fix make discard behaviour
This commit is contained in:
+11
-14
@@ -14,18 +14,16 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
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<CardPreview :data="c" v-for="c in goStore.game?.market" @click="c && buy(c)">
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<template v-if="isTurn && c && c.cost && (goStore.self?.turn.gold_reserve ?? 0) >= c.cost">
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<template v-if="isTurn && c && c.cost && (goStore.self?.turn.gold_reserve ?? 0) >= c.cost">
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<button @click.stop="buy(c)">BUY</button>
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<button @click.stop="buy(c)">BUY</button>
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<button
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<button @click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, c)"
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value!, c)"
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v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
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v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value">
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BUY IN HAND</button>
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BUY IN HAND</button>
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<button
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<button @click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, c)"
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value!, c)"
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v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
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v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value">
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BUY IN STACK (generic)</button>
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BUY IN STACK (generic)</button>
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<button
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<button
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT).value!, c)"
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)!, c)"
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v-if="c.card_type == CardType.ACTION && goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT).value">
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v-if="c.card_type == CardType.ACTION && goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_ACTION_BOUGHT)">
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BUY IN STACK (actions)</button>
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BUY IN STACK (actions)</button>
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</template>
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</template>
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</CardPreview>
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</CardPreview>
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@@ -37,12 +35,12 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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BUY
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BUY
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</button>
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</button>
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<button
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<button
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value!, goStore.game.gem_stack.at(-1))"
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
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v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT).value">
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v-if="goStore.self?.turn.find_effect(CardEffects.PLAY_NEXT_CARD_BOUGHT)">
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BUY IN HAND</button>
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BUY IN HAND</button>
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<button
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<button
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value!, goStore.game.gem_stack.at(-1))"
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@click.stop="useEffect(goStore.self!.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)!, goStore.game.gem_stack.at(-1))"
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v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT).value">
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v-if="goStore.self?.turn.find_effect(CardEffects.STACK_NEXT_CARD_BOUGHT)">
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BUY IN STACK(generic)
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BUY IN STACK(generic)
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</button>
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</button>
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</template>
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</template>
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@@ -62,6 +60,5 @@ const isTurn = computed(() => goStore.self && goStore.game?.started && (goStore.
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}
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}
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.separator {
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.separator {
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width: 50px;
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width: 50px;}
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}
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</style>
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</style>
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+17
-13
@@ -34,7 +34,7 @@ function run_effect(
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effect_type: CardEffects,
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effect_type: CardEffects,
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target: Player | Card
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target: Player | Card
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) {
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) {
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const effect = goStore.self?.turn.find_effect(effect_type).value;
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const effect = goStore.self?.turn.find_effect(effect_type);
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if (!effect) {
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if (!effect) {
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return;
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return;
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}
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}
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@@ -65,15 +65,14 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
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<CardPreview v-if="props.discard_unwrapped" :data="c" v-for="c in props.player.discard_pile">
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<CardPreview v-if="props.discard_unwrapped" :data="c" v-for="c in props.player.discard_pile">
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<template v-if="c && isSelf && isPlayerTurn">
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<template v-if="c && isSelf && isPlayerTurn">
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<button v-if="goStore.self?.turn.find_effect(CardEffects.SACRIFICE).value"
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<button v-if="goStore.self?.turn.find_effect(CardEffects.SACRIFICE)" @click.stop="sacrifice(c)">
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@click.stop="sacrifice(c)">
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SACRIFICE
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SACRIFICE
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</button>
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</button>
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<button v-if="goStore.self?.turn.find_effect(CardEffects.RESTACK_DISCARDED_CHAMPION).value"
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<button v-if="goStore.self?.turn.find_effect(CardEffects.RESTACK_DISCARDED_CHAMPION)"
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@click.stop="restack_discarded_champion(c)">
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@click.stop="restack_discarded_champion(c)">
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RESTACK_DISCARDED_CHAMPION
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RESTACK_DISCARDED_CHAMPION
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</button>
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</button>
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<button v-if="goStore.self?.turn.find_effect(CardEffects.RESTACK_DISCARDED_CARD).value"
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<button v-if="goStore.self?.turn.find_effect(CardEffects.RESTACK_DISCARDED_CARD)"
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@click.stop="restack_discarded_card(c)">
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@click.stop="restack_discarded_card(c)">
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RESTACK_DISCARDED_CARD
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RESTACK_DISCARDED_CARD
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</button>
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</button>
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@@ -96,8 +95,8 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0">
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0">
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Damage
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Damage
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</button>
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</button>
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<button v-if="isSelfTurn && isPlayerEnemy" @click.stop="make_discard(props.player)"
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<button v-if="goStore.self && isSelfTurn && isPlayerEnemy" @click.stop="make_discard(props.player)"
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:disabled="!goStore.self?.turn.find_effect(CardEffects.MAKE_DISCARD).value">
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:disabled="!goStore.self!.turn.find_effect(CardEffects.MAKE_DISCARD)">
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make Discard
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make Discard
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</button>
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</button>
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<br />
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<br />
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@@ -105,7 +104,9 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
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<div class="cards_container">
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<div class="cards_container">
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<!-- HAND -->
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<!-- HAND -->
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<CardPreview :data="c" v-for="c in props.player.hand" @click="c && playCard(c)">
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<CardPreview :data="c" v-for="c in props.player.hand" @click="c && playCard(c)">
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<button v-if="c && isSelf && props.player.turn.discard_markers > 0" @click.stop="discard(c)">
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<button
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v-if="c && isSelf && (props.player.turn.discard_markers + props.player.turn.fuck_u_markers) > 0"
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@click.stop="discard(c)">
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DISCARD
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DISCARD
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</button>
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</button>
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</CardPreview>
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</CardPreview>
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@@ -122,25 +123,28 @@ const restack_discarded_card = (target: Card) => run_effect(CardEffects.RESTACK_
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</button>
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</button>
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</template>
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</template>
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<template v-if="!(c.uuid in props.player.turn.cards_locked)">
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<template v-if="!(c.uuid in props.player.turn.cards_locked)">
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<button v-if="props.player.turn.discard_markers > 0" @click.stop="discard(c)">
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<button v-if="(props.player.turn.discard_markers + props.player.turn.fuck_u_markers) > 0"
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@click.stop="discard(c)">
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DISCARD
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DISCARD
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</button>
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</button>
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<button v-if="goStore.self?.turn.find_effect(CardEffects.SACRIFICE).value"
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<button v-if="goStore.self?.turn.find_effect(CardEffects.SACRIFICE)"
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@click.stop="sacrifice(c)">
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@click.stop="sacrifice(c)">
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SACRIFICE
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SACRIFICE
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</button>
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</button>
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<button @click.stop="lockCard(c)"
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<button @click.stop="lockCard(c)"
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:disabled="(props.player.turn.discard_markers > 0 && c !== props.player.turn.discard_marker_card) || props.player.turn.fuck_u_markers > 0">
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:disabled="((props.player.turn.discard_markers + props.player.turn.fuck_u_markers) > 0 && c !== props.player.turn.discard_marker_card) || props.player.turn.fuck_u_markers > 0">
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LOCK
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LOCK
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</button>
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</button>
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</template>
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</template>
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</template>
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</template>
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<template v-if="isPlayerEnemy && isSelfTurn && (c.health_as_champion ?? 0) > 0">
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<template v-if="isPlayerEnemy && isSelfTurn && (c.health_as_champion ?? 0) > 0">
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<button :disabled="(goStore.self?.turn.damage_reserve ?? 0) <= 0"
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<button class="enemy_action"
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:disabled="(goStore.self?.turn.damage_reserve ?? 0) <= (c.health_as_champion ?? Infinity)"
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@click.stop="damage_champion(c)">
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@click.stop="damage_champion(c)">
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DAMAGE
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DAMAGE
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</button>
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</button>
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<button v-if="goStore.self?.turn.find_effect(CardEffects.STUN).value" @click.stop="stun(c)">
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<button class="enemy_action" v-if="goStore.self?.turn.find_effect(CardEffects.STUN)"
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@click.stop="stun(c)">
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STUN
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STUN
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</button>
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</button>
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</template>
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</template>
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@@ -13,7 +13,7 @@ const props = defineProps<Props>()
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<template>
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<template>
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<div class="turn_icon">
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<div class="turn_icon">
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<span class="icon_img">🖕</span>
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<span class="icon_img">🖕</span>
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<span class="turn_icon_number">{{ player.turn.discard_markers }}</span>
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<span class="turn_icon_number">{{ player.turn.discard_markers + player.turn.fuck_u_markers }}</span>
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</div>
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</div>
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<div class="turn_icon">
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<div class="turn_icon">
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<img src="/images/damage.png" class="icon_img" draggable="false" />
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<img src="/images/damage.png" class="icon_img" draggable="false" />
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@@ -9,8 +9,8 @@ const isTurn = computed(() => goStore.self?.team == goStore.game?.current_turn)
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<template>
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<template>
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<div :class="'player ' + (isTurn ? 'turn' : '')">
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<div :class="'player ' + (isTurn ? 'turn' : '')">
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<button v-if="goStore.self && goStore.self?.team != goStore.self?.team" id="end_turn"
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<button v-if="goStore.self && goStore.self?.team != goStore.self?.team" id="end_turn"
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@click="useEffect(goStore.self!.turn.find_effect(CardEffects.MAKE_DISCARD).value!, goStore.self)"
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@click="useEffect(goStore.self!.turn.find_effect(CardEffects.MAKE_DISCARD)!, goStore.self)"
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:disabled="!goStore.self!.turn.find_effect(CardEffects.MAKE_DISCARD).value">
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:disabled="!goStore.self!.turn.find_effect(CardEffects.MAKE_DISCARD)">
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make Discard</button>
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make Discard</button>
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<div id="turn_data">
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<div id="turn_data">
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<button id="end_turn" v-if="isTurn" @click="endTurn">END TURN</button>
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<button id="end_turn" v-if="isTurn" @click="endTurn">END TURN</button>
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