Chore : cleanup 2
This commit is contained in:
+255
-26
@@ -1,31 +1,260 @@
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<script lang="ts">
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import { cards } from "~/services/loadCards";
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<script setup lang="ts">
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export interface Props {
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uuid?: string;
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cardId: number | undefined;
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locked?: boolean;
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wrapped?: boolean;
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tilted?: boolean;
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interactible?: boolean;
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noEffects?: boolean;
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used_effects_indexes?: number[];
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discardable?: boolean;
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}
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export default {
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props: {
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cardId: {
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required: true,
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type: Number,
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},
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used_effects_indexes: {
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default: [],
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type: Array,
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},
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},
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data() {
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return { cards };
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},
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beforeCreate() {
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console.log(cards);
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(this as any).component = () => cards[this.cardId];
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},
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};
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const props = withDefaults(defineProps<Props>(), {
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wrapped: () => false,
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tilted: () => true,
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locked: () => true,
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interactible: () => true,
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noEffects: () => false,
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discardable: () => false,
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});
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const emit = defineEmits([
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"click",
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"effectClick",
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"drop",
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"move",
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"startMove",
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"stopMove",
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]);
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const settingsStore = useSettingsStore();
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const childCount = ref<number>(0);
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const extension = computed(() => {
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if (settingsStore.cardStyle == CardStyles.SVG) {
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return ".svg";
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}
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return ".png";
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});
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function cardClick() {
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if (!props.cardId) return;
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emit("click");
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}
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const isZooming = ref<boolean>(false);
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function mouseenter(e: MouseEvent) {
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// User is Right Clicking
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if ((e.buttons & 2) == 2) {
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isZooming.value = true;
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}
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// goStore.hoveredCard = props.card_id
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}
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function mouseleave(e: MouseEvent) {
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isZooming.value = false;
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}
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function rightClickDown(e: MouseEvent) {
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isZooming.value = true;
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}
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function rightClickUp(e: MouseEvent) {
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isZooming.value = false;
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}
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</script>
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<template>
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<Component
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:is="cards[cardId]"
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:cardId="cardId"
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:used_effects_indexes="used_effects_indexes"
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/>
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<div
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ref="cardHTMLElement"
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class="card"
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:class="{
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active: childCount > 0,
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wrapped,
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unlocked: !props.locked,
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zoom: isZooming,
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no_effects: noEffects || !props.locked,
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discardable,
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}"
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@contextmenu.prevent="false"
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@mousedown.right="rightClickDown"
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@mouseup.right="rightClickUp"
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@mouseenter="mouseenter"
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@mouseleave="mouseleave"
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>
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<template v-if="props.cardId">
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<GameCardAtom
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v-if="settingsStore.cardStyle == CardStyles.SVG"
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:cardId="props.cardId"
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:used_effects_indexes="used_effects_indexes"
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@effectClick="emit('effectClick', $event)"
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></GameCardAtom>
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<div id="overlay">
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<slot></slot>
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</div>
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</template>
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<img
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:class="`card_image`"
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v-else
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:src="'/cards/background.png'"
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draggable="false"
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/>
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</div>
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</template>
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<style scoped>
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/* .card.dragging {
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transform: translateX(v-bind("translateX + 'px'"))
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translateY(v-bind("translateY + 'px'"));
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cursor: grabbing;
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z-index: 999;
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} */
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/* .card.dragging > svg {
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transform: scale(110%);
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} */
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.card.active {
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cursor: pointer;
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}
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.card_image {
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max-height: var(--max-height);
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z-index: 1;
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height: var(--max-height);
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}
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.card.wrapped {
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height: 1px;
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margin: 0;
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}
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.card.wrapped .card_image {
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filter: drop-shadow(0.5px 0.5px 0.5px gray)
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drop-shadow(-0.5px -0.5px 0.5px gray);
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}
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.card.zoom {
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transform: scale(200%);
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z-index: 10;
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}
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#contextMenuButtons {
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position: absolute;
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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word-break: break-word;
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bottom: 0;
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width: 99%;
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transform: translateY(-0px);
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transition: 0.1s transform cubic-bezier(1, 1.81, 0.59, 1.42);
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}
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.card.active:hover #contextMenuButtons {
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transform: translateY(100%);
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}
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</style>
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<style>
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.card.no_effects svg > * {
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pointer-events: none;
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}
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#contextMenuButtons > * {
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flex: 1;
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border-radius: 12px;
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min-height: 50px;
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}
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@keyframes gelatine {
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from,
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to {
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}
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25% {
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transform: scale(1, 1.5);
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}
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50% {
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transform: scale(1.5, 1);
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}
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75% {
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transform: scale(1.1, 1.3);
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}
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}
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.svg_resource_icon {
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cursor: pointer;
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animation: gelatine 0.3s normal;
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transition: all 1s cubic-bezier(0.175, 0.885, 0.32, 1.275);
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}
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.svg_resource_icon:active {
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animation: none;
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}
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.svg_resource_icon:hover {
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transform: scale(130%);
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}
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.used {
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opacity: 0.2;
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filter: grayscale(0.6);
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pointer-events: none;
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}
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.svg_effect text {
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cursor: pointer;
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}
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.card {
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--max-height: 250px;
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--max-width: 179px;
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--margin-bottom: calc(var(--max-height) * 0.05);
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position: relative;
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display: flex;
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justify-content: center;
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margin-bottom: 0px;
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margin-top: var(--margin-bottom);
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transition: all 0.15s cubic-bezier(0.175, 0.885, 0.32, 1.275);
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pointer-events: all;
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max-height: var(--max-height);
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max-width: var(--max-width);
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/* cursor: grab; */
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}
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.card:not(svg) {
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cursor: grab;
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}
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#overlay {
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position: absolute;
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top: 20%;
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width: calc(100% - 8%);
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height: 49%;
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}
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.card.unlocked {
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margin-top: 0px;
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margin-bottom: var(--margin-bottom);
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transform: translateY(calc(var(--margin-bottom) * -0.25));
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filter: drop-shadow(
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calc(var(--margin-bottom) * 0.3) var(--margin-bottom) 1px rgba(0, 0, 0, 0.6)
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);
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cursor: pointer;
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}
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.card.discardable {
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cursor: not-allowed;
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}
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.card.discardable svg {
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pointer-events: none;
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}
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</style>
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@@ -0,0 +1,30 @@
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<script lang="ts">
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import { cards } from "~/services/loadCards";
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export default {
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props: {
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cardId: {
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required: true,
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type: Number,
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},
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used_effects_indexes: {
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default: [],
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type: Array,
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},
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},
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data() {
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return { cards };
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},
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beforeCreate() {
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(this as any).component = () => cards[this.cardId];
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},
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};
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</script>
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<template>
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<Component
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:is="cards[cardId]"
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:cardId="cardId"
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:used_effects_indexes="used_effects_indexes"
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/>
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</template>
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@@ -137,14 +137,14 @@ function discardCardClick(card: Card) {
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:class="{ wrapped, rotate: container.shuffling }"
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>
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<TransitionGroup name="list">
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<GameCardPreview
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<GameCard
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@click="$emit('cardClick', c._id)"
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@effectClick="$emit('effectClick', c._id, $event)"
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v-for="(c, i) in cards"
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:card_id="c?.cardId"
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:cardId="c?.cardId"
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:uuid="c._id"
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:wrapped="wrapped"
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:key="c?._id || i"
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:card="c"
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:locked="
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!playingTurn || playingTurn?.cardsLocked.includes(c._id.toString())
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"
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@@ -198,7 +198,7 @@ function discardCardClick(card: Card) {
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>
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Discard
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</button>
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</GameCardPreview>
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</GameCard>
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</TransitionGroup>
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<!-- <img :class="`card_image`" :src="'/cards/background.png'" draggable="false"> -->
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</div>
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@@ -1,260 +0,0 @@
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<script setup lang="ts">
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export interface Props {
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uuid?: string;
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cardId?: number;
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locked?: boolean;
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wrapped?: boolean;
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tilted?: boolean;
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interactible?: boolean;
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noEffects?: boolean;
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used_effects_indexes?: number[];
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discardable?: boolean;
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}
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const props = withDefaults(defineProps<Props>(), {
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wrapped: () => false,
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tilted: () => true,
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locked: () => true,
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interactible: () => true,
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noEffects: () => false,
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discardable: () => false,
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});
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const emit = defineEmits([
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"click",
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"effectClick",
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"drop",
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"move",
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"startMove",
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"stopMove",
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]);
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const settingsStore = useSettingsStore();
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const childCount = ref<number>(0);
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const extension = computed(() => {
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if (settingsStore.cardStyle == CardStyles.SVG) {
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return ".svg";
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}
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return ".png";
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});
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function cardClick() {
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if (!props.cardId) return;
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emit("click");
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}
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const isZooming = ref<boolean>(false);
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function mouseenter(e: MouseEvent) {
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// User is Right Clicking
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if ((e.buttons & 2) == 2) {
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isZooming.value = true;
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}
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// goStore.hoveredCard = props.card_id
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}
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function mouseleave(e: MouseEvent) {
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isZooming.value = false;
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}
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function rightClickDown(e: MouseEvent) {
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isZooming.value = true;
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}
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function rightClickUp(e: MouseEvent) {
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isZooming.value = false;
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}
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</script>
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<template>
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<div
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ref="cardHTMLElement"
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class="card"
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:class="{
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active: childCount > 0,
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wrapped,
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unlocked: !props.locked,
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zoom: isZooming,
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no_effects: noEffects || !props.locked,
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discardable,
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}"
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@contextmenu.prevent="false"
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@mousedown.right="rightClickDown"
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@mouseup.right="rightClickUp"
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@mouseenter="mouseenter"
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@mouseleave="mouseleave"
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>
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<template v-if="props.cardId">
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<GameCard
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v-if="settingsStore.cardStyle == CardStyles.SVG"
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:cardId="props.cardId"
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:used_effects_indexes="used_effects_indexes"
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@effectClick="emit('effectClick', $event)"
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></GameCard>
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<div id="overlay">
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<slot></slot>
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</div>
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</template>
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<img
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:class="`card_image`"
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v-else
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:src="'/cards/background.png'"
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draggable="false"
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/>
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</div>
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</template>
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<style scoped>
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/* .card.dragging {
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transform: translateX(v-bind("translateX + 'px'"))
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translateY(v-bind("translateY + 'px'"));
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cursor: grabbing;
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z-index: 999;
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} */
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/* .card.dragging > svg {
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transform: scale(110%);
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} */
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.card.active {
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cursor: pointer;
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}
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.card_image {
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max-height: var(--max-height);
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z-index: 1;
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height: var(--max-height);
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}
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.card.wrapped {
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height: 1px;
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margin: 0;
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}
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.card.wrapped .card_image {
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filter: drop-shadow(0.5px 0.5px 0.5px gray)
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drop-shadow(-0.5px -0.5px 0.5px gray);
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}
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.card.zoom {
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transform: scale(200%);
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z-index: 10;
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}
|
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#contextMenuButtons {
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position: absolute;
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display: flex;
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flex-direction: row;
|
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flex-wrap: wrap;
|
||||
word-break: break-word;
|
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bottom: 0;
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width: 99%;
|
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transform: translateY(-0px);
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transition: 0.1s transform cubic-bezier(1, 1.81, 0.59, 1.42);
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}
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.card.active:hover #contextMenuButtons {
|
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transform: translateY(100%);
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}
|
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</style>
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<style>
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.card.no_effects svg > * {
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pointer-events: none;
|
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}
|
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|
||||
#contextMenuButtons > * {
|
||||
flex: 1;
|
||||
border-radius: 12px;
|
||||
min-height: 50px;
|
||||
}
|
||||
|
||||
@keyframes gelatine {
|
||||
from,
|
||||
to {
|
||||
}
|
||||
|
||||
25% {
|
||||
transform: scale(1, 1.5);
|
||||
}
|
||||
|
||||
50% {
|
||||
transform: scale(1.5, 1);
|
||||
}
|
||||
|
||||
75% {
|
||||
transform: scale(1.1, 1.3);
|
||||
}
|
||||
}
|
||||
|
||||
.svg_resource_icon {
|
||||
cursor: pointer;
|
||||
animation: gelatine 0.3s normal;
|
||||
transition: all 1s cubic-bezier(0.175, 0.885, 0.32, 1.275);
|
||||
}
|
||||
|
||||
.svg_resource_icon:active {
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.svg_resource_icon:hover {
|
||||
transform: scale(130%);
|
||||
}
|
||||
|
||||
.used {
|
||||
opacity: 0.2;
|
||||
filter: grayscale(0.6);
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.svg_effect text {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.card {
|
||||
--max-height: 250px;
|
||||
--max-width: 179px;
|
||||
--margin-bottom: calc(var(--max-height) * 0.05);
|
||||
position: relative;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
margin-bottom: 0px;
|
||||
margin-top: var(--margin-bottom);
|
||||
transition: all 0.15s cubic-bezier(0.175, 0.885, 0.32, 1.275);
|
||||
pointer-events: all;
|
||||
max-height: var(--max-height);
|
||||
max-width: var(--max-width);
|
||||
/* cursor: grab; */
|
||||
}
|
||||
|
||||
.card:not(svg) {
|
||||
cursor: grab;
|
||||
}
|
||||
|
||||
#overlay {
|
||||
position: absolute;
|
||||
top: 20%;
|
||||
width: calc(100% - 8%);
|
||||
height: 49%;
|
||||
}
|
||||
|
||||
.card.unlocked {
|
||||
margin-top: 0px;
|
||||
margin-bottom: var(--margin-bottom);
|
||||
transform: translateY(calc(var(--margin-bottom) * -0.25));
|
||||
filter: drop-shadow(
|
||||
calc(var(--margin-bottom) * 0.3) var(--margin-bottom) 1px rgba(0, 0, 0, 0.6)
|
||||
);
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.card.discardable {
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.card.discardable svg {
|
||||
pointer-events: none;
|
||||
}
|
||||
</style>
|
||||
@@ -50,7 +50,7 @@ function tokenClick({ card, token }: { card: Card; token: Effect }) {
|
||||
<span>Discard of {{ player.user.username }}</span>
|
||||
|
||||
<div class="discard_unwrapped" @click.stop>
|
||||
<GameCardPreview
|
||||
<GameCardGrouped
|
||||
:container="discard"
|
||||
:wrapped="false"
|
||||
:hidden="false"
|
||||
@@ -58,7 +58,7 @@ function tokenClick({ card, token }: { card: Card; token: Effect }) {
|
||||
:noEffects="true"
|
||||
:playingTurn="game.currentTurn"
|
||||
@tokenClick="tokenClick"
|
||||
></GameCardPreview>
|
||||
></GameCardGrouped>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
+33
-36
@@ -31,10 +31,10 @@ const router = useRouter();
|
||||
<p>​</p>
|
||||
<p>Et quoi de mieux pour faire ça que des cartes colorées?</p>
|
||||
<div class="card-row">
|
||||
<GameCardPreview :card_id="6" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="19" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="36" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="46" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="6" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="19" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="36" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="46" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>​</p>
|
||||
<hr />
|
||||
@@ -60,10 +60,7 @@ const router = useRouter();
|
||||
"deck" et ce qui nous permet de le "build".
|
||||
</p>
|
||||
<div class="card-row">
|
||||
<GameCardPreview
|
||||
:card_id="undefined"
|
||||
:tilted="false"
|
||||
></GameCardPreview>
|
||||
<GameCard :cardId="undefined" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>​</p>
|
||||
<p>
|
||||
@@ -90,10 +87,10 @@ const router = useRouter();
|
||||
<li>1x Dégats (2)</li>
|
||||
</ul>
|
||||
<div class="card-row">
|
||||
<GameCardPreview :card_id="56" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="59" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="58" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="57" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="56" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="59" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="58" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="57" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>
|
||||
La pioche est formée au hasard: on peut donc avoir une main de départ
|
||||
@@ -115,15 +112,15 @@ const router = useRouter();
|
||||
champions.
|
||||
</p>
|
||||
<div class="card-row">
|
||||
<GameCardPreview :card_id="56" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="52" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="43" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="56" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="52" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="43" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>​</p>
|
||||
<h3>Objets & actions</h3>
|
||||
<div class="card-row">
|
||||
<GameCardPreview :card_id="56" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="52" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="56" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="52" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>
|
||||
Par simplicité, disons que les objets et les actions sont pareil: on
|
||||
@@ -132,7 +129,7 @@ const router = useRouter();
|
||||
</p>
|
||||
<h3>Champions (& gardes)</h3>
|
||||
<div class="card-row">
|
||||
<GameCardPreview :card_id="43" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="43" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>
|
||||
Les champions sont un peu plus complexes: ils restent sur le terrain,
|
||||
@@ -153,7 +150,7 @@ const router = useRouter();
|
||||
de dégats pendant un tour, et un peu le tour d'après pour les tuer.
|
||||
</p>
|
||||
<div class="card-row">
|
||||
<GameCardPreview :card_id="49" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="49" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>
|
||||
Par ailleurs, certains champions sont des Gardes
|
||||
@@ -183,10 +180,10 @@ const router = useRouter();
|
||||
exclusivement à accomplir ce but: acheter des cartes.
|
||||
</p>
|
||||
<div class="card-row">
|
||||
<GameCardPreview :card_id="6" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="19" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="36" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="46" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="6" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="19" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="36" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="46" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>
|
||||
Un marché est mis à disposition de tous les joueurs, mettant à
|
||||
@@ -211,9 +208,9 @@ const router = useRouter();
|
||||
</p>
|
||||
<p>​</p>
|
||||
<div class="card-row">
|
||||
<GameCardPreview :card_id="13" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="3" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="1" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="13" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="3" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="1" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>​</p>
|
||||
<p>
|
||||
@@ -225,9 +222,9 @@ const router = useRouter();
|
||||
</p>
|
||||
<p>​</p>
|
||||
<div class="card-row">
|
||||
<GameCardPreview :card_id="39" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="34" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="40" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="39" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="34" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="40" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>​</p>
|
||||
<p>
|
||||
@@ -240,9 +237,9 @@ const router = useRouter();
|
||||
</p>
|
||||
<p>​</p>
|
||||
<div class="card-row">
|
||||
<GameCardPreview :card_id="52" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="46" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="47" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="52" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="46" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="47" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>​</p>
|
||||
<p>
|
||||
@@ -255,9 +252,9 @@ const router = useRouter();
|
||||
</p>
|
||||
<p>​</p>
|
||||
<div class="card-row">
|
||||
<GameCardPreview :card_id="24" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="25" :tilted="false"></GameCardPreview>
|
||||
<GameCardPreview :card_id="19" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="24" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="25" :tilted="false"></GameCard>
|
||||
<GameCard :cardId="19" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>​</p>
|
||||
<p>
|
||||
@@ -275,7 +272,7 @@ const router = useRouter();
|
||||
Les effets de cartes peuvent se déclencher pour 3 raisons différentes.
|
||||
</p>
|
||||
<div class="card-row">
|
||||
<GameCardPreview :card_id="14" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="14" :tilted="false"></GameCard>
|
||||
</div>
|
||||
<p>Sur cette carte, on peut voir les trois en même temps.</p>
|
||||
<p>La 1ère ligne s'active tout le temps.</p>
|
||||
|
||||
+1
-1
@@ -6,6 +6,6 @@ config.public.welcomeMessage;
|
||||
<template>
|
||||
<div>
|
||||
{{ config.public.welcomeMessage }}
|
||||
<GameCardPreview :cardId="6" :tilted="false"></GameCardPreview>
|
||||
<GameCard :cardId="6" :tilted="false"></GameCard>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
Reference in New Issue
Block a user