faster phase

This commit is contained in:
Nathan TIEN YOU
2022-02-04 21:00:11 +01:00
parent 02e703b0a2
commit ea48ab08ec
@@ -428,9 +428,9 @@ void function PlayerUsesHoloRewindThreaded( entity player, entity decoy )
ViewConeZero( player )
player.HolsterWeapon()
player.SetPredictionEnabled( false )
PhaseShift( player, 0.0, 10 * PHASE_REWIND_PATH_SNAPSHOT_INTERVAL * 1.5 )
PhaseShift( player, 0.0, 7 * PHASE_REWIND_PATH_SNAPSHOT_INTERVAL * 1.5 )
for ( float i = 10; i > 0; i-- )
for ( float i = 7; i > 0; i-- )
{
initial_origin -= (initial_origin-decoy.GetOrigin())*(1/i)
initial_angle -= (initial_angle-decoy.GetAngles())*(1/i)