Merge branch 'feat/panels-visuals' into feat/netcode-rework
This commit is contained in:
+46
-167
@@ -26,7 +26,7 @@ const props = withDefaults(defineProps<Props>(), {
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hide_stack_and_discard: () => false,
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})
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const discard_unwrapped = ref(false)
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const isPlayerTurn = computed(() => props.player.team === goStore.current_game?.current_turn);
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const isSelf = computed(() => props.player.uuid === goStore.self?.uuid);
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const isSelfTurn = computed(() => goStore.self?.team === goStore.current_game?.current_turn)
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@@ -38,8 +38,8 @@ const make_discard = (target: Player) =>
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clientStore.findUseEffect(CardEffects.MAKE_DISCARD, target);
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const sacrifice = (target: Card) => clientStore.findUseEffect(CardEffects.SACRIFICE, target);
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const stun = (target: Card) => clientStore.findUseEffect(CardEffects.STUN, target)
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const restack_discarded_champion = (target: Card) => clientStore.findUseEffect(CardEffects.RESTACK_DISCARDED_CHAMPION, target)
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const restack_discarded_card = (target: Card) => clientStore.findUseEffect(CardEffects.RESTACK_DISCARDED_CARD, target)
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// const restack_discarded_champion = (target: Card) => clientStore.findUseEffect(CardEffects.RESTACK_DISCARDED_CHAMPION, target)
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// const restack_discarded_card = (target: Card) => clientStore.findUseEffect(CardEffects.RESTACK_DISCARDED_CARD, target)
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const prepare_champion = (target: Card) => clientStore.findUseEffect(CardEffects.PREPARE, target)
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@@ -91,70 +91,19 @@ function check_for_guard(player: Player) {
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</script>
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<template>
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<div class="player" :class="{ turn: isPlayerTurn, discard_unwrapped, self: isSelf }">
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<template v-if="!hide_stack_and_discard">
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<div class="stack">
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<div class="player" :class="{ turn: isPlayerTurn, self: isSelf }">
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<div id="player_banner" class="big">test</div>
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<div id="turn_buttons">
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<button id="end_turn" class="end_turn_button turn_icon" :class="{ hidden: !isSelfTurn }"
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@click="checkEndTurn">END TURN</button>
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<CardsGrouped :stack="props.player.stack_pile">
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<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
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</CardsGrouped>
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</div>
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<div class="discard" :class="{ invisible: discard_unwrapped }" @click="() => discard_unwrapped = true">
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<CardsGrouped :stack="props.player.discard_pile" :visible="!discard_unwrapped"> </CardsGrouped>
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</div>
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<div class="discard_overlay" v-if="discard_unwrapped">
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<CardPreview :tilted="false" v-if="discard_unwrapped" :card_id="c.card_id"
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v-for="c in props.player.discard_pile">
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<template v-if="goStore.self?.turn && c && isSelf && isPlayerTurn">
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<button
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v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.SACRIFICE) && e.usable)"
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@click.stop="sacrifice(c)">
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SACRIFICE
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</button>
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<button
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v-if="c.card_type == CardType.CHAMPION && clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)"
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@click.stop="restack_discarded_champion(c)">
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RESTACK_DISCARDED_CHAMPION
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</button>
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<button
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v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)"
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@click.stop="restack_discarded_card(c)">
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RESTACK_DISCARDED_CARD
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</button>
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</template>
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</CardPreview>
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</div>
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<div :id="`discard_unwrapped_bg`" :class="`${discard_unwrapped ? 'unwrapped' : ''}`"
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@click="() => discard_unwrapped = false"></div>
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</template>
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<div id="player_banner" :class="hide_stack_and_discard ? 'small' : 'big'">
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<div class="ready-bubble not-ready" v-if="!props.player.ready && !goStore.current_game?.started">Pas encore
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prêt...
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</div>
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<div class="ready-bubble ready" v-if="props.player.ready && !goStore.current_game?.started">Prêt!</div>
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<div id="player_info">
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<PlayerIcon :player="props.player"></PlayerIcon>
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</div>
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<div id="player_stats">
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<template v-if="goStore.current_game?.started">
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<PlayerStats :player="props.player">
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</PlayerStats>
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<template v-if="!hide_stack_and_discard">
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<button id="end_turn" class="end_turn_button turn_icon" :class="{ hidden: !isSelfTurn }"
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@click="checkEndTurn">END TURN</button>
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<div class="warning"
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:class="{ 'warning-fire-gem': warningText == 'P\'tite Fire gem?', 'visible': warning }">
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/!\<br>{{ warningText }}
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</div>
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</template>
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</template>
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<div class="warning"
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:class="{ 'warning-fire-gem': warningText == 'P\'tite Fire gem?', 'visible': warning }">
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/!\<br>{{ warningText }}
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</div>
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</div>
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<div id="current_player_board">
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<div class="other_player_buttons_container">
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<button @click.stop="damage_team(props.player.team)"
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@@ -178,13 +127,16 @@ function check_for_guard(player: Player) {
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<div class="cards_container">
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<!-- HAND -->
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<CardPreview :card_id="c?.card_id" v-for="c in props.player.hand" @click="c && playCard(c)">
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<button
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v-if="props.player.turn && c && isSelf && (props.player.turn.discard_markers + props.player.turn.fuck_u_markers) > 0"
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@click.stop="discard(c)">
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DISCARD
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</button>
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</CardPreview>
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<template v-if="props.player != goStore.self">
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<CardPreview :card_id="c?.card_id" v-for="c in props.player.hand" @click="c && playCard(c)">
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<button
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v-if="props.player.turn && c && isSelf && (props.player.turn.discard_markers + props.player.turn.fuck_u_markers) > 0"
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@click.stop="discard(c)">
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DISCARD
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</button>
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</CardPreview>
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</template>
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<!-- BOARD -->
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<CardPreview :card_id="c.card_id" v-for="c in props.player.board" @click="lockCard(c)"
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:locked="props.player.turn && c.uuid in props.player.turn.cards_locked">
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@@ -268,6 +220,13 @@ function check_for_guard(player: Player) {
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background-color: rgba(255, 165, 0, 0.7);
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}
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#turn_buttons {
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position: absolute;
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bottom: 0;
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left: 50%;
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transform: translateX(-50%);
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}
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#end_turn {
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z-index: 10;
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height: 100%;
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@@ -304,52 +263,16 @@ function check_for_guard(player: Player) {
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visibility: hidden;
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}
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.discard_overlay {
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z-index: 9;
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display: flex;
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/* background: blue; */
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pointer-events: none;
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gap: 2px;
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flex-wrap: wrap-reverse;
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align-content: flex-end;
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cursor: default;
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position: absolute;
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padding-bottom: inherit;
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padding-left: 40px;
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height: calc(100% - 64px);
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padding-top: 64px;
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width: calc(100% -40px);
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margin-left: 0;
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}
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#discard_unwrapped_bg {
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display: none;
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position: absolute;
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left: 0;
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top: 0;
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height: 100%;
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width: 100%;
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z-index: 8;
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background: rgba(0, 0, 0, 0.5);
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pointer-events: all;
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padding: inherit;
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}
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#discard_unwrapped_bg.unwrapped {
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display: block;
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}
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.player {
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display: grid;
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grid-template-columns: min-content 1fr;
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grid-template-rows: min-content min-content 1fr;
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grid-template-columns: 1fr;
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grid-template-rows: min-content 1fr;
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/* border-top: 5px solid black; */
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grid-template-areas:
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"player_stats player_stats"
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"stack player"
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"discard player";
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"player_stats"
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"player";
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transition: all 1s;
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<<<<<<< HEAD
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/* margin-bottom: -75px;
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padding-bottom: 75px; */
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}
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@@ -358,20 +281,16 @@ function check_for_guard(player: Player) {
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grid-template-areas:
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"player_stats player_stats"
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"stack player";
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=======justify-items: center;
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/* margin-bottom: -75px;
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padding-bottom: 75px; */
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>>>>>>>feat/panels-visuals
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}
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#current_player_board {
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grid-area: player;
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}
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.other_player_buttons_container {
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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justify-content: center;
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gap: 0 5px;
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}
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.damage_button {
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background-color: #ff4d4d;
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color: white;
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@@ -453,28 +372,6 @@ function check_for_guard(player: Player) {
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}
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#player_banner {
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display: flex;
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grid-area: player_stats;
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flex-direction: row;
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align-items: center;
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justify-content: center;
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position: sticky;
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top: 0;
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padding-top: 1em;
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z-index: 1;
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pointer-events: none;
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}
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#player_banner.small {
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flex-direction: column
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}
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#player_banner>* {
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pointer-events: all;
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}
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#player_info {
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display: flex;
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align-items: center;
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@@ -482,23 +379,21 @@ function check_for_guard(player: Player) {
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}
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#player_banner.big {
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padding: 0;
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<<<<<<< HEAD padding: 0;
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left: 50%;
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transform: translateX(-50%);
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max-width: min-content;
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=======
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/* padding: 0;
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left: 50%;
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transform: translateX(-50%); */
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>>>>>>>feat/panels-visuals max-width: min-content;
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border: 5px solid black;
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border-radius: 10px;
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filter: drop-shadow(2.5px 7.5px 1px rgba(0, 0, 0, .60));
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backdrop-filter: blur(5px) brightness(80%) grayscale(80%);
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}
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#player_stats {
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display: flex;
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grid-area: player_stats;
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flex-direction: row;
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align-items: center;
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justify-content: center;
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}
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#player_banner img {
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height: 50px;
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@@ -544,22 +439,6 @@ function check_for_guard(player: Player) {
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/* Remove shadow on click */
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}
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.ready-bubble {
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color: white;
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padding: 0.5em;
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border-radius: 1em;
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box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
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margin-bottom: 3%;
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}
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.ready {
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background-color: green;
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}
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.not-ready {
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background-color: maroon;
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}
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.suicide_effect {
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background: linear-gradient(to bottom right, #666666, #ccc);
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color: red;
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