fix clientside
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@@ -157,7 +157,7 @@ var function OnWeaponPrimaryAttack_holopilot( entity weapon, WeaponPrimaryAttack
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#endif
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PlayerUsedOffhand( weaponOwner, weapon )
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return 0
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return weapon.GetWeaponSettingInt( eWeaponVar.ammo_min_to_fire )
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}
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