fix players having 500 kills out of nowhere

This commit is contained in:
2023-05-15 10:57:36 +02:00
parent 14110c89e4
commit 8e8408b2f8
+3 -3
View File
@@ -64,7 +64,7 @@ function registerWebSocketKill (data : websocketData) {
if (!e.value.data[data.attacker_id]) {
e.value.data[data.attacker_id] = ref({
deaths: 0,
kills: 500,
kills: 0,
max_distance: 0,
total_distance: 0,
username: data.attacker_name
@@ -111,7 +111,7 @@ function registerWebSocketKill (data : websocketData) {
if (!e.value.data[data.cause_of_death]) {
e.value.data[data.cause_of_death] = ref({
deaths: 0,
kills: 500,
kills: 0,
max_distance: 0,
total_distance: 0,
deaths_while_equipped: 0
@@ -146,7 +146,7 @@ function registerWebSocketKill (data : websocketData) {
if (!e.value.data[data.servername]) {
e.value.data[data.servername] = ref({
deaths: 0,
kills: 500,
kills: 0,
max_distance: 0,
total_distance: 0,
deaths_while_equipped: 0,