Commit Graph
13 Commits
Author SHA1 Message Date
legonzaur 58d0e4a416 Add shaders everywhere! 2024-05-19 13:22:05 +02:00
legonzaur 7364dc3ee4 Fix STACK_NEXT_ACTION_BOUGHT not checking for card_type
Related to #61
2024-05-17 14:13:02 +02:00
legonzaur 8a688bd2da Feat : Allow granular control over indirectly activated effects
release-tag / release-image (push) Successful in 46s
Testing probably needs to be done
Closes #12
2024-05-17 09:42:44 +02:00
legonzaur 97892e1373 Fix : additional dot
release-tag / release-image (push) Successful in 27s
2024-05-16 23:20:07 +02:00
legonzaur b0c00eb5da Ugly Workaround: remove turn.findEffect
release-tag / release-image (push) Has been cancelled
2024-05-16 23:19:43 +02:00
Erzangel 12bc3448dd feat: separate market cards by slight gap
release-tag / release-image (push) Successful in 27s
2024-05-14 19:06:30 +02:00
legonzaur bf036da9a0 Remove rotation on market and discard cards
Closes #16
2024-05-13 17:12:01 +02:00
legonzaur c86232cf6a Change CardPreview component to use only card ID 2024-05-13 15:41:43 +02:00
legonzaur 0c650dafc8 Multiples games in parallel
release-tag / release-image (push) Successful in 58s
2024-05-11 18:16:36 +02:00
legonzaur c23f7748f8 fix make discard behaviour 2024-05-09 23:02:56 +02:00
legonzaur 8a27c425e0 FIX : button click activating card 2024-05-07 17:38:05 +02:00
legonzaur 38b992b7a5 FIX : Allow actions on discard 2024-05-07 17:25:46 +02:00
legonzaur d12d4f67ff Front rewrite 2024-05-05 18:53:16 +02:00