Merge branch 'feat/panels-visuals' into feat/netcode-rework

This commit is contained in:
2024-05-30 19:28:30 +02:00
21 changed files with 1337 additions and 898 deletions
+46 -167
View File
@@ -26,7 +26,7 @@ const props = withDefaults(defineProps<Props>(), {
hide_stack_and_discard: () => false,
})
const discard_unwrapped = ref(false)
const isPlayerTurn = computed(() => props.player.team === goStore.current_game?.current_turn);
const isSelf = computed(() => props.player.uuid === goStore.self?.uuid);
const isSelfTurn = computed(() => goStore.self?.team === goStore.current_game?.current_turn)
@@ -38,8 +38,8 @@ const make_discard = (target: Player) =>
clientStore.findUseEffect(CardEffects.MAKE_DISCARD, target);
const sacrifice = (target: Card) => clientStore.findUseEffect(CardEffects.SACRIFICE, target);
const stun = (target: Card) => clientStore.findUseEffect(CardEffects.STUN, target)
const restack_discarded_champion = (target: Card) => clientStore.findUseEffect(CardEffects.RESTACK_DISCARDED_CHAMPION, target)
const restack_discarded_card = (target: Card) => clientStore.findUseEffect(CardEffects.RESTACK_DISCARDED_CARD, target)
// const restack_discarded_champion = (target: Card) => clientStore.findUseEffect(CardEffects.RESTACK_DISCARDED_CHAMPION, target)
// const restack_discarded_card = (target: Card) => clientStore.findUseEffect(CardEffects.RESTACK_DISCARDED_CARD, target)
const prepare_champion = (target: Card) => clientStore.findUseEffect(CardEffects.PREPARE, target)
@@ -91,70 +91,19 @@ function check_for_guard(player: Player) {
</script>
<template>
<div class="player" :class="{ turn: isPlayerTurn, discard_unwrapped, self: isSelf }">
<template v-if="!hide_stack_and_discard">
<div class="stack">
<div class="player" :class="{ turn: isPlayerTurn, self: isSelf }">
<div id="player_banner" class="big">test</div>
<div id="turn_buttons">
<button id="end_turn" class="end_turn_button turn_icon" :class="{ hidden: !isSelfTurn }"
@click="checkEndTurn">END TURN</button>
<CardsGrouped :stack="props.player.stack_pile">
<!-- <button v-if="isSelf && isTurn" @click="draw">DRAW</button> -->
</CardsGrouped>
</div>
<div class="discard" :class="{ invisible: discard_unwrapped }" @click="() => discard_unwrapped = true">
<CardsGrouped :stack="props.player.discard_pile" :visible="!discard_unwrapped"> </CardsGrouped>
</div>
<div class="discard_overlay" v-if="discard_unwrapped">
<CardPreview :tilted="false" v-if="discard_unwrapped" :card_id="c.card_id"
v-for="c in props.player.discard_pile">
<template v-if="goStore.self?.turn && c && isSelf && isPlayerTurn">
<button
v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.SACRIFICE) && e.usable)"
@click.stop="sacrifice(c)">
SACRIFICE
</button>
<button
v-if="c.card_type == CardType.CHAMPION && clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.RESTACK_DISCARDED_CHAMPION) && e.usable)"
@click.stop="restack_discarded_champion(c)">
RESTACK_DISCARDED_CHAMPION
</button>
<button
v-if="clientStore.activatedClientside.find((e: Effect) => (e.effect == CardEffects.RESTACK_DISCARDED_CARD) && e.usable)"
@click.stop="restack_discarded_card(c)">
RESTACK_DISCARDED_CARD
</button>
</template>
</CardPreview>
</div>
<div :id="`discard_unwrapped_bg`" :class="`${discard_unwrapped ? 'unwrapped' : ''}`"
@click="() => discard_unwrapped = false"></div>
</template>
<div id="player_banner" :class="hide_stack_and_discard ? 'small' : 'big'">
<div class="ready-bubble not-ready" v-if="!props.player.ready && !goStore.current_game?.started">Pas encore
prêt...
</div>
<div class="ready-bubble ready" v-if="props.player.ready && !goStore.current_game?.started">Prêt!</div>
<div id="player_info">
<PlayerIcon :player="props.player"></PlayerIcon>
</div>
<div id="player_stats">
<template v-if="goStore.current_game?.started">
<PlayerStats :player="props.player">
</PlayerStats>
<template v-if="!hide_stack_and_discard">
<button id="end_turn" class="end_turn_button turn_icon" :class="{ hidden: !isSelfTurn }"
@click="checkEndTurn">END TURN</button>
<div class="warning"
:class="{ 'warning-fire-gem': warningText == 'P\'tite Fire gem?', 'visible': warning }">
/!\<br>{{ warningText }}
</div>
</template>
</template>
<div class="warning"
:class="{ 'warning-fire-gem': warningText == 'P\'tite Fire gem?', 'visible': warning }">
/!\<br>{{ warningText }}
</div>
</div>
<div id="current_player_board">
<div class="other_player_buttons_container">
<button @click.stop="damage_team(props.player.team)"
@@ -178,13 +127,16 @@ function check_for_guard(player: Player) {
<div class="cards_container">
<!-- HAND -->
<CardPreview :card_id="c?.card_id" v-for="c in props.player.hand" @click="c && playCard(c)">
<button
v-if="props.player.turn && c && isSelf && (props.player.turn.discard_markers + props.player.turn.fuck_u_markers) > 0"
@click.stop="discard(c)">
DISCARD
</button>
</CardPreview>
<template v-if="props.player != goStore.self">
<CardPreview :card_id="c?.card_id" v-for="c in props.player.hand" @click="c && playCard(c)">
<button
v-if="props.player.turn && c && isSelf && (props.player.turn.discard_markers + props.player.turn.fuck_u_markers) > 0"
@click.stop="discard(c)">
DISCARD
</button>
</CardPreview>
</template>
<!-- BOARD -->
<CardPreview :card_id="c.card_id" v-for="c in props.player.board" @click="lockCard(c)"
:locked="props.player.turn && c.uuid in props.player.turn.cards_locked">
@@ -268,6 +220,13 @@ function check_for_guard(player: Player) {
background-color: rgba(255, 165, 0, 0.7);
}
#turn_buttons {
position: absolute;
bottom: 0;
left: 50%;
transform: translateX(-50%);
}
#end_turn {
z-index: 10;
height: 100%;
@@ -304,52 +263,16 @@ function check_for_guard(player: Player) {
visibility: hidden;
}
.discard_overlay {
z-index: 9;
display: flex;
/* background: blue; */
pointer-events: none;
gap: 2px;
flex-wrap: wrap-reverse;
align-content: flex-end;
cursor: default;
position: absolute;
padding-bottom: inherit;
padding-left: 40px;
height: calc(100% - 64px);
padding-top: 64px;
width: calc(100% -40px);
margin-left: 0;
}
#discard_unwrapped_bg {
display: none;
position: absolute;
left: 0;
top: 0;
height: 100%;
width: 100%;
z-index: 8;
background: rgba(0, 0, 0, 0.5);
pointer-events: all;
padding: inherit;
}
#discard_unwrapped_bg.unwrapped {
display: block;
}
.player {
display: grid;
grid-template-columns: min-content 1fr;
grid-template-rows: min-content min-content 1fr;
grid-template-columns: 1fr;
grid-template-rows: min-content 1fr;
/* border-top: 5px solid black; */
grid-template-areas:
"player_stats player_stats"
"stack player"
"discard player";
"player_stats"
"player";
transition: all 1s;
<<<<<<< HEAD
/* margin-bottom: -75px;
padding-bottom: 75px; */
}
@@ -358,20 +281,16 @@ function check_for_guard(player: Player) {
grid-template-areas:
"player_stats player_stats"
"stack player";
=======justify-items: center;
/* margin-bottom: -75px;
padding-bottom: 75px; */
>>>>>>>feat/panels-visuals
}
#current_player_board {
grid-area: player;
}
.other_player_buttons_container {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: center;
gap: 0 5px;
}
.damage_button {
background-color: #ff4d4d;
color: white;
@@ -453,28 +372,6 @@ function check_for_guard(player: Player) {
}
#player_banner {
display: flex;
grid-area: player_stats;
flex-direction: row;
align-items: center;
justify-content: center;
position: sticky;
top: 0;
padding-top: 1em;
z-index: 1;
pointer-events: none;
}
#player_banner.small {
flex-direction: column
}
#player_banner>* {
pointer-events: all;
}
#player_info {
display: flex;
align-items: center;
@@ -482,23 +379,21 @@ function check_for_guard(player: Player) {
}
#player_banner.big {
padding: 0;
<<<<<<< HEAD padding: 0;
left: 50%;
transform: translateX(-50%);
max-width: min-content;
=======
/* padding: 0;
left: 50%;
transform: translateX(-50%); */
>>>>>>>feat/panels-visuals max-width: min-content;
border: 5px solid black;
border-radius: 10px;
filter: drop-shadow(2.5px 7.5px 1px rgba(0, 0, 0, .60));
backdrop-filter: blur(5px) brightness(80%) grayscale(80%);
}
#player_stats {
display: flex;
grid-area: player_stats;
flex-direction: row;
align-items: center;
justify-content: center;
}
#player_banner img {
height: 50px;
@@ -544,22 +439,6 @@ function check_for_guard(player: Player) {
/* Remove shadow on click */
}
.ready-bubble {
color: white;
padding: 0.5em;
border-radius: 1em;
box-shadow: 0 4px 8px 0 rgba(0, 0, 0, 0.2), 0 6px 20px 0 rgba(0, 0, 0, 0.19);
margin-bottom: 3%;
}
.ready {
background-color: green;
}
.not-ready {
background-color: maroon;
}
.suicide_effect {
background: linear-gradient(to bottom right, #666666, #ccc);
color: red;