Erzangel
  • Joined on 2024-04-25
Erzangel commented on issue heronfief/back-ts#22 2025-02-27 18:21:54 +00:00
Discussion: Unit testing / API testing

Looking at the code again, I think the main area where we want our first tests are the tokens, definetly. The other cards effects are simple additions.

Whenever we get to this, I believe this…

Erzangel commented on issue heronfief/back-ts#22 2025-02-27 18:09:13 +00:00
Discussion: Unit testing / API testing

Considering Mongo has ideally to be ditched some time later I assume it would be pointless to search for mongo-specific quirks and focus on the matter instead

right, I forgot about this.…

Erzangel commented on issue heronfief/back-ts#22 2025-02-27 13:38:49 +00:00
Discussion: Unit testing / API testing

Something interesting I found: A way to instanciate mongoDB in memory for each test. We could imagine a setup for each card case where a prebuilt game state is given. This would also require…

Erzangel opened issue heronfief/back-ts#22 2025-02-27 09:26:14 +00:00
Discussion: Unit testing / API testing
Erzangel opened issue heronfief/cards-gen#14 2024-12-29 00:23:43 +00:00
Could not kill guards when a sacrifice effect was available when attacking and enough damage was available
Erzangel opened issue heronfief/front#118 2024-12-29 00:21:56 +00:00
Sacrifice button appears on enemy champions when attacking them
Erzangel opened issue heronfief/back-ts#21 2024-12-29 00:18:34 +00:00
It is possible that Yuyuko's double sacrifice effects only activates once
Erzangel opened issue heronfief/front#117 2024-12-29 00:16:18 +00:00
Add a popup warning to sacrifice effects
Erzangel opened issue heronfief/front#116 2024-12-29 00:14:41 +00:00
Suggestion: giving a halo / zone around champions to be able to tell to which player they belong
Erzangel opened issue heronfief/front#115 2024-12-29 00:09:57 +00:00
"Attacking champions" option is not clear when using damage against an enemy
Erzangel pushed to main at heronfief/cards-gen 2024-12-26 23:43:15 +00:00
1410f02e0b chore: lfs for psd
Erzangel pushed to main at heronfief/cards-gen 2024-12-26 23:41:32 +00:00
dac0ced73e fix: update some old pics
Erzangel opened issue heronfief/cards-gen#13 2024-12-26 16:38:00 +00:00
Add a "Champion action" clarification
Erzangel opened issue heronfief/front#114 2024-12-21 19:03:40 +00:00
Cannot see total number of cards (draw pile, discard)
Erzangel opened issue heronfief/front#112 2024-12-21 18:56:26 +00:00
Start of the game does not go on your own player when you start the game and you're not 1st player
Erzangel opened issue heronfief/front#111 2024-12-21 18:55:41 +00:00
Token tooltip appears on the right when tokens are already on the right
Erzangel opened issue heronfief/front#110 2024-12-21 18:55:07 +00:00
Token overlay appears below the other tokens when there are other tokens
Erzangel commented on issue heronfief/back-ts#16 2024-08-25 08:52:59 +00:00
Discussion : Switch to postgres

Ce que ça m'inspire, c'est que si on veut implémenter Hero Realms & s'arrêter-là, l'option 1 semble le faire avec moins de duplicités et en étant bien plus faithful à ce que ça représente…

Erzangel commented on issue heronfief/front#105 2024-08-21 09:33:08 +00:00
Discussion : Performance issues and responsiveness

trop bien, c donc de ça dont on parlait durant cette fameuse game de deep rock

c'est parfaitement séduisant comme solution côté client, ça veut dire utiliser le moteur de jeu pour faire…

Erzangel commented on issue heronfief/front#105 2024-08-21 09:18:42 +00:00
Discussion : Performance issues and responsiveness

client lourd héron :cannycat:

le désavantage sera la portabilité moins évidente du truc (installer est plus difficile qu'un truc plug & play sur web browser), mais ça peut se faire…