fix players having 500 kills out of nowhere
This commit is contained in:
+3
-3
@@ -64,7 +64,7 @@ function registerWebSocketKill (data : websocketData) {
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if (!e.value.data[data.attacker_id]) {
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if (!e.value.data[data.attacker_id]) {
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e.value.data[data.attacker_id] = ref({
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e.value.data[data.attacker_id] = ref({
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deaths: 0,
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deaths: 0,
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kills: 500,
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kills: 0,
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max_distance: 0,
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max_distance: 0,
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total_distance: 0,
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total_distance: 0,
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username: data.attacker_name
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username: data.attacker_name
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@@ -111,7 +111,7 @@ function registerWebSocketKill (data : websocketData) {
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if (!e.value.data[data.cause_of_death]) {
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if (!e.value.data[data.cause_of_death]) {
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e.value.data[data.cause_of_death] = ref({
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e.value.data[data.cause_of_death] = ref({
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deaths: 0,
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deaths: 0,
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kills: 500,
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kills: 0,
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max_distance: 0,
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max_distance: 0,
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total_distance: 0,
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total_distance: 0,
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deaths_while_equipped: 0
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deaths_while_equipped: 0
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@@ -146,7 +146,7 @@ function registerWebSocketKill (data : websocketData) {
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if (!e.value.data[data.servername]) {
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if (!e.value.data[data.servername]) {
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e.value.data[data.servername] = ref({
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e.value.data[data.servername] = ref({
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deaths: 0,
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deaths: 0,
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kills: 500,
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kills: 0,
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max_distance: 0,
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max_distance: 0,
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total_distance: 0,
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total_distance: 0,
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deaths_while_equipped: 0,
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deaths_while_equipped: 0,
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