Compare commits
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109ab1d93a | ||
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a3aa798186 | ||
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ab88a1edd7 |
@@ -32,5 +32,9 @@ WeaponData
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"ammo_stockpile_max" "300"
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"regen_ammo_refill_rate" "*1.5"
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}
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mode_holoshift
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{
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"hud_icon" "rui/menu/boosts/boost_icon_holopilot"
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}
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}
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}
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@@ -1,7 +1,7 @@
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{
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"Name": "Legonzaur.HoloShift",
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"Description": "Swap positions with your beloved decoy",
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"Version": "1.0.8",
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"Description": "Swap positions with your beloved decoy. Compatible with HoloTracker.",
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"Version": "1.0.10",
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"LoadPriority": 2,
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"Scripts": [
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{
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@@ -9,7 +9,14 @@
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"RunOn": "MP",
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"ServerCallback": {
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"After": "HoloShift_Init"
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}
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}
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},
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},
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{
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"Path": "HolopilotIconChange.nut",
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"RunOn": "MP",
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"ServerCallback": {
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"After": "HolopilotIconChangeInit"
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},
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}
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]
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}
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@@ -0,0 +1,26 @@
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untyped
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global function HolopilotIconChangeInit
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void function HolopilotIconChangeInit()
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{
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#if SERVER
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AddCallback_OnPlayerRespawned( HolopilotIconChange )
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//AddCallback_PlayerClassChanged( HolopilotIconChange )
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//AddCallback_OnPlayerLifeStateChanged( HolopilotIconChange )
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#endif
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}
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#if SERVER
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void function HolopilotIconChange(entity player){
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//void function HolopilotIconChange(entity player, int oldState, int newState){
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Assert( IsAlive( player ) )
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if(player.GetOffhandWeapons().len() > 1 && player.GetOffhandWeapons()[1].GetWeaponClassName() == "mp_ability_holopilot"){
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array <string> offhandMods = player.GetOffhandWeapons()[1].GetMods()
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offhandMods.append("mode_holoshift")
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player.GetOffhandWeapons()[1].SetMods(offhandMods)
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}
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}
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#endif
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@@ -46,6 +46,10 @@ void function CleanupExistingDecoy( entity decoy )
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{
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if ( IsValid( decoy ) ) //This cleanup function is called from multiple places, so check that decoy is still valid before we try to clean it up again
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{
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//COMMUNICATION WITH HOLOTRACKER
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int eHandle = decoy.GetEncodedEHandle()
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ServerToClientStringCommand( decoy.GetBossPlayer(), "StopDecoyTracking " + eHandle.tostring())
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//END OF COMMUNICATION
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decoy.Decoy_Dissolve()
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CleanupFXAndSoundsForDecoy( decoy )
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}
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@@ -158,6 +162,11 @@ var function OnWeaponPrimaryAttack_holopilot( entity weapon, WeaponPrimaryAttack
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}else{
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entity decoy = CreateHoloPilotDecoys( weaponOwner, 1 )
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playerDecoyList[ weaponOwner ] <- decoy
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//COMMUNICATION WITH HOLOTRACKER
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int eHandle = decoy.GetEncodedEHandle()
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ServerToClientStringCommand( weaponOwner, "ActivateDecoyTracking " + eHandle.tostring())
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//END OF COMMUNICATION
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}
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#else
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Rumble_Play( "rumble_holopilot_activate", {} )
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