fix phase not working

This commit is contained in:
Nathan TIEN YOU
2022-02-03 22:38:46 +01:00
parent 7f2cfd16cf
commit 343440025e
@@ -429,7 +429,6 @@ void function PlayerUsesHoloRewindThreaded( entity player, entity decoy )
{
initial_origin -= (initial_origin-decoy.GetOrigin())*(1/i)
initial_angle -= (initial_angle-decoy.GetAngles())*(1/i)
if(!IsAlive(decoy))
mover.NonPhysicsMoveTo( initial_origin, PHASE_REWIND_PATH_SNAPSHOT_INTERVAL, 0, 0 )
mover.NonPhysicsRotateTo( initial_angle, PHASE_REWIND_PATH_SNAPSHOT_INTERVAL, 0, 0 )
wait PHASE_REWIND_PATH_SNAPSHOT_INTERVAL