137 lines
3.4 KiB
Plaintext
137 lines
3.4 KiB
Plaintext
WeaponData
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{
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// General
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"printname" "#WPN_HOLOPILOT"
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"shortprintname" "#WPN_HOLOPILOT"
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"description" "#WPN_HOLOPILOT_DESC"
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"longdesc" "#WPN_HOLOPILOT_LONGDESC"
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"menu_icon" "rui/pilot_loadout/tactical/pilot_tactical_holo_pilot"
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"hud_icon" "rui/pilot_loadout/tactical/pilot_tactical_holo_pilot"
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"weaponClass" "human"
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"fire_mode" "offhand_instant"
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"offhand_default_inventory_slot" "1"
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//"offhand_interupts_weapon_anims" "1"
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"OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_holopilot"
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// Models
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//"viewmodel" "models/weapons/clacker_detonator/ptpov_clacker_detonator.mdl"
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"playermodel" "models/weapons/empty_handed/w_empty_handed_human.mdl"
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//"projectilemodel" "models/dev/empty_model.mdl"
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"leveled_pickup" "1"
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"dev_menu_type" "offhand" // fire_mode isn't readable from script
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"ammo_suck_behavior" "offhand_weapons"
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"sound_weapon_ready" "HUD_kit_meter_replenished_1P"
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MP_BASE
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{
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"ammo_clip_size" "200"
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"ammo_default_total" "200"
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"ammo_display" "bar"
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"ammo_min_to_fire" "0"
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"ammo_per_shot" "0"
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"ammo_stockpile_max" "200"
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"fire_rate" "2"
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"regen_ammo_refill_rate" "0"
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"enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
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}
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SP_BASE
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{
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"ammo_clip_size" "200"
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"ammo_default_total" "200"
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"ammo_display" "bar"
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"ammo_min_to_fire" "50"
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"ammo_per_shot" "50"
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"ammo_stockpile_max" "200"
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"fire_rate" "1000"
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"regen_ammo_refill_rate" "0"
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"enable_highlight_networking_on_creation" "1"
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}
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// Regen Ammo
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"regen_ammo_refill_start_delay" "0.0"
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// Damage
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"damage_type" "none"
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"explosion_damage_heavy_armor" "0"
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"damage_near_distance" "0"
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"damage_far_distance" "0"
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"damage_near_value" "0"
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"damage_far_value" "0"
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// Sounds
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"sound_dryfire" "coop_sentrygun_deploymentdeniedbeep"
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"battle_chatter_event" "bc_pHolo"
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"fire_sound_1_player_1p" "holopilot_deploy_1p"
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"fire_sound_1_player_3p" "holopilot_deploy_3p"
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// Rumble
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"rumble" "-1"
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// Behavior
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"cooldown_type" "ammo_instant"
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"holster_time" "0.15"
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"deploy_time" "0.25"
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"lower_time" "0.25"
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"raise_time" "0.2"
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"allow_empty_fire" "0"
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"reload_enabled" "0"
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"empty_reload_only" "0"
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"allow_empty_click" "0"
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"trigger_snipercam" "0"
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"allow_headshots" "0"
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"breaks_cloak" "0"
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"primary_fire_does_not_block_sprint" "1"
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"aimassist_disable_hipfire" "1"
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"aimassist_disable_ads" "1"
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// Crosshair
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Mods
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{
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pas_power_cell
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{
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"regen_ammo_refill_rate" "*1.35"
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}
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dev_mod_low_recharge
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{
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"regen_ammo_refill_rate" "*10"
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}
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amped_tacticals
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{
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"ammo_clip_size" "200"
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"ammo_default_total" "200"
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"ammo_stockpile_max" "200"
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"regen_ammo_refill_rate" "12"
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}
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}
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"ordnance_crosshair_always_on_start_index" "0"
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RUI_CrosshairData
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{
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DefaultArgs
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{
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crosshairMovementX crosshair_movement_x
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crosshairMovementY crosshair_movement_y
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}
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Crosshair_2
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{
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"ui" "ui/crosshair_tactical"
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Args
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{
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ammoFrac "progress_weapon_clip_ammo_frac"
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dryfireTime "weapon_latest_dryfire_time"
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}
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}
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}
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} |