16 lines
1.1 KiB
Markdown
16 lines
1.1 KiB
Markdown
# WeaponFireCallbacks
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Provides `WeaponFireCallbacks_AddCallbackOnWeaponFired`, `WeaponFireCallbacks_AddCallbackOnWeaponClassFired`, `WeaponFireCallbacks_RemoveCallbackOnWeaponClassFired`, `WeaponFireCallbacks_AddCallbackOnOwnerClassFired`, and `WeaponFireCallbacks_RemoveCallbackOnOwnerClassFired`
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## Use
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```cpp
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WeaponFireCallbacks_AddCallbackOnWeaponFired( entity weapon, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
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WeaponFireCallbacks_AddCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
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WeaponFireCallbacks_RemoveCallbackOnWeaponClassFired( string weaponClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
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WeaponFireCallbacks_AddCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
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WeaponFireCallbacks_RemoveCallbackOnOwnerClassFired( string ownerClass, void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) callback )
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```
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