Files
front/assets/shaders/noise.frag
T
2024-05-19 13:22:05 +02:00

36 lines
675 B
GLSL

#ifdef GL_ES
precision mediump float;
#endif
#define FBM_OCTAVES 6
#include "lygia/generative/fbm.glsl"
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform vec3 u_color_start;
uniform vec3 u_color_end;
uniform vec2 u_offset;
uniform float u_time;
void main(){
vec2 st=(gl_FragCoord.xy+u_offset)/u_resolution;
vec2 q=vec2(0.);
q.x=fbm(st);
q.y=fbm(st+vec2(1.));
q=q*.5+.5;
vec2 r=vec2(0.);
r.x=fbm(st+1.*q+vec2(1.7,9.2)+.0115*u_time);
r.y=fbm(st+1.*q+vec2(8.3,2.8)+.0226*u_time);
r=r*.5+.5;
float f=fbm(st+r);
vec3 color=mix(u_color_start,u_color_end,f*.3);
gl_FragColor=vec4(color,1.);
}