocket();
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "end_turn",
|
||||
data: true,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
export function playAllCards(cards: Card[]) {
|
||||
cards.forEach((c: any) => {
|
||||
playCard(c)
|
||||
});
|
||||
|
||||
cards.forEach((c: any) => {
|
||||
playCard(c);
|
||||
});
|
||||
}
|
||||
|
||||
export function playCard(card: Card) {
|
||||
console.log(card.uuid)
|
||||
socket.send(JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "play_card",
|
||||
data: card.uuid
|
||||
}))
|
||||
export async function playCard(card: Card) {
|
||||
// console.log(card.uuid);
|
||||
await setup_websocket();
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "play_card",
|
||||
data: card.uuid,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
export function lockCard(card: Card) {
|
||||
socket.send(JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "lock_card",
|
||||
data: card.uuid
|
||||
}))
|
||||
export async function lockCard(card: Card) {
|
||||
await setup_websocket();
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "lock_card",
|
||||
data: card.uuid,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
export function useEffect(effect: Effect, target?: Effect | Card | Player | Team) {
|
||||
socket.send(JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "use_effect",
|
||||
data: { effect_id: effect.uuid, target: target?.uuid }
|
||||
}))
|
||||
export async function useEffect(
|
||||
effect: Effect,
|
||||
target?: Effect | Card | Player | Team
|
||||
) {
|
||||
await setup_websocket();
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "use_effect",
|
||||
data: { effect_id: effect.uuid, target: target?.uuid },
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
export function discard(card: Card) {
|
||||
socket.send(JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "discard",
|
||||
data: card.uuid
|
||||
}))
|
||||
export async function discard(card: Card) {
|
||||
await setup_websocket();
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "discard",
|
||||
data: card.uuid,
|
||||
})
|
||||
);
|
||||
}
|
||||
h
|
||||
export function heal() {
|
||||
socket.send(JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "heal",
|
||||
data: 1
|
||||
}))
|
||||
h;
|
||||
export async function heal() {
|
||||
await setup_websocket();
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "heal",
|
||||
data: 1,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
export function damage_team(target: Team) {
|
||||
socket.send(JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "damage_team",
|
||||
data: target.uuid
|
||||
}))
|
||||
export async function damage_team(target: Team) {
|
||||
await setup_websocket();
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "damage_team",
|
||||
data: target.uuid,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
export function damage_champion(target: Card) {
|
||||
socket.send(JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "damage_champion",
|
||||
data: target.uuid
|
||||
}))
|
||||
export async function damage_champion(target: Card) {
|
||||
await setup_websocket();
|
||||
socket.send(
|
||||
JSON.stringify({
|
||||
type: "action",
|
||||
data_type: "damage_champion",
|
||||
data: target.uuid,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
export default goStore
|
||||
export default goStore;
|
||||
|
||||
+7
-1
@@ -1,5 +1,11 @@
|
||||
// https://nuxt.com/docs/api/configuration/nuxt-config
|
||||
export default defineNuxtConfig({
|
||||
devtools: { enabled: true },
|
||||
ssr: false
|
||||
ssr: false,
|
||||
runtimeConfig: {
|
||||
public: {
|
||||
websocketEndpoint: 'ws://127.0.0.1:8765', // can be overridden by NUXT_PUBLIC_API_BASE environment variable
|
||||
discordLoginEndpoint: ''
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user