fix make discard behaviour

This commit is contained in:
2024-05-09 23:02:56 +02:00
parent b3252aab94
commit c23f7748f8
4 changed files with 31 additions and 30 deletions
+11 -14
View File
@@ -14,18 +14,16 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
<template v-if="isTurn && c && c.cost && (goStore.self?.turn.gold_reserve ?? 0) >= c.cost">
<button @click.stop="buy(c)">BUY</button>
<button
@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value!, c)"
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value">
<button @click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, c)"
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
BUY IN HAND</button>
<button
@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value!, c)"
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value">
<button @click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, c)"
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
BUY IN STACK (generic)</button>
<button
@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT).value!, c)"
v-if="c.card_type == CardType.ACTION && goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT).value">
@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)!, c)"
v-if="c.card_type == CardType.ACTION && goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)">
BUY IN STACK (actions)</button>
</template>
</CardPreview>
@@ -37,12 +35,12 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
BUY
</button>
<button
@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value!, goStore.game.gem_stack.at(-1))"
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value">
@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
BUY IN HAND</button>
<button
@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value!, goStore.game.gem_stack.at(-1))"
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value">
@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
BUY IN STACK(generic)
</button>
</template>
@@ -62,6 +60,5 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
}
.separator {
width: 50px;
}
width: 50px;}
</style>