faster phase
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@@ -428,9 +428,9 @@ void function PlayerUsesHoloRewindThreaded( entity player, entity decoy )
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ViewConeZero( player )
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ViewConeZero( player )
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player.HolsterWeapon()
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player.HolsterWeapon()
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player.SetPredictionEnabled( false )
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player.SetPredictionEnabled( false )
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PhaseShift( player, 0.0, 10 * PHASE_REWIND_PATH_SNAPSHOT_INTERVAL * 1.5 )
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PhaseShift( player, 0.0, 7 * PHASE_REWIND_PATH_SNAPSHOT_INTERVAL * 1.5 )
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for ( float i = 10; i > 0; i-- )
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for ( float i = 7; i > 0; i-- )
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{
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{
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initial_origin -= (initial_origin-decoy.GetOrigin())*(1/i)
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initial_origin -= (initial_origin-decoy.GetOrigin())*(1/i)
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initial_angle -= (initial_angle-decoy.GetAngles())*(1/i)
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initial_angle -= (initial_angle-decoy.GetAngles())*(1/i)
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