Contextual menu for cards
This commit is contained in:
+50
-11
@@ -8,32 +8,71 @@ const props = defineProps<Props>()
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const cards = useState<{ [key: string]: any }>('cards')
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const cards = useState<{ [key: string]: any }>('cards')
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const buttonsElement = ref<HTMLElement | null>(null)
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const rightClicked = ref(false)
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function cardClick() {
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function cardClick() {
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if (!props.data) return
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if (!props.data) return
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console.log(JSON.parse(JSON.stringify(cards.value[props.data].effects)))
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console.log(JSON.parse(JSON.stringify(cards.value[props.data].effects)))
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}
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}
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function contextmenu(e: MouseEvent) {
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if (buttonsElement.value?.childElementCount === 0) { return }
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buttonsElement.value?.setAttribute("style", `top:${e.clientY + 10}px;left:${e.clientX + 10}px`)
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rightClicked.value = true
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}
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</script>
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</script>
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<template>
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<template>
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<span class="card">
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<span v-if="props.data" @click="cardClick">
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{{ cards[props.data]?.name }}
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</span>
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<div :class="`card ${Number(buttonsElement?.childElementCount) > 0 ? 'active' : ''}`" @contextmenu.prevent="false"
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@click.left="cardClick" @click.right="contextmenu">
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<img :class="`card_image ${rightClicked ? 'outlined' : ''}`" v-if="props.data"
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:src="'/cards/' + cards[props.data].card_id.toString().padStart(3, '0') + '.jpg'">
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<span v-if="props.data === null">
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<span v-if="props.data === null">
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HIDDEN
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HIDDEN
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</span>
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</span>
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</div>
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<slot></slot>
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<div :class="rightClicked ? '' : 'hidden'" id="contextMenu" @click.self.prevent="rightClicked = false">
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</span>
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<div id="contextMenuButtons" ref="buttonsElement">
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<slot></slot>
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</div>
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</div>
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</template>
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</template>
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<style scoped>
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<style scoped>
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.card {
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.card.active {
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border: 1px solid black;
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cursor: pointer
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cursor: pointer
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}
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}
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</style>
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.card_image.outlined {
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outline: 2px solid red;
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outline-offset: -2px;
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}
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.card_image {
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max-height: 150px;
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}
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.hidden {
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display: none;
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}
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#contextMenu {
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position: fixed;
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height: 100%;
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width: 100%;
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top: 0;
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left: 0;
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/* background: rgba(0, 0, 0, .5); */
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}
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#contextMenuButtons {
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position: absolute;
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display: flex;
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flex-direction: column;
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}
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</style>
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+10
-1
@@ -7,14 +7,23 @@ const props = withDefaults(defineProps<Props>(), {
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stack: () => [],
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stack: () => [],
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})
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})
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const wrapped = ref(false)
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</script>
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</script>
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<template>
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<template>
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{{ props.stack?.length }}
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{{ props.stack?.length }}
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<input type="checkbox" v-model="wrapped" />
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<CardPreview :data="props.stack.at(-1)">
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<CardPreview v-if="!wrapped" :data="props.stack.at(-1)">
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<slot></slot>
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<slot></slot>
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</CardPreview>
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</CardPreview>
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<template v-if="wrapped" v-for="c in props.stack">
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<CardPreview :data="c">
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<slot></slot>
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</CardPreview>
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</template>
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</template>
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</template>
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@@ -10,7 +10,23 @@ async function buy(cardId: string) {
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socket.value.send(JSON.stringify({
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socket.value.send(JSON.stringify({
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type: "action",
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type: "action",
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data_type: "buy",
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data_type: "buy",
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data: [cardId]
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data: cardId
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}))
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}
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async function buy_in_hand(cardId: string) {
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socket.value.send(JSON.stringify({
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type: "temp_action",
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data_type: "buy_in_hand",
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data: cardId
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}))
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}
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async function buy_on_stack(cardId: string) {
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socket.value.send(JSON.stringify({
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type: "temp_action",
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data_type: "buy_on_stack",
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data: cardId
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}))
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}))
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}
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}
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@@ -33,22 +49,46 @@ async function endTurn() {
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market_amount = {{ props.game.market_stack?.length }}
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market_amount = {{ props.game.market_stack?.length }}
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<br>
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<br>
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market =
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market =
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<template v-for="c in props.game.market">
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<div class="cards_container">
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<CardPreview :data="c">
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<CardPreview :data="c" v-for="c in props.game.market">
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<button v-if="isTurn && c" @click="buy(c)">BUY</button>
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<template v-if="isTurn && c">
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</CardPreview> |
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<button @click="buy(c)">BUY</button>
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</template>
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<button @click="buy_in_hand(c)">
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BUY IN HAND
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</button>
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<button @click="buy_on_stack(c)">
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BUY ON STACK
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</button>
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</template>
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</CardPreview>
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</div>
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<br>
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<br>
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gems =
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gems =
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<CardSlot :stack="props.game.gem_stack">
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<CardSlot :stack="props.game.gem_stack">
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<button v-if="isTurn && props.game.gem_stack.length > 0"
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<template v-if="isTurn && props.game.gem_stack.length > 0">
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@click="buy(props.game.gem_stack.at(-1))">BUY</button>
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<button @click="buy(props.game.gem_stack.at(-1))">
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BUY
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</button>
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<button @click="buy_in_hand(props.game.gem_stack.at(-1))">
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BUY IN HAND
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</button>
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<button @click="buy_on_stack(props.game.gem_stack.at(-1))">
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BUY ON STACK
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</button>
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</template>
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</CardSlot>
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</CardSlot>
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</div>
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</div>
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<div>
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<div>
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<PlayerList :players="props.game?.players" :current_team="game.turn"></PlayerList>
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<PlayerList :players="props.game?.players" :current_team="game.turn"></PlayerList>
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</div>
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</div>
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</div>
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</div>
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</template>
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</template>
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<style>
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.cards_container {
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display: flex;
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flex-direction: row;
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}
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</style>
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+77
-23
@@ -6,24 +6,25 @@ const socket = useState<WebSocket>('socket')
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const isTurn = computed(() => props.player.team == props.current_team)
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const isTurn = computed(() => props.player.team == props.current_team)
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const isSelf = computed(() => props.player.uuid == self.value)
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const isSelf = computed(() => props.player.uuid == self.value)
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const discard_wrapped = ref(false)
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async function playAllCards() {
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function playAllCards() {
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props.player.hand.forEach((c: any) => {
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playCard(c)
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});
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}
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function playCard(cardId: string) {
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socket.value.send(JSON.stringify({
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socket.value.send(JSON.stringify({
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type: "action",
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type: "action",
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data_type: "play_cards",
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data_type: "play_cards",
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data: props.player.hand
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data: cardId
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}))
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}))
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}
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}
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async function playCard(cardId: string) {
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function draw() {
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socket.value.send(JSON.stringify({
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type: "action",
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data_type: "play_cards",
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data: [cardId]
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}))
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}
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async function draw() {
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socket.value.send(JSON.stringify({
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socket.value.send(JSON.stringify({
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type: "action",
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type: "action",
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data_type: "draw",
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data_type: "draw",
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@@ -31,11 +32,42 @@ async function draw() {
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}))
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}))
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}
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}
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async function discard(cardId: string) {
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function play_from_discard(cardId: string) {
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socket.value.send(JSON.stringify({
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type: "temp_action",
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data_type: "play_from_discard",
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data: cardId
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}))
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}
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function discard(cardId: string) {
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socket.value.send(JSON.stringify({
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socket.value.send(JSON.stringify({
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type: "action",
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type: "action",
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data_type: "discard",
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data_type: "discard",
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data: [cardId]
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data: cardId
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}))
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}
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function sacrifice(cardId: any) {
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socket.value.send(JSON.stringify({
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type: "action",
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data_type: "sacrifice",
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data: cardId
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}))
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}
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function put_on_stack_from_discard(cardId: any) {
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socket.value.send(JSON.stringify({
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type: "temp_action",
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data_type: "put_on_stack_from_discard",
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data: cardId
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}))
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}
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function setHealth(event: Event) {
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socket.value.send(JSON.stringify({
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type: "temp_action",
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data_type: "set_health",
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data: (event.target as HTMLInputElement).value
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}))
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}))
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}
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}
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</script>
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</script>
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@@ -45,24 +77,27 @@ async function discard(cardId: string) {
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<div v-if="isSelf"><b>YOU</b></div>
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<div v-if="isSelf"><b>YOU</b></div>
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username = <b>{{ props.player.username }}</b>
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username = <b>{{ props.player.username }}</b>
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<br>
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<br>
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health = {{ teams[player.team].health }}
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health =
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<template v-if="!isSelf">{{ teams[player.team].health }}</template>
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<input type="number" :value="teams[player.team].health" v-if="isSelf" @change="setHealth" />
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<br>
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<br>
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hand =
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hand =
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<template v-for="c in props.player.hand">
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<div class="cards_container">
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<CardPreview :data="c">
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<CardPreview :data="c" v-for="c in props.player.hand">
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<button v-if="isSelf && isTurn" @click="playCard(c)">PLAY</button>
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<button v-if="isSelf && isTurn" @click="playCard(c)">PLAY</button>
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<button v-if="isSelf && isTurn" @click="discard(c)">DISCARD</button>
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<button v-if="isSelf && isTurn" @click="discard(c)">DISCARD</button>
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</CardPreview> |
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</CardPreview>
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</template>
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</div>
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<button v-if="isSelf && isTurn && props.player.hand.length > 1" @click="playAllCards">PLAY
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<button v-if="isSelf && isTurn && props.player.hand.length > 1" @click="playAllCards">PLAY
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ALL</button>
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ALL</button>
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<br>
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<br>
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board =
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board =
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<template v-for="c in props.player.board">
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<div class="cards_container">
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<CardPreview :data="c">
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<CardPreview :data="c" v-for="c in props.player.board">
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<button v-if="isSelf && isTurn" @click="discard(c)">DISCARD</button>
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<button v-if="isSelf && isTurn" @click="discard(c)">DISCARD</button>
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</CardPreview> |
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<button v-if="isSelf && isTurn" @click="sacrifice(c)">SACRIFICE</button>
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</template>
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</CardPreview>
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</div>
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<br>
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<br>
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stack =
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stack =
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<CardSlot :stack="props.player.stack_pile">
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<CardSlot :stack="props.player.stack_pile">
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@@ -70,7 +105,26 @@ async function discard(cardId: string) {
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</CardSlot>
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</CardSlot>
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<br>
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<br>
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discard =
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discard =
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<CardSlot :stack="props.player.discard_pile"></CardSlot>
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{{ props.player.discard_pile.length }}
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<input type="checkbox" v-model="discard_wrapped" />
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<CardPreview v-if="!discard_wrapped" :data="props.player.discard_pile.at(-1)">
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<button v-if="isSelf && isTurn" @click="play_from_discard(props.player.discard_pile.at(-1))">DRAW</button>
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<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(props.player.discard_pile.at(-1))">PUT ON
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STACK</button>
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<button v-if="isSelf && isTurn" @click="sacrifice(props.player.discard_pile.at(-1))">SACRIFICE</button>
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</CardPreview>
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<template v-if="discard_wrapped" v-for="c in props.player.discard_pile">
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<CardPreview :data="c">
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<button v-if="isSelf && isTurn" @click="play_from_discard(c)">DRAW</button>
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<button v-if="isSelf && isTurn" @click="put_on_stack_from_discard(c)">PUT ON STACK</button>
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<button v-if="isSelf && isTurn" @click="sacrifice(c)">SACRIFICE</button>
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</CardPreview>
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</template>
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</div>
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</div>
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</template>
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</template>
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