fix phase not working
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@@ -429,7 +429,6 @@ void function PlayerUsesHoloRewindThreaded( entity player, entity decoy )
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{
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initial_origin -= (initial_origin-decoy.GetOrigin())*(1/i)
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initial_angle -= (initial_angle-decoy.GetAngles())*(1/i)
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if(!IsAlive(decoy))
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mover.NonPhysicsMoveTo( initial_origin, PHASE_REWIND_PATH_SNAPSHOT_INTERVAL, 0, 0 )
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mover.NonPhysicsRotateTo( initial_angle, PHASE_REWIND_PATH_SNAPSHOT_INTERVAL, 0, 0 )
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wait PHASE_REWIND_PATH_SNAPSHOT_INTERVAL
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