110 Commits
Author SHA1 Message Date
okvdai 47e4cd949c Begin #37 2023-10-23 20:19:30 +02:00
okvdai ca2ef84d55 Merge branch 'dev' of https://github.com/ToneAPI/pulse into dev 2023-10-23 18:32:39 +02:00
okvdai 02ba70198f Update version numbers 2023-10-13 19:04:54 +02:00
okvdai f959f7dd91 Prepare for release v2.1.0 2023-10-03 23:37:41 +02:00
okvdai 7aa6c9476f Fix stats loading only after reloading mods 2023-09-03 15:20:57 +02:00
okvdai 0f0d89c9c3 Merge pulse-loeb-component.nut into pulse-common-func.gnut 2023-09-03 15:15:33 +02:00
okvdai d56b2878a2 Update ToneURL convar 2023-09-03 14:16:16 +02:00
okvdai 5a5591d7b4 Update pulse-loeb-component.nut 2023-07-31 22:58:52 +02:00
okvdai 48c415c9ba Dependency info 2023-07-07 18:41:31 +02:00
okvdai 11ae2bac90 Integrate with loeb #35 2023-07-07 18:30:26 +02:00
okvdai f7e4588f80 Update localisation 2023-06-21 14:44:04 +02:00
okvdai b8879c3560 Update viewstats_maps.menu 2023-06-21 14:37:50 +02:00
okvdai 1c5ab1514b Average kill distance calculation, better Hammer conversion 2023-06-21 14:36:41 +02:00
okvdai c538dd44f3 Hotfixes 2023-06-20 20:25:31 +02:00
okvdai df4ee8fb0c Rename pulseSuccessBool to pulseFailure 2023-06-20 20:21:49 +02:00
okvdai ba0c4d11c7 Change request failure message 2023-06-20 20:20:55 +02:00
okvdai c1cd3a6fc7 Format code 2023-06-20 20:17:52 +02:00
okvdai a8bbd9ea39 Fix typo in english localisation 2023-06-20 20:16:17 +02:00
okvdai ff06daefae Use NsIsSuccessHttpCode() for status code checking 2023-06-20 20:15:47 +02:00
okvdai e1d5801d9a Add melee_pilot_kunai into the melee kill stat 2023-06-20 16:30:02 +02:00
okvdai d4efc94e7d Add missing comma 2023-06-19 13:42:18 +02:00
okvdai 81b1b4f928 Cleanup in menu_stats_overview.nut 2023-06-15 19:22:06 +02:00
okvdai 1d6b09537f Add status code checking to request function
"Borrowed" from the servermod
2023-06-15 19:02:54 +02:00
okvdai 8501955cea Update README.md 2023-06-13 20:06:51 +02:00
okvdai aa979e6bb4 Lock Stats tab until data has been gathered #27 2023-06-13 19:38:32 +02:00
okvdai e81bd9c49d Clean up formatting of shown text #30 2023-06-13 18:27:44 +02:00
okvdai bd6c98a59a Update README.md 2023-06-13 17:27:22 +02:00
okvdai 66eaaf472b Delete README.md 2023-06-13 17:23:31 +02:00
okvdaiandLegonzaur e361f4c543 Update pulse_french.txt #30
Co-Authored-By: Legonzaur <34353603+Legonzaur@users.noreply.github.com>
2023-06-12 22:39:52 +02:00
okvdai aff50542f9 Update pulse_polish.txt #30 2023-06-12 22:10:10 +02:00
okvdaiandLegonzaur 58a31f6b67 French localisation #30
Courtesy of @Legonzaur

Co-Authored-By: Legonzaur <34353603+Legonzaur@users.noreply.github.com>
2023-06-12 21:55:25 +02:00
okvdai 16ef610d57 Fix typo in polish localisation filename 2023-06-11 18:46:01 +02:00
okvdai fa061048f4 Italian localisation #30
Courtesy of 4lready-taken
(4lready-taken in-game)
2023-06-11 18:28:46 +02:00
okvdai 52387afe33 Polish localisation #30 2023-06-11 18:18:59 +02:00
okvdai 283134f455 German localisation #30
Courtesy of NoCatt
https://github.com/NoCatt
2023-06-11 17:57:16 +02:00
okvdai 64f22ff648 Update pulse_english.txt 2023-06-11 17:52:28 +02:00
okvdai f2b09667e7 English localisation #30 2023-06-11 17:33:31 +02:00
okvdai ffe6fec939 Remove testing code snippet 2023-06-10 15:38:20 +02:00
okvdai d372ecaff1 Simplify description in manifest.json 2023-06-10 14:03:23 +02:00
okvdai 96b7aaaa07 Change typography to lowercase 2023-06-10 11:11:08 +02:00
okvdai 3485cc783a v2.0.0 #24
Prepare for v2.0.0 release
2023-06-10 10:40:10 +02:00
okvdai 9b732b2f5e Merge branch 'v2_dev' of https://github.com/ToneAPI/pulse into v2_dev 2023-06-08 15:06:11 +02:00
okvdai aee8c91670 Update README.md 2023-06-08 15:06:19 +02:00
okvdai a18c59931f Clean up remaining test code 2023-06-08 15:06:07 +02:00
okvdai 40f1af931e Bug fixes 2023-06-08 13:43:27 +02:00
okvdai b2cb958673 Fix map piecharts 2023-06-08 12:56:38 +02:00
okvdai 2a15573826 Thread pulseGetData function 2023-06-08 12:33:23 +02:00
okvdai d74c57ec2b Update pulse-common-func.gnut 2023-06-08 12:33:06 +02:00
okvdai 908a875f6d Work on making map piecharts function
again...
2023-06-07 22:28:01 +02:00
okvdai 1109be0ece Parser rewrite 2023-06-07 21:18:35 +02:00
okvdai ddfb34a9f8 Change to Thunderstore template
For easier publishing to both platforms
2023-06-07 19:15:14 +02:00
okvdai 739b265fab Fix missing Kills by Gamemode piechart data 2023-06-02 16:58:11 +02:00
okvdai a262c7ff45 Fix arbitrary data display 2023-06-02 16:51:40 +02:00
okvdai da25a4dd29 Bug fixes 2023-06-02 16:40:52 +02:00
okvdai 84ab278d92 Update nut files to work with refactor 2023-06-02 14:48:40 +02:00
okvdai c41173ad13 Delete menu_stats.nut 2023-06-02 14:05:00 +02:00
okvdai 2fdcf288d4 Create menu_lobby.nut 2023-06-02 14:03:43 +02:00
okvdai 3985b3dd5c pulseGetData() function 2023-06-02 14:00:38 +02:00
okvdai ae963b245f Remove version.json and version ConVars 2023-06-02 13:55:36 +02:00
okvdai 30be7f5bf5 Remove version check
Is unnecessary
2023-06-02 13:48:16 +02:00
okvdai 1a0b074816 Get current and latest version as string 2023-06-02 13:21:01 +02:00
okvdai 42f8c0d0f4 Globalise prefix to avoid future issues 2023-06-02 13:12:26 +02:00
okvdai 5735e67c2f Copy getFromToneAPI to common file as pulseParse 2023-06-02 13:06:32 +02:00
okvdai 2d2d456a85 Replace NSHttpRequest with NSHttpGet 2023-06-02 12:58:35 +02:00
okvdai a5844b6be4 Initial function for getting data 2023-06-02 12:57:19 +02:00
okvdai 6f4425872b Move prefix definition to common file 2023-06-02 12:29:29 +02:00
okvdai 748981160a Add comment descriptions to pulse-common-func.gnut 2023-06-02 12:03:54 +02:00
okvdai 90401c8567 Begin porting common functions to common file
For easier readability and expandability
2023-06-02 11:58:02 +02:00
okvdai 1b914dc5cf Bump version number 2023-06-02 11:08:37 +02:00
okvdai 413d9f6cf3 Globalise prefix 2023-05-14 13:55:31 +02:00
okvdai 240a07d9fa Add clearer gamemode names to "Maps" and "Time" 2023-05-14 13:48:49 +02:00
okvdai 550c899323 Complete refactor #8 2023-05-14 12:53:04 +02:00
okvdai 2466febd4e Refactoring #8 2023-05-06 14:10:47 +02:00
okvdai aedfc9afc0 Rework request functions into GetStatsFromToneAPI #8 2023-05-05 23:19:28 +02:00
okvdai cdd00dc2b7 Rework get functions into getFromToneAPI #8 2023-05-05 22:01:51 +02:00
okvdai 4ce976cc88 Delete .gitignore 2023-05-04 20:48:07 +02:00
okvdai 687819e604 Create .gitignore 2023-05-04 20:46:03 +02:00
okvdai 2395d3d99b Update README.md 2023-05-03 18:33:11 +02:00
okvdai d23d020e6a Complete #18 2023-05-03 17:50:40 +02:00
okvdai e51386252d Remove unnecessary brackets 2023-05-03 17:42:03 +02:00
okvdai 54d26f568b Display current and latest version in terminal #18 2023-05-03 17:39:59 +02:00
okvdai 53fb421662 Create version.json for #18 testing 2023-05-03 17:06:18 +02:00
okvdai e6aaebef5f Add global K/D calculation 2023-05-03 15:02:11 +02:00
okvdai 9798a5ff76 Update README.md 2023-05-02 15:55:05 +02:00
okvdai fb6963f86e Update README.md 2023-05-01 21:48:43 +02:00
okvdai 4e0192d2ce Update menu_stats_overview.nut 2023-05-01 21:47:02 +02:00
okvdai 979f463367 Update README.md 2023-05-01 18:01:37 +02:00
okvdai 373c469abb Create viewstats_weapons.menu 2023-05-01 17:55:24 +02:00
okvdai 5c11623ecb Fix inaccurate K/D calculation 2023-05-01 17:51:45 +02:00
okvdai 47d91497dd Make use of "Time" tab #16 2023-05-01 17:23:07 +02:00
okvdai b28fb1e6c7 Update README.md 2023-04-30 22:49:58 +02:00
okvdai 3c28ab0fb3 Update README.md 2023-04-30 22:37:40 +02:00
okvdai 186692f198 Fix #17 2023-04-30 22:08:54 +02:00
okvdai 7287d0d1f2 Add menu_stats_time.nut 2023-04-30 21:32:29 +02:00
okvdai 890fffc7e3 Make use of pie chart #14 2023-04-30 17:39:47 +02:00
legonzaur 90bd196886 fix map data gamemode 2023-04-30 15:45:49 +02:00
okvdai db1d4d115c Fix custom gamemode function called multiple times #14 2023-04-30 12:38:37 +02:00
okvdai 44d4f3351f Update menu_stats_maps.nut #14 2023-04-29 22:01:25 +02:00
okvdai 33def04dda Initial #14 2023-04-29 19:13:33 +02:00
okvdai 2a7d5d3ac6 Fix typo in function name
to avoid future confusion
2023-04-29 17:13:43 +02:00
okvdai 354d23d991 Update mod.json 2023-04-29 15:57:47 +02:00
okvdai d2b5482e89 Convert Hammer units to meters #13 2023-04-29 15:39:20 +02:00
okvdai eefff5d5f3 Reduce terminal spam #15 2023-04-29 15:18:29 +02:00
okvdai dcc569ea44 Initial #15, continue #8 2023-04-29 14:56:29 +02:00
okvdai 3938b4830f Basic function #7 2023-04-28 18:46:09 +02:00
okvdai 326e39555d Finish #11, initial #7, #8. 2023-04-28 18:23:11 +02:00
okvdai 0b10707830 Real-time updates #11 2023-04-28 17:05:14 +02:00
okvdai 12233a4f8a Real-time updates #11 2023-04-28 17:03:26 +02:00
okvdai dbf3d84a83 Merge pull request #10 from ToneAPI/blade
Update pulse.gnut #9
2023-04-26 11:05:09 +02:00
okvdai 3976247376 Update pulse.gnut #9 2023-04-26 11:00:31 +02:00
22 changed files with 2637 additions and 155 deletions
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# Pulse
# pulse
Pulse is a clientside mod for Titanfall 2 letting you view killstats collected by [the Tone API](https://toneapi.github.io/ToneAPI_webclient/) using the otherwise non-functional `Stats` tab.
**pulse** is a clientside mod for [TF|2 + Northstar](https://github.com/R2Northstar/Northstar) letting you view killstats collected by [the Tone API](https://toneapi.github.io/ToneAPI_webclient/) using the otherwise non-functional `Stats` tab.
Currently, features include:
- displaying kills in `Pilot Weapons`
- displaying kills in `Titans` tab
- mostly functional `Overview` tab
## Currently, features include:
- mostly functional `Overview` tab,
- functional `Time` tab,
- Pilot weapon data displayed in `Pilot Weapons` tab,
- Titan kills displayed in `Titans` tab,
- functional `Maps` tab,
- real-time updates.
Want to know what we have planned for future updates? See [here.](https://github.com/ToneAPI/pulse/projects?query=is%3Aopen)
## DISCLAIMER
Found a bug? Make an issue on GitHub [here.](https://github.com/ToneAPI/pulse/issues/new)
The Tone API is NOT used by every server, view a list supported servers on [the webclient.](https://toneapi.github.io/ToneAPI_webclient/)
<details>
<summary>Features, more in-depth:</summary>
Pulse is very much a W.I.P as of right now, features may be missing/nonfunctional.
### `Overview`
- Most Kills - shows the weapon with most accumulated kills.
- Nemesis Weapon - shows the weapon that has killed you the most.
- Most Effective - shows weapon with the highest K/D ratio.
- Kill/Death Ratio - shows the overall K/D ratio of player compared to global K/D.
- Kills as Pilot - shows general kill data for player as Pilot, visualised in the table below:
| Name | Description |
|--------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Pilots |Shows **ALL KILLS** accumulated by player as Pilot. Differentiating Pilot and Titan kills will come in a later Tone API update.|
| Titans |Non-functional, see line above.|
| AI kills |Non-functional, Tone API does not collect AI kill data.|
| Pilot melee kills |Shows only melee kills accumulated by player as Pilot.|
| Pilot executions |Shows only executions accumulated by player as Pilot.|
- Kills as Titan - shows general kill data for player as Titan, visualised in the table below:
| Name | Description |
|--------------------|------------------------------------------------------|
| Pilots |Shows **ALL KILLS** accumulated by player as Titan. Differentiating Pilot and Titan kills will come in a later Tone API update.|
| Titans |Non-functional, see line above.|
| Titan executions |Shows only executions accumulated by player as Titan.|
| Pilots meleed |Shows only melee kills accumulated by player as Titan.|
| Pilot roadkills |Shows only roadkills accumulated by player as Titan.|
- Upper statbox values have been zeroed out, these don't yet work and are set to 0 to avoid confusion.
### `Time`
- Kills by Class shows kills by Pilot and Titan on a piechart.
- Kills by Titan shows kills by all Titan classes on a piechart.
- Kills by Gamemode shows kills on each gamemode played on a piechart.
### `Pilot Weapons`
- shows total accumulated kills per weapon under Total Kills.
- shows deaths with given weapon equipped under Deaths with Weapon.
### `Titans`
- shows total accumulated kills per Titan under Total Kills.
### `Maps`
- Player Map Stats - shows general data for player on chosen map, visualised in the table below:
| Name | Description |
|-----------------------|------------------------------------------------------- |
| Kills on Map |Shows all kills accumulated by player on chosen map.|
| Deaths on Map |Shows all deaths accumulated by player on chosen map.|
| Total Shot Distance |Shows total distance of kills accumulated by player on chosen map.|
| Maximum Shot Distance |Shows highest distance kill by player on chosen map.|
- Kills by Gamemode - piechart showing all kills (in percent) on chosen map by gamemode.
</details>
## DISCLAIMERS
The Tone API is NOT used by every server, view a list of supported servers [here.](https://tone.sleepycat.date/v2/client/servers)
**pulse** is very much a W.I.P as of right now, features may be missing/nonfunctional.
As of v2.1.0, **pulse** requires [loeb](https://github.com/okvdai/loeb)
## CHANGELOG
<details>
<summary> pulse v2.0.0 "Demeter" </summary>
- Switched to Thunderstore template on the GitHub site for easier development.
- General code rewrite - lots of improvements for easier development. Rewrite includes:
- common code file, for better code readability and ease of development,
- new parser, allowing for better expandability and faster data processing (and much simpler implementation, unlike the hellspawn that was the previous `getFromToneAPI` function),
- new request function, more compact and simple than previous iterations,
- other functions that simplify the code and make it easier to read / develop
- Localisation, currently available in:
- English,
- French,
- German,
- Italian,
- Polish. (Northstar isn't translated into Polish, but the game supports it.)
- Locking the Stats tab, avoiding situations where you could click too fast and see no stats. Also prevents the game from showing stats when the API is unreachable.
</details>
<details>
<summary> pulse v2.1.0 </summary>
- Changed endpoint
- Lots of bug fixes
- Uses new experimental loeb library
</details>
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{
"name": "Pulse",
"description": "Adds stats (collected by the Tone API) back to the Stats tab.",
"version_number": "2.1.1",
"website_url": "https://github.com/ToneAPI/pulse",
"dependencies": ["Okudai-loeb-1.0.1"]
}
-15
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@@ -1,15 +0,0 @@
{
"Name": "ToneAPI.pulse",
"Description": "Displays Tone API kill data in the Stats tab.",
"Version": "1.1.0",
"LoadPriority": 1,
"Scripts": [
{
"Path": "pulse.gnut",
"RunOn": "UI",
"UICallback": {
"After": "GetStatsFromToneAPI"
}
}
]
}
-76
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global function GetStatsFromToneAPI
global function getWeaponKillsFromToneApi
global function getNemesisWeaponFromToneAPI
global function getDWEFromToneAPI
global table globalToneAPIKillData = {}
global table globalToneAPIDeathData = {}
global table globalToneAPIDWEData = {}
void function GetStatsFromToneAPI()
{
thread GetStatsFromToneAPI_threaded()
}
void function GetStatsFromToneAPI_threaded(){
while(true){
if(NSIsMasterServerAuthenticated()) break
WaitFrame()
}
//SetConVarString("ToneURL", "https://toneapi.sleepycat.date/v2_test")
print("[PULSE] Loaded, getting data...")
HttpRequest getStats
getStats.method = HttpRequestMethod.GET
getStats.url = "https://tone.sleepycat.date/v2/client/weapons"
getStats.queryParameters["player"] <- [NSGetLocalPlayerUID().tostring()]
void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
{
print("[PULSE] Kill data received, processing...")
table JSONForConversion = DecodeJSON(response.body)
foreach (var key, var value in JSONForConversion) {
table test = expect table(value)
globalToneAPIKillData[string(key)] <- test.kills
globalToneAPIDeathData[string(key)] <- test.deaths
globalToneAPIDWEData[string(key)] <- test.deaths_while_equipped
print("[PULSE] " + key + " has been added.")
}
print("[PULSE] Kill data has been processed.")
}
void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
{
print("[PULSE] Encountered an error getting kill data...")
}
bool result = NSHttpRequest(getStats, onSuccess, onFailure)
print("[PULSE] result is " + result)
}
int function getWeaponKillsFromToneApi(string weaponRef){
if(weaponRef in globalToneAPIKillData){
print("[PULSE] Found matching weapon : " + weaponRef + " with " + globalToneAPIKillData[weaponRef] + " kills")
return expect int(globalToneAPIKillData[weaponRef])
}
return 0
}
int function getNemesisWeaponFromToneAPI(string weaponRef){
if(weaponRef in globalToneAPIDeathData){
print("[PULSE] Found matching weapon : " + weaponRef + " with " + globalToneAPIDeathData[weaponRef] + " nemesis weapon kills")
return expect int(globalToneAPIDeathData[weaponRef])
}
return 0
}
int function getDWEFromToneAPI(string weaponRef){
if(weaponRef in globalToneAPIDWEData){
print("[PULSE] Found matching weapon : " + weaponRef + " with " + globalToneAPIDeathData[weaponRef] + " deaths while equipped")
return expect int(globalToneAPIDWEData[weaponRef])
}
return 0
}
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{
"Name": "ToneAPI.pulse",
"Description": "Displays Tone API kill data in the Stats tab.",
"Version": "2.1.1",
"LoadPriority": 1,
"ConVars": [
{
"Name": "ToneURL",
"DefaultValue": "https://toneapi.ovh/v2/client"
}
],
"Scripts": [
{
"Path":"pulse-common-func.gnut",
"RunOn":"UI"
},
{
"Path": "pulse.gnut",
"RunOn": "UI",
"UICallback": {
"After": "pulseInit"
}
}
],
"Localisation": [
"resource/pulse_%language%.txt"
]
}
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@@ -323,7 +323,7 @@ resource/ui/menus/viewstats_overview.menu
tall 45
visible 1
font Default_31
labelText "NEMESIS WEAPON"
labelText "#NEMESIS_WEAPON"
allcaps 1
wrap 1
textAlignment west
@@ -0,0 +1,508 @@
resource/ui/menus/viewstats_weapons.menu
{
menu
{
ControlName Frame
xpos 0
ypos 0
zpos 3
wide f0
tall f0
autoResize 0
pinCorner 0
visible 1
enabled 1
PaintBackgroundType 0
infocus_bgcolor_overridep "0 0 0 0"
outoffocus_bgcolor_override "0 0 0 0"
Vignette
{
ControlName ImagePanel
InheritProperties MenuVignette
}
MenuTitle
{
ControlName Label
InheritProperties MenuTitle
labelText "#STATS_PILOT_WEAPONS"
}
MenuCommon
{
ControlName CNestedPanel
xpos 0
ypos 0
wide f0
tall f0
visible 1
controlSettingsFile "resource/ui/menus/panels/menu_common.res"
}
MatchmakingStatus
{
ControlName CNestedPanel
xpos 0
ypos 0
wide f0
tall f0
visible 1
controlSettingsFile "resource/ui/menus/panels/matchmaking_status.res"
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
GridPanel
{
ControlName CNestedPanel
xpos 96
ypos 193
zpos 99
wide 224
tall 702
visible 1
tabPosition 1
controlSettingsFile "Resource/UI/menus/panels/weapon_stats_grid.res"
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Screen
{
ControlName Label
xpos 0
ypos 0
wide f0
tall f0
labelText ""
//bgcolor_override "100 100 100 100"
//paintbackground 1
//visible 1
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
WeaponName
{
ControlName Label
xpos -516
ypos -366
zpos 101
auto_wide_tocontents 1
auto_tall_tocontents 1
visible 1
font DefaultBold_44
labelText "WEAPON NAME"
allcaps 1
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling Screen
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
KillsHeader
{
ControlName RuiPanel
rui "ui/stats_background.rpak"
zpos 101
wide 500
tall 194
visible 1
scaleImage 1
pin_to_sibling WeaponName
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
KillsHeaderLabel
{
ControlName Label
xpos -18
ypos -6
zpos 102
wide 400
tall 36
visible 1
font Default_31
labelText "#STATS_HEADER_KILL_HISTORY"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsHeader
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner TOP_LEFT
}
KillsLineBackground0
{
ControlName RuiPanel
rui "ui/stats_line_background.rpak"
xpos 0
ypos -48
zpos 101
wide 500
tall 36
visible 1
scaleImage 1
pin_to_sibling KillsHeader
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner TOP_LEFT
}
KillsLabel0
{
ControlName Label
xpos -18
ypos 0
zpos 102
wide 308
tall 36
visible 1
font Default_23
labelText "#STATS_HEADER_TOTAL_KILLS"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsLineBackground0
pin_corner_to_sibling LEFT
pin_to_sibling_corner LEFT
}
KillsValue0
{
ControlName Label
xpos 0
ypos 0
zpos 102
wide 94
tall 36
visible 1
font Default_23
labelText "--"
allcaps 1
textAlignment center
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling KillsLineBackground0
pin_corner_to_sibling RIGHT
pin_to_sibling_corner RIGHT
}
KillsLineBackground1
{
ControlName RuiPanel
rui "ui/stats_line_background.rpak"
xpos 0
ypos 0
zpos 101
wide 500
tall 36
visible 0
scaleImage 1
pin_to_sibling KillsLineBackground0
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
KillsLabel1
{
ControlName Label
xpos -18
ypos 0
zpos 102
wide 308
tall 36
visible 1
font Default_23
labelText "#STATS_KILLS_PILOTS"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsLineBackground1
pin_corner_to_sibling LEFT
pin_to_sibling_corner LEFT
}
KillsValue1
{
ControlName Label
xpos 0
ypos 0
zpos 102
wide 94
tall 36
visible 1
font Default_23
labelText "--"
allcaps 1
textAlignment center
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling KillsLineBackground1
pin_corner_to_sibling RIGHT
pin_to_sibling_corner RIGHT
}
KillsLineBackground2
{
ControlName RuiPanel
rui "ui/stats_line_background.rpak"
xpos 0
ypos 0
zpos 101
wide 500
tall 36
visible 1
scaleImage 1
pin_to_sibling KillsLineBackground1
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
KillsLabel2
{
ControlName Label
xpos -18
ypos 0
zpos 102
wide 308
tall 36
visible 1
font Default_23
labelText "#STATS_KILLS_TITANS"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsLineBackground2
pin_corner_to_sibling LEFT
pin_to_sibling_corner LEFT
}
KillsValue2
{
ControlName Label
xpos 0
ypos 0
zpos 102
wide 94
tall 36
visible 1
font Default_23
labelText "--"
allcaps 1
textAlignment center
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling KillsLineBackground2
pin_corner_to_sibling RIGHT
pin_to_sibling_corner RIGHT
}
KillsLineBackground3
{
ControlName RuiPanel
rui "ui/stats_line_background.rpak"
xpos 0
ypos 0
zpos 101
wide 500
tall 36
visible 0
scaleImage 1
pin_to_sibling KillsLineBackground2
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
KillsLabel3
{
ControlName Label
xpos -18
ypos 0
zpos 102
wide 308
tall 36
visible 1
font Default_23
labelText "#DEATHS_WHILE_EQUIPPED"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsLineBackground3
pin_corner_to_sibling LEFT
pin_to_sibling_corner LEFT
}
KillsValue3
{
ControlName Label
xpos 0
ypos 0
zpos 102
wide 94
tall 36
visible 1
font Default_23
labelText "--"
allcaps 1
textAlignment center
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling KillsLineBackground3
pin_corner_to_sibling RIGHT
pin_to_sibling_corner RIGHT
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Stat0
{
ControlName RuiPanel
rui "ui/stat_box_e.rpak"
xpos 8
zpos 100
wide 210
tall 93
visible 1
pin_to_sibling KillsHeader
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner TOP_RIGHT
}
Stat1
{
ControlName RuiPanel
rui "ui/stat_box_e.rpak"
xpos 8
zpos 100
wide 210
tall 93
visible 1
pin_to_sibling Stat0
pin_corner_to_sibling LEFT
pin_to_sibling_corner RIGHT
}
Stat2
{
ControlName RuiPanel
rui "ui/stat_box_e.rpak"
ypos 8
zpos 100
wide 210
tall 93
visible 1
pin_to_sibling Stat0
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
Stat3
{
ControlName RuiPanel
rui "ui/stat_box_e.rpak"
xpos 8
zpos 100
wide 210
tall 93
visible 1
pin_to_sibling Stat2
pin_corner_to_sibling LEFT
pin_to_sibling_corner RIGHT
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
NextUnlock
{
ControlName RuiPanel
rui "ui/stats_next_unlock.rpak"
xpos 8
zpos 90
wide 356
tall 194
visible 1
scaleImage 1
pin_to_sibling Stat1
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner TOP_RIGHT
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ModelRotateMouseCapture
{
ControlName CMouseMovementCapturePanel
xpos 580
zpos 12
wide 1340
tall %100
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
LblWeaponLocked
{
ControlName Label
classname LblWeaponLocked
xpos -650
ypos 142
zpos 102
wide 474
auto_tall_tocontents 1
visible 1
font Default_27_DropShadow
allcaps 1
textAlignment center
labelText "UNLOCK INFO"
fgcolor_override "153 61 61 255"
bgcolor_override "51 20 20 240"
pin_to_sibling KillsHeader
pin_corner_to_sibling BOTTOM
pin_to_sibling_corner TOP_LEFT
paintbackground 1
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
FooterButtons
{
ControlName CNestedPanel
xpos 0
ypos r119
wide f0
tall 36
visible 1
controlSettingsFile "resource/ui/menus/panels/footer_buttons.res"
}
}
}
@@ -0,0 +1,95 @@
globalize_all_functions
global enum ePulseDataType
{
WEAPON,
MAP,
GAMEMODE,
}
global struct pulseDataStruct
{
ePulseDataType dataType,
string dataName,
bool global,
int kills,
int deaths,
int max_distance,
int total_distance,
int deaths_while_equipped
}
global string pulsePrefix
void function pulsePrefixSet() //Sets our prefix
{
pulsePrefix = format("\x1b[38;2;%i;%i;%im[PULSE]\x1b[0m", 255, 178, 102)
}
void function pulsePrintt(string content) //Prints whatever we want printed with given prefix (by standard [PULSE]).
{
printt(format("%s " + content, pulsePrefix))
}
bool function pulseRequestData(string givenURL, table parameterTable, string tablepath) //Gets data from API (see ToneURL within mod.json) and puts it into one table for processing.
{
table<string, array<string> > requestTable
ePulseDataType requestedDataType
if ("weapon" in parameterTable)
{
requestedDataType = ePulseDataType.WEAPON
}
else if ("map" in parameterTable)
{
requestedDataType = ePulseDataType.MAP
}
else if ("gamemode" in parameterTable)
{
requestedDataType = ePulseDataType.GAMEMODE
}
void functionref (HttpRequestResponse) onSuccess = void function(HttpRequestResponse response) : (givenURL, parameterTable, requestTable, tablepath, requestedDataType)
{
if (NSIsSuccessHttpCode(respone.StatusCode))
{
table DecodedJSON = DecodeJSON(response.body)
foreach (var key in DecodedJSON) {
table dData = DecodedJSON[key]
pulseDataStruct data = {
dataType = requestedDataType,
dataName = string(key),
global = tablepath.find("Global") != null ? true : false;
int kills = "kills" in dData ? dData["kills"] : 0
int deaths = "deaths" in dData ? dData["deaths"] : 0
int max_distance = "max_distance" in dData ? dData["max_distance"] : 0
int total_distance = "total_distance" in dData ? dData["total_distance"] : 0
int deaths_while_equipped = "deaths_while_equipped" in dData ? dData["deaths_while_equipped"] : 0
}
pulseData.append(data)
}
} else {
pulsePrintt(format("%s, %s is unreachable.", response.statusCode, givenURL))
pulseLockStats()
}
}
void functionref (HttpRequestFailure) onFailure = void function(HttpRequestFailure failure) : (givenURL)
{
pulsePrintt(format("Something went wrong, %s is unreachable", givenURL))
pulseLockStats()
}
foreach (key, value in parameterTable)
{
requestTable[string(key)] <- [string(value)]
}
return NSHttpGet(givenURL, requestTable, onSuccess, onFailure)
}
void function pulseLockStats()
{
loebSetLockedButton(Localize("#MENU_TITLE_STATS"), true)
}
string function HammerToMeterString(float value)
{
return value > 0 && int((1.905 * value ))/100 > 0 ? string(int((1.905 * value ) )/100) + "m" : "0";
}
@@ -0,0 +1,32 @@
global function pulseInit
global function pulseGetData
global array<pulseDataStruct> pulseData = []
struct {
array<string> allMaps
} file
void function pulseInit()
{
pulsePrefixSet()
file.allMaps = GetPrivateMatchMaps()
pulsePrintt("Initialized.")
AddUICallback_OnLevelInit( pulseGetData )
}
void function pulseGetData()
{
print("data getter called")
string URL = GetConVarString("ToneURL")
array <string> URLpath = ["/weapons", "/weapons", "/gamemodes", "/gamemodes", "/maps"]
array <string> tablepath = ["weaponsLocal", "weaponsGlobal", "gamemodesAll", "gamemodesSeparated", "maps"]
pulseRequestData(URL + URLpath[0], {["player"] = NSGetLocalPlayerUID()}, tablepath[0])
pulseRequestData(URL + URLpath[1], {["player"] = "!" + NSGetLocalPlayerUID()}, tablepath[1])
pulseRequestData(URL + URLpath[2], {["player"] = NSGetLocalPlayerUID()}, tablepath[2])
foreach (map in file.allMaps)
{
pulseRequestData(URL + URLpath[3], {["player"] = NSGetLocalPlayerUID(), ["map"] = map.slice(3)}, tablepath[3])
}
pulseRequestData(URL + URLpath[4], {["player"] = NSGetLocalPlayerUID()}, tablepath[4])
}
@@ -0,0 +1,318 @@
global function InitViewStatsMapsMenu
global function setit
struct
{
var menu
GridMenuData gridData
bool isGridInitialized = false
array<string> allMaps
} file
void function InitViewStatsMapsMenu()
{
var menu = GetMenu( "ViewStats_Maps_Menu" )
file.menu = menu
Hud_SetText( Hud_GetChild( file.menu, "MenuTitle" ), "#STATS_MAPS" )
file.gridData.rows = 5
file.gridData.columns = 1
//file.gridData.numElements // Set in OnViewStatsWeapons_Open after itemdata exists
file.gridData.pageType = eGridPageType.VERTICAL
file.gridData.tileWidth = 224
file.gridData.tileHeight = 112
file.gridData.paddingVert = 6
file.gridData.paddingHorz = 6
Grid_AutoAspectSettings( menu, file.gridData )
file.gridData.initCallback = MapButton_Init
file.gridData.getFocusCallback = MapButton_GetFocus
file.gridData.clickCallback = MapButton_Activate
AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnViewStatsWeapons_Open )
AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function OnViewStatsWeapons_Open()
{
UI_SetPresentationType( ePresentationType.NO_MODELS )
file.allMaps = GetPrivateMatchMaps()
file.gridData.numElements = file.allMaps.len()
if ( !file.isGridInitialized )
{
GridMenuInit( file.menu, file.gridData )
file.isGridInitialized = true
}
file.gridData.currentPage = 0
Grid_InitPage( file.menu, file.gridData )
Hud_SetFocused( Grid_GetButtonForElementNumber( file.menu, 0 ) )
}
bool function MapButton_Init( var button, int elemNum )
{
string mapName = file.allMaps[ elemNum ]
UpdateStatsForMap( mapName )
asset mapImage = GetMapImageForMapName( mapName )
var rui = Hud_GetRui( button )
RuiSetImage( rui, "buttonImage", mapImage )
Hud_SetEnabled( button, true )
Hud_SetVisible( button, true )
return true
}
void function MapButton_GetFocus( var button, int elemNum )
{
if ( IsControllerModeActive() )
UpdateStatsForMap( file.allMaps[ elemNum ] )
}
void function MapButton_Activate( var button, int elemNum )
{
if ( !IsControllerModeActive() )
UpdateStatsForMap( file.allMaps[ elemNum ] )
}
int function GetGameStatForMapInt( string gameStat, string mapName )
{
array<string> privateMatchModes = GetPrivateMatchModes()
int totalStat = 0
int enumCount = PersistenceGetEnumCount( "gameModes" )
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
totalStat += GetGameStatForMapAndModeInt( gameStat, mapName, modeName )
}
return totalStat
}
int function GetGameStatForMapAndModeInt( string gameStat, string mapName, string modeName, string difficulty = "1" )
{
string statString = GetStatVar( "game_stats", gameStat, "" )
string persistentVar = Stats_GetFixedSaveVar( statString, mapName, modeName, difficulty )
return GetUIPlayer().GetPersistentVarAsInt( persistentVar )
}
float function GetGameStatForMapFloat( string gameStat, string mapName )
{
array<string> privateMatchModes = GetPrivateMatchModes()
float totalStat = 0
int enumCount = PersistenceGetEnumCount( "gameModes" )
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
totalStat += GetGameStatForMapAndModeFloat( gameStat, mapName, modeName )
}
return totalStat
}
float function GetGameStatForMapAndModeFloat( string gameStat, string mapName, string modeName )
{
string statString = GetStatVar( "game_stats", gameStat, "" )
string persistentVar = Stats_GetFixedSaveVar( statString, mapName, modeName, "1" )
return expect float( GetUIPlayer().GetPersistentVar( persistentVar ) )
}
void function UpdateStatsForMap( string mapName )
{
entity player = GetUIPlayer()
if ( player == null )
return
Hud_SetText( Hud_GetChild( file.menu, "WeaponName" ), GetMapDisplayName( mapName ) )
// Image
var imageElem = Hud_GetRui( Hud_GetChild( file.menu, "WeaponImageLarge" ) )
RuiSetImage( imageElem, "basicImage", GetMapImageForMapName( mapName ) )
string timePlayed = "null"
string gamesPlayed = "null"
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), timePlayed )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
SetStatsLabelValue( file.menu, "KillsLabel0", Localize("#MAPS_KILLS") )
SetStatsLabelValue( file.menu, "KillsValue0", pulseParse("maps", mapName.slice(3), "kills") )
SetStatsLabelValue( file.menu, "KillsLabel1", Localize("#MAPS_DEATHS") )
SetStatsLabelValue( file.menu, "KillsValue1", pulseParse("maps", mapName.slice(3), "deaths") )
SetStatsLabelValue( file.menu, "KillsLabel2", Localize("#MAPS_TSD") )
SetStatsLabelValue( file.menu, "KillsValue2", HammerToMeterString(float(pulseParse("maps", mapName.slice(3), "total_distance"))))
SetStatsLabelValue( file.menu, "KillsLabel3", Localize("#MAPS_MSD") )
SetStatsLabelValue( file.menu, "KillsValue3", HammerToMeterString(float(pulseParse("maps", mapName.slice(3), "max_distance"))))
SetStatsLabelValue( file.menu, "KillsLabel4", Localize("#MAPS_ASD") )
SetStatsLabelValue( file.menu, "KillsValue4", HammerToMeterString(float(pulseParse("maps", mapName.slice(3), "max_distance")) / float(pulseParse("maps", mapName.slice(3), "kills"))))
//var anchorElem = Hud_GetChild( file.menu, "WeaponStatsBackground" )
//printt( Hud_GetX( anchorElem ) )
//printt( Hud_GetX( anchorElem ) )
//printt( Hud_GetX( anchorElem ) )
//printt( Hud_GetX( anchorElem ) )
//Hud_SetX( anchorElem, 0 )
//
array<string> gameModesArray = GetPersistenceEnumAsArray( "gameModes" )
array<PieChartEntry> modes
int enumCount = PersistenceGetEnumCount( "gameModes" )
table< string, array<int> > customGamemodeList = {
sns = [255, 178, 102, 255],
fw = [147, 204, 57, 255],
gg = [14, 87, 132, 255]
}
table< string, string > customGamemodeNames = {
sns = Localize("#GAMEMODE_sns")
fw = Localize("#GAMEMODE_fw")
gg = Localize("#GAMEMODE_gg")
}
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
if (mapName.slice(3) in pulseData["gamemodesSeparated"])
{
float modePlayedTime = 0
modePlayedTime = float(pulseParse("gamemodesSeparated", mapName.slice(3), modeName, "kills"))
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
}
}
}
foreach (string key, array<int> value in customGamemodeList)
{
if (mapName.slice(3) in pulseData["gamemodesSeparated"])
{
float modePlayedTime = 0
modePlayedTime = float(pulseParse("gamemodesSeparated", mapName.slice(3), key, "kills"))
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
}
}
}
const MAX_MODE_ROWS = 8
if ( modes.len() > 0 )
{
modes.sort( ComparePieChartEntryValues )
if ( modes.len() > MAX_MODE_ROWS )
{
float otherValue
for ( int i = MAX_MODE_ROWS-1; i < modes.len() ; i++ )
otherValue += modes[i].numValue
modes.resize( MAX_MODE_ROWS-1 )
AddPieChartEntry( modes, "#GAMEMODE_OTHER", otherValue, [127, 127, 127, 255] )
}
}
PieChartData modesPlayedData
modesPlayedData.entries = modes
modesPlayedData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ModesPieChart", "#KILLS_GAMEMODE", modesPlayedData )
array<string> fdMaps = GetPlaylistMaps( "fd" )
if ( 0 == 1 ) // maybe work later on some FD servers
{
array<var> pveElems = GetElementsByClassname( file.menu, "PvEGroup" )
foreach ( elem in pveElems )
{
Hud_Show( elem )
}
vector perfectColor = TEAM_COLOR_FRIENDLY / 219.0
var iconLegendRui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIconLegend" ) )
RuiSetImage( iconLegendRui, "basicImage", $"rui/menu/gametype_select/playlist_fd_normal" )
RuiSetFloat3( iconLegendRui, "basicImageColor", perfectColor )
var icon0Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon0" ) )
RuiSetImage( icon0Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_easy" )
int easyWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "0" )
SetStatsLabelValue( file.menu, "PvELabel0", "#FD_DIFFICULTY_EASY" )
SetStatsLabelValue( file.menu, "PvEValueA0", easyWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "0" ) )
RuiSetFloat3( icon0Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon0Rui, "basicImageColor", easyWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
var icon1Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon1" ) )
RuiSetImage( icon1Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_normal" )
int normalWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "1" )
SetStatsLabelValue( file.menu, "PvELabel1", "#FD_DIFFICULTY_NORMAL" )
SetStatsLabelValue( file.menu, "PvEValueA1", normalWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "1" ) )
RuiSetFloat3( icon1Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon1Rui, "basicImageColor", normalWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
var icon2Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon2" ) )
RuiSetImage( icon2Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_hard" )
int hardWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "2" )
SetStatsLabelValue( file.menu, "PvELabel2", "#FD_DIFFICULTY_HARD" )
SetStatsLabelValue( file.menu, "PvEValueA2", hardWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "2" ) )
RuiSetFloat3( icon2Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon2Rui, "basicImageColor", hardWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
var icon3Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon3" ) )
RuiSetImage( icon3Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_master" )
int masterWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "3" )
SetStatsLabelValue( file.menu, "PvELabel3", "#FD_DIFFICULTY_MASTER" )
SetStatsLabelValue( file.menu, "PvEValueA3", masterWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "3" ) )
RuiSetFloat3( icon3Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon3Rui, "basicImageColor", masterWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
var icon4Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon4" ) )
RuiSetImage( icon4Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_insane" )
int insaneWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "4" )
SetStatsLabelValue( file.menu, "PvELabel4", "#FD_DIFFICULTY_INSANE" )
SetStatsLabelValue( file.menu, "PvEValueA4", insaneWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "4" ) )
RuiSetFloat3( icon4Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon4Rui, "basicImageColor", insaneWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
}
else
{
array<var> pveElems = GetElementsByClassname( file.menu, "PvEGroup" )
foreach ( elem in pveElems )
{
Hud_Hide( elem )
}
}
}
var function setit( vector color )
{
var iconLegendRui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIconLegend" ) )
RuiSetImage( iconLegendRui, "basicImage", $"rui/menu/gametype_select/playlist_fd_normal" )
RuiSetFloat3( iconLegendRui, "basicImageColor", color )
}
@@ -5,9 +5,14 @@ global function InitViewStatsOverviewMenu
struct
{
var menu
array<ItemDisplayData> allTitans
array<ItemDisplayData> allPilotWeapons
table<string, array<string> > titanStatLoadout
} file
const MAX_DOTS_ON_GRAPH = 10
table <string, int> titanKillData = {}
table <string, int> pilotKillData = {}
const IMAGE_TITAN_STRYDER = $"ui/menu/personal_stats/ps_titan_icon_stryder"
const IMAGE_TITAN_ATLAS = $"ui/menu/personal_stats/ps_titan_icon_atlas"
@@ -27,10 +32,46 @@ void function InitViewStatsOverviewMenu()
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function GetTitanKills()
{
file.allTitans = GetVisibleItemsOfType( eItemTypes.TITAN )
var dataTable = GetDataTable( $"datatable/titan_properties.rpak" )
foreach ( titan in file.allTitans )
{
file.titanStatLoadout[ titan.ref ] <- []
int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "titanRef" ), titan.ref )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "primary" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "ordnance" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "special" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "antirodeo" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "coreAbility" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "melee" ) ) )
}
foreach ( titan in file.allTitans)
{
foreach ( weaponRef in file.titanStatLoadout[ titan.ref ])
{
titanKillData[weaponRef] <- pulseParse("weaponsLocal", weaponRef, "kills")
}
}
}
void function GetAllPilotWeapons()
{
file.allPilotWeapons = GetVisibleItemsOfType( eItemTypes.PILOT_PRIMARY)
file.allPilotWeapons.extend(GetVisibleItemsOfType( eItemTypes.PILOT_SECONDARY) )
file.allPilotWeapons.extend(GetVisibleItemsOfType( eItemTypes.PILOT_ORDNANCE) )
file.allPilotWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SPECIAL ) )
}
void function OnStatsOverview_Open()
{
UI_SetPresentationType( ePresentationType.NO_MODELS )
GetTitanKills()
UpdateViewStatsOverviewMenu()
}
@@ -172,7 +213,7 @@ function UpdateViewStatsOverviewMenu()
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, nemesisWeapon.printName )
Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, nemesisWeapon.val + " DEATHS BY WEAPON" )
Hud_SetText( weaponDescElem, Localize("#NEMESIS_WEAPON_VALUE"), nemesisWeapon.val)
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
@@ -197,7 +238,7 @@ function UpdateViewStatsOverviewMenu()
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, highestKPMData.printName )
Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, highestKPMData.val + " K/D")
Hud_SetText( weaponDescElem, "%s1 K/D", highestKPMData.val)
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
@@ -253,37 +294,48 @@ function UpdateViewStatsOverviewMenu()
//#########################
// Lifetime
table playerweaponData = expect table(pulseData["weaponsLocal"])
table globalweaponData = expect table(pulseData["weaponsGlobal"])
var totalPilotKills = 0
foreach (var key, var value in globalToneAPIKillData) {
totalPilotKills += value
}
var totalPilotDeaths = 0
foreach (var key, var value in globalToneAPIDWEData) {
totalPilotDeaths += value
foreach (var key, var value in playerweaponData) {
table values = expect table(value)
totalPilotKills += values["kills"]
totalPilotDeaths += values["deaths"]
}
float kdval = float(totalPilotKills) / float(totalPilotDeaths)
var totalGlobalKills = 0
var totalGlobalDeaths = 0
foreach (var key, var value in globalweaponData) {
table values = expect table(value)
totalGlobalKills += values["kills"]
totalGlobalDeaths += values["deaths"]
}
local lifetimeAverage = kdval
local formattedLifetimeAverage
if ( lifetimeAverage % 1 == 0 )
formattedLifetimeAverage = format( "%.0f", lifetimeAverage )
else
formattedLifetimeAverage = format( "%.1f", lifetimeAverage )
SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", formattedLifetimeAverage ] )
// Lifetime (PVP)
local lifetimeAveragePVP = player.GetPersistentVar( "kdratio_lifetime_pvp" ).tofloat()
local formattedLifetimeAveragePVP
if ( lifetimeAveragePVP % 1 == 0 )
formattedLifetimeAveragePVP = format( "%.0f", lifetimeAveragePVP )
else
formattedLifetimeAveragePVP = format( "%.1f", lifetimeAveragePVP )
SetStatsLabelValue( file.menu, "LifetimePVPAverageValue", [ "#STATS_KD_VALUE", formattedLifetimeAveragePVP ] )
var killsAsTitan = 0
var killsAsPilot = 0
foreach (var key, var value in playerweaponData) {
if (key in titanKillData) {
killsAsTitan += titanKillData[string(key)]
} else {
killsAsPilot += pulseParse("weaponsLocal", string(key), "kills")
}
}
float kval = float(totalPilotKills)
float dval = float(totalPilotDeaths)
float kdval = float(int((kval / dval)*100))/100
float gkval = float(totalGlobalKills)
float gdval = float(totalGlobalDeaths)
float gkdval = float(int((gkval / gdval)*100))/100
SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", kdval ] )
SetStatsLabelValue( file.menu, "LifetimePVPAverageValue", [ "#STATS_KD_VALUE", gkdval ] )
bool last10GamesStatsVisible = gamesPlayed >= NUM_GAMES_TRACK_KDRATIO ? true : false
SetLast10GamesStatVisibility( file.menu, last10GamesStatsVisible )
@@ -313,7 +365,7 @@ function UpdateViewStatsOverviewMenu()
else
kdratio_match_average = format( "%.1f", kdratio_match_average )
SetStatsLabelValue( file.menu, "Last10GamesValue", [ "#STATS_KD_VALUE", kdratio_match_average ] )
PlotKDPointsOnGraph( file.menu, 0, kdratio_match, lifetimeAverage )
PlotKDPointsOnGraph( file.menu, 0, kdratio_match, kdval )
// Last 10 (PVP)
local kdratiopvp_match_sum = 0
@@ -331,31 +383,33 @@ function UpdateViewStatsOverviewMenu()
else
kdratiopvp_match_average = format( "%.1f", kdratiopvp_match_average )
SetStatsLabelValue( file.menu, "Last10GamesPVPValue", [ "#STATS_KD_VALUE", kdratiopvp_match_average ] )
PlotKDPointsOnGraph( file.menu, 1, kdratiopvp_match, lifetimeAveragePVP )
PlotKDPointsOnGraph( file.menu, 1, kdratiopvp_match, gkdval )
/////////////////////////
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( totalPilotKills ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( killsAsPilot ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsPilot" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue2" ), string( GetPlayerStatInt( player, "kills_stats", "totalNPC" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( getWeaponKillsFromToneApi("pilot_emptyhanded") ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( getWeaponKillsFromToneApi("human_execution") ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( pulseParse("weaponsLocal", "pilot_emptyhanded", "kills") + pulseParse("weaponsLocal", "melee_pilot_kunai", "kills") ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( pulseParse("weaponsLocal", "human_execution", "kills") ) )
// Hud_SetText( GetElem( file.menu, "KillsAsPilotValue5" ), string( GetPlayerStatInt( player, "kills_stats", "titanFallKill" ) ) )
var titanMeleeKills = 0
titanMeleeKills += getWeaponKillsFromToneApi("titan_punch_ion")
titanMeleeKills += getWeaponKillsFromToneApi("titan_punch_scorch")
titanMeleeKills += getWeaponKillsFromToneApi("titan_punch_northstar")
titanMeleeKills += getWeaponKillsFromToneApi("titan_sword")
titanMeleeKills += getWeaponKillsFromToneApi("titan_punch_tone")
titanMeleeKills += getWeaponKillsFromToneApi("titan_punch_legion")
titanMeleeKills += getWeaponKillsFromToneApi("titan_punch_vanguard")
titanMeleeKills += getWeaponKillsFromToneApi("auto_titan_melee")
titanMeleeKills += pulseParse("weaponsLocal", "titan_punch_ion", "kills")
titanMeleeKills += pulseParse("weaponsLocal", "titan_punch_scorch", "kills")
titanMeleeKills += pulseParse("weaponsLocal", "titan_punch_northstar", "kills")
titanMeleeKills += pulseParse("weaponsLocal", "titan_sword", "kills")
titanMeleeKills += pulseParse("weaponsLocal", "titan_punch_tone", "kills")
titanMeleeKills += pulseParse("weaponsLocal", "titan_punch_legion", "kills")
titanMeleeKills += pulseParse("weaponsLocal", "titan_punch_vanguard", "kills")
titanMeleeKills += pulseParse("weaponsLocal", "auto_titan_melee", "kills")
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( GetPlayerStatInt( player, "kills_stats", "pilotKillsAsTitan" ) ) )
var titanExecutions = pulseParse("weaponsLocal", "titan_execution", "kills")
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( killsAsTitan ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsTitan" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( titanMeleeKills ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( GetPlayerStatInt( player, "kills_stats", "titanMeleePilot" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( getWeaponKillsFromToneApi("damagedef_titan_step") ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( titanExecutions ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( titanMeleeKills ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( pulseParse("weaponsLocal", "damagedef_titan_step", "kills") ) )
}
function PlotKDPointsOnGraph( menu, graphIndex, values, dottedAverage )
@@ -0,0 +1,206 @@
global function InitViewStatsTimeMenu
global function AddPieChartEntry
const MAX_MODE_ROWS = 8
struct
{
var menu
array<ItemDisplayData> allTitans
table<string, array<string> > titanStatLoadout
} file
void function InitViewStatsTimeMenu()
{
var menu = GetMenu( "ViewStats_Time_Menu" )
file.menu = menu
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnStatsTime_Open )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function OnStatsTime_Open()
{
UI_SetPresentationType( ePresentationType.NO_MODELS )
file.allTitans = GetVisibleItemsOfType( eItemTypes.TITAN )
var dataTable = GetDataTable( $"datatable/titan_properties.rpak" )
foreach ( titan in file.allTitans )
{
file.titanStatLoadout[ titan.ref ] <- []
int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "titanRef" ), titan.ref )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "primary" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "ordnance" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "special" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "antirodeo" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "coreAbility" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "melee" ) ) )
}
UpdateViewStatsTimeMenu()
}
float function GetTitanKills( string titanName)
{
float weaponKills = 0
foreach ( weaponRef in file.titanStatLoadout[ titanName ])
{
weaponKills += float(pulseParse("weaponsLocal", weaponRef, "kills"))
}
return weaponKills
}
void function UpdateViewStatsTimeMenu()
{
entity player = GetUIPlayer()
if ( player == null )
return
//#########################################
float killsAsTitan = 0
float killsAsIon = GetTitanKills( "ion" )
killsAsTitan += killsAsIon
float killsAsScorch = GetTitanKills( "scorch" )
killsAsTitan += killsAsScorch
float killsAsNorthstar = GetTitanKills( "northstar" )
killsAsTitan += killsAsNorthstar
float killsAsRonin = GetTitanKills( "ronin" )
killsAsTitan += killsAsRonin
float killsAsTone = GetTitanKills( "tone" )
killsAsTitan += killsAsTone
float killsAsLegion = GetTitanKills( "legion" )
killsAsTitan += killsAsLegion
float killsAsMonarch = GetTitanKills( "vanguard" )
killsAsTitan += killsAsMonarch
//#########################################
// Time By Class Pie Chart
//#########################################
var totalPilotKills = 0
table playerweaponData = expect table(pulseData["weaponsLocal"])
foreach (var key, var value in playerweaponData) {
table values = expect table(value)
totalPilotKills += values["kills"]
}
float hoursAsPilot = float(totalPilotKills)
float hoursAsTitan = killsAsTitan
array<PieChartEntry> classes
if ( hoursAsPilot > 0 )
AddPieChartEntry( classes, "#STATS_HEADER_PILOT", hoursAsPilot, [61, 117, 193, 255] )
if ( hoursAsTitan > 0 )
AddPieChartEntry( classes, "#STATS_HEADER_TITAN", hoursAsTitan, [223, 94, 0, 255] )
classes.sort( ComparePieChartEntryValues )
PieChartData classTimeData
classTimeData.entries = classes
classTimeData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ClassPieChart", Localize("#TIME_KILLS_CLASS"), classTimeData )
//#########################################
// Time By Chassis Pie Chart
//#########################################
array<PieChartEntry> titans
if ( killsAsIon > 0 )
AddPieChartEntry( titans, "#TITAN_ION", killsAsIon, [200, 40, 40, 255] )
if ( killsAsScorch > 0 )
AddPieChartEntry( titans, "#TITAN_SCORCH", killsAsScorch, [223, 94, 0, 255] )
if ( killsAsNorthstar > 0 )
AddPieChartEntry( titans, "#TITAN_NORTHSTAR", killsAsNorthstar, [61, 117, 193, 255] )
if ( killsAsRonin > 0 )
AddPieChartEntry( titans, "#TITAN_RONIN", killsAsRonin, [207, 191, 59, 255] )
if ( killsAsTone > 0 )
AddPieChartEntry( titans, "#TITAN_TONE", killsAsTone, [88, 172, 67, 255] )
if ( killsAsLegion > 0 )
AddPieChartEntry( titans, "#TITAN_LEGION", killsAsLegion, [46, 188, 180, 255] )
if ( killsAsMonarch > 0 )
AddPieChartEntry( titans, "#TITAN_VANGUARD", killsAsMonarch, [151, 71, 175, 255] )
titans.sort( ComparePieChartEntryValues )
PieChartData chassisTimeData
chassisTimeData.entries = titans
chassisTimeData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ChassisPieChart", Localize("#TIME_KILLS_TITAN"), chassisTimeData )
//#########################################
// Time By Mode Pie Chart
//#########################################
array<string> gameModesArray = GetPersistenceEnumAsArray( "gameModes" )
array<PieChartEntry> modes
int enumCount = PersistenceGetEnumCount( "gameModes" )
table< string, array<int> > customGamemodeList = {
sns = [255, 178, 102, 255],
fw = [147, 204, 57, 255],
gg = [14, 87, 132, 255]
}
table< string, string > customGamemodeNames = {
sns = Localize("#GAMEMODE_sns")
fw = Localize("#GAMEMODE_fw")
gg = Localize("#GAMEMODE_gg")
}
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
if ( pulseParse("gamemodesAll", modeName, "kills") != 0 )
{
float modePlayedTime = 0
modePlayedTime = float(pulseParse("gamemodesAll", modeName, "kills"))
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
}
}
}
foreach (string key, array<int> value in customGamemodeList)
{
if ( pulseParse("gamemodesAll", key, "kills") != 0 )
{
float modePlayedTime = 0
modePlayedTime = float(pulseParse("gamemodesAll", key, "kills"))
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
}
}
}
PieChartData modesPlayedData
modesPlayedData.entries = modes
modesPlayedData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ModesPieChart", Localize("#KILLS_GAMEMODE"), modesPlayedData )
//#########################################
// Time Stats
//#########################################
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), StatToTimeString( "time_stats", "hours_total" ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_HEADER_TIME_IN_AIR" ), StatToTimeString( "time_stats", "hours_inAir" ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_HEADER_TIME_WALLRUNNING" ), StatToTimeString( "time_stats", "hours_wallrunning" ) )
}
void function AddPieChartEntry( array<PieChartEntry> entries, string displayName, float numValue, array<int> color )
{
PieChartEntry newEntry
newEntry.displayName = displayName
newEntry.numValue = numValue
newEntry.color = color
entries.append( newEntry )
}
@@ -175,7 +175,7 @@ void function UpdateStatsForTitan( string titanRef, int loadoutIndex )
int aiKills
foreach ( weaponRef in file.titanStatLoadout[ titanRef ] )
{
totalKills += getWeaponKillsFromToneApi(weaponRef)
totalKills += pulseParse("weaponsLocal", weaponRef, "kills")
pilotKills += GetPlayerStatInt( player, "weapon_kill_stats", "pilots", weaponRef )
titanKills += GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef )
aiKills += GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef )
@@ -338,7 +338,7 @@ table<string, table> function GetOverviewWeaponData()
if ( !PersistenceEnumValueIsValid( "loadoutWeaponsAndAbilities", weaponName ) )
continue
int val = getWeaponKillsFromToneApi(weaponName)
int val = pulseParse("weaponsLocal", weaponName, "kills")
if ( val > Table[ "most_kills" ].val )
{
Table[ "most_kills" ].ref = weaponName
@@ -346,7 +346,7 @@ table<string, table> function GetOverviewWeaponData()
Table[ "most_kills" ].val = val
}
int nval = getNemesisWeaponFromToneAPI(weaponName)
int nval = pulseParse("weaponsLocal", weaponName, "deaths")
if ( nval > Table[ "nemesis_weapon" ].val )
{
Table[ "nemesis_weapon" ].ref = weaponName
@@ -357,9 +357,9 @@ table<string, table> function GetOverviewWeaponData()
float kdval = 0
float kval = 0
float dval = 0
if( getWeaponKillsFromToneApi(weaponName) != 0 && getDWEFromToneAPI(weaponName) != 0){
kval = float(getWeaponKillsFromToneApi(weaponName))
dval = float(getDWEFromToneAPI(weaponName))
if( pulseParse("weaponsLocal", weaponName, "kills") != 0 && pulseParse("weaponsLocal", weaponName, "deaths_while_equipped") != 0){
kval = float(pulseParse("weaponsLocal", weaponName, "kills"))
dval = float(pulseParse("weaponsLocal", weaponName, "deaths_while_equipped"))
if (kval / dval > kdval){
kdval = kval / dval
}
@@ -180,8 +180,8 @@ void function UpdateStatsForWeapon( string weaponRef )
}
// Total Kills Stats
SetStatsLabelValue( file.menu, "KillsValue0", getWeaponKillsFromToneApi(weaponRef) )
SetStatsLabelValue( file.menu, "KillsValue1", getWeaponKillsFromToneApi(weaponRef) )
SetStatsLabelValue( file.menu, "KillsValue2", GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef ) )
SetStatsLabelValue( file.menu, "KillsValue3", GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef ) )
SetStatsLabelValue( file.menu, "KillsValue0", pulseParse("weaponsLocal", weaponRef, "kills") ) //Total kills
SetStatsLabelValue( file.menu, "KillsValue1", pulseParse("weaponsLocal", weaponRef, "kills") ) //Pilots
SetStatsLabelValue( file.menu, "KillsValue2", GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef ) ) //Titans
SetStatsLabelValue( file.menu, "KillsValue3", pulseParse("weaponsLocal", weaponRef, "deaths_while_equipped")) // Deaths with weapon
}