Fix make discard behaviour

This commit is contained in:
2024-05-09 23:03:04 +02:00
parent c23f7748f8
commit a1e0386331
+2 -2
View File
@@ -20,7 +20,7 @@ export type Turn = Omit<TurnNetcode, 'cards_locked' | 'effects_availables' | 'ch
effects_availables: Array<Effect>
champions_health: Map<string, number>
discard_marker_card: Card
find_effect: (card_effect: CardEffects) => ComputedRef<Effect | undefined>
find_effect: (card_effect: CardEffects) => Effect | undefined
}
export function create_turn(input: TurnNetcode, register: GameObjectRegister) {
const turn = new Proxy<any>(input, {
@@ -40,7 +40,7 @@ export function create_turn(input: TurnNetcode, register: GameObjectRegister) {
}
if (prop == "find_effect") {
return (card_effect: CardEffects) => {
return computed(()=>turn.effects_availables.find((e:Effect) => (e.effect == card_effect) && e.usable))
return turn.effects_availables.find((e:Effect) => (e.effect == card_effect) && e.usable)
}
}
if(prop == "discard_marker_card"){